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Corin Cadence
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=== Enchanter Attunement === Corin is able to create permanent magic items through his Enchanter attunement. He is best known for making items that give him an advantage in combat against others, even to the point of "cheating". Enchanting works through embedding runes onto materials to create effects. Corin's Enchanter attunement is on his head which means he can cast spells with just mental concentration as long as the spells only effect himself. Corin has a shroud, a magical aura that slows down or stops attacks, from his attunement. Corin's Enchanter attunement is Carnelian level. Unlike other Enchanters, Corin can modify attunements because of his Arbiter attunement. The Enchanter attunement gives Corin transference and mental mana. ==== Enchanter Function ==== '''Enchanting''' The main function for the Enchanter attunement is the ability to perform [[enchanting]]. Applying magical effects to items. Corin does this through carving Kaldwyn runes into items. Each component of the enchantment is in an individual rune: activation, capacity, recharge, function etc. Each rune uses up some of the item's enchantment capacity so some materials are better for enchanting than others. '''Sub-Glyphs''' Corin can also use subglyphs to enchant items or modify attunements. This style involves creating a container rune which is filled with a set amount of essence. Once filled a mental mana spell like 'Analyze Attunement Composition' or 'Apply Sub-Glyphs' is cast that allows the enchanter to program the container rune with sub-glyph sequences which determine how the essence will be shaped by the enchantment. A knowledge of the sub-glyph language is needed for this type of enchanting. '''Mana Crystal Creation''' Creating mana crystals is not a function of the Enchanter attunement but can be performed with any mana types. However, making these crystals is important for Corin because they are needed for enchanting. Corin can create the crystal and then fill them with whatever mana he wants (that he access to). ==== Transference Mana ==== Transference mana helps build up Corin's speed passively, making him naturally faster. '''Transference Burst''' Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. Sometimes nicknamed the Explodey Fist technique. Corin can charge this for about five seconds before he starts to cause him pain. '''Haste''' Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used. '''Mana Threads''' Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic. '''Shroud Manipulation''' Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected. '''Transference Blasts''' Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs. '''Blade Encircling''' Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds. '''Aura Manipulation''' Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack. '''Mass Haste''' Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. '''Mana Transfer''' Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana. '''Light Wave Fist''' 'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used. ==== Mental Mana ==== Mental mana helps increase Corin's mental processing and his memory. The increasing amount of mental mana means Corin rarely misses when he uses ranged weapons or throws swords because his subconscious mental calculations are improving. '''Compulsion Resistance''' Corin can resist magical compulsions by converting his grey mana to mental and cycling through his mind. '''Lesser Identify''' 'Lesser Identify' is a spell that creates auras around magical items. The auras can only be seen by Corin and they glow the colour that matches the mana type with the highest concentration. '''Identify''' 'Identify' is an upgrade on the 'Lesser Identify' spell. This spell provides details about functions of items Corin uses the spell on. '''Analyze Attunement Composition''' 'Analyze Attunement Composition' is spell that allows Corin to view and edit sub-glyphs. To Corin the sub-glyphs appear on paper sorted by what they do. For example the sub-glyphs relating to transference mana are sorted together. Corin is able to, briefly, enhance the level of an attunement by overwriting the safety functions. '''Accelerated Computation''' 'Accelerated Computation' massively increases Corin's processing abilities. He uses this spell to calculate where to move in advance when he uses his Haste spell. He also uses it in combat to work out how long until he manages to strike or is struck. He also uses it to sort sub-glyphs faster when using 'Analyze Attunement Composition'. '''Apply Sub-Glyphs''' 'Apply Sub-Glyphs' is effectively an extension of Analyze Attunement Composition. Apply Sub-Glyphs allows Corin to βwriteβ sub-glyphs. '''Detect Aura''' 'Detect Aura' allows Corin to view the shroud of a person or the mana of items in his view. As his attunement level has increased, his ability to discern specifics with this spell has as well. '''Analytical Arrow of Direction''' 'Analytical Arrow of Direction' shows the distance from a target Corin seeks. '''Spirit Tracking Analytical Arrow''' 'Spirit Tracking Analytical Arrow' is a spirit based version of 'Analytical Arrow of Direction'. It creates a gleaming arrow in Corin's vision. This spell traces the spirit signature of whatever Corin uses as a focus. ==== Spessartine ==== Spessartine is an artificial attunement level created by Constantine. It is an intervening level between Sunstone and Citrine. Corin built this level into his Enchanter attunement. Corin can activate this level at will with the mentally activated command "Activate Spessartine". This grants Corin access to light mana. The Spessartine level lasts for 5 minutes after activation. ==== Light Mana ==== Corin can only access light mana when he activates Spessartine. '''Lesser Light''' Corin can cast the 'Lesser Light' spell which forms a sphere of light over his hand. '''Light Wave Fist''' 'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used. ==== Radiance Mana ==== Tavare tries to teach Corin to form radiance mana. Radiance mana is a combination of light and transference and a subessence of constellations mana. '''Corkscrew Blast''' Corin failed to produce the same type of radiance mana that Tavare uses but instead formed a twisting corkscrew burst of light and transference. This corkscrew mana moves very quickly. '''Shivering Shroud''' 'Shivering Shroud' is a defensive technique formed from the ice of Selys-Lyann and his twisting light, transference combination. It creates a brilliant frost in Corin's aura that can reflect attacks. ==== Peridot ==== A second artificial level made by Constantine. It is an interval level between Citrine and Emerald. Corin built this level into his Enchanter attunement but it currently has no functionality.
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