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	<updated>2026-05-13T19:01:08Z</updated>
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	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7908</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7908"/>
		<updated>2025-12-29T21:39:08Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Update spoiler policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
* [[The Lost Edge]]&lt;br /&gt;
* [[Shattered Legacy]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for information that spans across the books, the following pages may be a good starting point.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Characters|Characters]]&lt;br /&gt;
* [[Species]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books which have been released in audiobook format for at least 4 weeks. Currently, this includes all books. This policy affects all pages except a book's main wiki page, which can contain full plot spoilers in the Summary section at any time.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes. More specifically, we are using [https://coppermind.net/ The Coppermind] as an inspiration for our style and structure, so if you are wondering how something should be structured, look at a similar page from there.&lt;br /&gt;
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* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
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		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7907</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7907"/>
		<updated>2025-12-24T18:03:35Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Fix link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use [[magic]]. These Attunements are earned in a [[Judgment]], granted by a [[Visage]], or obtained while climbing one of the [[Soaring Spires]], although earning them outside of a Judgment is exceedingly rare.  If you pass a Judgment in a soaring spire, you will typically be granted an attunement specific to that spire, although exceptions are known to exist&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;. Attunements are the primary form of magic on the continent of [[Kaldwyn]].&lt;br /&gt;
&lt;br /&gt;
Each attunement grants the attuned a set of abilities, which vary drastically between attunements. Attunements also grant the user access to [[mana]]. All attunements allow the attuned to use their [[gray mana]], and individual attunements initially grant access to two other base mana types, and a third type after reaching citrine level. Additionally, each attunement grants access to a [[shroud]], a magical barrier, starting at carnelian level&amp;lt;ref name=&amp;quot;aa3-a2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An attunement works by collecting ambient mana out of the atmosphere in the marked part of the body, stopping when it reaches the body part's safe mana value&amp;lt;ref name=&amp;quot;aa3-3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;. Mana collected in this manner is then able to be used by the attuned, as well as converted (at a small percentage loss) between the types provided by the attunement&amp;lt;ref name=&amp;quot;aa1-6&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunements have samples of complex hybrid mana types like seen on Dania, if a complex hybrid would be helpful for a function. However, the functions that use hybrid essences are typically described as using lots of base mana types because of the complexity. The &amp;quot;Generate Simulacrum&amp;quot; function uses a complex hybrid essence.&amp;lt;ref name=&amp;quot;Andrew-Answers&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1222347835589001360 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attunement Levels ==&lt;br /&gt;
&lt;br /&gt;
Attunements have a &amp;quot;level&amp;quot; based on their current safe mana value. In Valia, these levels are named based on gemstones the color of the generated shroud, starting at Quartz (clear) going up through Carnelian (red), Sunstone (orange), Citrine (yellow), and Emerald (green)&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 2&amp;lt;/ref&amp;gt;. Some have theorized that an additional attunement level, Sapphire, exists above emerald, but has been proven to either not exist, or attuned are restricted from reaching it for unknown reasons&amp;lt;ref name=&amp;quot;aa3-11&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 11&amp;lt;/ref&amp;gt;. Reaching each of these levels requires exponentially more mana than the last, making high-level attuned rare to the point where it is speculated that there are only a one or two hundred Emerald-levels on the entire continent&amp;lt;ref name=&amp;quot;aa3-23&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunement levels unlock additional functionality, the most obvious example being the [[shroud]], with an aura which changes color at each level to match the level's color, starting with Carnelian. Additionally, reaching the Citrine level unlocks a tertiary mana type. Many attunements also have additional features available at later levels&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to levels, attunement power is further subdivided into &amp;quot;ranks&amp;quot;: A-E within each level. These ranks do not typically grant additional attunement functions, but help to more accurately determine attunement power{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits&amp;lt;ref name=&amp;quot;aa1-13&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 13&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The attunement level and rank signify how much mana is available to the attuned. The thresholds for each level, including the theoretical sapphire level, are below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Level     || Rank E || Rank D || Rank C || Rank B || Rank A&lt;br /&gt;
|-&lt;br /&gt;
| Quartz    || 0      || 15     || 20     || 25     || 30&lt;br /&gt;
|-&lt;br /&gt;
| Carnelian || 60     || 90     || 120    || 150    || 180&lt;br /&gt;
|-&lt;br /&gt;
| Sunstone  || 360    || 540    || 720    || 900    || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| Citrine   || 2,160  || 3,240  || 4,320  || 5,400  || 6,480&lt;br /&gt;
|-&lt;br /&gt;
| Emerald   || 12,960 || 19,440 || 25,920 || 32,400 || 38,880&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire  || 77,760 || 116,640|| 155,520|| 194,400|| 233,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Hand&lt;br /&gt;
|While typically on the hand, &amp;quot;hand&amp;quot; marks can also be on the wrist or arm. Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leg&lt;br /&gt;
|Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Lung&lt;br /&gt;
|Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Mind&lt;br /&gt;
|Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Attunements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Serpent Spire]] ([[Valia]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Diviner]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mender]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
Shadows are capable of concealing themselves from the senses and diminishing the senses of others&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;. They can create solid illusions, unlike other similar Attunements&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaper]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]||&lt;br /&gt;
Shapers are capable of forming mana constructs and shaping mana in the air&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]||&lt;br /&gt;
Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Spire]] ([[Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot;&amp;gt;''Diamantine'' Appendix 1&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commander]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Executioner]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legionnaire]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Saboteur]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shieldbreaker]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tiger Spire]] ([[Caelford]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyst]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Architect]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Biomancer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgemaster]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illuminator]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.&amp;lt;ref&amp;gt;Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Sentinels emphasize mental fortitude, and can resist physical and mental spells&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmuter]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Transmuters focus on transforming materials into other types of material&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix Spire]] ([[Edria|East Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Conjurer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot;&amp;gt;''Soulbrand'' Appendix 1&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot;&amp;gt;''The Silence of Unworthy Gods'' Appendix 1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Purifier]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Purifiers typically focus on neutralizing debilitating and mental attacks&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyromancer]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shapeshifter]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellsinger]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Spellsingers focus on distribution of spells through their voice, similar to a lung mark&amp;lt;ref name=&amp;quot;ww2-11&amp;quot;&amp;gt;''Diamantine'' Chapter 11&amp;lt;/ref&amp;gt;. Spellsingers typically use debilitating, and at higher levels, buffing spells&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordmaster]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;. They often improve a weapon's abilities directly or store a spell in it&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tortoise Spire]] ([[Dalenos]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Acolyte]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot;&amp;gt;Crystal Awakening - Appendix 2&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Acolytes are flexibility-focused healers, and are able to treat poisons, injuries, and disease&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Champion]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Champions focus on both defense and crowd control using ice, and self-buffs using enhancement&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloudcaller]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Cloudcallers focus on calling up storms and other weather, then enhancing it with magical effects&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusionist]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Illusionists are by far the best attunement for making large-scale illusions, including sounds and mental manipulation&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Seers can see potential futures, and typically leverage this for information gathering&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulblade]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry to grant those items unique abilities&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wavewalker]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wavewalkers shape the forces of motion, using it to walk on water and throw opponents off balance&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayfarer]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wayfarers are unparalleled at communication and excellent at teleportation, due to being granted access to all 3 mana types at quartz&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Restricted Attunements]] (Granted by the [[Visage|Visages]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbiter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chronomancer]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
