Corin Cadence
Corin Cadence | |
Occupation | Student at Lorian Heights Academy |
---|---|
Species | Human |
Continent | Kaldwyn |
World | Venaya |
Featured In | Arcane Ascension, Weapons and Wielders |
Attunements: | Enchanter (Forehead)
Arbiter (Right Hand) |
Crystal Marks: | Transcendence Shrine Crystal : Transcendence (Left Hand) |
Corin Cadence is the point of view character for the Arcane Ascension series of books.
Physical Description
Corin has wavy black hair and gray eyes like his sister Sera. He notes that both he and Sera are "Not as skinny as Marissa but in a good shape.".
Personality
Corin is very introverted and socially inept. He shows aversion to touch, which is implied to be due to his father's strict upbringing/abuse. He is very loyal and goes to great lengths to help his friends even thoughtlessly. He prefers the analytical approach to problems over violence, which can be seen in his preference of puzzle rooms over monster rooms inside the Serpent Spire. He also frequently states his absolute dislike of colored tile puzzles, which is a hidden reference to the author, who is color-blind. He seems to be asexual, but biromantic.
History
Early Life
Corin was born to Magnus Cadence and Laura Lyran and is the second son of the house of Cadence. He was very close with his brother and attended school with many of his friends like Sera and Patrick. This changed after Tristan's disappearance as his mother took Sera's family when she left and Corin's father started homeschooling him to prepare him for his Judgement. Magnus would hit Corin to the point of scarring in private. He and Corin are shown to have quite a poor relationship and many of Corin's emotional problems seem to be due to this.
Sufficiently Advanced Magic
Corin's story starts when he takes his Judgement in the Serpent Spire, in which he gains the book Trials of Judgment, which is a communication journal linked to The Voice of the Tower. During his judgment, he discovers a prison containing Echion Valden, Vera Corrington, and Keras Selyrian, who he releases. Katashi attacks the group after the prison break, clashing with Keras, while Vera and Corin escape with Echion. After leading Corin to a pool where he gains the Enchanter attunement, The Voice of the Tower asks Corin to tell Lyras Orden what happened. Soon after, Corin is reacquainted with Sera Cadence, who Corin's father, has just legitimized. Corin then goes to Lorian Heights Academy, where he is reacquainted with Patrick Wayland and Roland Royce. At school he enchants various things for Jin Dalen, befriends Marissa Callahan, and forms a apprentice-mentor relationship with Professor Orden and Professor Vellum. Additionally, he makes Patrick his retainer in order for Patrick to be able to ask Sera to the midwinter ball. While Corin is helping to defend against a monster attack on Beaufort, He meets Katashi again. Katashi tasks Corin with bringing Vera to the Serpent Spire to judge her for the kidnapping of his brother, Visage Tenjin. Corin heads to the tower with Jin Dalen, Sera Cadence, Professor Orden, Derek Hartigan, and Vera Corrington. Professor Orden betrays the group and reveals that she and Tristan were involved with the kidnapping of Tenjin. After Corin, Jin, and a power-boosted Sera defeat a mind-controlled Derek and Professor Orden, Jin betrays the group and attempts to kill Vera for her role in the Artificial God-Beast attunement project. After Corin stops Jin from killing Vera and stabilizes her, he uses the Jaden Box to summon Katashi. As thanks for successfully completing the mission of bringing Vera to the Spire, Katashi gives Corin an Arbiter attunement on his right hand.
