Soaring Spires: Difference between revisions

From Wydd's Wiki
m (Arsim612 moved page Soaring spires to Soaring Spires)
No edit summary
Line 1: Line 1:
The '''Soaring Spires''' are a set of structures constructed by [[Selys]]. Each of the spires is a massive dungeon, filled with [[monsters]], traps, and treasure. According to legend, Selys raised the spires when she stopped performing an active role in the world, and has not been seen since. The spires serve as the primary means of distributing magic, specifically [[attunements]] on [[Kaldwyn]]. There is also an artificial spire being created by Warren Constatine.


Though the names might suggest otherwise, only the [[Serpent Spire|Serpent]] and the [[Seventh Spire|Seventh]] Spire are known to be in the shape of a straight tower, though all spires except the Spider Spire are known to rise into the skies.
Spires are also known to produce ambient mana, making them popular locations to build cities near, despite the threat of monsters breaking out of the spire<ref name="aa3-3">''The Torch that Ignites the Stars'' Chapter 3</ref>.
== Gates ==
Each spire has several gates, each of which serves a different function.
=== Gates of Judgment ===
Entering a gate of judgment allows anyone the chance to take a [[judgment]] and earn an attunement. This gate has several restrictions. Firstly, one cannot enter a gate of judgment if they have already passed a judgment in that spire. Additionally, one cannot bring weapons into a gate of judgment<ref name="aa1-1">''Sufficiently Advanced Magic'' Chapter 1</ref><ref name="aa1-4">''Sufficiently Advanced Magic'' Chapter 4</ref>.
Access to gates of judgment is usually heavily restricted by the country containing the spire<ref name="aa1-4">''Sufficiently Advanced Magic'' Chapter 4</ref>.
=== Climber's Gate ===
This is the most commonly used gate in the tower, and is used to ascend the spire in an attempt to reach the top of the spire. You can only enter the Climber's Gate in teams of 6 or less.
While some countries, such as [[Dalenos]], heavily restrict access to this gate, most allow anyone to enter<ref name="aa1-16">''Sufficiently Advanced Magic'' Chapter 16</ref>.
=== Arbiter's Gate ===
This gate is used exclusively by [[arbiter|arbiters]], and requires an activated petitioner's coin to be deposited into a slot beside the door before allowing entry<ref name="aa3-6">''The Torch that Ignites the Stars'' Chapter 6</ref>. Visually, it appears to be a mundane metal door with a rune-covered pedestal for inserting a petitioner's coin, rather than a more ornate gate, as with the other gates<ref name="aa3-16">''The Torch that Ignites the Stars'' Chapter 16</ref>.
Unlike other gates, this gate will not allow access to the traditional tower. Rather, it leads to a place where the arbiter can meet with the visage of that tower<ref name="aa3-6" />.
Sometimes the visage of the tower is not available, and will not allow access. In these cases, a petitioner's coin is returned to the arbiter to make another attempt at a later time. Note that this coin may not necessarily be the one that was used to request access<ref name="aa3-16" />.
==== Petitioner's Coin ====
A Petitioner's coin is a silvery disk inscribed with a carnelian-level arbiter's symbol on it<ref name="aa3-15">''The Torch that Ignites the Stars'' Chapter 15</ref>. These tokens can be activated by charging the rune with purified mana. Petitioner's Coins can be obtained by defeating a spire guardian on a floor divisible by 5<ref name="aa3-6" />.
== Individual Spires ==
Each spire has a unique structure and color scheme, is managed by a different [[visage]], and has the top guarded by a different [[god beast]], which it it named and structured after.
Additionally, judgements in each spire grant attunements from that spire. See the [[attunement]] page for which spires offer which attunements.
=== Serpent Spire ===
''Main article: [[Serpent Spire]]''
The serpent spire is located in the city of [[Beaufort]] in [[Valia]]<ref name="aa2-map">''On the Shoulders of Titans'' Map of Kaldwyn</ref>, and is managed by [[Tenjin]]. The top of the spire is guarded by [[Seiryu]], the God Serpent<ref name="aa1-a4">''Sufficiently Advanced Magic'' Appendix 4</ref>.
=== Tortoise Spire ===
''Main article: [[Tortoise Spire]]''
The tortoise spire is located in [[Dalenos]], and is managed by [[Katashi]]. The top of the spire is guarded by [[Genbu]], the God Tortoise<ref name="aa1-a4" />.
=== Tiger Spire ===
''Main article: [[Tiger Spire]]''
The tiger spire is located in the city of [[Westbridge]] in [[Caelford]]<ref name="aa3-3">''The Torch that Ignites the Stars'' Chapter 3</ref>, and is managed by [[Ferras]]. The top of the spire is guarded by [[Byakko]], the God Tiger<ref name="aa1-a4" />.
=== Hydra Spire ===
''Main article: [[Hydra Spire]]''
The hydra spire is located in the city of [[Kassel]] in [[Edria]]<ref name="ww2-1">''Diamantine'' Chapter 1</ref>, and is managed by [[Melkyr]]. The top of the spire is guarded by [[Orochi]], the God Hydra<ref name="aa1-a4" />.
=== Phoenix Spire ===
''Main article: [[Phoenix Spire]]''
The phoenix spire is located in [[East Edria]], and is managed by [[Kerivas]]. The top of the spire is guarded by [[Suzaku]], the God Phoenix<ref name="aa1-a4" />.
=== Spider Spire ===
''Main article: [[Spider Spire]]''
The Spider Spire is managed by [[Wydd]] and guarded by [[Arachne]], the God Spider<ref name="aa1-a4" />. The location of the spider spire is unknown.
=== Seventh Spire ===
''Main article: [[Seventh Spire]]''
The Seventh Spire is located roughly in the center of the Unclaimed Lands, and also the mainland of Kaldwyn itself. It has always remained closed in recorded history, and thus nothing much about it is known.
== Notes ==
References:
<references />