A lost rumored attunement that can manipulate time and the perception of time&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||[[Life_mana|Life]]||&lt;br /&gt;
Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;. Can also conjure bone constructs such as spears, bridges and projections&amp;lt;ref name=&amp;quot;aa2-23&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||[[Life_mana|Life]]||&lt;br /&gt;
Allows a mage to draw additional power from their patron visage during times of great need&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||[[Enhancement_mana|Enhancement]]||&lt;br /&gt;
Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Whisper (attunement)|Whisper]]||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||[[Umbral_mana|Umbral]]||&lt;br /&gt;
can conceal its own nature and appear to be more conventional attunements&amp;lt;ref name=&amp;quot;aa6-a1&amp;quot;&amp;gt;''A Brief History of Chronomancy'' Appendix 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ascended Attunements]] (Evolved from other Attunements)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]||[[Summoner]]||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Functions ==&lt;br /&gt;
&lt;br /&gt;
Attunements are complex [[subglyph]] enchantments with multiple functions all working in tandem to accomplish different effects{{citation_needed}}. These functions serve a large variety of purposes, and can be anything from simply displaying a glyph on the attuned's body{{citation_needed}}, to performing the complex analysis needed to determine an attuned's safe mana levels{{citation_needed}}, to something as complex as creating and managing bonds that distribute mana between those bonded{{citation_needed}}. Additionally, functions may be locked or disabled before completing certain requirements, either reaching a certain attunement rank or more esoteric requirements, such as specialization.&lt;br /&gt;
&lt;br /&gt;
On this wiki, attunement functions are categorized under three groups: general functions, unique functions, and specialized functions.&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
&lt;br /&gt;
''A list of all known general attunement functions is available [[Attunement Functions|here]]''&lt;br /&gt;
&lt;br /&gt;
General functions are ones that are found across most or all attunements. Note that some attunements may grant some functions in this category earlier or later than others, and it is possible that some attunements may be lacking some general functions entirely. Some examples of functions that fall under this category include attunement level display, safe mana calculation, and shroud generation.&lt;br /&gt;
&lt;br /&gt;
These general functions are well documented by groups like Farren Labs{{citation_needed}}.&lt;br /&gt;
&lt;br /&gt;
=== Unique Functions ===&lt;br /&gt;
&lt;br /&gt;
Unique functions are functions that only a single attunement or a few attunements have. Examples of this include the Enchanter attunement's ability to create enchanted items, or the ability of the contract attunements to create binding contracts and exchange mana with other creatures. All information on unique functions of attunements is on the specific wiki page for that attunement.&lt;br /&gt;
&lt;br /&gt;
=== Specialized Functions ===&lt;br /&gt;
&lt;br /&gt;
Specialized functions are functions that are only enabled when the attunement has been specialized. An example of this would be the ability of a specialized elementalist to permanently shift their shroud to their specialized element. Information on specialization in general is in the [[#Attunement Specializations|Attunement Specializations]] section below, and information on specific specializations is in the individual attunement wiki pages.&lt;br /&gt;
&lt;br /&gt;
== Attunement Specializations ==&lt;br /&gt;
&lt;br /&gt;
An attunement may gain a specialization if a specific type of mana is used disproportionately more than others for an extended period. This typically requires at least ninety percent of the mana used by the attuned to be of that type for about a year. When attunement specialization is gained, the attunement changes, gaining an additional line and skewing future mana production toward the specialized type. Some attunement specializations grant additional effects&amp;lt;ref name=&amp;quot;aa3-7&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 7&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An example of this would be an Elementalist specialized in Lightning. Once the specialization was gained, the attunement would start generating a larger proportion of lightning mana. This specific specialization has the additional effect of automatically generating a lightning shroud, rather than requiring the attuned to manually create one.&lt;br /&gt;
&lt;br /&gt;
== Sub-glyphs ==&lt;br /&gt;
&lt;br /&gt;
Sub-glyphs make up all the functions for attunements like shrouds, mana generation, safe mana level and more. There is a string of sub-glyphs for each function of an attunement and each sub-glyph has more sub-glyphs inside. Sub-glyphs are in their own &amp;quot;language&amp;quot;. The sub-glyphs are sectioned in attunements with markers. Some of the sub-glyphs in attunements are restricted so they can not be easily read by anyone with mental mana.&lt;br /&gt;
&lt;br /&gt;
== Artificial Attunements ==&lt;br /&gt;
&lt;br /&gt;
Full article: [[Artificial Attunements]]&lt;br /&gt;
&lt;br /&gt;
[[Farren Labs]], in [[Caelford]], have developed artificial attunements, which are functionally similar to attunements, but without the requirement of taking a judgment. There are other corporations &amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/877543544615759913 ''Climber's Court #author-answers''] &amp;lt;/ref&amp;gt; that have also developed the ability to create artificial attunements, but not to the degree or expertise that Farren Labs have.&lt;br /&gt;
&lt;br /&gt;
Artificial Attunements are incredibly expensive to make, requiring a class 4 mana crystal of each of the mana types used in the construction, as well as having other difficult and expensive to manufacture parts like applicators with purified mana.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Mizuchi&amp;diff=7906</id>
		<title>Mizuchi</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Mizuchi&amp;diff=7906"/>
		<updated>2025-12-12T21:19:38Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Character&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Mizuchi''' is a child of [[Seiryu]], the [[God Beast]] of the [[Serpent Spire]]. As such, she is a spire monster herself and is usually not able to leave the spire.&lt;br /&gt;
&lt;br /&gt;
She is, however, released from the spire multiple times in the first books of Arcane Ascension. She appears the first time in [[Sufficiently Advanced Magic]], trying to find [[Vera Corrington]] after Vera broke out of a prison cell in the spire. In [[On the Shoulders of Titans]], she then kills a large number of people during the winter ball due to some people cooperating with [[Vae'kes]]. During that event many people fight against her but in the end [[Blanche Vellum]] [[Banishment essence|banishes]] her back into the spire using a powerful ritual. Starting from there, Mizuchi becomes a major enemy to Arcane Ascensions main characters. There is one further encounter between her and [[Corin Cadence|Corin]], [[Sera Cadence|Sera]] and [[Tristan Cadence]] but that is in the spire and while she is still weakened by the banishment.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=7905</id>
		<title>Sera Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=7905"/>
		<updated>2025-12-12T20:54:53Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add links to pages&lt;/p&gt;
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&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|attunement1=Summoner&lt;br /&gt;
|attunement-location1=Lung&lt;br /&gt;
|attunement2=Invoker&lt;br /&gt;
|attunement-location2=Lung&lt;br /&gt;
|attunement-note2=Replaced Summoner&lt;br /&gt;
|crystal-mark1=Density&lt;br /&gt;
|crystal-mark-location1=Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
Sera Cadence, also known as Sera Shard&amp;lt;ref name=&amp;quot;aa&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;, is the sister of [[Corin Cadence]], and an [[Invoker]] with a contract to the God Serpent [[Seiryu]]. She was recently suffering from ice forming on her body after [[Saffron]] punched through her and [[Aayara]] saved her. Sera is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Dark hair with curl pattern. She has grey eyes like Magnus (Her father).&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Sera is intelligent and extroverted.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
;[[Corin Cadence]]&lt;br /&gt;
;[[Tristan Cadence]]&lt;br /&gt;
;[[Magnus Cadence]]&lt;br /&gt;
;[[Laura Lyran]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]&lt;br /&gt;
;[[Marissa Callahan]]&lt;br /&gt;
;[[Keras Selyrian]]&lt;br /&gt;
;Roland&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Giants''&amp;lt;/ref&amp;gt;||[[Summoner]]||Lung||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Density Crystal Mark]]&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars''&amp;lt;/ref&amp;gt;||NA||Hand||Density&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;||-||-|| &lt;br /&gt;