On the Shoulders of Titans
Corin starts the second book looking at Trials of Judgment with the message and asks for proof that the writer is actually Tristan as he claims. He writes to his mother asking for meeting. The next day, Corin wakes and watches Keras and Derek sparing on the roof. Corin reveals his Arbiter attunement as Carnelian level to Derek whilst they talk about going into the Spire. Derek gives Corin an emergency signal stick. Corin and Marissa ask Keras for training and he promises to try. Corin travels to the shop Climber’s Court and talks to Lars. He then goes to see Researcher 437-C who explains the basics of the Arbiter attunement to him. Corin goes to his duelling class and is partnered with Mara. They are set against Sera and Patrick, resulting in Corin and Mara winning. Corin speaks with Vellum about the potion Sera drank which Vellum reveals to be attunement primer solution. Corin talks to Derek about having Sheridan Theas heal Sera. Corin speaks to Keras about learning sorcery and the Children of the Tyrant in Gold. Corin and his friends search through all the items in the Jaden Box. Corin watches as Keras creates a replication of Dawnbringer and Corin begins to enchant the blade. Corin borrows Wrynn's jumping ring and practices with it on the roof. Corin tests his Arbiter attunement's function to empower Patrick's attunement. Corin assists Mara in her monster hunting class. He practices transferring enchantments, moving the life mana from the regeneration rock to a bracer. The next day Corin meets Sheridan Theas and pays them with his mana watch to heal Sera.
Corin trains with Mara and Keras on Derek's roof. At Lorian Heights Corin empowers his Enchanter attunement to Carnelian with his Arbiter attunement to help resist a Controller in his lesson. Patrick tells Corin about Jin being in the hospital and Corin visits. Corin later practices with his transference mana and later completes a few exams at the academy. Corin "volunteers" to help set up the duelling tiles so he can find out about the enchantments in advance. In the class Corin is pitted against Mara and they fight and Corin wins through the use of his items. Corin helps finsish the Dawnbringer replica for Patrick. Corin talks to Jin and allows him to help with the school exams despite betraying them. Corin begins the fake spire test with his team which after numerous challenges leads to a simulacrum of Professor Meltlake as the final challenge who beats them all. Back at Derek's house, Corin overhears Sera and Keras talking with Keras insisting that something is too dangerous at Sera's level. Corin and Sera talk about Ceris with Keras. Corin later goes to see Sheridan and asks about the Arbiter attunement and about how Katashi managed to infuse a large amount of mana into Mara's attunement. Corin pays for the information with the usage of his Arbiter attunement on Sheridan. Corin sends a letter to Elora Theas. Corin practices making liquid mana and then begins to look into learning life magic. Corin does his exams in his Understanding Attunements, Introductory Runes and Permanent Enchantments classes doing poorly in Permanent Enchantments. Corin spends the next few days feeling bad about using a fake anchor in his Permanent Enchantments exam as he feels he has let down Professor Vellum and meets with Jin who tells him that they are both being followed. Corin manages to trace the follower with an enchantment and finds the Blackstone Bandit and his crew who tell the pair to go. Corin later talks with Sera and they realise that Magnus was stopping Corin sending and receiving letters from Sera and his mother when he was younger.
Corin runs out and goes to Keras and asks for help getting stronger. Corin trains his ability to manipulate the auras from enchanted swords and learns to make mana threads. Corin and his group go to the new exam and are set up with another group containing Rupert Kent, Loria Marshal, Kyra Dyson, Desmond Vyers and Roland Royce. One of the wagons the groups are with explodes and Corin chases after Mara who has gone after the horses. He fights some attackers (students on opposing teams). The groups identify and defeat the traitors and then get to the settlement. Corin goes with Patrick and Mara to a faked Temple of Fire and rescues some students. Corin is called away by people from Valia’s Divinatory Division and he notices that one of them (Carter) has a mark that signifies them as a servant of the Tyrant in Gold. The soldiers take him to Elora Theas and they exchange questions. Corin watches as the Vae'kes Saffron butchers the soldiers to save Carter. Corin is compelled to sit by Saffron and uses the compulsion ring to try and resist Saffron's control. Corin pretends to work for the vae'kes Sterling until Elora manages to teleport herself and Corin to Derek's house. Corin runs to Sera's room and grabs her sword Ceris, absorbs Elora's Sapphire level spell with the blade and uses it on Saffron. Keras