Soulblade: Difference between revisions
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It has a primary [[mana]] type of [[light mana]] and a secondary of [[life mana]], which can be combined to make [[spirit mana]]. At citrine, it grants access to [[transference mana]]. | [[Category:Contract Attunements]] | ||
Soulblades bind monsters to their equipment with contracts, creating powerful magical items with unique abilities<ref name="aa5-a2">''When Wizards Follow Fools'' Appendix 2</ref>. It has a primary [[mana]] type of [[light mana]] and a secondary of [[life mana]], which can be combined to make [[spirit mana]]. At citrine, it grants access to [[transference mana]]. | |||
== Attunement Features == | |||
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.'' | |||
=== Contracts === | |||
Like Summoners, Soulblades can create contract bonds with monsters<ref name="aa5-a2"></ref>. | |||
=== Infuse Item === | |||
When a Soulblade contracts a monster, they can then store that monster in an item to make it a magical item<ref name="aa5-a2"></ref>. | |||
=== Summon Monster === | |||
When a monster is infused in an item, it’s constantly drained of mana. As a result, summoning a monster out of the inside of the storage space requires a mana expenditure to move it out, as well as more mana to restore the monster’s mana to a point where it can fight <ref name="aa5-a2"></ref>. | |||
== Notable Soulblades == | |||
* [[Derek Hartigan]] | |||
* [[Walter Crown]] | |||
* [[Lord Admiral Norima]] | |||
Latest revision as of 02:34, 11 August 2025
| Soulblade | |
| Primary Mana | Light |
|---|---|
| Secondary Mana | Life |
| Tertiary Mana | Transference |
| Compound Mana | Spirit |
| Location | Dalenos |
| Spire | Tortoise Spire |
Soulblades bind monsters to their equipment with contracts, creating powerful magical items with unique abilities[1]. It has a primary mana type of light mana and a secondary of life mana, which can be combined to make spirit mana. At citrine, it grants access to transference mana.
Attunement Features[edit]
Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.
Contracts[edit]
Like Summoners, Soulblades can create contract bonds with monsters[1].
Infuse Item[edit]
When a Soulblade contracts a monster, they can then store that monster in an item to make it a magical item[1].
Summon Monster[edit]
When a monster is infused in an item, it’s constantly drained of mana. As a result, summoning a monster out of the inside of the storage space requires a mana expenditure to move it out, as well as more mana to restore the monster’s mana to a point where it can fight [1].