Allows Sera to draw on Density mana through her bond with the Transcendence Crystal.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Invoker Attunement ===&lt;br /&gt;
Sera has an ascended attunement, Invoker. It is an ascended Summoner attunement and they are very similar with Invoker allowing Sera to draw on the mana and abilities from her summoned creatures. She can form contracts and bind monsters. Sera has a shroud, a magical aura that slows down or stops attacks, from her attunement. She is a lung marked attuned so she typically uses incantations with her spells. She can cast a binding spell that allows her to make weak copies of monsters with the word &amp;quot;bind&amp;quot; and if the monster is intelligent she can form a contract in which they exchange mana. Each bound and contracted creature costs Sera some of her mana pool but as an Invoker her pool grows faster than most other attunements. The Invoker attunement gives access to air and transference mana which can be combined to form travel mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invoker Function ====&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===== Contracts =====&lt;br /&gt;
Sera has made a number of contracts with different monsters, some of them enabling her use of their mana types. Sera frequently summons copies of her contracted monsters to aid her in battle. If she 'invokes' her contracts she can draw on their mana pool and spells.&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]&lt;br /&gt;
Sera negotiated a contract with Seiryu the God Serpent during her [[Judgment]], allowing her to use ice magic&amp;lt;ref name=&amp;quot;aa&amp;quot; /&amp;gt; and grants her limited control over ice magic. Seiryu copies can only be summoned within the Spires and Sera uses the chant &amp;quot;Serpent of the deepest depths, / Mother of a thousand spawn, / Power beyond mortal grasp, / I call upon our bond. / My strength to yours is nothing, / But my soul to yours demands, / Fulfill the oath we made as one, / And come to my command! / Seiryu, I summon you.&amp;quot; Sera does not have the power to true summon Seiryu but even a fraction of Seiryu is devastatingly powerful. &lt;br /&gt;
&lt;br /&gt;
;[[Vanniv]]&lt;br /&gt;
Vanniv is a karvensi. A &amp;quot;fashion model&amp;quot;-looking monster with wings and &amp;quot;perfectly-sculpted muscles of stone.&amp;quot; He wields a number of different mana types and is frequently summoned by Sera. He is somewhat magic resistant and has intelligence to match a person. Vanniv can use ice, fire, lightning and earth mana. Sera's updated contract with Vanniv gives Sera access to earth mana.&lt;br /&gt;
&lt;br /&gt;
;[[Researcher]]&lt;br /&gt;
Researcher is a knowledge elemental. She looks like a shimmering blue woman with brown hair. She has access to mental mana and her contract with Sera allows Sera to use mental mana.&lt;br /&gt;
&lt;br /&gt;
;Susan the Spectre&lt;br /&gt;
Susan the Spectre is a ghost who wields a knife. Sera gets spirit mana from Susan. Susan's touch causes a great numbness in the touched area.&lt;br /&gt;
&lt;br /&gt;
;[[Emery Verena]]&lt;br /&gt;
Sera formed a contract with the spire formed copy of Emery Verena. The contract costs Sera next to nothing.&lt;br /&gt;
&lt;br /&gt;
;[[Transcendence Gateway Crystal]]&lt;br /&gt;
Sera managed to form a contract with the Transcendence Gateway Crystal, granting her transcendence mana. She can also summon a copy of the Crystal which can then form duplicates of it's test takers. For example, Sera summoned a copy of the Transcendence Gateway Crystal and the Crystal then formed three copies of Keras from when he took the Crystal's trial.&lt;br /&gt;
&lt;br /&gt;
;Globbulon&lt;br /&gt;
Globbulon is a slime the size of a train car. Sera has previously summoned Globbulon in the air and dropped it on top of her Lute as a strategy. &lt;br /&gt;
&lt;br /&gt;
;[[Satsuki]]&lt;br /&gt;
Satsuki is a murder serpent and a descendant of Seiryu. She looks like a tall woman with turquoise hair flecked with splotches of blue and green. She wears armour covered in purple scales and carries a red glaive. Satsuki can an 'aura' of murder. It produces the taste of blood and a thumping of the heart which gets stronger as she approaches. She has three elemental shrouds. She has a great physical strength and speed and can produce a burning breath attack by consuming a bit of her fire shroud. She can also cause chest pain with a gesture and form spikes, spears, knives and blasts of red energy. She can also create a scream based breath attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Air Mana ====&lt;br /&gt;
Sera gets access to air mana from her attunement. &lt;br /&gt;
&lt;br /&gt;
'''Move Object'''&lt;br /&gt;
&lt;br /&gt;
Sera has an air spell that allows her to move objects towards her. She used the chant &amp;quot;Wyvern, I call upon our pact. Deliver this key unto me.&amp;quot; The spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
&lt;br /&gt;
'''Wind Barrier'''&lt;br /&gt;
&lt;br /&gt;
Sera has a spell that holds wind back. She uses the chant &amp;quot;Wyvern, I call upon our pact! Protect us from the wind.&amp;quot; Again the spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
&lt;br /&gt;
'''Float'''&lt;br /&gt;
&lt;br /&gt;
Sera can levitate upwards with wind mana. She uses the word &amp;quot;float&amp;quot; or &amp;quot;levitate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Wind Blast'''&lt;br /&gt;
&lt;br /&gt;
Sera can launch blasts of wind that push things away. She can also use blasts of wind to push herself. She can also produce an omni-directional wind.&lt;br /&gt;
&lt;br /&gt;
'''Flight'''&lt;br /&gt;
&lt;br /&gt;
Sera can use air mana to fly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Transference Mana ====&lt;br /&gt;
Transference mana helps build up speed. Her attunement grants transference mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ice Mana ====&lt;br /&gt;
Sera uses ice mana frequently. She can use ice mana because of her contract with Seiryu. &lt;br /&gt;
&lt;br /&gt;
'''Permafrost Cascade'''&lt;br /&gt;
&lt;br /&gt;
'Permafrost Cascade' is a spell that rains down sharp ice at Sera's enemies. She uses the chant &amp;quot;Child of the goddess, I call upon your aid. / Rain frost from the skies in a Permafrost Cascade.&amp;quot; Sera can form real ice when using this spell instead of mana constructs in the shape of ice but it costs more mana.&lt;br /&gt;
&lt;br /&gt;
'''Ice Spheres'''&lt;br /&gt;
&lt;br /&gt;
Sera can create spheres of ice that rotate around her.&lt;br /&gt;
&lt;br /&gt;
'''Ice Wall'''&lt;br /&gt;
&lt;br /&gt;
Sera can form a wall of ice and she uses the chant &amp;quot;Ice, answer my command and form a wall.&amp;quot; She also managed to form an ice barrier with the chant &amp;quot;Frost, I invoke you to block his path.&amp;quot; She also managed the simple word &amp;quot;wall&amp;quot; to produce a barrier of ice. Following her mana scaring she learned to cast with just a hand gesture. &lt;br /&gt;
&lt;br /&gt;
'''Slip'''&lt;br /&gt;
&lt;br /&gt;
Sera can cast a spell that forms a patch of ice to cause slipping with the word &amp;quot;slip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Ice Platform'''&lt;br /&gt;
&lt;br /&gt;
Sera can form platforms of ice with the word &amp;quot;freeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Ice Whip'''&lt;br /&gt;
&lt;br /&gt;
Sera can form a whip of ice that she can use to grab people.&lt;br /&gt;
&lt;br /&gt;
'''Ice Dome'''&lt;br /&gt;
&lt;br /&gt;
Sera can form domes of ice with the word &amp;quot;Shell.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Reverse'''&lt;br /&gt;
&lt;br /&gt;
Sera can wrestle for control of ice spells from others with the word &amp;quot;reverse&amp;quot; because Seiryu granted her some control over ice magic.&lt;br /&gt;
&lt;br /&gt;
'''Ice Daggers'''&lt;br /&gt;
&lt;br /&gt;
Sera can form a handful of ice daggers that launch forwards with the chant &amp;quot;Winds, carry upon you blades of ice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Ice Bridge'''&lt;br /&gt;
&lt;br /&gt;
Sera can form a bridge of ice with the chant &amp;quot;Child of the goddess, I call upon our pact. Form a bridge of ice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Frost Blast'''&lt;br /&gt;
&lt;br /&gt;
Sera launch launch blasts of ice. She can do so with the wave of a hand.&lt;br /&gt;
&lt;br /&gt;
'''Ice Lance/Javelins'''&lt;br /&gt;
&lt;br /&gt;
Sera can form lances and javelins of ice that launch through the air.&lt;br /&gt;
&lt;br /&gt;
'''Shatter'''&lt;br /&gt;
&lt;br /&gt;
Sera can shatter ice with the wave of a hand. &lt;br /&gt;
&lt;br /&gt;
'''Ice Control'''&lt;br /&gt;
&lt;br /&gt;
Sera can direct ice and launch it at her opponents. &lt;br /&gt;
&lt;br /&gt;
'''Ice Strands'''&lt;br /&gt;
&lt;br /&gt;
Sera can create thin lines of ice. &lt;br /&gt;
&lt;br /&gt;
'''Ice Spike'''&lt;br /&gt;
&lt;br /&gt;
Sera can form spikes of ice.&lt;br /&gt;
&lt;br /&gt;
'''Sword Enhancement'''&lt;br /&gt;
&lt;br /&gt;
Sera can create a globe of ice which envelops a blade and wraps it in ice. She used the chant &amp;quot;Child of the goddess, / I call upon your aid, / Summon all your power, / And breathe ice upon his blade.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Arctic Wind'''&lt;br /&gt;
&lt;br /&gt;
Sera has a spell that creates a burst of freezing wind. This likely incorporates wind mana with the ice mana.&lt;br /&gt;
&lt;br /&gt;
'''Ice Shield'''&lt;br /&gt;
&lt;br /&gt;
Sera can form a shield of ice.&lt;br /&gt;
&lt;br /&gt;
'''Snow Ball'''&lt;br /&gt;
&lt;br /&gt;
Sera has a spell that lets her create a ball of snow.&lt;br /&gt;
&lt;br /&gt;
'''Freeze'''&lt;br /&gt;
&lt;br /&gt;
Sera has a spell which forms a ball of ice that splits and freezes whatever it touches.&lt;br /&gt;
&lt;br /&gt;
'''Hail'''&lt;br /&gt;
&lt;br /&gt;
Sera can create a hail of ice. &lt;br /&gt;
&lt;br /&gt;
'''Ice Block'''&lt;br /&gt;
&lt;br /&gt;
Sera has a spell that creates a block of ice around whatever, or whoever, she touches and she says the word &amp;quot;freeze&amp;quot; when she uses this spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seiryu Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Seiryu with the chant &amp;quot;'''Seiryu, I  invoke  you.'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Freeze Forever'''&lt;br /&gt;
&lt;br /&gt;
This spell drastically reduces the surrounding's temperature and freezes the water in the air. This spell causes a shimmering around a targeted body and it began to form frost and force a body to be locked in place from the ice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Vanniv Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera can invoke Vanniv with the chant &amp;quot;Vanniv, I invoke your power.&amp;quot; These are the spells she used when Invoking Vanniv.&lt;br /&gt;