arrives in time to save Corin and after Saffron runs away, they talk about how Corin can grow stronger. Corin is healed by Sheridan and then speaks with Elora about Tristan. Corin and his friends prepare for the winter ball and once they arrive Corin dances with Jin and talks with Cecily. Mizuchi attacks the ball and all the students are forced to watch as she kills the councillors who sought aid from the Tyrant in Gold. Corin struggles to move against Mizuchi's compulsion and empowers Mara to Sunstone. Corin faces down Mizuchi and backs of and then tries to heal Patrick. Corin tries to heal Vellum after she banishes Mizuchi. Corin and his friends work out how to enter the Serpent Spire with Elora and Keras. Magnus Cadence arrives at the house and beats Corin and Corin begins to hit Magnus back when he goes to hit Patrick. Sera intervenes when Magnus gains the upper hand and Magnus stops beating Corin and leaves. Corin takes Keras to the Climber's Court to pick up equipment for the spire climb and then Corin recruits Researcher to act as a diviner for finding Tristan in the spire. The group manage to entire the sealed spire with Elora's aid but Keras and Researcher are separated by the teleportation. Corin manages to track Tristan and the remaining group of Corin, Patrick, Mara and Sheridan manage to traverse the spire until Tristan hijacks a portal to summon Corin to him. Corin meets with Tristan in person for the first time in years and they talk and Tristan explains he is trapped in the spire. Corin and Tristan are interrupted by Sera who was summoned into the Spire by Mizuchi who attacks them all. They manage to get rid of Mizuchi through teleportation and Tristan takes them into Tenjin's sanctum. Corin and his friends leave the spire. Corin visits Vellum in the hospital and admits to using a premade anchor in Vellum's exam. The book ends with Corin and his friends getting on the train to Caelford.
The Torch That Ignites the Stars
The Silence of Unworthy Gods
Relations
Familial Relationships
- Magnus Cadence
- Father with whom he has an antagonistic relationship.[1] Corin likens conversations with his father to duels in his mind, keeping track of the current power dynamic meticulously.
- Laura Lyran
- Mother he has not seen for at least four years.[1]
- Tristan Cadence
- Older brother. Disappeared into the Serpent Tower during his Judgment. Presumed deceased.[1] Corin remembers his brother as being self-sacrificing, 'lifting [Corin] up, even at his own expense'[2].
- Sera Cadence
- Younger sister through Magnus Cadence.[1] It is hinted at by Thorn that Sera is actually Corin's twin.
Friends and Associates
- Patrick Wayland
- One of Corin's childhood friends, now his first retainer. An Elementalist and magical weapon enthusiast.[1][3][4]
- Marissa Callahan
- Corin's friend, teammate, and frequent sparring partner.[1][3][4]
- Jin Dalen
- A mysterious foreign student from East Edria with a Sunstone level Mesmer attunement. His family is sworn to House Dalen, the former ruling house of East Edria from the days before it was under Edrian rule. He was badly injured after fighting against Corin in the Serpent Spire, but escaped using Corin's return bell[1]. They currently have a strained relationship.[3][4]
- Cecily Lambert
- One of Corin's closest childhood companions. Corin was possibly supposed to become engaged to Cecily. She is now a partner in his enchanting endeavors. [3]
- Keras Selyrian
- Mysterious foreign swordsman currently serving as Corin's bodyguard in order to get into the good graces of Katashi, the Visage of Valor.[1] He has taken to training Corin and Mara in his fighting style.[3]
- Derek Hartigan
- Heir to House Hartigan, an ancient noble house. Has an Emerald level Soulblade attunement. Corin, Sera, and their friends excluding Jin), spent the second half of the school year living at his place.[1][3]
- Elora Theas
- Heir to House Theas, an ancient noble house. She's an Emerald level Summoner, Derek's former (current?) paramour, and has a contract with the God Phoenix. She's also heavily involved with the same conspiracy that as Tristan and Lyras, but her real goals are unknown.[1][3]
- Sheridan Theas
- Elora Theas' sibling, and a follower of Wydd. Wields the restricted Necromancer attunement, but specializes in healing. Derek usually refers to them by the nickname "Deni”.[3]
- Vera Corrington
- Tower explorer that Corin first encountered during his Judgment. HE broke her out of a cell, then she stabbed him in the back. Eventually, he found her and escorted her back to the tower, where she turned herself in to Katashi to help prevent collateral damage from some of her actions related to ambushing Tenjin, one of the visages.[1]
Professors
- Antonia Meltlake
- Teaches "General Magic Theory" class[1], and test proctor[3]. Climbs the Tiger Spire with Corin and his companions.[4]
- Lord Jonathan Teft
- A Citrine level Shaper and Lord in Valia. In charge of Hydra Class. Teaches dueling[1].
