Attunement

From Wydd's Wiki
Revision as of 03:16, 20 May 2021 by Jolteon0 (talk | contribs) (Added attunement Location data)

Attunements are tattoo-like marks that allow creatures with them (known as Attuned), to use magic. These Attunements are earned in a Judgement or granted by a Visage, although earning them in a Judgement is more common. Attunements are the primary for of magic on the continent of Kaldwyn.

Attunement Locations

The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.

Location Effect
Hand (Right or Left) Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets.
Leg (Right or Left) Leg marks allow for instantaneous delivery of powerful spells by channeling their mana directly through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch.
Lung Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking across a broad area. They are exceptional in large confrontations, such as siege warfare.
Heart Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity.
Mind Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies without any form of motion or verbal incantations purely through focusing their minds.

Types of Attunements

Serpent Spire (Valia)

Name Primary Mana Secondary Mana Tertiary Mana Function
Diviner Mental Enhancement Water

Seeing at a distance, finding the location of people/objects, detecting mana types and identifying objects. They are the only attunement that can make memory crystals.

Elementalist Fire Air Water

They are commonly seen using Fire, Air, and Lightning magic, and are considered extremely strong offensive Attuned.

Enchanter Transference Mental Light

Enchanters can imbue items with mana to produce magical effects which differ based on the runes on the item.

Guardian Enhancement Life Earth

Guardians can manipulate their shroud easier than other attuned and can imbue their strikes with extra mana.

Mender Life Earth Water

Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do.

Shadow Umbral Enhancement Death

Shadows are illusionists and can create solid illusions, unlike other similar Attunements. They can also turn invisible and nullify magic with their Umbral Mana.

Shaper Enhancement Earth Perception

Shapers are capable of forming mana constructs and shaping mana in the air.

Summoner Air Transference Life

Summoners can make contracts with Monsters and can summon figments (i.e replicas) of those monsters, or the real Monster if the contract allows and the Summoner is powerful enough.

Hydra Spire (Edria)

Name Primary Mana Secondary Mana Tertiary Mana Function
Assassin Umbral Water Death

Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks.

Commander Fire Umbral Air

The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells.

Executioner Death Enhancement Earth

Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds.

Juggernaut Transference Fire Earth

The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time.

Legionnaire Light Air Fire

Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible.

Saboteur Umbral Earth Fire

Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies.

Scourge Death Air Water

Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects.

Shieldbreaker Death Transference Fire

The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general.

Tiger Spire (Caelford)

Name Primary Mana Secondary Mana Tertiary Mana Function
Analyst Mental Umbral Transference

A knowledge gathering attunement that can rapidly gather and process sensory information.

Architect Perception Umbral Enhancement

TBA

Biomancer Life Mental Light

Allows for manipulation of mana in someone's body.

Controller Perception Enhancement Umbral

Capable of directly influencing an individual or groups behavior by issuing mental compulsions.

Forgemaster Earth Fire Enhancement

Capable of influencing and working metal with ease.

Illuminator Light Water Air

Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.[1]

Sentinel Earth Mental Enhancement

Specialized in resisting physical and mental effects.

Transmuter Earth Water Air

TBA

Phoenix Spire (East Edria)

Name Primary Mana Secondary Mana Tertiary Mana Function
Cloudcaller Water Air TBA

TBA

Conjurer TBA TBA TBA

TBA

Dancer TBA TBA TBA

TBA

Mesmer Perception TBA TBA

Alters emotions and perceptions. Can lure people into trusting them and trick people into believing they are a harmless person in the background.

Purifier Light Fire TBA

An attunement known for it's heavy offensive capabilities.

Pyromancer Fire Death Umbral

It is speculated to be the elementalist's equivalent for the phoenix spire, with flames that are difficult to extinguish.

Shapeshifter Perception Earth Life "Shapeshifters learn how to partially or completely shapeshift into specific monster types. Partial shapeshifting is common; complete shapeshifting is much more difficult, and generally requires a relatively high (Sunstone+) attunement level, with varying difficulty based on the creature type." -Andrew Rowe (Possibly subject to change)
Spellsinger Perception TBA TBA

"Spellsingers are experts at delivering spells through their voice. This is very similar to how Lung-marked attuned work, but Spellsingers are specialists in directing this mana in specific ways; for example, impacting one specific person, rather than broadly directing mana throughout an entire area." -Andrew Rowe (Possibly subject to change.)

Tortoise Spire (Dalenos)

Name Primary Mana Secondary Mana Tertiary Mana Function
Acolyte Life Mental TBA

Focused on healing and neutralizing poisons.

Champion Enhancement Water TBA

Focused on protective sorcery and ice magic.

Illusionist Enhancement Umbral TBA

Capable of creating sophisticated illusions, such as concealing large areas of terrain.

Seer Mental Air TBA

An information gathering focused attunement that can remotely view distances.

Soulblade Light Life Transference

A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry.

Swordmaster Fire Enhancement TBA

Swordmasters are a weapon buff focused attunement, with the ability to imbue their weapons a variety of short-term and persistent effects.

Wavewalker Water Transference TBA

TBA

Wayfarer Air Mental Transference

Focused on mobility and teleportation through anchors.

Restricted Attunements (Granted by the Visages)

Name Primary Mana Secondary Mana Tertiary Mana Function
Abjurer TBA TBA TBA

An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time.

Arbiter Transference Life Light

An Attunement that allows a mage to imbue other attuned with a fraction of their power.

Chronomancer Transference Perception TBA

A lost rumored attunement that can manipulate time and the perception of time.

Hierophant TBA TBA TBA

Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect.

Necromancer TBA TBA TBA

Grants a mage advanced healing capabilities that even Menders cannot perform. Can also conjure bone constructs such as spears, bridges and projections.

Paladin Light TBA TBA

Allows a mage to draw additional power from their patron visage during times of great need.

Sovereign TBA TBA TBA

Can control or draw power from other Attunements. Can also absorb power from spells and possibly from enchantments.

TBA TBA TBA TBA

TBA

Ascended Attunements (Evolved from other Attunements)

Name Base Attunement Primary Mana Secondary Mana Tertiary Mana Function
Invoker Summoner TBA TBA TBA

Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.

  1. Andrew Rowe, Climber's Court Discord #Mega-Ping 2020/01/18