&lt;br /&gt;
'''Rock Armour'''&lt;br /&gt;
&lt;br /&gt;
Sera can cast the 'Rock Armour' spell which forms a stone suit of armour around her from the neck down and creates stone wings capable of flight from the back of the armour.&lt;br /&gt;
&lt;br /&gt;
'''Lightning Redirection'''&lt;br /&gt;
&lt;br /&gt;
Sera can shape lightning away from herself and redirect it.&lt;br /&gt;
&lt;br /&gt;
'''Lightning Orb'''&lt;br /&gt;
&lt;br /&gt;
Sera can form an orb of lightning that she can launch at her opponent.&lt;br /&gt;
&lt;br /&gt;
'''Lightning Bolt'''&lt;br /&gt;
&lt;br /&gt;
Sera can use lightning bolt spells.&lt;br /&gt;
&lt;br /&gt;
'''Fire Blast'''&lt;br /&gt;
&lt;br /&gt;
Sera can use a blast of fire when invoking Vanniv.&lt;br /&gt;
&lt;br /&gt;
'''Stone Dome'''&lt;br /&gt;
&lt;br /&gt;
Sera can form a dome of stone that can trap her enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Researcher Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has previously invoked Researcher with the chant &amp;quot;Researcher, I invoke your power.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
'''Divination'''&lt;br /&gt;
&lt;br /&gt;
Sera could use Researcher's divination abilities so she could avoid Mizuchi's attacks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Susan the Spectre Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Susan the Spectre with the chant &amp;quot;Spooky murder ghost, I invoke you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Incorporeality'''&lt;br /&gt;
&lt;br /&gt;
Sera made herself incorporeal, transparent and floating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Density Crystal Mark ===&lt;br /&gt;
Sera has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives her density mana. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Density Mana ====&lt;br /&gt;
Density mana is made from Earth and Enhancement mana. It is used to form temporary objects.&lt;br /&gt;
&lt;br /&gt;
'''Lesser Conjure  Object'''&lt;br /&gt;
&lt;br /&gt;
'Lesser Conjure  Object' forms a green crystal in Sera's hand.&lt;br /&gt;
&lt;br /&gt;
'''Perfect Prison'''&lt;br /&gt;
&lt;br /&gt;
'Perfect Prison' is a shaper box technique. It forms a solid box of density mana designed to trap an enemy. Sera uses the chant &amp;quot;perfect prison&amp;quot; when she used this spell.&lt;br /&gt;
&lt;br /&gt;
'''Chains'''&lt;br /&gt;
&lt;br /&gt;
Sera can cast a spell that produces shackles and chains of green stone around a target. This may be a density spell.&lt;br /&gt;
&lt;br /&gt;
'''Darts'''&lt;br /&gt;
&lt;br /&gt;
Sera can launch a number of green stone darts towards her enemies with a gesture.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Ceris, the Song of Harmony]]&lt;br /&gt;
&lt;br /&gt;
Sera received Ceris from [[Katashi]]. According to him it will &amp;quot;sing for [her] - so long as her mortal heart continues to beat&amp;quot;, after which it will return to him&amp;lt;ref name=&amp;quot;aa1-23&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 23&amp;lt;/ref&amp;gt;. Ceris can absorb any type of spell it comes into contact with and release the spell at the will of the wielder. The absorption range is around 10 feet and requires mental commanding to activate. Only one spell can be stored at a time and the sword has been confirmed to be capable of storing Sapphire level spells. Sera no longer has possession of Ceris and someone else has it right now.&amp;lt;ref name=&amp;quot;Andrew-Answers-1&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1118528444272222318 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace&lt;br /&gt;
&lt;br /&gt;
The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Sera to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]&lt;br /&gt;
&lt;br /&gt;
The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]&lt;br /&gt;
&lt;br /&gt;
The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Summon Enhancing Bracers]]&lt;br /&gt;
&lt;br /&gt;
A Sunstone level enchanted item made by Corin. When activated it releases mana to be used by Sera for summoning.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Seiryu&amp;diff=7904</id>
		<title>Seiryu</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Seiryu&amp;diff=7904"/>
		<updated>2025-12-12T20:51:24Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Titles=God's Serpent&lt;br /&gt;
|Species=God Beast&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Seiryu''' is the [[God Beast]] of the [[Serpent Spire]]. She is mainly associated wood magic.&lt;br /&gt;
&lt;br /&gt;
She has a contract with [[Sera Cadence]], giving Sera access to ice magic.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=God_Beast&amp;diff=7903</id>
		<title>God Beast</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=God_Beast&amp;diff=7903"/>
		<updated>2025-12-12T20:39:03Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add series&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''God Beasts''' are entities are monsters who are responsible for guarding the [[Spires]].&lt;br /&gt;
&lt;br /&gt;
== Individual God Beasts ==&lt;br /&gt;
There are a total of 6 god beasts, each of which is responsible for guarding of one of the soaring spires.&lt;br /&gt;
&lt;br /&gt;
;[[Genbu]]: in charge of the [[Tortoise Spire]] in [[Dalenos]].&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]: in charge of the [[Serpent Spire]] in [[Valia]].&lt;br /&gt;
&lt;br /&gt;
;[[Byakko]]: in charge of the [[Tiger Spire]] in [[Caelford]].&lt;br /&gt;
&lt;br /&gt;
;[[Orochi]]: in charge of the [[Hydra Spire]] in [[Edria]].&lt;br /&gt;
&lt;br /&gt;
;[[Suzaku]]: in charge of the [[Phoenix Spire]] in [[East Edria]].&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]: in charge of the [[Spider Spire]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=God_Beasts&amp;diff=7902</id>
		<title>God Beasts</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=God_Beasts&amp;diff=7902"/>
		<updated>2025-12-12T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Weihnaxbaum moved page God Beasts to God Beast over redirect: Consistency with other page titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[God Beast]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=God_Beast&amp;diff=7901</id>
		<title>God Beast</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=God_Beast&amp;diff=7901"/>
		<updated>2025-12-12T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Weihnaxbaum moved page God Beasts to God Beast over redirect: Consistency with other page titles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''God Beasts''' are entities are monsters who are responsible for guarding the [[Spires]].&lt;br /&gt;
&lt;br /&gt;
== Individual God Beasts ==&lt;br /&gt;
There are a total of 6 god beasts, each of which is responsible for guarding of one of the soaring spires.&lt;br /&gt;
&lt;br /&gt;
;[[Genbu]]: in charge of the [[Tortoise Spire]] in [[Dalenos]].&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]: in charge of the [[Serpent Spire]] in [[Valia]].&lt;br /&gt;
&lt;br /&gt;
;[[Byakko]]: in charge of the [[Tiger Spire]] in [[Caelford]].&lt;br /&gt;
&lt;br /&gt;
;[[Orochi]]: in charge of the [[Hydra Spire]] in [[Edria]].&lt;br /&gt;
&lt;br /&gt;
;[[Suzaku]]: in charge of the [[Phoenix Spire]] in [[East Edria]].&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]: in charge of the [[Spider Spire]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=God_Beast&amp;diff=7900</id>
		<title>God Beast</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=God_Beast&amp;diff=7900"/>
		<updated>2025-12-12T20:31:52Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Improve formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''God Beasts''' are entities are monsters who are responsible for guarding the [[Spires]].&lt;br /&gt;
&lt;br /&gt;
== Individual God Beasts ==&lt;br /&gt;
There are a total of 6 god beasts, each of which is responsible for guarding of one of the soaring spires.&lt;br /&gt;
&lt;br /&gt;
;[[Genbu]]: in charge of the [[Tortoise Spire]] in [[Dalenos]].&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]: in charge of the [[Serpent Spire]] in [[Valia]].&lt;br /&gt;
&lt;br /&gt;
;[[Byakko]]: in charge of the [[Tiger Spire]] in [[Caelford]].&lt;br /&gt;
&lt;br /&gt;
;[[Orochi]]: in charge of the [[Hydra Spire]] in [[Edria]].&lt;br /&gt;
&lt;br /&gt;
;[[Suzaku]]: in charge of the [[Phoenix Spire]] in [[East Edria]].&lt;br /&gt;
&lt;br /&gt;
;[[Arachne]]: in charge of the [[Spider Spire]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=7899</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=7899"/>
		<updated>2025-12-12T20:17:33Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Link to Jaden Box page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She has a seal that connects her to a worldmaker. The seal restricts the god from escaping into the world.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. She has spent a lot more time in long term stasis, sometimes decades at a time.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Wrynn uses spirit arts generally. She also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Spirit Arts ====&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Eight-Part Barrier'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Seven-Branched Seal'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Twin-Body Technique'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
 &lt;br /&gt;
'''Spirit Art: Form of the Silent Wraith'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Stasis'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
&lt;br /&gt;
'''Quartz Sight'''&lt;br /&gt;
&lt;br /&gt;
Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
&lt;br /&gt;
'''Poison Removal'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
&lt;br /&gt;
'''Unnamed Healing Spirit Art'''&lt;br /&gt;
&lt;br /&gt;
Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
&lt;br /&gt;
'''Detection Spirit Art'''&lt;br /&gt;
&lt;br /&gt;
Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
&lt;br /&gt;
'''Ability Copying Spirit Art'''&lt;br /&gt;
&lt;br /&gt;
According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
&lt;br /&gt;
'''Spiritual Awareness'''&lt;br /&gt;
&lt;br /&gt;
Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Unspecified Abilities ====&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be spirit arts or dominion sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
'''Speed Enhancement'''&lt;br /&gt;
