Attunement: Difference between revisions

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'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use magic. These Attunements are earned in a [[Judgement]] or granted by a [[Visage]], although earning them in a Judgement is more common. Attunements are the primary for of magic on the continent of [[Kaldwyn]].
'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use magic. These Attunements are earned in a [[Judgement]] or granted by a [[Visage]], although earning them in a Judgement is more common. Attunements are the primary for of magic on the continent of [[Kaldwyn]].
== Attunement Levels ==
For detailed information on attunement levels and mana thresholds, see the [[Attunement Ranking]] page.
Attunements have a "level" based on their current mana capacity, which unlocks additional functionality as the level increases. The most obvious example of this is the [[shroud]], which changes color at each level, starting with carnelian.  Additionally, each attunement will unlock a tertiary mana type at the citrine level. Individual attunements have additional features unlocked at different levels, which are listed with the individual attunements<ref name="aa1-a2">''Sufficiently Advanced Magic'' Appendix 2</ref>.  In addition to levels, attunement power is further subdivided into "ranks": A-E within each level.
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits<ref name="aa1-13">''Sufficiently Advanced Magic'' Chapter 13</ref>.


== Attunement Locations ==
== Attunement Locations ==

Revision as of 04:07, 22 May 2021

Attunements are tattoo-like marks that allow creatures with them (known as Attuned), to use magic. These Attunements are earned in a Judgement or granted by a Visage, although earning them in a Judgement is more common. Attunements are the primary for of magic on the continent of Kaldwyn.

Attunement Levels

For detailed information on attunement levels and mana thresholds, see the Attunement Ranking page.

Attunements have a "level" based on their current mana capacity, which unlocks additional functionality as the level increases. The most obvious example of this is the shroud, which changes color at each level, starting with carnelian. Additionally, each attunement will unlock a tertiary mana type at the citrine level. Individual attunements have additional features unlocked at different levels, which are listed with the individual attunements[1]. In addition to levels, attunement power is further subdivided into "ranks": A-E within each level.

The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits[2].

Attunement Locations

The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.

Location Effect
Hand Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets[3].
Leg Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch[4].
Lung Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare[4].
Heart Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity[3].
Mind Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds[3].

Types of Attunements

Serpent Spire (Valia)

Name Primary Mana Secondary Mana Tertiary Mana Function
Diviner Mental[5] Enhancement[5] Water

Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make memory crystals[6].

Elementalist Fire[5] Air[5] Water

Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned[5].

Enchanter Transference[5] Mental[5] Light[7]

Enchanters can imbue items with mana to produce magical effects which differ based on the runes on the item[5].

Guardian Enhancement[5] Life[5] Earth

Guardians can enhance their bodies with mana, as well as manipulate their shroud more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes[5].

Mender Life[5] Earth[5] Water

Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do[6].

Shadow Umbral[5] Enhancement[5] Death

Shadows are capable of concealing themselves from the senses and diminishing the senses of others[5]. They can create solid illusions, unlike other similar Attunements[6].

Shaper Earth[5] Enhancement[5] Perception

Shapers are capable of forming mana constructs and shaping mana in the air[5].

Summoner Air[5] Transference[5] Life

Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact[5].

Hydra Spire (Edria)

Name Primary Mana Secondary Mana Tertiary Mana Function
Assassin Umbral[8] Water[8] Death[8]

Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks[8].

Commander Fire[8] Umbral[8] Air[8]

The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells[8].

Executioner Death[8] Enhancement[8] Earth[8]

Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds[8].

Juggernaut Transference[8] Fire[8] Earth[8]

The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time[8].

Legionnaire Light[8] Air[8] Fire[8]

Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible[8].

Saboteur Umbral[8] Earth[8] Fire[8]

Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies[8].

Scourge Death[8] Air[8] Water[8]

Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects[8].

Shieldbreaker Death[8] Transference[8] Fire[8]

The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general[8].

Tiger Spire (Caelford)

Name Primary Mana Secondary Mana Tertiary Mana Function
Analyst Mental[9] Umbral[9] Transference[9]

A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works[9].

Architect Perception[9] Umbral[9] Enhancement[9]

Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days[9].

Biomancer Life[9] Mental[9] Light[9]

Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration[9].

Controller Perception[9] Enhancement[9] Umbral[9]

Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding[9].

Forgemaster Earth[9] Fire[9] Enhancement[9]

Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal[9].

Illuminator Light[9] Water[9] Air[9]

Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.[10]

Sentinel Earth[9] Mental[9] Enhancement[9]

Sentinels emphasize mental fortitude, and can resist physical and mental spells[9].

