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{{Attunement
{{Attunement
|compound=Adaptation
|compound=Adaptation
|mana1=Motion
|mana1=Transference
|mana2=Life
|mana2=Life
|mana3=Light
|mana3=Light
|location=Unknown
|location=Unknown
|spire=Spider Spire
|spire=Spider Spire
}}
}}The '''Arbiter''' [[attunement]] is a [[restricted attunement]] given by the [[Visages]] for performing a diplomatic task, typically of a political nature<ref name=aa2-2>''On the Shoulders of Titans'' Chapter 2</ref>. The arbiter attunement provides [[transference mana]] and [[life mana]], along with their combination: [[adaptation mana]]. It also provides [[light mana]] at citrine.


* Main function of '''Arbiter''' is facilitating safe mana transference, particularly to other humans.
== Political Importance ==
* Has adaptation, motion, life, and light mana.
 
* With the Arbiter attunement, it is possible to safely temporarily double a person's mana capacity.
Because arbiter attunements are only given to those who have already performed a task for a visage, they are often selected by the visages to perform additional diplomatic tasks. Due to the possibility of this, they are granted certain liberties not granted to others. These include the ability to use information gathering spells in the [[soaring spires|spires]]. Additionally, [[spire elementals]] are bound to assist them, although summoned copies cannot directly disobey their summoner's orders<ref name=aa2-2 />.
* If a person's mana capacity is doubled, they retain a small portion of it as a permanent boost to their mana pool, although the amount of this boost declines over time.
 
* The Arbiter boost works differently from enhancement elixirs and mana-rich foods, like the lavris fruit, so they can be used concurrently for greater effect.
Most arbiters are considered to be an arbiter of the visage who granted them the attunement, and while they work with all visages, they typically work with the one who granted their mark. Each visage typically has only one or two known arbiters.
* In order to facilitate safe mana transfers into human bodies, the Arbiter attunement has a function to auto-purify mana. Purified mana removes the attuned's mana signature and thus makes the mana safe for other Attuned to use without complications.
 
* This makes Arbiters difficult to track, because most tracking spells track the user's mana signature. To track an Arbiter, you need a sample of their spirit signature and a spell specifically designed to track people from their spirits. Spirit signatures can be found in a person's blood, items they have spirit-bonded, or due to spirit interactions in the enchanting process, items the person has enchanted. Spirit traces from enchanting are ostensibly weak, unreliable, and temporary, but Corin Cadence was able to track Warren Constantine through the spirit traces found in a leftover Petitioner's Coin. This implies the spirit signature left from enchanting can stick around for quite some time, given that that Petitioner's Coin is likely very old.
== Attunement Features ==
* The Arbiter attunement is given directly by visages to people who have completed diplomatic or sensitive tasks, typically relating to diplomacy between mortals and visages.
 
* Arbiters are said to be trusted to handle sensitive matters and have a degree of trust and authority within the spires. Spire elementals are bound to help Arbiters, particularly Arbiters on direct missions for the visages.  
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''
* Most Arbiters work directly for a visage or visages. There are only one or two publicly known Arbiters per visage.
 
** This duty to help does not allow monster to break the terms of their contracts directly, but clever monsters can usually circumvent the letter of their contracts.
=== Mana Purification and Transfer ===
* Similarly, Arbiters have some authority to bypass the natural protections of the spires. This allows Arbiters to cast divination spells in the spires, something usually prevented.
 
* People with both the Arbiter and Enchanter attunements gain advantages in the modification and creation of attunements.
The Arbiter attunement is capable of purifying the user's [[mana]], making it possible to safely transfer mana into another person<ref name=aa2-2 />. This effect also applies to mana generated by objects enchanted with pure mana, either by an arbiter who is also an enchanter or a regular enchanted item purified by an arbiter<ref name=aa2-8>''On the Shoulders of Titans'' Chapter 8</ref>.
** In particular, people with both Arbiter and Enchanter can alter attunements at all. This is normally extremely deadly due to the risk of mana poisoning.
 
** Sufficiently knowledgeable Arbiters can transfer attunements from one location to a more favorable one, or even to another person.
Because of this purification, an arbiter can recharge an attunement, including giving an attuned mana above their capacity, although giving them enough mana to more than double their capacity can cause mana scarring in the target, as can exceeding their maximum capacity more than once per week. This boost is not permanent, although it does provide a small permanent increase, typically about 2 percent of the previous total<ref name=aa2-2 />.
*** Transferring high level attunements to humans without sufficient mana capacity causes the person to explode.
 