&lt;br /&gt;
Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
&lt;br /&gt;
'''Glyphs'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
&lt;br /&gt;
'''Physical Enhancement'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
&lt;br /&gt;
'''Aura'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
&lt;br /&gt;
'''Knife Control'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can control knives and make them float under her command. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Burst'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Web'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Ribbons'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
&lt;br /&gt;
'''Teleportation'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
&lt;br /&gt;
'''Anti-Divination'''&lt;br /&gt;
&lt;br /&gt;
Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
&lt;br /&gt;
'''Shadeweaves'''&lt;br /&gt;
&lt;br /&gt;
Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
'''Void'''&lt;br /&gt;
&lt;br /&gt;
When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Seal ====&lt;br /&gt;
&lt;br /&gt;
Wrynn has a seal on her body that prevents a worldmaker from escaping into the world. The centre of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spirit Containers =====&lt;br /&gt;
&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dominion Marks ====&lt;br /&gt;
&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]&lt;br /&gt;
&lt;br /&gt;
A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Shadeweave ====&lt;br /&gt;
&lt;br /&gt;
Wrynn makes shadeweave tunics. Wrynn's is a shirt made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elemental Knives ====&lt;br /&gt;
&lt;br /&gt;
Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Jaden_Box&amp;diff=7898</id>
		<title>Jaden Box</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Jaden_Box&amp;diff=7898"/>
		<updated>2025-12-12T20:16:29Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Jaden Box''' is a magical storage and summoning item created by [[Wrynn Jaden]]. It stores its content in an extradimensional space, allowing it to have a storage capacity so high that no limit has been found so far. It differs from other storage items in that it uses voice commands to store and retrieve specific items, instead of the user having to manually find and retrieve the desired item from the extradimensional space.&lt;br /&gt;
&lt;br /&gt;
== Commands ==&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Store [item name]&amp;quot;: The item has to have been put into the box. Upon saying the command, it will disappear as it is stored in the extradimensional space. The item name is used to retrieve the item later.&lt;br /&gt;
* &amp;quot;Retrieve [item name]&amp;quot;: The item is retrieved from the extradimensional space, appearing in the box. The Jaden Box reads the intent of the person saying the command, instead on only relying on the sound, to account for different ways of saying the item's name. It is also possible to say &amp;quot;retrieve all items&amp;quot;.&lt;br /&gt;
* &amp;quot;Summon [name]&amp;quot;: For summoning someone, one has to put something that is linked to the target, e.g. a blood sample, into the box. Then, upon saying the command, they will be teleported to the box. There is no apparent distance limit. After summoning someone, the box has to recharge approximately three months before being able to summon someone again.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=East_Edria&amp;diff=7897</id>
		<title>East Edria</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=East_Edria&amp;diff=7897"/>
		<updated>2025-12-12T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''East Edria''' is a region of [[Edria]] conquered in the [[Six Years War]]. Before that, it was called '''Kelridge''' and part of [[Dalenos]].&lt;br /&gt;
&lt;br /&gt;
The [[Phoenix Spire]] is located in East Edria.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vae%27kes&amp;diff=7896</id>
		<title>Vae'kes</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vae%27kes&amp;diff=7896"/>
		<updated>2025-12-12T19:23:17Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Link to Vae essence page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
The Vae'kes are demigod &amp;quot;children&amp;quot; of [[Vaelien]] (sometimes Vae'lien) who all have the ability to permanently steal magic from others. The Vae'kes are very resilient and hard to hurt. It is unclear if the Vae'kes are really the children of Vaelien or something else. They are believed to be immortal. Vae'kes are typically slightly weaker to light and light-based mana types. They are known as Children of the Tyrant on Kaldwyn.&lt;br /&gt;
&lt;br /&gt;
The personalities of the Vae'kes are warped by their build up of [[Vae essence]]. Some of the Vae'kes lean into this change heavily and others take extreme measures to retain their sense of self. This creates something of a factional divide.&amp;lt;ref name=&amp;quot;Andrew-Answers-1&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1193671316373524600 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Vae'kes magic theft interacts with multiple layers of self, however, the interaction with the layers are just a component of the theft, not how it works.&amp;lt;ref name=&amp;quot;Andrew-Answers-2&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1042148265459732500 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Vae'kes generally translates to &amp;quot;that which takes&amp;quot; (kes meaning &amp;quot;that which&amp;quot;, vae meaning &amp;quot;take&amp;quot;).&amp;lt;ref name=&amp;quot;Andrew-Answers-3&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/795778531976019968 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== List of Vae'kes ==&lt;br /&gt;
&lt;br /&gt;
* [[Aayara Haven|Aayara]] - One of the eldest Vae'kes, known as the Lady of Thieves. She is &amp;quot;tremendously ancient&amp;quot; and even gods fear her. She is known for stealth, illusions and concealment powers.&lt;br /&gt;
&lt;br /&gt;
* [[Jacinth]] - Another of the eldest Vae'kes, known as the Blackstone Assassin. The rival/lover/sibling of Aayara. Jacinth kills people before they can respond.&lt;br /&gt;
&lt;br /&gt;
* [[Jonathan Sterling|Sterling]] - Has strong defensive power.&lt;br /&gt;
&lt;br /&gt;
* Diamond - A Vae’kes that lives in Selyr.&lt;br /&gt;
&lt;br /&gt;
* Sharp - A Vae’kes that lives in Selyr.&lt;br /&gt;
&lt;br /&gt;
* [[Saffron]] - Has overwhelming regenerative power.&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] - Has some ability to see the future&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Template:Fathomless_Essence&amp;diff=7895</id>
		<title>Template:Fathomless Essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Template:Fathomless_Essence&amp;diff=7895"/>
		<updated>2025-12-12T19:21:14Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add to essence category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
|label1=Name translation&lt;br /&gt;
|data1={{{translation|}}}&lt;br /&gt;
|label2=Opposing essence&lt;br /&gt;
|data2={{{opposing-mana-type|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Essence]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vae_essence&amp;diff=7894</id>
		<title>Vae essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vae_essence&amp;diff=7894"/>
		<updated>2025-12-12T19:18:08Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Fathomless Essence&lt;br /&gt;
|translation=Take&amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/795778531976019968 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
|opposing-mana-type=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Vae dominion''' is the [[Fathomless Dominion]] used by [[Vaelien]] and the [[Vae'kes]] to steal magic. Their buildups of Vae essence change their personalities.&amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1193671316373524600 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Template:Fathomless_Essence&amp;diff=7893</id>
		<title>Template:Fathomless Essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Template:Fathomless_Essence&amp;diff=7893"/>
		<updated>2025-12-05T20:03:26Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Fix &amp;quot;Template loop detected&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
|label1=Name translation&lt;br /&gt;
|data1={{{translation|}}}&lt;br /&gt;
|label2=Opposing essence&lt;br /&gt;
|data2={{{opposing-mana-type|}}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sae%27kes_Taelien&amp;diff=7892</id>
		<title>Sae'kes Taelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sae%27kes_Taelien&amp;diff=7892"/>
		<updated>2025-12-05T19:46:38Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add scabbard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sae'kes Taelien''' (often just '''Sae'kes''') or '''Dominion Breaker''' is a powerful dominion marked sword in the possession of [[Taelien Salaris]]. The name Sae'kes Taelien is from the Liadran language and roughly translates to 'Sword that gives destruction to all things'. It is not commonly known that the Sae'kes Taelien and the Dominion Breaker are the same sword.&lt;br /&gt;
&lt;br /&gt;
The Sae'kes is a symbol of the [[Tae'os Pantheon]], as it was wielded by [[Aendaryn]], the god of swords, and is as such holy to Tae'os followers like the [[Paladins of Tae'os]].&lt;br /&gt;
&lt;br /&gt;
Its scabbard uses immensely powerful protection sorcery to restrain the sword's annihilation aura.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The sword had a winged crossguard, seven runes (representing each god of the [[Tae'os Pantheon]] and two gems (one connected to the [[Travel essence|Dominion of Travel]] and the other to the [[Acuity essence|Dominion of Insight]]). &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Annihilation aura (always active): Activating the sword's runes compresses the aura, making it more potent.&lt;br /&gt;
*Spell Breaker: the ability to detonate spells, artifacts and enchantments. Detonating even weak spells causes great destruction with varying types of damage depending on the essence type of the destroyed spell. When Taelien destroys enchanted items with this technique a little essence from the item goes to him, empowering him.&lt;br /&gt;
*Essence/Mana Breaker: causes essence within the body of anyone cut with the Sae'kes to explode, which could then potentially cause a chain reaction of essence resulting in an infinitely spreading explosion.&lt;br /&gt;
*Dominion Breaker: This technique is sealed away with part of its incantation lost forever.&lt;br /&gt;
&lt;br /&gt;
The sword is powered by the [[Sae essence|Sae Dominion]]. &lt;br /&gt;