Transmuter Earth[9] Water[9] Air[9]

Transmuters focus on transforming materials into other types of material[9].

Phoenix Spire (East Edria)

Name Primary Mana Secondary Mana Tertiary Mana Function
Cloudcaller Water Air TBA

TBA

Conjurer TBA TBA TBA

TBA

Dancer TBA TBA TBA

TBA

Mesmer Perception TBA TBA

Alters emotions and perceptions. Can lure people into trusting them and trick people into believing they are a harmless person in the background.

Purifier Light Fire TBA

An attunement known for it's heavy offensive capabilities.

Pyromancer Fire Death Umbral

It is speculated to be the elementalist's equivalent for the phoenix spire, with flames that are difficult to extinguish.

Shapeshifter Perception Earth Life "Shapeshifters learn how to partially or completely shapeshift into specific monster types. Partial shapeshifting is common; complete shapeshifting is much more difficult, and generally requires a relatively high (Sunstone+) attunement level, with varying difficulty based on the creature type." -Andrew Rowe (Possibly subject to change)
Spellsinger Perception TBA TBA

"Spellsingers are experts at delivering spells through their voice. This is very similar to how Lung-marked attuned work, but Spellsingers are specialists in directing this mana in specific ways; for example, impacting one specific person, rather than broadly directing mana throughout an entire area." -Andrew Rowe (Possibly subject to change.)

Tortoise Spire (Dalenos)

Name Primary Mana Secondary Mana Tertiary Mana Function
Acolyte Life Mental TBA

Focused on healing and neutralizing poisons.

Champion Enhancement Water TBA

Focused on protective sorcery and ice magic.

Illusionist Enhancement Umbral TBA

Capable of creating sophisticated illusions, such as concealing large areas of terrain.

Seer Mental Air TBA

An information gathering focused attunement that can remotely view distances.

Soulblade Light Life Transference

A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry.

Swordmaster Fire Enhancement TBA

Swordmasters are a weapon buff focused attunement, with the ability to imbue their weapons a variety of short-term and persistent effects.

Wavewalker Water Transference TBA

TBA

Wayfarer Air Mental Transference

Focused on mobility and teleportation through anchors.

Restricted Attunements (Granted by the Visages)

Name Primary Mana Secondary Mana Tertiary Mana Function
Abjurer TBA TBA TBA

An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time[11].

Arbiter Transference[12] Life[13] Light

An Attunement that specialized in purifying mana and transferring it into others[14].

Chronomancer Transference[12] Perception[12] TBA

A lost rumored attunement that can manipulate time and the perception of time[12].

Hierophant TBA TBA TBA

Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect[11].

Necromancer TBA TBA TBA

Grants a mage advanced healing capabilities that even Menders cannot perform, including healing mana scarring[11]. Can also conjure bone constructs such as spears, bridges and projections[15].

Paladin Light TBA TBA

Allows a mage to draw additional power from their patron visage during times of great need[11].

Sovereign TBA TBA TBA

Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power[11].

TBA TBA TBA TBA

TBA

Ascended Attunements (Evolved from other Attunements)

Name Base Attunement Primary Mana Secondary Mana Tertiary Mana Function
Invoker Summoner TBA TBA TBA

Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.

References

  1. Sufficiently Advanced Magic Appendix 2
  2. Sufficiently Advanced Magic Chapter 13
  3. 3.0 3.1 3.2 Sufficiently Advanced Magic Chapter 5
  4. 4.0 4.1 Sufficiently Advanced Magic Appendix 3
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 5.17 5.18 5.19 5.20 5.21 Sufficiently Advanced Magic Appendix 1
  6. 6.0 6.1 6.2 Sufficiently Advanced Magic Chapter 11
  7. The Torch that Ignites the Stars Chapter 6
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 8.13 8.14 8.15 8.16 8.17 8.18 8.19 8.20 8.21 8.22 8.23 8.24 8.25 8.26 8.27 8.28 8.29 8.30 8.31 Diamantine Appendix 1
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 9.14 9.15 9.16 9.17 9.18 9.19 9.20 9.21 9.22 9.23 9.24 9.25 9.26 9.27 9.28 9.29 9.30 The Torch that Ignites the Stars Appendix 4
  10. Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18
  11. 11.0 11.1 11.2 11.3 11.4 On the Shoulders of Titans Chapter 4
  12. 12.0 12.1 12.2 12.3 On the Shoulders of Titans Chapter 11
  13. On the Shoulders of Titans Chapter 7
  14. On the Shoulders of Titans Chapter 2
  15. On the Shoulders of Titans Chapter 23