Arbiter: Difference between revisions

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* Main function of '''Arbiter''' is facilitating safe mana transference, particularly to other humans.
* Has adaptation, motion, life, and light mana.
* With the Arbiter attunement, it is possible to safely temporarily double a person's mana capacity.
* If a person's mana capacity is doubled, they retain a small portion of it as a permanent boost to their mana pool, although the amount of this boost declines over time.
* The Arbiter boost works differently from enhancement elixirs and mana-rich foods, like the lavris fruit, so they can be used concurrently for greater effect.
* In order to facilitate safe mana transfers into human bodies, the Arbiter attunement has a function to auto-purify mana. Purified mana removes the attuned's mana signature and thus makes the mana safe for other Attuned to use without complications.
* This makes Arbiters difficult to track, because most tracking spells track the user's mana signature. To track an Arbiter, you need a sample of their spirit signature and a spell specifically designed to track people from their spirits. Spirit signatures can be found in a person's blood, items they have spirit-bonded, or due to spirit interactions in the enchanting process, items the person has enchanted. Spirit traces from enchanting are ostensibly weak, unreliable, and temporary, but Corin Cadence was able to track Warren Constantine through the spirit traces found in a leftover Petitioner's Coin. This implies the spirit signature left from enchanting can stick around for quite some time, given that that Petitioner's Coin is likely very old.
* The Arbiter attunement is given directly by visages to people who have completed diplomatic or sensitive tasks, typically relating to diplomacy between mortals and visages.
* Arbiters are said to be trusted to handle sensitive matters and have a degree of trust and authority within the spires. Spire elementals are bound to help Arbiters, particularly Arbiters on direct missions for the visages.
* Most Arbiters work directly for a visage or visages. There are only one or two publicly known Arbiters per visage.
** This duty to help does not allow monster to break the terms of their contracts directly, but clever monsters can usually circumvent the letter of their contracts.
* Similarly, Arbiters have some authority to bypass the natural protections of the spires. This allows Arbiters to cast divination spells in the spires, something usually prevented.
* People with both the Arbiter and Enchanter attunements gain advantages in the modification and creation of attunements.
** In particular, people with both Arbiter and Enchanter can alter attunements at all. This is normally extremely deadly due to the risk of mana poisoning.
** Sufficiently knowledgeable Arbiters can transfer attunements from one location to a more favorable one, or even to another person.
*** Transferring high level attunements to humans without sufficient mana capacity causes the person to explode.
*** The ability that allows them to move attunements in this fashion is truly unique to Arbiters and is not to be replicated in artificial attunement experiments.
** Due to the Arbiter's purification function, an Arbiter can directly create mana applicators and attunement primer solutions without undergoing the lengthy manual purification process.
** Farren Labs would like an Arbiter in their employ. Presumably, this is because of their incredible value in modifying attunements, and simplifying the attunement creation process. However, ulterior motivates like stealing the unique functions of the Arbiter attunement are implied.
* Combined Arbiter and Enchanters can create purified enchantments. Mana in these enchantments can be safely transferred into humans, allowing for the creation of items like mana batteries and mana regeneration bracers without the risk of mana poisoning. This is extremely valuable, since most items of that kind require Citrine or Emerald level Enchanters to produce given the purification required.
* Corin Cadence has a patent pending for the subglyphs for the functions of the Arbiter attunement.
* Citrine level Arbiters gain the unique ability to view restricted attunement functions. Restrict attunement functions contain the more advanced hidden functions, attunement security measures, and traps set in attunements to limit the danger of mortals to the visages.
* Arbiter's gain access to a unique entrance to the Soaring Spires: The Arbiter's Gate
** The Arbiter's Gate is a special Spire entrance built to facilitate deals between morals and visagse.
** The Arbiter's Gate can only be accessed with a Petitioner's Coin. Petitioner's Coins are silver disks inscribed with a base Carnelian Arbiter symbol. Petitioner's Coins can be obtained by defeating the Spire Guardian on floor 5 or multiples of 5. Petitioner's Coins can be activated by charging the Arbiter rune with an Arbiter's purified mana.
** The Arbiter's Gate is a mundane-looking metal door. Next to the door is a waist-height stone pedestal capped with a metal segment covered in runes. Some, but not all, of the runes appear to be Kaldwynian style runes. In the center of the pedestal is a slot fit for a Petitioner's Coins.
** If a charged Petitioner's Coin is inserted into the coin slot and the relevant visage is unavailable, the person inserting the coin is sent a telepathic musical chime and a message saying the visage is currently unavailable.
* Warren Constantine is a famous Arbiter responsible for the early development of Artificial Attunements.
** Warren disappeared suddenly in 402 AF after a falling out with Anabelle Farren.
** Warren claims to be the "Ascendent Arbiter," although it is unclear what that title indicates.
** Warren had his Arbiter attunement, and his other attunements, removed due to the security risk of attunements and the danger that Farren would use them against him.
** Farren Labs keeps purified mana samples to help with their artificial attunement process. It is likely that these samples were created by Warren himself, given Farren Labs' apparent lack of other Arbiters.