&lt;br /&gt;
== Taelien's usage of the sword ==&lt;br /&gt;
&lt;br /&gt;
After being badly injured in a fight against [[Vaelien]], Aendaryn, the former wielder of the sword, told [[Eratar]] to take care of Aendaryn's son, Taelien, and to give him the Sae'kes when Taelien was ready. Eratar in turn asked some [[Rethri]] friends of his to keep Taelien safe for him and gave them the Sae'kes. Taelien grew up being told that the Sae'kes was his birthright, but without any information about why.&lt;br /&gt;
&lt;br /&gt;
When he was little and not yet allowed to use the sword, he took it anyway while his adoptive parents were sleeping, drew it and destroyed their house on accident due to the swords annihilation aura. In later years he trained to activate as many runes of the sword as he could to compress that aura and as such have better control over the sword. That training helped strengthen the dominion connections in his body. In a fight against [[The Wandering War]] in [[Stealing Sorcery]], he realizes that he can switch the hand with which he holds the sword, first charging some of the runes with one hand, then some with the other, allowing him to activate all seven runes.&lt;br /&gt;
&lt;br /&gt;
Taelien uses [[Metal essence|metal sorcery]] to lock the sword in its scabbard, so that no one except him (or someone else with metal sorcery) can draw it.&lt;br /&gt;
&lt;br /&gt;
Every time that Taelien uses the Sae'kes it leaks some annihilation essence into his body, giving him an aura that annihilates everything around him and a supply of annihilation essence that he can use. The blade's aura does not hurt him despite cutting almost everything else.&lt;br /&gt;
&lt;br /&gt;
That causes Eratar to think that Taelien is the sword's spirit or that they are otherwise connected, which he tells Taelien at the end of [[Defying Destiny]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sae%27kes_Taelien&amp;diff=7891</id>
		<title>Sae'kes Taelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sae%27kes_Taelien&amp;diff=7891"/>
		<updated>2025-12-05T19:38:01Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Improve structure and add more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sae'kes Taelien''' (often just '''Sae'kes''') or '''Dominion Breaker''' is a powerful dominion marked sword in the possession of [[Taelien Salaris]]. The name Sae'kes Taelien is from the Liadran language and roughly translates to 'Sword that gives destruction to all things'. It is not commonly known that the Sae'kes Taelien and the Dominion Breaker are the same sword.&lt;br /&gt;
&lt;br /&gt;
The Sae'kes is a symbol of the [[Tae'os Pantheon]], as it was wielded by [[Aendaryn]], the god of swords, and is as such holy to Tae'os followers like the [[Paladins of Tae'os]].&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
The sword had a winged crossguard, seven runes (representing each god of the [[Tae'os Pantheon]] and two gems (one connected to the [[Travel essence|Dominion of Travel]] and the other to the [[Acuity essence|Dominion of Insight]]). &lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
*Annihilation aura (always active): Activating the sword's runes compresses the aura, making it more potent.&lt;br /&gt;
*Spell Breaker: the ability to detonate spells, artifacts and enchantments. Detonating even weak spells causes great destruction with varying types of damage depending on the essence type of the destroyed spell. When Taelien destroys enchanted items with this technique a little essence from the item goes to him, empowering him.&lt;br /&gt;
*Essence/Mana Breaker: causes essence within the body of anyone cut with the Sae'kes to explode, which could then potentially cause a chain reaction of essence resulting in an infinitely spreading explosion.&lt;br /&gt;
*Dominion Breaker: This technique is sealed away with part of its incantation lost forever.&lt;br /&gt;
&lt;br /&gt;
The sword is powered by the [[Sae essence|Sae Dominion]]. &lt;br /&gt;
&lt;br /&gt;
== Taelien's usage of the sword ==&lt;br /&gt;
&lt;br /&gt;
After being badly injured in a fight against [[Vaelien]], Aendaryn, the former wielder of the sword, told [[Eratar]] to take care of Aendaryn's son, Taelien, and to give him the Sae'kes when Taelien was ready. Eratar in turn asked some [[Rethri]] friends of his to keep Taelien safe for him and gave them the Sae'kes. Taelien grew up being told that the Sae'kes was his birthright, but without any information about why.&lt;br /&gt;
&lt;br /&gt;
When he was little and not yet allowed to use the sword, he took it anyway while his adoptive parents were sleeping, drew it and destroyed their house on accident due to the swords annihilation aura. In later years he trained to activate as many runes of the sword as he could to compress that aura and as such have better control over the sword. That training helped strengthen the dominion connections in his body. In a fight against [[The Wandering War]] in [[Stealing Sorcery]], he realizes that he can switch the hand with which he holds the sword, first charging some of the runes with one hand, then some with the other, allowing him to activate all seven runes.&lt;br /&gt;
&lt;br /&gt;
Every time that Taelien uses the Sae'kes it leaks some annihilation essence into his body, giving him an aura that annihilates everything around him and a supply of annihilation essence that he can use. The blade's aura does not hurt him despite cutting almost everything else.&lt;br /&gt;
&lt;br /&gt;
That causes Eratar to think that Taelien is the sword's spirit or that they are otherwise connected, which he tells Taelien at the end of [[Defying Destiny]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Eratar&amp;diff=7890</id>
		<title>Eratar</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Eratar&amp;diff=7890"/>
		<updated>2025-12-05T19:35:13Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Erik Tarren]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vae%E2%80%99kes&amp;diff=7889</id>
		<title>Vae’kes</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vae%E2%80%99kes&amp;diff=7889"/>
		<updated>2025-12-05T18:08:47Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Weihnaxbaum moved page Vae’kes to Vae'kes: Unify apostrophe usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Vae'kes]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vae%27kes&amp;diff=7888</id>
		<title>Vae'kes</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vae%27kes&amp;diff=7888"/>
		<updated>2025-12-05T18:08:46Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Weihnaxbaum moved page Vae’kes to Vae'kes: Unify apostrophe usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
The Vae'kes are demigod &amp;quot;children&amp;quot; of [[Vaelien]] (sometimes Vae'lien) who all have the ability to permanently steal magic from others. The Vae'kes are very resilient and hard to hurt. It is unclear if the Vae'kes are really the children of Vaelien or something else. They are believed to be immortal. Vae'kes are typically slightly weaker to light and light-based mana types. They are known as Children of the Tyrant on Kaldwyn.&lt;br /&gt;
&lt;br /&gt;
The personalities of the Vae'kes are warped by their build up of Vae essence. Some of the Vae'kes lean into this change heavily and others take extreme measures to retain their sense of self. This creates something of a factional divide.&amp;lt;ref name=&amp;quot;Andrew-Answers-1&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1193671316373524600 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The Vae'kes magic theft interacts with multiple layers of self, however, the interaction with the layers are just a component of the theft, not how it works.&amp;lt;ref name=&amp;quot;Andrew-Answers-2&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1042148265459732500 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Vae'kes generally translates to &amp;quot;that which takes&amp;quot; (kes meaning &amp;quot;that which&amp;quot;, vae meaning &amp;quot;take&amp;quot;).&amp;lt;ref name=&amp;quot;Andrew-Answers-3&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/795778531976019968 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== List of Vae'kes ==&lt;br /&gt;
&lt;br /&gt;
* [[Aayara Haven|Aayara]] - One of the eldest Vae'kes, known as the Lady of Thieves. She is &amp;quot;tremendously ancient&amp;quot; and even gods fear her. She is known for stealth, illusions and concealment powers.&lt;br /&gt;
&lt;br /&gt;
* [[Jacinth]] - Another of the eldest Vae'kes, known as the Blackstone Assassin. The rival/lover/sibling of Aayara. Jacinth kills people before they can respond.&lt;br /&gt;
&lt;br /&gt;
* [[Jonathan Sterling|Sterling]] - Has strong defensive power.&lt;br /&gt;
&lt;br /&gt;
* Diamond - A Vae’kes that lives in Selyr.&lt;br /&gt;
&lt;br /&gt;
* Sharp - A Vae’kes that lives in Selyr.&lt;br /&gt;
&lt;br /&gt;
* [[Saffron]] - Has overwhelming regenerative power.&lt;br /&gt;
&lt;br /&gt;
* [[Lavender]] - Has some ability to see the future&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sae%E2%80%99kes_Taelien&amp;diff=7887</id>
		<title>Sae’kes Taelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sae%E2%80%99kes_Taelien&amp;diff=7887"/>
		<updated>2025-12-05T18:05:40Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Weihnaxbaum moved page Sae’kes Taelien to Sae'kes Taelien: Unify apostrophe usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sae'kes Taelien]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sae%27kes_Taelien&amp;diff=7886</id>
		<title>Sae'kes Taelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sae%27kes_Taelien&amp;diff=7886"/>
		<updated>2025-12-05T18:05:39Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Weihnaxbaum moved page Sae’kes Taelien to Sae'kes Taelien: Unify apostrophe usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sae'kes Taelien''' or '''Dominion Breaker''' is a sword in the possession of [[Taelien Salaris]]. It is a powerful dominion marked sword with seven runes and a jewelled pommel. The sword has an aura that annihilates anything it touches that pulls from the [[sae essence|Sae Dominion]]. Taelien has to actively suppress the aura when he uses the blade to prevent it cutting through his allies by powering the runes on the blade. The name of the blade the 'Sae’kes Taelien' is from the Liadran language and roughly translates to 'Sword that gives destruction to all things'. Every time that Keras uses the Sae'kes it leaks some annihilation essence into his body - giving Keras an aura that annihilates everything around him and a supply of annihilation essence that he can use. The blade's aura does not hurt Keras despite cutting almost everything else. &lt;br /&gt;