*** The ability that allows them to move attunements in this fashion is truly unique to Arbiters and is not to be replicated in artificial attunement experiments.
An additional consequence of the mana purification function is that arbiters cannot be tracked by their mana signature, since they do not have one. When attempting to track an arbiter's mana signature, detection spells are unable to differentiate between any arbiter or item with arbiter-purified mana<ref name=aa3-5>''The Torch that Ignites the Stars'' Chapter 5</ref>. This does not prevent tracking via other methods, such as spirit tracking.
** Due to the Arbiter's purification function, an Arbiter can directly create mana applicators and attunement primer solutions without undergoing the lengthy manual purification process.
 
** Farren Labs would like an Arbiter in their employ. Presumably, this is because of their incredible value in modifying attunements, and simplifying the attunement creation process. However, ulterior motivates like stealing the unique functions of the Arbiter attunement are implied.
=== Attunement Movement ===
* Combined Arbiter and Enchanters can create purified enchantments. Mana in these enchantments can be safely transferred into humans, allowing for the creation of items like mana batteries and mana regeneration bracers without the risk of mana poisoning. This is extremely valuable, since most items of that kind require Citrine or Emerald level Enchanters to produce given the purification required.
 
* Corin Cadence has a patent pending for the subglyphs for the functions of the Arbiter attunement.
Arbiters can move attunements from one location on an attuned's body to another location, such as moving an attunement from an arm to a leg. It is also possible to move an attunement from one attuned to another, although there are significant risks to that. When moving an attunement from one person to another, the person must be acclimated to mana in their bodies. An quartz-level attunement could safely be moved to an unattuned, but a citrine attunement could only be moved to another citrine level attuned. If this requirement is not met, the person who is being granted the attunement generally explodes<ref name=aa3-6>''The Torch that Ignites the Stars'' Chapter 6</ref>.
* Citrine level Arbiters gain the unique ability to view restricted attunement functions. Restrict attunement functions contain the more advanced hidden functions, attunement security measures, and traps set in attunements to limit the danger of mortals to the visages.
 
* Arbiter's gain access to a unique entrance to the Soaring Spires: The Arbiter's Gate
This process cannot be performed without the direct consent of the attuned due to safeguards built into attunements<ref name=aa3-6 />.
** The Arbiter's Gate is a special Spire entrance built to facilitate deals between morals and visagse.
 
** The Arbiter's Gate can only be accessed with a Petitioner's Coin. Petitioner's Coins are silver disks inscribed with a base Carnelian Arbiter symbol. Petitioner's Coins can be obtained by defeating the Spire Guardian on floor 5 or multiples of 5. Petitioner's Coins can be activated by charging the Arbiter rune with an Arbiter's purified mana.
=== Attunement Decryption ===
** The Arbiter's Gate is a mundane-looking metal door. Next to the door is a waist-height stone pedestal capped with a metal segment covered in runes. Some, but not all, of the runes appear to be Kaldwynian style runes. In the center of the pedestal is a slot fit for a Petitioner's Coins.
 
** If a charged Petitioner's Coin is inserted into the coin slot and the relevant visage is unavailable, the person inserting the coin is sent a telepathic musical chime and a message saying the visage is currently unavailable.
''Note: This function is not available until the attunement reaches citrine level.''
* Warren Constantine is a famous Arbiter responsible for the early development of Artificial Attunements.
 
** Warren disappeared suddenly in 402 AF after a falling out with Anabelle Farren.  
Some attunement functions' [[attunement#subglyphs|subglyphs]] are encrypted, and impossible to read or change. At Citrine level, the arbiter attunement grants the ability to read this<ref name=aa3-23>''The Torch that Ignites the Stars'' Chapter 23</ref>.
** Warren claims to be the "Ascendent Arbiter," although it is unclear what that title indicates.
 
** Warren had his Arbiter attunement, and his other attunements, removed due to the security risk of attunements and the danger that Farren would use them against him.
=== Attunement Modification ===
** Farren Labs keeps purified mana samples to help with their artificial attunement process. It is likely that these samples were created by Warren himself, given Farren Labs' apparent lack of other Arbiters.
 
If the arbiter has access to mental mana, it is possible to alter the subglyphs on existing attunements.
 
=== Arbiter's Gate Access ===
 
Arbiters are capable of charging a petitioner's coin and entering the [[Soaring Spires#Arbiter's_Gate|Arbiter's Gate]] in the soaring spires<ref name=aa3-6 />.
 
== Interactions with other attunements ==
 
=== Enchanter ===
 
Arbiters with an [[enchanter]] attunement are able to create enchantments with pure mana, allowing the creation of items that push mana into an attuned, such as mana regeneration items or [[mana batteries]]. At citrine, it is theoretically possible for an arbiter/enchanter to create an [[artificial attunement]] on their own<ref name=aa3-6 />.
 