- Lyras Orden
- A Wayfarer and Enchanter of unknown levels. In charge of Serpent Division and member of the Whispers, an organization that secretly serves the visages. Orden was involved with a conspiracy to kidnap the visage Tenjin, and she betrayed the team during a spire expedition in the middle of the first year[1].
- Professor Vellum
- An Enchanter and Abjurer of unknown level. Teaches classes on permanent enchantments. Served as Corin's mentor for most enchanting-related studies during the first year. She severely hurt herself rescuing Corin and other students from Mizuchi during the winter ball[1][3].
Magic
Some of the known magic and abilities available to Corin.
Attunements and Crystal Marks
Name | Location | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|---|
Arbiter | Hand | Transference[5] | Life[6] | Light[7] |
An Attunement that specialized in purifying mana and transferring it into others[8]. |
Enchanter | Head | Transference[9] | Mental[9] | Light[10] |
Enchanters can imbue items with mana to produce magical effects which differ based on the runes on the item[9]. |
Transcendence Mark | Hand | Transcendence[4] | - | - |
Allows for the use of Transcendence mana through a bond with the Transcendence Crystal[4]. |
Selys-Lyann Bond | Unknown | Spirit | - | - |
A contract with the spirit inside Selys-Lyann, Therin Thorn. The contract grants Corin spirit mana. |
Null Contract Gauntlet | - | Spirit | - | - |
An item Corin made to enhance his attunement's growth. It also gives him access to spirit mana. |
Enchanter Attunement
Corin is able to create permanent magic items through his Enchanter attunement. He is best known for making items that give him an advantage in combat against others, even to the point of "cheating". Enchanting works through embedding runes onto materials to create effects. Corin's Enchanter attunement is on his head which means he can cast spells with just mental concentration as long as the spells only effect himself. Corin has a shroud, a magical aura that slows down or stops attacks, from his attunement. Corin's Enchanter attunement is Carnelian level. Unlike other Enchanters, Corin can modify attunements because of his Arbiter attunement. The Enchanter attunement gives Corin transference and mental mana.
Enchanter Function
Enchanting
The main function for the Enchanter attunement is the ability to perform enchanting. Applying magical effects to items. Corin does this through carving Kaldwyn runes into items. Each component of the enchantment is in an individual rune: activation, capacity, recharge, function etc. Each rune uses up some of the item's enchantment capacity so some materials are better for enchanting than others.
Sub-Glyphs
Corin can also use subglyphs to enchant items or modify attunements. This style involves creating a container rune which is filled with a set amount of essence. Once filled a mental mana spell like 'Analyze Attunement Composition' or 'Apply Sub-Glyphs' is cast that allows the enchanter to program the container rune with sub-glyph sequences which determine how the essence will be shaped by the enchantment. A knowledge of the sub-glyph language is needed for this type of enchanting.
Mana Crystal Creation
Creating mana crystals is not a function of the Enchanter attunement but can be performed with any mana types. However, making these crystals is important for Corin because they are needed for enchanting. Corin can create the crystal and then fill them with whatever mana he wants (that he access to).
Transference Mana
Transference mana helps build up Corin's speed passively, making him naturally faster.
Transference Burst
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. Sometimes nicknamed the Explodey Fist technique. Corin can charge this for about five seconds before he starts to cause him pain.
Haste
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.
Mana Threads
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.
Shroud Manipulation
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.
Transference Blasts
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.
Blade Encircling
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.
Aura Manipulation
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.
Mass Haste
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies.
Mana Transfer
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.
Light Wave Fist
'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.
Mental Mana
Mental mana helps increase Corin's mental processing and his memory. The increasing amount of mental mana means Corin rarely misses when he uses ranged weapons or throws swords because his subconscious mental calculations are improving.
