Essence Sorcery

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Revision as of 12:14, 9 December 2023 by AST (talk | contribs) (Created page with "Essence sorcery is the main method of magic on Dania. == Basics== The basis of the magic is a person absorbing the high levels of ambient essence into their body to form a 'completed Dianis Point'. Essence sorcerers can say go to an area with a high level of air essence and absorb it and compress it to form an air Dianis Point. == Dianis Points == There are seven Dianis Points that can be formed. A completed Dianis Point is a crystalline structure that autom...")
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Essence sorcery is the main method of magic on Dania.

Basics

The basis of the magic is a person absorbing the high levels of ambient essence into their body to form a 'completed Dianis Point'. Essence sorcerers can say go to an area with a high level of air essence and absorb it and compress it to form an air Dianis Point.

Dianis Points

There are seven Dianis Points that can be formed. A completed Dianis Point is a crystalline structure that automatically fills itself up over time with the same type of essence that was used to make it. This provides a steady, reusable source of essence. The seven Dianis Points are: the heart point, the viewing point, the breathing point, the sword point, the shield point, the advancing point and the retreating point. Each Dianis Point can cause the essence compressed within to act differently.

Heart (Heart) - The Heart Point connects to all the other Dianis Points in the body to allow for the mixing of essence.

Breathing (Throat) - The Breathing Point can passively absorb very small amounts of essence of the same type that is in the Point, allowing for passive development.

Viewing (Forehead) - The Viewing Point modifies perception based on what essence is in the Point.

Sword (Dominant Hand) - The Sword Point influences striking power and offensive magic based on the type of essence in the point. Makes projecting essence attacks of its type easier.

Shield (Off-Hand) - The Shield Point provides a passive defense based on the type of essence in the point. Makes forming defensive and healing techniques using its essence easier.

Advancing (Dominant Foot) - The Advancing Point provides speed or mobility based on the type of essence in the point. Makes forming movement and buffing techniques using its type easier.

Retreating (Off-Foot) - The Retreating Point provides stealth and concealment abilities based on the type of essence in the point. Makes forming stealth and debuffing techniques using its essence easier.

Levels