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== Types of Attunements == === [[Serpent Spire]] ([[Valia]]) === {| class="wikitable sortable" ! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Diviner]]||[[Mental_mana|Mental]]<ref name="aa1-a1">''Sufficiently Advanced Magic'' Appendix 1</ref>||[[Enhancement_mana|Enhancement]]<ref name="aa1-a1" />||[[Water_mana|Water]]|| Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]<ref name="aa1-11" />. |- |[[Elementalist]]||[[Fire_mana|Fire]]<ref name="aa1-a1" />||[[Air_mana|Air]]<ref name="aa1-a1" />||[[Water_mana|Water]]|| Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned<ref name="aa1-a1" />. |- |[[Enchanter]]||[[Transference_mana|Transference]]<ref name="aa1-a1" />||[[Mental_mana|Mental]]<ref name="aa1-a1" />||[[Light_mana|Light]]<ref name="aa3-6">''The Torch that Ignites the Stars'' Chapter 6</ref>|| Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item<ref name="aa1-a1" />. |- |[[Guardian]]||[[Enhancement_mana|Enhancement]]<ref name="aa1-a1" />||[[Life_mana|Life]]<ref name="aa1-a1" />||[[Earth_mana|Earth]]|| Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes<ref name="aa1-a1" />. |- |[[Mender]]||[[Life_mana|Life]]<ref name="aa1-a1" />||[[Earth_mana|Earth]]<ref name="aa1-a1" />||[[Water_mana|Water]]|| Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do<ref name="aa1-11">''Sufficiently Advanced Magic'' Chapter 11</ref>. |- |[[Shadow]]||[[Umbral_mana|Umbral]]<ref name="aa1-a1" />||[[Enhancement_mana|Enhancement]]<ref name="aa1-a1" />||[[Death_mana|Death]]|| Shadows are capable of concealing themselves from the senses and diminishing the senses of others<ref name="aa1-a1" />. They can create solid illusions, unlike other similar Attunements<ref name="aa1-11" />. |- |[[Shaper]]||[[Earth_mana|Earth]]<ref name="aa1-a1" />||[[Enhancement_mana|Enhancement]]<ref name="aa1-a1" />||[[Perception_mana|Perception]]|| Shapers are capable of forming mana constructs and shaping mana in the air<ref name="aa1-a1" />. |- |[[Summoner]]||[[Air_mana|Air]]<ref name="aa1-a1" />||[[Transference_mana|Transference]]<ref name="aa1-a1" />||[[Life_mana|Life]]|| Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact<ref name="aa1-a1" />. |} === [[Hydra Spire]] ([[Edria]]) === {| class="wikitable sortable" ! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Assassin]]||[[Umbral_mana|Umbral]]<ref name="ww2-a1">''Diamantine'' Appendix 1</ref>||[[Water_mana|Water]]<ref name="ww2-a1" />||[[Death_mana|Death]]<ref name="ww2-a1" />|| Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks<ref name="ww2-a1" />. |- |[[Commander]]||[[Fire_mana|Fire]]<ref name="ww2-a1" />||[[Umbral_mana|Umbral]]<ref name="ww2-a1" />||[[Air_mana|Air]]<ref name="ww2-a1" />|| The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells<ref name="ww2-a1" />. |- |[[Executioner]]||[[Death_mana|Death]]<ref name="ww2-a1" />||[[Enhancement_mana|Enhancement]]<ref name="ww2-a1" />||[[Earth_mana|Earth]]<ref name="ww2-a1" />|| Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds<ref name="ww2-a1" />. |- |[[Juggernaut]]||[[Transference_mana|Transference]]<ref name="ww2-a1" />||[[Fire_mana|Fire]]<ref name="ww2-a1" />||[[Earth_mana|Earth]]<ref name="ww2-a1" />|| The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time<ref name="ww2-a1" />. |- |[[Legionnaire]]||[[Light_mana|Light]]<ref name="ww2-a1" />||[[Air_mana|Air]]<ref name="ww2-a1" />||[[Fire_mana|Fire]]<ref name="ww2-a1" />|| Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible<ref name="ww2-a1" />. |- |[[Saboteur]]||[[Umbral_mana|Umbral]]<ref name="ww2-a1" />||[[Earth_mana|Earth]]<ref name="ww2-a1" />||[[Fire_mana|Fire]]<ref name="ww2-a1" />|| Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies<ref name="ww2-a1" />. |- |[[Scourge]]||[[Death_mana|Death]]<ref name="ww2-a1" />||[[Air_mana|Air]]<ref name="ww2-a1" />||[[Water_mana|Water]]<ref name="ww2-a1" />|| Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects<ref name="ww2-a1" />. |- |[[Shieldbreaker]]||[[Death_mana|Death]]<ref name="ww2-a1" />||[[Transference_mana|Transference]]<ref name="ww2-a1" />||[[Fire_mana|Fire]]<ref name="ww2-a1" />|| The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general<ref name="ww2-a1" />. |} === [[Tiger Spire]] ([[Caelford]]) === {| class="wikitable sortable" ! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Analyst]]||[[Mental_mana|Mental]]<ref name="aa3-a4">''The Torch that Ignites the Stars'' Appendix 4</ref>||[[Umbral_mana|Umbral]]<ref name="aa3-a4" />||[[Transference_mana|Transference]]<ref name="aa3-a4" />|| A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works<ref name="aa3-a4" />. |- |[[Architect]]||[[Perception_mana|Perception]]<ref name="aa3-a4" />||[[Umbral_mana|Umbral]]<ref name="aa3-a4" />||[[Enhancement_mana|Enhancement]]<ref name="aa3-a4" />|| Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days<ref name="aa3-a4" />. |- |[[Biomancer]]||[[Life_mana|Life]]<ref name="aa3-a4" />||[[Mental_mana|Mental]]<ref name="aa3-a4" />||[[Light_mana|Light]]<ref name="aa3-a4" />|| Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration<ref name="aa3-a4" />. |- |[[Controller]]||[[Perception_mana|Perception]]<ref name="aa3-a4" />||[[Enhancement_mana|Enhancement]]<ref name="aa3-a4" />||[[Umbral_mana|Umbral]]<ref name="aa3-a4" />|| Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding<ref name="aa3-a4" />. |- |[[Forgemaster]]||[[Earth_mana|Earth]]<ref name="aa3-a4" />||[[Fire_mana|Fire]]<ref name="aa3-a4" />||[[Enhancement_mana|Enhancement]]<ref name="aa3-a4" />|| Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal<ref name="aa3-a4" />. |- |[[Illuminator]]||[[Light_mana|Light]]<ref name="aa3-a4" />||[[Water_mana|Water]]<ref name="aa3-a4" />||[[Air_mana|Air]]<ref name="aa3-a4" />|| Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.<ref>Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18</ref> |- |[[Sentinel]]||[[Earth_mana|Earth]]<ref name="aa3-a4" />||[[Mental_mana|Mental]]<ref name="aa3-a4" />||[[Enhancement_mana|Enhancement]]<ref name="aa3-a4" />|| Sentinels emphasize mental fortitude, and can resist physical and mental spells<ref name="aa3-a4" />. |- |[[Transmuter]]||[[Earth_mana|Earth]]<ref name="aa3-a4" />||[[Water_mana|Water]]<ref name="aa3-a4" />||[[Air_mana|Air]]<ref name="aa3-a4" />|| Transmuters focus on transforming materials into other types of material<ref name="aa3-a4" />. |} === [[Phoenix Spire]] ([[Edria|East Edria]]) === {| class="wikitable sortable" ! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Conjurer]]||[[Life_mana|Life]]<ref name="ww3-a1">''Soulbrand'' Appendix 1</ref>||[[Umbral_mana|Umbral]]<ref name="ww3-a1" />||[[Mental_mana|Mental]]<ref name="ww3-a1" />|| Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination<ref name="ww3-a1" />. |- |[[Dancer]]||[[Mental_mana|Mental]]<ref name="ww3-a1" />||[[Water_mana|Water]]<ref name="ww3-a1" />||[[Air_mana|Air]]<ref name="ww3-a1" />|| Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills<ref name="aa4-a1">''The Silence of Unworthy Gods'' Appendix 1</ref>. |- |[[Mesmer]]||[[Perception_mana|Perception]]<ref name="ww3-a1" />||[[Death_mana|Death]]<ref name="ww3-a1" />||[[Umbral_mana|Umbral]]<ref name="ww3-a1" />|| Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background<ref name="aa1-11">''Sufficiently Advanced Magic'' Chapter 11</ref>. |- |[[Purifier]]||[[Fire_mana|Fire]]<ref name="ww3-a1" />||[[Light_mana|Light]]<ref name="ww3-a1" />||[[Mental_mana|Mental]]<ref name="ww3-a1" />|| Purifiers typically focus on neutralizing debilitating and mental attacks<ref name="aa4-a1" />. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks<ref name="ww3-a1" />. |- |[[Pyromancer]]||[[Fire_mana|Fire]]<ref name="ww3-a1" />||[[Death_mana|Death]]<ref name="ww3-a1" />||[[Umbral_mana|Umbral]]<ref name="ww3-a1" />|| Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire<ref name="ww3-a1" /><ref name="aa4-a1" />. |- |[[Shapeshifter]]||[[Perception_mana|Perception]]<ref name="ww3-a1" />||[[Earth_mana|Earth]]<ref name="ww3-a1" />||[[Life_mana|Life]]<ref name="ww3-a1" />|| Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features<ref name="ww3-a1" />. |- |[[Spellsinger]]||[[Air_mana|Air]]<ref name="ww3-a1" />||[[Perception_mana|Perception]]<ref name="ww3-a1" />||[[Light_mana|Light]]<ref name="ww3-a1" />|| Spellsingers focus on distribution of spells through their voice, similar to a lung mark<ref name="ww2-11">''Diamantine'' Chapter 11</ref>. Spellsingers typically use debilitating, and at higher levels, buffing spells<ref name="aa4-a1" />. |- |[[Swordmaster]]||[[Enhancement_mana|Enhancement]]<ref name="ww3-a1" />||[[Fire_mana|Fire]]<ref name="ww3-a1" />||[[Earth_mana|Earth]]<ref name="ww3-a1" />|| Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement<ref name="ww3-a1" />. They often improve a weapon's abilities directly or store a spell in it<ref name="aa4-a1" />. |} === [[Tortoise Spire]] ([[Dalenos]]) === {| class="wikitable sortable" ! