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Corin Cadence
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== Magic == Some of the known magic and abilities available to Corin. === [[Attunements]] and [[Crystal Marks]] === {| class="wikitable sortable" ! Name||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function |- |[[Arbiter]]||Hand||Transference<ref name="aa2-11">''On the Shoulders of Titans'' Chapter 11</ref>||Life<ref name="aa2-7">''On the Shoulders of Titans'' Chapter 7</ref>||Light<ref name="aa3-14">''The Torch that Ignites the Stars'' Chapter 14</ref>|| An Attunement that specialized in purifying mana and transferring it into others<ref name="aa2-2">''On the Shoulders of Titans'' Chapter 2</ref>. |- |[[Enchanter]]||Head||Transference<ref name="aa1-a1">''Sufficiently Advanced Magic'' Appendix 1</ref>||Mental<ref name="aa1-a1" />||Light<ref name="aa3-6">''The Torch that Ignites the Stars'' Chapter 6</ref>|| Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item<ref name="aa1-a1" />. |- |[[Transcendence Mark]]||Hand||Transcendence<ref name="aa3">''The Torch that Ignites the Stars'' </ref>||-||-|| Allows for the use of Transcendence mana through a bond with the Transcendence Crystal<ref name="aa3" />. |- |Selys-Lyann Bond||Unknown||Spirit||-||-|| A contract with the spirit inside Selys-Lyann, Therin Thorn. The contract grants Corin spirit mana. |- |Null Contract Gauntlet||-||Spirit||-||-|| An item Corin made to enhance his attunement's growth. It also gives him access to spirit mana. |} === Enchanter Attunement === Corin is able to create permanent magic items through his Enchanter attunement. He is best known for making items that give him an advantage in combat against others, even to the point of "cheating". Enchanting works through embedding runes onto materials to create effects. Corin's Enchanter attunement is on his head which means he can cast spells with just mental concentration as long as the spells only effect himself. Corin has a shroud, a magical aura that slows down or stops attacks, from his attunement. Corin's Enchanter attunement is Carnelian level. Unlike other Enchanters, Corin can modify attunements because of his Arbiter attunement. The Enchanter attunement gives Corin transference and mental mana. ==== Enchanter Function ==== '''Enchanting''' The main function for the Enchanter attunement is the ability to perform [[enchanting]]. Applying magical effects to items. Corin does this through carving Kaldwyn runes into items. Each component of the enchantment is in an individual rune: activation, capacity, recharge, function etc. Each rune uses up some of the item's enchantment capacity so some materials are better for enchanting than others. '''Sub-Glyphs''' Corin can also use subglyphs to enchant items or modify attunements. This style involves creating a container rune which is filled with a set amount of essence. Once filled a mental mana spell like 'Analyze Attunement Composition' or 'Apply Sub-Glyphs' is cast that allows the enchanter to program the container rune with sub-glyph sequences which determine how the essence will be shaped by the enchantment. A knowledge of the sub-glyph language is needed for this type of enchanting. '''Mana Crystal Creation''' Creating mana crystals is not a function of the Enchanter attunement but can be performed with any mana types. However, making these crystals is important for Corin because they are needed for enchanting. Corin can create the crystal and then fill them with whatever mana he wants (that he access to). ==== Transference Mana ==== Transference mana helps build up Corin's speed passively, making him naturally faster. '''Transference Burst''' Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. Sometimes nicknamed the Explodey Fist technique. Corin can charge this for about five seconds before he starts to cause him pain. '''Haste''' Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used. '''Mana Threads''' Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic. '''Shroud Manipulation''' Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected. '''Transference Blasts''' Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs. '''Blade Encircling''' Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds. '''Aura Manipulation''' Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack. '''Mass Haste''' Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. '''Mana Transfer''' Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana. '''Light Wave Fist''' 'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used. ==== Mental Mana ==== Mental mana helps increase Corin's mental processing and his memory. The increasing amount of mental mana means Corin rarely misses when he uses ranged weapons or throws swords because his subconscious mental calculations are improving. '''Compulsion Resistance''' Corin can resist magical compulsions by converting his grey mana to mental and cycling through his mind. '''Lesser