&lt;br /&gt;
As the Sae'kes Taelien, the sword had a winged crossguard, seven runes (representing each of the [[Tae'os Pantheon]] and two gems (one connected to the [[travel essence|Dominion of Travel]] and the other to the Dominion of Insight). Training to power the runes on the sword has helped strengthen the dominion connections in Keras's body. There are a few abilities that the Sae'kes can perform: 'Spell Breaker', 'Mana Breaker/Essence Breaker' and 'Dominion Breaker'.&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Tae%E2%80%99os_Pantheon&amp;diff=7885</id>
		<title>Tae’os Pantheon</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Tae%E2%80%99os_Pantheon&amp;diff=7885"/>
		<updated>2025-12-05T18:02:52Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Redirect to other Tae'os Pantheon page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Tae'os Pantheon]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Tae%27os_Pantheon&amp;diff=7884</id>
		<title>Tae'os Pantheon</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Tae%27os_Pantheon&amp;diff=7884"/>
		<updated>2025-12-05T17:50:50Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Copy additional info from other Tae’os Pantheon page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Tae'os Pantheon''' were a group of seven deities worshipped across parts of [[Mythralis]] and [[Artinia]]. Their followers included the [[Paladins of Tae'os]], who had a base in the Citadel of Blades in the city of [[Velthryn]]. The pantheon had some kind of connection to the [[Tae essence|Tae Dominion]], with the name Tae'os translating to &amp;quot;those who give&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [[Erik Tarren]], the pantheon is no more. After [[Aendaryn]] lost his arm fighting against [[Vaelien]], he was never seen again, so his current status is unknown. Tarren stated that two other deities left for other continents, with one planning to raise an army to continue &amp;quot;a doomed war&amp;quot;. Three chose to change their allegiance or abandon the battle. The last of the seven was Tarren himself. &lt;br /&gt;
&lt;br /&gt;
One of the core beliefs of those who followed the Tae'os Pantheon was the protection of others.&lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
;[[Aendaryn]]: God of Swords and leader of the pantheon. He formerly wielded the [[Dominion Breaker|Sae'kes Taelien]], the symbol of the pantheon.&lt;br /&gt;
;[[Sytira]]: Goddess of Knowledge and Sorcery. She is  among the most powerful of the gods and the patron deity of many scholars and sorcerers.&lt;br /&gt;
;[[Erik Tarren|Eratar]]: God of Freedom, Air, and Travel. He is the patron deity of travelers and merchants.&lt;br /&gt;
;[[Koranir]]: God of Strength and Stone. He is the patron deity of soldiers. &lt;br /&gt;
;[[Xerasilis]]: God of Justice and Fire. He is the patron deity of judges. &lt;br /&gt;
;[[Lysandri]]: Goddess of Water and Clarity. She is the patron deity of sailors and frequently associated with self-sacrifice. &lt;br /&gt;
;[[Lissari]]: Goddess of Life. She is the patron of healers and doctors.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=The_Lost_Edge&amp;diff=7881</id>
		<title>The Lost Edge</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=The_Lost_Edge&amp;diff=7881"/>
		<updated>2025-11-24T21:00:48Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add Edge of the Dream&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EotW-Cover-eBook.jpg|400px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''The Lost Edge''' series, by [[Andrew Rowe]]. It takes place on the continent of [[Dania]] where [[Essence Sorcery|essence sorcery]] is the primary form of magic. The story follows [[Lien]] as he narrates his past to [[Jonan Kestrian|Scribe]], a foreigner from [[Mythralis]].&lt;br /&gt;
&lt;br /&gt;
== Books in the Series ==&lt;br /&gt;
&lt;br /&gt;
# [[Edge of the Woods]]&lt;br /&gt;
# [[Edge of the Dream]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Edge_of_the_Dream&amp;diff=7880</id>
		<title>Edge of the Dream</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Edge_of_the_Dream&amp;diff=7880"/>
		<updated>2025-11-24T20:59:16Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Edge of the Dream''' is the second book in [[The Lost Edge]] series.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7879</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7879"/>
		<updated>2025-11-24T20:56:59Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Update spoiler policy for EotD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
* [[The Lost Edge]]&lt;br /&gt;
* [[Shattered Legacy]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for information that spans across the books, the following pages may be a good starting point.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Characters|Characters]]&lt;br /&gt;
* [[Species]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books which have been released in audiobook format for at least 4 weeks. Currently, this includes all books except [[Edge of the Dream]], which will be allowed starting December 23. This policy affects all pages except a book's main wiki page, which can contain full plot spoilers in the Summary section at any time.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes. More specifically, we are using [https://coppermind.net/ The Coppermind] as an inspiration for our style and structure, so if you are wondering how something should be structured, look at a similar page from there.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Paladins_of_Tae%27os&amp;diff=7878</id>
		<title>Paladins of Tae'os</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Paladins_of_Tae%27os&amp;diff=7878"/>
		<updated>2025-11-24T20:38:43Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Link to Velthryn page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Paladins of Tae'os were a religious group born out of a priesthood that worshipped the [[Tae'os Pantheon]]. One of their bases was the Citadel of Blades, located in the Keldrian Crossing Holy Grounds near [[Velthryn]].&lt;br /&gt;
&lt;br /&gt;
== Command Structure ==&lt;br /&gt;
The Paladins of Tae'os were divided into seven branches, each serving a specific god of the pantheon. The leader of each branch was called an Arbiter. Subsequent commanding officer positions (in order of highest importance to lowest) included Colonel, Lieutenant Colonel, Major, Lieutenant, and Second Lieutenant.&lt;br /&gt;
&lt;br /&gt;
== Known Members ==&lt;br /&gt;
=== Paladins of Aendaryn ===&lt;br /&gt;
;[[Taelien Salaris]]&lt;br /&gt;
;[[Keldyn Andys]]&lt;br /&gt;
&lt;br /&gt;
=== Paladins of Sytira ===&lt;br /&gt;
;[[Lydia Hastings]]: Major.&lt;br /&gt;
;[[Hadrigan Holder]]: Lieutenant.&lt;br /&gt;
;[[Asphodel]]&lt;br /&gt;
&lt;br /&gt;
=== Paladins of Koranir===&lt;br /&gt;
;[[Derek Stone]]: Arbiter (leader).&lt;br /&gt;
;[[Orin Dyr]]: Lieutenant Colonel. &lt;br /&gt;
;[[Dalen Carter]]&lt;br /&gt;
;[[Mora Aldwyn]]&lt;br /&gt;
&lt;br /&gt;
=== Paladins of Eratar===&lt;br /&gt;
;[[Garrick Torrent]]: Lieutenant.&lt;br /&gt;
;[[Landen]]&lt;br /&gt;
;[[Dyson Hastings]]&lt;br /&gt;
;[[Terras]]&lt;br /&gt;
&lt;br /&gt;
=== Paladins of Lysandri===&lt;br /&gt;
;[[Caerden Lyselia]]: Arbiter (leader)&lt;br /&gt;
;[[Velas Jaldin]]&lt;br /&gt;
;[[Edwin Freemont]]&lt;br /&gt;
&lt;br /&gt;
=== Paladins of Lissari===&lt;br /&gt;
;[[Alia Karis]]&lt;br /&gt;
&lt;br /&gt;
=== Paladins of Xerasilis ===&lt;br /&gt;
;[[Lysen]]&lt;br /&gt;
&lt;br /&gt;
=== Other Paladins ===&lt;br /&gt;
;[[Wyndham]]: Colonel and overseer for paladin evaluations.&lt;br /&gt;
;[[Herod Morwen]]: Former commanding officer.&lt;br /&gt;
;[[Darryl Morris]]: Lieutenant and assistant overseer.&lt;br /&gt;
;[[Alan Trace]]: Lieutenant.&lt;br /&gt;
;[[Lauren Banks]]: Second Lieutenant.&lt;br /&gt;
;[[Gerald Mason]]&lt;br /&gt;
;[[Alaria Morwen]]: Lieutenant and Herod's daughter.&lt;br /&gt;
;[[Cassidy Ventra]]: Squire.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Void_Branch&amp;diff=7877</id>
		<title>Void Branch</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Void_Branch&amp;diff=7877"/>
		<updated>2025-11-24T20:32:20Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Link to Velthryn page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Void Branch''' is the sword of a [[Xixian]] princess that nullifies all nearby [[magic]] and cleaves through both sorcerous and physical defenses with ease&amp;lt;ref name=bm3-8&amp;gt;''Defying Destiny'' Chapter 8&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
&lt;br /&gt;
Void Branch is intensely black and has a broad curved blade. It is unknown whether its coloring is a result of the material of the blade or a sorcerous effect. It emits a visible aura of sorcery&amp;lt;ref name=bm3-8 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Void Branch was initially owned by a Xixian Princess, who used it until her defeat in the siege of [[Velthryn]] in 2730VF. The Thornguard captain who helped force the princess into retreat and recovered it after the battle passed the Void Branch down through his family, until their ancestor sold it in order to cover gambling debts, after which it was stolen by a master thief&amp;lt;ref name=bm3-8 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
After [[Kyestri]] recovered it from the master thief failed to steal from his vault, it remained with him up until the events at the end of [[Defying Destiny]], when it was looted and put into the [[Jaden Box]]&amp;lt;ref name=bm3-23&amp;gt;''Defying Destiny'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
When the Jaden Box is opened in ''On the Shoulders of Titans'', it is not mentioned, most likely given to Taelien later, as it was previously arranged that he would get &amp;quot;all the swords&amp;quot;&amp;lt;ref name=bm3-23 /&amp;gt;&amp;lt;ref name=aa2-5&amp;gt;''On the Shoulders of Titans'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Tae%27os_Pantheon&amp;diff=7876</id>
		<title>Tae'os Pantheon</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Tae%27os_Pantheon&amp;diff=7876"/>
		<updated>2025-11-24T20:09:51Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Tae'os Pantheon''' were a group of seven deities worshipped across parts of [[Mythralis]] and [[Artinia]]. Their followers included the [[Paladins of Tae'os]], who had a base in the Citadel of Blades in the city of [[Velthryn]]. The pantheon had some kind of connection to the [[Tae essence|Tae Dominion]], with the name Tae'os translating to &amp;quot;those who give&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