Revision as of 14:31, 22 May 2021

Arbiter
Primary Mana Motion
Secondary Mana Life
Tertiary Mana Light
Compound Mana Adaptation
Location Unknown
Spire Spider Spire



  • Main function of Arbiter is facilitating safe mana transference, particularly to other humans.
  • Has adaptation, motion, life, and light mana.
  • With the Arbiter attunement, it is possible to safely temporarily double a person's mana capacity.
  • If a person's mana capacity is doubled, they retain a small portion of it as a permanent boost to their mana pool, although the amount of this boost declines over time.
  • The Arbiter boost works differently from enhancement elixirs and mana-rich foods, like the lavris fruit, so they can be used concurrently for greater effect.
  • In order to facilitate safe mana transfers into human bodies, the Arbiter attunement has a function to auto-purify mana. Purified mana removes the attuned's mana signature and thus makes the mana safe for other Attuned to use without complications.
  • This makes Arbiters difficult to track, because most tracking spells track the user's mana signature. To track an Arbiter, you need a sample of their spirit signature and a spell specifically designed to track people from their spirits. Spirit signatures can be found in a person's blood, items they have spirit-bonded, or due to spirit interactions in the enchanting process, items the person has enchanted. Spirit traces from enchanting are ostensibly weak, unreliable, and temporary, but Corin Cadence was able to track Warren Constantine through the spirit traces found in a leftover Petitioner's Coin. This implies the spirit signature left from enchanting can stick around for quite some time, given that that Petitioner's Coin is likely very old.
  • The Arbiter attunement is given directly by visages to people who have completed diplomatic or sensitive tasks, typically relating to diplomacy between mortals and visages.
  • Arbiters are said to be trusted to handle sensitive matters and have a degree of trust and authority within the spires. Spire elementals are bound to help Arbiters, particularly Arbiters on direct missions for the visages.
  • Most Arbiters work directly for a visage or visages. There are only one or two publicly known Arbiters per visage.
    • This duty to help does not allow monster to break the terms of their contracts directly, but clever monsters can usually circumvent the letter of their contracts.
  • Similarly, Arbiters have some authority to bypass the natural protections of the spires. This allows Arbiters to cast divination spells in the spires, something usually prevented.
  • People with both the Arbiter and Enchanter attunements gain advantages in the modification and creation of attunements.
    • In particular, people with both Arbiter and Enchanter can alter attunements at all. This is normally extremely deadly due to the risk of mana poisoning.
    • Sufficiently knowledgeable Arbiters can transfer attunements from one location to a more favorable one, or even to another person.
      • Transferring high level attunements to humans without sufficient mana capacity causes the person to explode.
      • The ability that allows them to move attunements in this fashion is truly unique to Arbiters and is not to be replicated in artificial attunement experiments.
    • Due to the Arbiter's purification function, an Arbiter can directly create mana applicators and attunement primer solutions without undergoing the lengthy manual purification process.
    • Farren Labs would like an Arbiter in their employ. Presumably, this is because of their incredible value in modifying attunements, and simplifying the attunement creation process. However, ulterior motivates like stealing the unique functions of the Arbiter attunement are implied.
  • Combined Arbiter and Enchanters can create purified enchantments. Mana in these enchantments can be safely transferred into humans, allowing for the creation of items like mana batteries and mana regeneration bracers without the risk of mana poisoning. This is extremely valuable, since most items of that kind require Citrine or Emerald level Enchanters to produce given the purification required.
  • Corin Cadence has a patent pending for the subglyphs for the functions of the Arbiter attunement.
  • Citrine level Arbiters gain the unique ability to view restricted attunement functions. Restrict attunement functions contain the more advanced hidden functions, attunement security measures, and traps set in attunements to limit the danger of mortals to the visages.
  • Arbiter's gain access to a unique entrance to the Soaring Spires: The Arbiter's Gate
    • The Arbiter's Gate is a special Spire entrance built to facilitate deals between morals and visagse.
    • The Arbiter's Gate can only be accessed with a Petitioner's Coin. Petitioner's Coins are silver disks inscribed with a base Carnelian Arbiter symbol. Petitioner's Coins can be obtained by defeating the Spire Guardian on floor 5 or multiples of 5. Petitioner's Coins can be activated by charging the Arbiter rune with an Arbiter's purified mana.
    • The Arbiter's Gate is a mundane-looking metal door. Next to the door is a waist-height stone pedestal capped with a metal segment covered in runes. Some, but not all, of the runes appear to be Kaldwynian style runes. In the center of the pedestal is a slot fit for a Petitioner's Coins.
    • If a charged Petitioner's Coin is inserted into the coin slot and the relevant visage is unavailable, the person inserting the coin is sent a telepathic musical chime and a message saying the visage is currently unavailable.
  • Warren Constantine is a famous Arbiter responsible for the early development of Artificial Attunements.
    • Warren disappeared suddenly in 402 AF after a falling out with Anabelle Farren.
    • Warren claims to be the "Ascendent Arbiter," although it is unclear what that title indicates.
    • Warren had his Arbiter attunement, and his other attunements, removed due to the security risk of attunements and the danger that Farren would use them against him.
    • Farren Labs keeps purified mana samples to help with their artificial attunement process. It is likely that these samples were created by Warren himself, given Farren Labs' apparent lack of other Arbiters.