Compulsion Resistance
Corin can resist magical compulsions by converting his grey mana to mental and cycling through his mind.
Lesser Identify
'Lesser Identify' is a spell that creates auras around magical items. The auras can only be seen by Corin and they glow the colour that matches the mana type with the highest concentration.
Identify
'Identify' is an upgrade on the 'Lesser Identify' spell. This spell provides details about functions of items Corin uses the spell on.
Analyze Attunement Composition
'Analyze Attunement Composition' is spell that allows Corin to view and edit sub-glyphs. To Corin the sub-glyphs appear on paper sorted by what they do. For example the sub-glyphs relating to transference mana are sorted together. Corin is able to, briefly, enhance the level of an attunement by overwriting the safety functions.
Accelerated Computation
'Accelerated Computation' massively increases Corin's processing abilities. He uses this spell to calculate where to move in advance when he uses his Haste spell. He also uses it in combat to work out how long until he manages to strike or is struck. He also uses it to sort sub-glyphs faster when using 'Analyze Attunement Composition'.
Apply Sub-Glyphs
'Apply Sub-Glyphs' is effectively an extension of Analyze Attunement Composition. Apply Sub-Glyphs allows Corin to “write” sub-glyphs.
Detect Aura
'Detect Aura' allows Corin to view the shroud of a person or the mana of items in his view. As his attunement level has increased, his ability to discern specifics with this spell has as well.
Analytical Arrow of Direction
'Analytical Arrow of Direction' shows the distance from a target Corin seeks.
Spirit Tracking Analytical Arrow
'Spirit Tracking Analytical Arrow' is a spirit based version of 'Analytical Arrow of Direction'. It creates a gleaming arrow in Corin's vision. This spell traces the spirit signature of whatever Corin uses as a focus.
Spessartine
Spessartine is an artificial attunement level created by Constantine. It is an intervening level between Sunstone and Citrine. Corin built this level into his Enchanter attunement. Corin can activate this level at will with the mentally activated command "Activate Spessartine". This grants Corin access to light mana. The Spessartine level lasts for 5 minutes after activation.
Light Mana
Corin can only access light mana when he activates Spessartine.
Lesser Light
Corin can cast the 'Lesser Light' spell which forms a sphere of light over his hand.
Light Wave Fist
'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.
Radiance Mana
Tavare tries to teach Corin to form radiance mana. Radiance mana is a combination of light and transference and a subessence of constellations mana.
Corkscrew Blast
Corin failed to produce the same type of radiance mana that Tavare uses but instead formed a twisting corkscrew burst of light and transference. This corkscrew mana moves very quickly.
Shivering Shroud
'Shivering Shroud' is a defensive technique formed from the ice of Selys-Lyann and his twisting light, transference combination. It creates a brilliant frost in Corin's aura that can reflect attacks.
Peridot
A second artificial level made by Constantine. It is an interval level between Citrine and Emerald. Corin built this level into his Enchanter attunement but it currently has no functionality.
Arbiter Attunement
The Arbiter attunement focuses on giving purified mana into others to increase, or replenish, their mana. The attunement purifies all of Corin's mana. This attunement gives him a second shroud. Corin's Arbiter attunement is Carnelian level. The Arbiter attunement has the ability to allow access to the hidden sections of attunements and Corin modified his Arbiter attunement to give him this function immediately rather than at Citrine level. The Arbiter attunement gives Corin transference and life mana.
Arbiter Functions
Mana Purification
The Arbiter attunement purifies Corin's mana automatically to prevent him giving mana poisoning to others when he transfers them mana.
Mana Transfer
Corin can transfer mana to another for two possible reasons: restoring a currently depleted mana pool or overflowing a mana pool to make the attunement permanently increase a little.
Attunement Movement
Arbiters can move attunements from one location on an attuned's body to another location, such as moving an attunement from an arm to a leg. It is also possible to move an attunement from one attuned to another, although there are significant risks to that. When moving an attunement from one person to another, the person must be acclimated to mana in their bodies. An quartz-level attunement could safely be moved to an unattuned, but a citrine attunement could only be moved to another citrine level attuned. If this requirement is not met, the person who is being granted the attunement generally explodes. This process cannot be performed without the direct consent of the attuned due to safeguards built into attunements.