Revision as of 16:17, 2 June 2021

The Soaring Spires are a set of structures constructed by Selys. Each of the spires is a massive dungeon, filled with monsters, traps, and treasure. According to legend, Selys raised the spires when she stopped performing an active role in the world, and has not been seen since. The spires serve as the primary means of distributing magic, specifically attunements on Kaldwyn. There is also an artificial spire being created by Warren Constatine.

Though the names might suggest otherwise, only the Serpent and the Seventh Spire are known to be in the shape of a straight tower, though all spires except the Spider Spire are known to rise into the skies.

Spires are also known to produce ambient mana, making them popular locations to build cities near, despite the threat of monsters breaking out of the spire[1].

Gates

Each spire has several gates, each of which serves a different function.

Gates of Judgment

Entering a gate of judgment allows anyone the chance to take a judgment and earn an attunement. This gate has several restrictions. Firstly, one cannot enter a gate of judgment if they have already passed a judgment in that spire. Additionally, one cannot bring weapons into a gate of judgment[2][3].

Access to gates of judgment is usually heavily restricted by the country containing the spire[3].

Climber's Gate

This is the most commonly used gate in the tower, and is used to ascend the spire in an attempt to reach the top of the spire. You can only enter the Climber's Gate in teams of 6 or less.

While some countries, such as Dalenos, heavily restrict access to this gate, most allow anyone to enter[4].

Arbiter's Gate

This gate is used exclusively by arbiters, and requires an activated petitioner's coin to be deposited into a slot beside the door before allowing entry[5]. Visually, it appears to be a mundane metal door with a rune-covered pedestal for inserting a petitioner's coin, rather than a more ornate gate, as with the other gates[6].

Unlike other gates, this gate will not allow access to the traditional tower. Rather, it leads to a place where the arbiter can meet with the visage of that tower[5].

Sometimes the visage of the tower is not available, and will not allow access. In these cases, a petitioner's coin is returned to the arbiter to make another attempt at a later time. Note that this coin may not necessarily be the one that was used to request access[6].

Petitioner's Coin

A Petitioner's coin is a silvery disk inscribed with a carnelian-level arbiter's symbol on it[7]. These tokens can be activated by charging the rune with purified mana. Petitioner's Coins can be obtained by defeating a spire guardian on a floor divisible by 5[5].

Individual Spires

Each spire has a unique structure and color scheme, is managed by a different visage, and has the top guarded by a different god beast, which it it named and structured after.

Additionally, judgements in each spire grant attunements from that spire. See the attunement page for which spires offer which attunements.

Serpent Spire

Main article: Serpent Spire

The serpent spire is located in the city of Beaufort in Valia[8], and is managed by Tenjin. The top of the spire is guarded by Seiryu, the God Serpent[9].

Tortoise Spire

Main article: Tortoise Spire

The tortoise spire is located in Dalenos, and is managed by Katashi. The top of the spire is guarded by Genbu, the God Tortoise[9].

Tiger Spire

Main article: Tiger Spire

The tiger spire is located in the city of Westbridge in Caelford[1], and is managed by Ferras. The top of the spire is guarded by Byakko, the God Tiger[9].

Hydra Spire

Main article: Hydra Spire

The hydra spire is located in the city of Kassel in Edria[10], and is managed by Melkyr. The top of the spire is guarded by Orochi, the God Hydra[9].

Phoenix Spire

Main article: Phoenix Spire

The phoenix spire is located in East Edria, and is managed by Kerivas. The top of the spire is guarded by Suzaku, the God Phoenix[9].

Spider Spire

Main article: Spider Spire

The Spider Spire is managed by Wydd and guarded by Arachne, the God Spider[9]. The location of the spider spire is unknown.

Seventh Spire

Main article: Seventh Spire

The Seventh Spire is located roughly in the center of the Unclaimed Lands, and also the mainland of Kaldwyn itself. It has always remained closed in recorded history, and thus nothing much about it is known.

Notes

References:

  1. 1.0 1.1 The Torch that Ignites the Stars Chapter 3
  2. Sufficiently Advanced Magic Chapter 1
  3. 3.0 3.1 Sufficiently Advanced Magic Chapter 4
  4. Sufficiently Advanced Magic Chapter 16
  5. 5.0 5.1 5.2 The Torch that Ignites the Stars Chapter 6
  6. 6.0 6.1 The Torch that Ignites the Stars Chapter 16
  7. The Torch that Ignites the Stars Chapter 15
  8. On the Shoulders of Titans Map of Kaldwyn
  9. 9.0 9.1 9.2 9.3 9.4 9.5 Sufficiently Advanced Magic Appendix 4
  10. Diamantine Chapter 1