Identify''' 'Lesser Identify' is a spell that creates auras around magical items. The auras can only be seen by Corin and they glow the colour that matches the mana type with the highest concentration. '''Identify''' 'Identify' is an upgrade on the 'Lesser Identify' spell. This spell provides details about functions of items Corin uses the spell on. '''Analyze Attunement Composition''' 'Analyze Attunement Composition' is spell that allows Corin to view and edit sub-glyphs. To Corin the sub-glyphs appear on paper sorted by what they do. For example the sub-glyphs relating to transference mana are sorted together. Corin is able to, briefly, enhance the level of an attunement by overwriting the safety functions. '''Accelerated Computation''' 'Accelerated Computation' massively increases Corin's processing abilities. He uses this spell to calculate where to move in advance when he uses his Haste spell. He also uses it in combat to work out how long until he manages to strike or is struck. He also uses it to sort sub-glyphs faster when using 'Analyze Attunement Composition'. '''Apply Sub-Glyphs''' 'Apply Sub-Glyphs' is effectively an extension of Analyze Attunement Composition. Apply Sub-Glyphs allows Corin to “write” sub-glyphs. '''Detect Aura''' 'Detect Aura' allows Corin to view the shroud of a person or the mana of items in his view. As his attunement level has increased, his ability to discern specifics with this spell has as well. '''Analytical Arrow of Direction''' 'Analytical Arrow of Direction' shows the distance from a target Corin seeks. '''Spirit Tracking Analytical Arrow''' 'Spirit Tracking Analytical Arrow' is a spirit based version of 'Analytical Arrow of Direction'. It creates a gleaming arrow in Corin's vision. This spell traces the spirit signature of whatever Corin uses as a focus. ==== Spessartine ==== Spessartine is an artificial attunement level created by Constantine. It is an intervening level between Sunstone and Citrine. Corin built this level into his Enchanter attunement. Corin can activate this level at will with the mentally activated command "Activate Spessartine". This grants Corin access to light mana. The Spessartine level lasts for 5 minutes after activation. ==== Light Mana ==== Corin can only access light mana when he activates Spessartine. '''Lesser Light''' Corin can cast the 'Lesser Light' spell which forms a sphere of light over his hand. '''Light Wave Fist''' 'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used. ==== Radiance Mana ==== Tavare tries to teach Corin to form radiance mana. Radiance mana is a combination of light and transference and a subessence of constellations mana. '''Corkscrew Blast''' Corin failed to produce the same type of radiance mana that Tavare uses but instead formed a twisting corkscrew burst of light and transference. This corkscrew mana moves very quickly. '''Shivering Shroud''' 'Shivering Shroud' is a defensive technique formed from the ice of Selys-Lyann and his twisting light, transference combination. It creates a brilliant frost in Corin's aura that can reflect attacks. ==== Peridot ==== A second artificial level made by Constantine. It is an interval level between Citrine and Emerald. Corin built this level into his Enchanter attunement but it currently has no functionality. === Arbiter Attunement === The Arbiter attunement focuses on giving purified mana into others to increase, or replenish, their mana. The attunement purifies all of Corin's mana. This attunement gives him a second shroud. Corin's Arbiter attunement is Carnelian level. The Arbiter attunement has the ability to allow access to the hidden sections of attunements and Corin modified his Arbiter attunement to give him this function immediately rather than at Citrine level. The Arbiter attunement gives Corin transference and life mana. ==== Arbiter Functions ==== '''Mana Purification''' The Arbiter attunement purifies Corin's mana automatically to prevent him giving mana poisoning to others when he transfers them mana. '''Mana Transfer''' Corin can transfer mana to another for two possible reasons: restoring a currently depleted mana pool or overflowing a mana pool to make the attunement permanently increase a little. '''Attunement Movement''' Arbiters can move attunements from one location on an attuned's body to another location, such as moving an attunement from an arm to a leg. It is also possible to move an attunement from one attuned to another, although there are significant risks to that. When moving an attunement from one person to another, the person must be acclimated to mana in their bodies. An quartz-level attunement could safely be moved to an unattuned, but a citrine attunement could only be moved to another citrine level attuned. If this requirement is not met, the person who is being granted the attunement generally explodes. This process cannot be performed without the direct consent of the attuned due to safeguards built into