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Acolyte]]||[[Life_mana|Life]]<ref name="sl1-a2">Crystal Awakening - Appendix 2</ref>||[[Water_mana|Water]]<ref name="sl1-a2" />||[[Perception_mana|Perception]]<ref name="sl1-a2" />|| Acolytes are flexibility-focused healers, and are able to treat poisons, injuries, and disease<ref name="sl1-a2" />. |- |[[Champion]]||[[Enhancement_mana|Enhancement]]<ref name="sl1-a2" />||[[Water_mana|Water]]<ref name="sl1-a2" />||[[Mental_mana|Mental]]<ref name="sl1-a2" />|| Champions focus on both defense and crowd control using ice, and self-buffs using enhancement<ref name="sl1-a2" />. |- |[[Cloudcaller]]||[[Water_mana|Water]]<ref name="sl1-a2" />||[[Air_mana|Air]]<ref name="sl1-a2" />||[[Perception_mana|Perception]]<ref name="sl1-a2" />|| Cloudcallers focus on calling up storms and other weather, then enhancing it with magical effects<ref name="sl1-a2" />. |- |[[Illusionist]]||[[Perception_mana|Perception]]<ref name="sl1-a2" />||[[Light_mana|Light]]<ref name="sl1-a2" />||[[Earth_mana|Earth]]<ref name="sl1-a2" />|| Illusionists are by far the best attunement for making large-scale illusions, including sounds and mental manipulation<ref name="sl1-a2" />. |- |[[Seer]]||[[Mental_mana|Mental]]<ref name="sl1-a2" />||[[Light_mana|Light]]<ref name="sl1-a2" />||[[Death_mana|Death]]<ref name="sl1-a2" />|| Seers can see potential futures, and typically leverage this for information gathering<ref name="sl1-a2" />. |- |[[Soulblade]]||[[Light_mana|Light]]<ref name="sl1-a2" />||[[Life_mana|Life]]<ref name="sl1-a2" />||[[Transference_mana|Transference]]<ref name="sl1-a2" />|| A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry to grant those items unique abilities<ref name="sl1-a2" />. |- |[[Wavewalker]]||[[Water_mana|Water]]<ref name="sl1-a2" />||[[Transference_mana|Transference]]<ref name="sl1-a2" />||[[Perception_mana|Perception]]<ref name="sl1-a2" />|| Wavewalkers shape the forces of motion, using it to walk on water and throw opponents off balance<ref name="sl1-a2" />. |- |[[Wayfarer]]||[[Air_mana|Air]]<ref name="sl1-a2" />||[[Mental_mana|Mental]]<ref name="sl1-a2" />||[[Transference_mana|Transference]]<ref name="sl1-a2" />|| Wayfarers are unparalleled at communication and excellent at teleportation, due to being granted access to all 3 mana types at quartz<ref name="sl1-a2" />. |} === [[Restricted Attunements]] (Granted by the [[Visages]]) === {| class="wikitable sortable" ! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||TBA|| An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time<ref name="aa2-4">''On the Shoulders of Titans'' Chapter 4</ref>. |- |[[Arbiter]]||[[Transference_mana|Transference]]<ref name="aa2-11">''On the Shoulders of Titans'' Chapter 11</ref>||[[Life_mana|Life]]<ref name="aa2-7">''On the Shoulders of Titans'' Chapter 7</ref>||[[Light_mana|Light]]<ref name="aa3-14">''The Torch that Ignites the Stars'' Chapter 14</ref>|| An Attunement that specialized in purifying mana and transferring it into others<ref name="aa2-2">''On the Shoulders of Titans'' Chapter 2</ref>. |- |[[Chronomancer]]||[[Transference_mana|Transference]]<ref name="aa2-11" />||[[Perception_mana|Perception]]<ref name="aa2-11" />||TBA|| A lost rumored attunement that can manipulate time and the perception of time<ref name="aa2-11" />. |- |[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||TBA|| Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect<ref name="aa2-4" />. |- |[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||TBA|| Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]<ref name="aa2-4" />. Can also conjure bone constructs such as spears, bridges and projections<ref name="aa2-23">''On the Shoulders of Titans'' Chapter 23</ref>. |- |[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||TBA|| Allows a mage to draw additional power from their patron visage during times of great need<ref name="aa2-4" />. |- |[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||TBA|| Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power<ref name="aa2-4" />. |- |TBA||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||TBA|| TBA |} ===[[Ascended Attunements]] (Evolved from other Attunements)=== {| class="wikitable sortable" ! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Invoker]]||[[Summoner]]||TBA||TBA||TBA|| Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply. |}
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