== Notable Arbiters ==
 
* [[Warren Constantine]]
* [[Corin Cadence]]
 
== Trivia ==
 
* Corin Cadence has a patent pending for the subglyphs for the functions of the Arbiter attunement<ref name=aa3-5 />.
* Farren Labs would like an Arbiter in their employ. Presumably, this is because of their incredible value in modifying attunements, and simplifying the attunement creation process. However, ulterior motivates like stealing the unique functions of the Arbiter attunement are implied.
 
== Notes ==
 
References:
 
<references />
__NOTOC__

Latest revision as of 19:03, 19 January 2023

Arbiter
Primary Mana Transference
Secondary Mana Life
Tertiary Mana Light
Compound Mana Adaptation
Location Unknown
Spire Spider Spire


The Arbiter attunement is a restricted attunement given by the Visages for performing a diplomatic task, typically of a political nature[1]. The arbiter attunement provides transference mana and life mana, along with their combination: adaptation mana. It also provides light mana at citrine.

Political Importance[edit]

Because arbiter attunements are only given to those who have already performed a task for a visage, they are often selected by the visages to perform additional diplomatic tasks. Due to the possibility of this, they are granted certain liberties not granted to others. These include the ability to use information gathering spells in the spires. Additionally, spire elementals are bound to assist them, although summoned copies cannot directly disobey their summoner's orders[1].

Most arbiters are considered to be an arbiter of the visage who granted them the attunement, and while they work with all visages, they typically work with the one who granted their mark. Each visage typically has only one or two known arbiters.

Attunement Features[edit]

Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.

Mana Purification and Transfer[edit]

The Arbiter attunement is capable of purifying the user's mana, making it possible to safely transfer mana into another person[1]. This effect also applies to mana generated by objects enchanted with pure mana, either by an arbiter who is also an enchanter or a regular enchanted item purified by an arbiter[2].

Because of this purification, an arbiter can recharge an attunement, including giving an attuned mana above their capacity, although giving them enough mana to more than double their capacity can cause mana scarring in the target, as can exceeding their maximum capacity more than once per week. This boost is not permanent, although it does provide a small permanent increase, typically about 2 percent of the previous total[1].

An additional consequence of the mana purification function is that arbiters cannot be tracked by their mana signature, since they do not have one. When attempting to track an arbiter's mana signature, detection spells are unable to differentiate between any arbiter or item with arbiter-purified mana[3]. This does not prevent tracking via other methods, such as spirit tracking.

Attunement Movement[edit]

Arbiters can move attunements from one location on an attuned's body to another location, such as moving an attunement from an arm to a leg. It is also possible to move an attunement from one attuned to another, although there are significant risks to that. When moving an attunement from one person to another, the person must be acclimated to mana in their bodies. An quartz-level attunement could safely be moved to an unattuned, but a citrine attunement could only be moved to another citrine level attuned. If this requirement is not met, the person who is being granted the attunement generally explodes[4].

This process cannot be performed without the direct consent of the attuned due to safeguards built into attunements[4].

Attunement Decryption[edit]

Note: This function is not available until the attunement reaches citrine level.

Some attunement functions' subglyphs are encrypted, and impossible to read or change. At Citrine level, the arbiter attunement grants the ability to read this[5].

Attunement Modification[edit]

If the arbiter has access to mental mana, it is possible to alter the subglyphs on existing attunements.

Arbiter's Gate Access[edit]

Arbiters are capable of charging a petitioner's coin and entering the Arbiter's Gate in the soaring spires[4].

Interactions with other attunements[edit]

Enchanter[edit]

Arbiters with an enchanter attunement are able to create enchantments with pure mana, allowing the creation of items that push mana into an attuned, such as mana regeneration items or mana batteries. At citrine, it is theoretically possible for an arbiter/enchanter to create an artificial attunement on their own[4].

Notable Arbiters[edit]

Trivia[edit]

  • Corin Cadence has a patent pending for the subglyphs for the functions of the Arbiter attunement[3].
  • Farren Labs would like an Arbiter in their employ. Presumably, this is because of their incredible value in modifying attunements, and simplifying the attunement creation process. However, ulterior motivates like stealing the unique functions of the Arbiter attunement are implied.

Notes[edit]

References:

  1. 1.0 1.1 1.2 1.3 On the Shoulders of Titans Chapter 2
  2. On the Shoulders of Titans Chapter 8
  3. 3.0 3.1 The Torch that Ignites the Stars Chapter 5
  4. 4.0 4.1 4.2 4.3 The Torch that Ignites the Stars Chapter 6
  5. The Torch that Ignites the Stars Chapter 23