Attunement Decryption
Some attunement functions' subglyphs are encrypted, and impossible to read or change. At Citrine level, the arbiter attunement grants the ability to read and modify these restricted functions. Normally Corin would not be able to use this function as it is meant to be unlocked at Citrine level but Corin modified his Arbiter attunement to access this function early.
Attunement Modification
Because Corin has mental mana from his Enchanter attunement, he can modify attunements. Corin can modify the sub-glyphs to add new functions or adjust his attunement level instantly. However, changing his attunement level is dangerous and setting it too high without having it develop naturally would likely kill him.
Transference Mana
Transference mana helps Corin build up speed.
Transference Burst
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts.
Haste
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.
Mana Threads
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.
Shroud Manipulation
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.
Transference Blasts
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.
Blade Encircling
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.
Aura Manipulation
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.
Mass Haste
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies.
Mana Transfer
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.
Light Wave Fist
'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.
Life Mana
Corin is not a trained healer but he can use regeneration spells.
Lesser Regeneration
'Lesser Regeneration' is a basic spell that helps heal a bit faster.
Regeneration
Corin can cast a Sunstone level 'Regeneration' spell but it requires mana from both of his mana pools.
Transcendence Crystal Mark
Corin has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives him access to transcendence mana. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. Corin can mentally activate the transcendence spells he knows. This mark is on his left hand.
Transcendence Mana
Transcendence mana is made from mental mana and life mana meaning it will help boost Corin's mental abilities. Corin learned some transcendent spells from books from Constantine and some from Lute although they require more transcendence mana than Corin has.
Transcendent Detect Aura
'Transcendent Detect Aura' is an improved 'Detect Aura' spell. This spell allows Corin to see what mana types a person has access to. This spell works by bypassing the body's natural defenses to view the mana types.
Transcendent Regeneration
'Transcendent Regeneration' is a 'Regeneration' spell improved with transcendence mana.
Transcendent Haste
'Transcendent Haste' increases his speed like a 'Haste' spell and it is further increasing his speed while offsetting the "clumsiness" it causes. This adjusts the speed boost while he's using it to make it less likely to cause him to fall over or run straight into a wall.
Light Wave Fist
'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used.
Selys-Lyann Bond
Corin made a spirit bond with Therin Thorn, the spirit that resides within Selys-Lyann. Therin Thorn is an amalgamation of spirit fragments from past wielders of the blade with a fraction of Vae’lien (The Tyrant in Gold) being the dominant personality. Thorn can talk to Corin mentally when Thorn is in the sword. The mental communication from Thorn is written out with outwards facing curly brackets at the beginning and end, like this: }You were a fool to overextend yourself like that. Casting a spell like that over and over, far beyond the point when...{
Spirit Mana
Therin Thorn has given Corin access to spirit mana.
Body Lending
Corin can lend his body to Therin Thorn. Thorn usually stays within a spiritual space within the sword which they designed, however, Corin can switch places so Thorn gets his body and Corin stays in spiritual space. Thorn can then utilise his spirit arts and use Corin's magic.
Spirit Arts
Therin Thorn can utilise spirit arts when in control of Corin's body.
Spirit Art: Rapid Recovery
'Spirit Art: Rapid Recovery' flows spirit essence through the body repairing star veins and Dianis Points rapidly.
Spirit Art: Body of the Transient Immortal
'Spirit Art: Body of the Transient Immortal' was described as giving Thorn "new strength and speed" through his limbs.
Spirit Art: Dance of the Wicked Vine
'Spirit Art: Dance of the Wicked Vine' causes glowing white vines to burst from the floor which the Vae'kes Saffron had to dodge.
Magic Items
The greatest, and most dangerous, of Corin's magical items, Selys Lyan is a sabre of unknown origin that has the ability to project ice in various ways, given to him by the Voice of the Tower[1]. There is supposedly a curse on the sword that dooms the wielder to be betrayed by the one closest to them[1]. The sword appears to be semi-sentient and responds to Corin's mental commands and desires. Corin later learns that a piece of the broken Sacred Sword Flowbreaker is contained within[4]. Corin later makes a contract with the spirit residing within Selys-Lyann: Therin Thorn. This contract gives Corin access to spirit mana. Selys-Lyann has a number of abilities.