attunements. '''Attunement Decryption''' Some attunement functions' subglyphs are encrypted, and impossible to read or change. At Citrine level, the arbiter attunement grants the ability to read and modify these restricted functions. Normally Corin would not be able to use this function as it is meant to be unlocked at Citrine level but Corin modified his Arbiter attunement to access this function early. '''Attunement Modification''' Because Corin has mental mana from his Enchanter attunement, he can modify attunements. Corin can modify the sub-glyphs to add new functions or adjust his attunement level instantly. However, changing his attunement level is dangerous and setting it too high without having it develop naturally would likely kill him. ==== Transference Mana ==== Transference mana helps Corin build up speed. '''Transference Burst''' Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. '''Haste''' Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used. '''Mana Threads''' Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic. '''Shroud Manipulation''' Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected. '''Transference Blasts''' Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs. '''Blade Encircling''' Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds. '''Aura Manipulation''' Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack. '''Mass Haste''' Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. '''Mana Transfer''' Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana. '''Light Wave Fist''' 'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used. ==== Life Mana ==== Corin is not a trained healer but he can use regeneration spells. '''Lesser Regeneration''' 'Lesser Regeneration' is a basic spell that helps heal a bit faster. '''Regeneration''' Corin can cast a Sunstone level 'Regeneration' spell but it requires mana from both of his mana pools. === Transcendence Crystal Mark === Corin has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives him access to transcendence mana. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. Corin can mentally activate the transcendence spells he knows. This mark is on his left hand. ==== Transcendence Mana ==== Transcendence mana is made from mental mana and life mana meaning it will help boost Corin's mental abilities. Corin learned some transcendent spells from books from Constantine and some from [[Ruto Muramasa|Lute]] although they require more transcendence mana than Corin has. '''Transcendent Detect Aura''' 'Transcendent Detect Aura' is an improved 'Detect Aura' spell. This spell allows Corin to see what mana types a person has access to. This spell works by bypassing the body's natural defenses to view the mana types. '''Transcendent Regeneration''' 'Transcendent Regeneration' is a 'Regeneration' spell improved with transcendence mana. '''Transcendent Haste''' 'Transcendent Haste' increases his speed like a 'Haste' spell and it is further increasing his speed while offsetting the "clumsiness" it causes. This adjusts the speed boost while he's using it to make it less likely to cause him to fall over or run straight into a wall. '''Light Wave Fist''' 'Light Wave Fist' generates light, transference and transcendence mana around Corin's hand. When he punches the air, a fist sized burst of light shoots out. This attack moves the fastest out of any Corin has ever used. === Selys-Lyann Bond === Corin made a spirit bond with Therin Thorn, the spirit that resides within Selys-Lyann. Therin Thorn is an amalgamation of spirit fragments from past wielders of the blade with a fraction of Vae’lien (The Tyrant in Gold) being the dominant personality. Thorn can talk to Corin mentally when Thorn is in the sword. The mental communication from Thorn is written out with outwards facing curly brackets at the beginning and end, like this: }You were a fool to overextend yourself like that. Casting a spell like that over and over, far beyond the point when...{ ==== Spirit Mana ==== Therin Thorn has given Corin access to spirit mana. ==== Body Lending ==== Corin can lend his body to Therin Thorn. Thorn usually stays within a spiritual space within the sword which they designed, however, Corin can switch places so Thorn gets his body and Corin stays in spiritual space. Thorn can then utilise his spirit arts and use Corin's magic. ===== Spirit Arts ===== Therin Thorn can utilise spirit arts when in control of Corin's body. '''Spirit Art: Rapid Recovery''' 'Spirit Art: Rapid Recovery' flows spirit essence through the body repairing star veins and Dianis Points rapidly. '''Spirit Art: Body of the Transient Immortal''' 'Spirit Art: Body of the Transient Immortal' was described as giving Thorn "new strength and speed" through his limbs. '''Spirit Art: Dance of the Wicked Vine''' 'Spirit Art: Dance of the Wicked Vine' causes glowing white vines to burst from the floor which the Vae'kes Saffron had to dodge.
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