Attunement
Attunements are tattoo-like marks that allow creatures with them (known as Attuned), to use magic. These Attunements are earned in a Judgement or granted by a Visage, although earning them in a Judgement is more common. Attunements are the primary for of magic on the continent of Kaldwyn.
Types of Attunements
Serpent Spire (Valia)
Name | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|
Diviner | Mental | Enhancement | Water |
Seeing at a distance, finding the location of people/objects, detecting mana types and identifying objects. They are the only attunement that can make memory crystals. |
Elementalist | Fire | Air | Water |
They are commonly seen using Fire, Air, and Lightning magic, and are considered extremely strong offensive Attuned. |
Enchanter | Transference | Mental | Light |
Enchanters can imbue items with mana to produce magical effects which differ based on the runes on the item. |
Guardian | Enhancement | Life | Earth |
Guardians can manipulate their shroud easier than other attuned and can imbue their strikes with extra mana. |
Mender | Life | Earth | Water |
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do. |
Shadow | Umbral | Enhancement | Death |
Shadows are illusionists and can create solid illusions, unlike other similar Attunements. They can also turn invisible and nullify magic with their Umbral Mana. |
Shaper | Enhancement | Earth | Perception |
Shapers are capable of forming mana constructs and shaping mana in the air. |
Summoner | Air | Transference | Life |
Summoners can make contracts with Monsters and can summon figments (i.e replicas) of those monsters, or the real Monster if the contract allows and the Summoner is powerful enough. |
Hydra Spire (Edria)
Name | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|
Assassin | Umbral | Water | Death |
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks. |
Commander | Fire | Umbral | Air |
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells. |
Executioner | Death | Enhancement | Earth |
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds. |
Juggernaut | Transference | Fire | Earth |
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time. |
Legionnaire | Light | Air | Fire |
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible. |
Saboteur | Umbral | Earth | Fire |
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies. |
Scourge | Death | Air | Water |
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects. |
Shieldbreaker | Death | Transference | Fire |
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general. |
Tiger Spire (Caelford)
Name | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|
Analyst | Mental | Umbral | Transference |
A knowledge gathering attunement that can rapidly gather and process sensory information. |
Architect | Perception | Umbral | Enhancement |
TBA |
Biomancer | Life | Mental | Light |
Allows for manipulation of mana in someone's body. |
Controller | Perception | Enhancement | Umbral |
Capable of directly influencing an individual or groups behavior by issuing mental compulsions. |
Forgemaster | Earth | Fire | Enhancement |
Capable of influencing and working metal with ease. |
Illuminator | Light | Water | Air |
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.[1] |
Sentinel | Earth | Mental | Enhancement |
Specialized in resisting physical and mental effects. |
Transmuter | Earth | Water | Air |
TBA |
Phoenix Spire (East Edria)
Name | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|
Cloudcaller | Water | Air | TBA |
TBA |
Conjurer | TBA | TBA | TBA |
TBA |
Dancer | TBA | TBA | TBA |
TBA |
Mesmer | Perception | TBA | TBA |
Alters emotions and perceptions. Can lure people into trusting them and trick people into believing they are a harmless person in the background. |
Purifier | Light | Fire | TBA |
An attunement known for it's heavy offensive capabilities. |
Pyromancer | Fire | Death | Umbral |
It is speculated to be the elementalist's equivalent for the phoenix spire, with flames that are difficult to extinguish. |
Shapeshifter | Perception | Earth | Life | "Shapeshifters learn how to partially or completely shapeshift into specific monster types. Partial shapeshifting is common; complete shapeshifting is much more difficult, and generally requires a relatively high (Sunstone+) attunement level, with varying difficulty based on the creature type." -Andrew Rowe (Possibly subject to change) |
Spellsinger | Perception | TBA | TBA |
"Spellsingers are experts at delivering spells through their voice. This is very similar to how Lung-marked attuned work, but Spellsingers are specialists in directing this mana in specific ways; for example, impacting one specific person, rather than broadly directing mana throughout an entire area." -Andrew Rowe (Possibly subject to change.) |
Tortoise Spire (Dalenos)
Name | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|
Acolyte | Life | Mental | TBA |
Focused on healing and neutralizing poisons. |
Champion | Enhancement | Water | TBA |
Focused on protective sorcery and ice magic. |
Illusionist | Enhancement | Umbral | TBA |
Capable of creating sophisticated illusions, such as concealing large areas of terrain. |
Seer | Mental | Air | TBA |
An information gathering focused attunement that can remotely view distances. |
Soulblade | Light | Life | Transference |
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry. |
Swordmaster | Fire | Enhancement | TBA |
Swordmasters are a weapon buff focused attunement, with the ability to imbue their weapons a variety of short-term and persistent effects. |
Wavewalker | Water | Transference | TBA |
TBA |
Wayfarer | Air | Mental | Transference |
Focused on mobility and teleportation through anchors. |
Restricted Attunements (Granted by the Visages)
Name | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|
Abjurer | TBA | TBA | TBA |
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time. |
Arbiter | Transference | Life | Light |
An Attunement that allows a mage to imbue other attuned with a fraction of their power. |
Chronomancer | Transference | Perception | TBA |
A lost rumored attunement that can manipulate time and the perception of time. |
Hierophant | TBA | TBA | TBA |
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect. |
Necromancer | TBA | TBA | TBA |
Grants a mage advanced healing capabilities that even Menders cannot perform. Can also conjure bone constructs such as spears, bridges and projections. |
Paladin | Light | TBA | TBA |
Allows a mage to draw additional power from their patron visage during times of great need. |
Sovereign | TBA | TBA | TBA |
Can control or draw power from other Attunements. Can also absorb power from spells and possibly from enchantments. |
TBA | TBA | TBA | TBA |
TBA |
Ascended Attunements (Evolved from other Attunements)
Name | Base Attunement | Primary Mana | Secondary Mana | Tertiary Mana | Function |
---|---|---|---|---|---|
Invoker | Summoner | TBA | TBA | TBA |
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply. |
- ↑ Andrew Rowe, Climber's Court Discord #Mega-Ping 2020/01/18