Living Frost
The ice created by Selys-Lyann grows indefinitely until melted by powerful flames or willed to cease.
Ice Wave
Corin is able to launch a wave of ice when he slashed the Selys-Lyann. Through practice, Corin is able to interface with the sword using his mana-threads to redirect the ice wave mid-flight.
Ice Armour
Selys-Lyann can form a suit of armour around Corin made from it's ice.
Passive Cold Resistance
Corin is gaining a cold resistance from Selys-Lyann.
The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.
The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.
- Demi Gauntlet
The demi gauntlet is a small gauntlet that Corin enchants to act similarly to a dueling cane, but in addition to the normal gray mana, it can fire transference mana, granting it some more versatility in its use[1].
- Ring of Regeneration
A magic ring that rapidly heals injuries.
- Ring of Derek Controlling
Another magic ring. This one places a compulsion on whoever wears it to obey whatever Corin says.
- Ring of Jumping
A ring found in the Jaden Box. With the mental command jump it increases a jump by a great degree and Corin uses it to help with his mobility.
- Set of Mana Batteries
Corin has a large number of mana batteries which he uses for recharging items or making enchanted items. He has batteries for the following mana types: air, earth, fire, water, shadow, light, life, death, mental, perception, transference, enhancement, spirit and grey.
- Scald
An enchanted sword with a basic flame enchantment. Corin can manipulate the flames with his transference mana. There are also runes for sharpness, resilience, balance and anti-tampering. There are also spirit runes that enable the sword to hit incorporeal enemies.
- Shroudstealer
Another enchanted sword Corin made. When the sword comes into contact with mana of a compatible type, the spell is pulled into the blade and charges it. This works on shrouds and shield sigils. Corin can then use the stolen mana to power his enchanted items.
- Null-Contract Gauntlet
The Null-Contract Gauntlet is an item designed and created by Corin. It acts like a summoner contract sending mana and exchanges it for spirit mana and this increases the rate of growth for an attunement. The demi-gauntlet gives Corin access to spirit mana.
- Teleportation Circlet
A plain metal circlet with the functions to teleport to the linked anchor Corin made. The range is about half a mile. This activates with the word "return."
- Messaging Necklace
The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Corin to send and receive messages from any of the other messaging necklaces he has made.
- Defective Automatic Mana Crystal Generator
Corin has designed a device to create mana crystals by itself. However, the device does not work properly and creates an unstable crystal that vanishes after a few minutes.
- Void Emitters
Corin has made a number a void emitters which create an area of void. This will strip away weaker magical effects. Corin made 6 Sunstone level void emitters.
- Void Shaping Sigil
Corin built himself a void shaping sigil to help mitigate the effects of the void emitters on him when he is wearing it.
- Belt of Swords
The Belt of Swords is gift from Keras. A belt with mini symbols of swords on it. Each sword symbol can hold a sword. There are six sword symbols remaining on the belt - one for each of the Six Sacred Swords. Corin can store one sword in each of the sword symbols. This is because each symbol has an extra-dimensional space for a sword.
- Training Box
Corin has a box full of memory crystals from Keras with each memory showing fights against powerful people.
- Dimensional Bag
Patrick gave Corin his dimensional storage bag which is a bag with an expanded space when opened.
Notes
References:
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Sufficiently Advanced Magic
- ↑ Sufficiently Advanced Magic Chapter 5
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 On the Shoulders of Titans
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 The Torch that Ignites the Stars
- ↑ On the Shoulders of Titans Chapter 11
- ↑ On the Shoulders of Titans Chapter 7
- ↑ The Torch that Ignites the Stars Chapter 14
- ↑ On the Shoulders of Titans Chapter 2
- ↑ 9.0 9.1 9.2 Sufficiently Advanced Magic Appendix 1
- ↑ The Torch that Ignites the Stars Chapter 6