Summoner
Summoner | |
Primary Mana | Air |
---|---|
Secondary Mana | Motion |
Tertiary Mana | Life |
Compound Mana | Travel |
Location | Valia |
Spire | Serpent Spire |
The Summoner attunement is one of the most versatile attunements available, due to it being a contract-based attunement. Summoners are known for their ability to form lasting contracts with monsters, and summon copies of those monsters. The summoner attunement grants the attuned access to air mana and transference mana, along with their combination: travel mana[1]. At sunstone, it grants access to life mana. Additionally, summoners can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana[2]. The summoner attunement is most commonly found in the Serpent Spire in Valia[1], but has been known to be found in other spires under some circumstances, such as by those who gained a God Beast contract in their first judgment[3].
Attunement Features
Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.
Contracts
The primary ability granted by the summoner attunement is creating contracts. Summoners can create negotiate with spire monsters to create a binding contract, where the summoner grants the monster a portion of their mana in exchange for mana, abilities, and the ability to summon figments of the spire monster[4]. Summoners can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less of an ability to negotiate[4]. While this typically requires access to the original monster, summoned figments with the ability to use sorcery can negotiate on behalf of the original. Because of this, some summoners will sometimes bind a monster with access to sorcery, then use that binding to summon a copy at a later time, which they can negotiate a contract with[5].
Bindings
The summoner attunement grants access to a binding spell, which allows the summoner to create a weak bond with a monster. Unlike a true contract, this does not require thee monster's consent, but only grants the ability to summon a figment of that monster. Because this requires about the same amount of mana as a contract while providing fewer benefits, bindings are rarely used permanently[6].
Summoning Figments
If a summoner has a contract or binding with a monster, they gain the ability to summon a figment of that monster[2]. While figments are typically weaker than the original monster, it is possible for a summoner to create a figment more powerful than the original, or a modified version, such as using an ogre contract and fire mana to summon a fire ogre[6].
True Summoning
In addition to summoning a figment of a spire monster, some contracts allow the summoner to cast a "true summoning" spell, which physically moves the original spire monster to the summoner's location[7].
Modified Growth Rate
Due to it being a contract-based attunement, the summoner attunement has several distinct features that make it different from traditional attunements. Firstly, mana taken up by a contract or binding is permanently used until that contract or binding is released, and thus will not count toward the attunement level[8]. Additionally, summoners grow faster than other attuned due to the exchange of mana through contracts, making it typically groew faster than other attuned[3].
Notable Summoners
Notes
References:
- ↑ 1.0 1.1 On the Shoulders of Titans Recap - Attunements
- ↑ 2.0 2.1 Sufficiently Advanced Magic Chapter 7
- ↑ 3.0 3.1 The Torch that Ignites the Stars Chapter 2
- ↑ 4.0 4.1 Sufficiently Advanced Magic Chapter 5
- ↑ Sufficiently Advanced Magic Chapter 16
- ↑ 6.0 6.1 Sufficiently Advanced Magic Chapter 15
- ↑ The Torch that Ignites the Stars Chapter 16
- ↑ Sufficiently Advanced Magic Chapter 19