Essence Sorcery

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Essence sorcery is the main method of magic on Dania.

Basics

The basis of the magic is a person absorbing the high levels of ambient essence into their body to form a 'completed Dianis Point'. For example essence sorcerers can go to an area with a high level of air essence and absorb it and compress it to form an air Dianis Point.

Dianis Points

There are seven Dianis Points that can be formed. A completed Dianis Point is a crystalline structure that automatically fills itself up over time with the same type of essence that was used to make it. This provides a steady, reusable source of essence. The seven Dianis Points are: the heart point, the viewing point, the breathing point, the sword point, the shield point, the advancing point and the retreating point. Each Dianis Point can cause the essence compressed within to act differently.


Heart (Heart) - The Heart Point connects to all the other Dianis Points in the body to allow for the mixing of essence.

Breathing (Throat) - The Breathing Point can passively absorb very small amounts of essence of the same type that is in the Point, allowing for passive development.

Viewing (Forehead) - The Viewing Point modifies perception based on what essence is in the Point.

Sword (Dominant Hand) - The Sword Point influences striking power and offensive magic based on the type of essence in the point. Makes projecting essence attacks of its type easier.

Shield (Off-Hand) - The Shield Point provides a passive defense based on the type of essence in the point. Makes forming defensive and healing techniques using its essence easier.

Advancing (Dominant Foot) - The Advancing Point provides speed or mobility based on the type of essence in the point. Makes forming movement and buffing techniques using its type easier.

Retreating (Off-Foot) - The Retreating Point provides stealth and concealment abilities based on the type of essence in the point. Makes forming stealth and debuffing techniques using its essence easier.

Levels

Essence Sorcerers have levels of development that relate to how much essence they have compressed into their Dianis Points. This compression can be done on a singular point or spread out across multiple. To complete one Dianis Point, 6 units (arbitrary massive amount) of essence is needed. The different stages can be identified by the color of the aura that a sorcerer has when they are viewed under a detect aura spell. The amount of compressed essence needed alternates between triple and double the prior amount. This is also true for spirit bond units.


Essence Layer / Core Layer

The first three levels are all under the Essence Layer, sometimes called the Core Layer. The levels are: Candle, Torch and Hearth. The only requirement for advancing in this layer is increasing the amount of compressed essence that is in the sorcerers Dianis Points.


  • Candle (Clear to Red Aura)
  • Candle level is reached by completing one Dianis Point. For Danian natives this is largely automatic. 6 units of essence are needed.
  • Reaching Candle gives the sorcerer an internal essence sense which allows for a interacting with the internal essence structure. Reaching Candle also improves the sorcerer's external essence sense.


  • Torch (Red Aura)
  • Torch level is reached by completing three Dianis Points or having the same amount of compressed essence in a smaller number of points. 18 units of essence are needed.
  • The sorcerer will have a Destiny Dream upon reaching Torch level which will give them a mark with a special ability. The Destiny Mark they get is based on their essence types.


  • Hearth (Orange Aura)
  • Hearth level is reached by completing six Dianis Points or having the same amount of compressed essence in a smaller number of points. 36 units of essence are needed.
  • The sorcerer will be able to make spirit bonds, connecting their own Dianis Points to someone else's allowing for the essence in the two points to be mixed by either sorcerer. They can also just draw on the essence from their partner's connected Dianis Point. These spirit bonds form a strong connection between the two entities. It is also possible to connect two of the essence sorcerer's own Dianis Points together to allow for mixing between different points that they could not normally mix.


Spirit Layer

The next three levels are all under the Spirit Layer. The levels are: Signet, Regalia and Crown. There is now a second requirement for advancing in this layer along with increasing the amount of compressed essence that is in the sorcerers Dianis Points - the development of spirit bonds.


  • Signet (Orange to Yellow Aura)
  • Signet level is reached by completing one solidified spirit bond and increasing the amount of compressed essence in the sorcerer's Dianis Points. 108 units of essence are needed along with one solidified spirit bond.
  • Reaching Signet gives the sorcerer an internal spirit sense which allows for a interacting with the internal spirit structure. Reaching Candle also improves the sorcerer's external spirit sense.


  • Regalia (Yellow Aura)
  • Regalia level is reached by completing three solidified spirit bonds or increasing a smaller number of bonds to match the level. 216 units of essence are needed.
  • The sorcerer will be able to create spirit regalia which allows for fusing items into the spirit. This ties the item directly to a component of the spirit. You cannot have both a spirit bond with a creature and a spirit regalia piece tied to the same Dianis Point. This lets you equip an item on your spirit and incorporate / discorporate it at will, as well as mix essence with it.


  • Crown (Yellow to Green Aura)
  • Crown level is reached by completing six solidified spirit bonds or increasing a smaller number of bonds to match the level. 648 units of essence are needed.
  • The sorcerer may undergo a "Shadow Trial", where one must confront their “inner self.” This may be incorrect, Scribe notes this especially. The sorcerer can then make shade weaves where they connect the shades of other entities to their own shade. As the shade determines the body's "correct state" adding shade weaves allows for physical modification.


Shade Layer

There is no information revealed about the Shade Layer.


Memory Layer

The Memory Layer may not be right after the Shade Layer, there may be intervening layers. No information revealed.