According to [[Erik Tarren]], the pantheon is no more. After [[Aendaryn]] lost his arm fighting against [[Vaelien]], he was never seen again, so his current status is unknown. Tarren stated that two other deities left for other continents, with one planning to raise an army to continue &amp;quot;a doomed war&amp;quot;. Three chose to change their allegiance or abandon the battle. The last of the seven was Tarren himself. &lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
;[[Aendaryn]]: God of Swords and leader of the pantheon. He formerly wielded the [[Dominion Breaker|Sae'kes Taelien]], the symbol of the pantheon.&lt;br /&gt;
;[[Sytira]]: Goddess of Knowledge and Sorcery. She is  among the most powerful of the gods and the patron deity of many scholars and sorcerers.&lt;br /&gt;
;[[Erik Tarren|Eratar]]: God of Freedom, Air, and Travel. He is the patron deity of travelers and merchants.&lt;br /&gt;
;[[Koranir]]: God of Strength and Stone. He is the patron deity of soldiers. &lt;br /&gt;
;[[Xerasilis]]: God of Justice and Fire. He is the patron deity of judges. &lt;br /&gt;
;[[Lysandri]]: Goddess of Water and Clarity. She is frequently associated with self-sacrifice. &lt;br /&gt;
;[[Lissari]]: Goddess of Life. She is the patron of healers and doctors.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Velthryn&amp;diff=7875</id>
		<title>Velthryn</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Velthryn&amp;diff=7875"/>
		<updated>2025-11-24T20:06:13Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Velthryn''' was a city in [[Mythralis]]. After its fall, some of its population fled to [[Kaldwyn]], founding [[Valia]].&lt;br /&gt;
&lt;br /&gt;
The [[Paladins of Tae'os]] had one of their bases, the Citadel of Blades, located near Velthryn.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Tae%E2%80%99os_Pantheon&amp;diff=7874</id>
		<title>Tae’os Pantheon</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Tae%E2%80%99os_Pantheon&amp;diff=7874"/>
		<updated>2025-11-24T17:53:37Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Link to Paladins of Tae'os&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Tae'os Pantheon were a group of seven deities from Mythralis. They were worshipped in [[Velthryn]], which was also where one of the bases of the [[Paladins of Tae'os]], the Citadel of Blades, was located.&lt;br /&gt;
&lt;br /&gt;
One of the core beliefs of those who followed the Tae'os Pantheon was the protection of others. &lt;br /&gt;
&lt;br /&gt;
== Members ==&lt;br /&gt;
;[[Sytira]]: The Goddess of Knowledge. Among the most powerful of the gods, and patron deity of many scholars and sorcerers.&lt;br /&gt;
;[[Aendaryn]]: The God of Blades. Often considered the leader of the Tae’os pantheon. Known for wielding the Sae’kes Taelien, the symbol of the pantheon.&lt;br /&gt;
;[[Erik Tarren|Eratar]]: The God of Travel. The patron deity of merchants and travelers. Also the god of freedom.&lt;br /&gt;
;[[Koranir]]: The God of Strength. The patron deity of soldiers. Also associated with the [[Dominion of Stone]].&lt;br /&gt;
;[[Xerasilis]]: The God of Justice. The patron deity of judges. Also associated with the [[Dominion of Flame]].&lt;br /&gt;
;[[Lysandri]]: The Goddess of Water. The patron deity of sailors. Frequently associated with self-sacrifice.&lt;br /&gt;
;[[Lissari]]: The Goddess of Life. The patron deity of doctors and healers.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Category:Countries&amp;diff=7873</id>
		<title>Category:Countries</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Category:Countries&amp;diff=7873"/>
		<updated>2025-11-24T17:50:06Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=True_Blade&amp;diff=7872</id>
		<title>True Blade</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=True_Blade&amp;diff=7872"/>
		<updated>2025-11-24T17:46:59Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The True Blade''' was a magical sword wielded by [[Therin]]. The blade was made of white stone and was eventually broken in the Smiling Sword Saint's final duel against [[Vaelien]]. It is listed by [[Lien]] among other famous magical swords and part of it has been reforged into [[Flowbreaker]] and later [[Selys-Lyann]].&lt;br /&gt;
&lt;br /&gt;
== Abilities&amp;lt;ref&amp;gt;The Silence of Unworthy Gods Chapter 9&amp;lt;/ref&amp;gt; ==&lt;br /&gt;
According to [[Keras Selyrian]], it was mainly a defensive weapon and would protect its wielder.&lt;br /&gt;
It could:&lt;br /&gt;
* cover the wielder in almost indestructible armor.&lt;br /&gt;
* compel people in close proximity to follow the wielder's command.&lt;br /&gt;
* allow the wielder to sense the truth, probably giving the sword its name.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Researcher&amp;diff=7871</id>
		<title>Researcher</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Researcher&amp;diff=7871"/>
		<updated>2025-11-06T05:38:13Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Researcher 437-C]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Researcher_437-C&amp;diff=7870</id>
		<title>Researcher 437-C</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Researcher_437-C&amp;diff=7870"/>
		<updated>2025-11-06T05:34:32Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Aliases='''Researcher'''&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
|Species=Elemental&lt;br /&gt;
|sub-species-type1=Knowledge Elemental&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Researcher 437-C''' is a summoned knowledge elemental who worked at [[Lorian Heights]]' divinatory.&lt;br /&gt;
&lt;br /&gt;
She looks like a shimmering blue woman with brown hair. She has access to [[mental mana]] and a contract with [[Sera Cadence]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=7869</id>
		<title>Soulbrand</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=7869"/>
		<updated>2025-10-25T19:37:43Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Spirit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Soulbrand''' is one of the [[Six Sacred Swords]], representing the element fire. It is wielded by [[Ishyeal Dawnsglow]].&lt;br /&gt;
&lt;br /&gt;
A sentient spirit was in it, but it was suppressed by a set of runes on the sword. In [[Keras Selyrian]]'s duel against Ishyeal in the [[Tournament of the Sacred Sword]], Keras and [[Dawnbringer]] use their spellbreaker technique to deactivate those runes.&amp;lt;ref&amp;gt;Soulbrand Chapter XXIX&amp;lt;/ref&amp;gt; Keras misses, however, resulting in the wrong runes being destroyed. This causes the spirit to be freed from the sword, taking a human form.&amp;lt;ref&amp;gt;Soulbrand Chapter XXX&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=7868</id>
		<title>Soulbrand</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=7868"/>
		<updated>2025-10-25T19:07:09Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Ishyeal&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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&lt;br /&gt;
'''Soulbrand''' is one of the [[Six Sacred Swords]], representing the element fire. It is wielded by [[Ishyeal Dawnsglow]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=7867</id>
		<title>Soulbrand</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=7867"/>
		<updated>2025-10-25T19:04:33Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Fire&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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&lt;br /&gt;
'''Soulbrand''' is one of the [[Six Sacred Swords]], representing the element fire.&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7866</id>
		<title>Diamantine</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7866"/>
		<updated>2025-10-25T18:57:38Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Fragments&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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&lt;br /&gt;
'''Diamantine''' is one of the [[Six Sacred Swords]]. While being owned by the Edrian royal family, it was a prize for anyone beating its wielder in the [[Tournament of the Sacred Sword]].&lt;br /&gt;
&lt;br /&gt;
It was split into multiple fragments.&amp;lt;ref&amp;gt;Soulbrand Chapter XXXI&amp;lt;/ref&amp;gt; Some of these fragments were embedded into one of the wrists of crown princess [[Edria Song]] and royal executioner [[Hannah Meiyer]]. Additionally, the [[Green Guardian]] is the humanoid form of another one of the fragments of Diamantine. These fragments can form whole weapons, looking like Diamantine.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Soulbrand (Book)|Soulbrand]], the emperor re-joins some of the fragments forcefully while being possessed by [[Akadi]]. After defeating him, [[Keras Selyrian]] gives the reunited Diamantine to the Green Guardian.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7864</id>
		<title>Diamantine</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7864"/>
		<updated>2025-10-25T14:11:12Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
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&lt;br /&gt;
'''Diamantine''' is one of the [[Six Sacred Swords]]. It's a prize for anyone beating its wielder in the [[Tournament of the Sacred Sword]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7863</id>
		<title>Diamantine</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7863"/>
		<updated>2025-10-25T14:10:45Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Tournament of the Sacred Sword&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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&lt;br /&gt;
'''Diamantine''' is one of the [[Six Sacred Swords]]. It's a prize for anyone beating it's wielder in the [[Tournament of the Sacred Sword]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7862</id>
		<title>Diamantine</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7862"/>
		<updated>2025-10-25T14:06:06Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Undo revision 7861 by Weihnaxbaum (talk)&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Diamantine''' is one of the [[Six Sacred Swords]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7861</id>
		<title>Diamantine</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=7861"/>
		<updated>2025-10-25T14:04:42Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Crystal blade&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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'''Diamantine''' is one of the [[Six Sacred Swords]].&lt;br /&gt;
&lt;br /&gt;
Its blade is made out of crystal.&amp;lt;ref&amp;gt;Soulbrand Chapter XXXI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
References&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Reika&amp;diff=7860</id>
		<title>Reika</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Reika&amp;diff=7860"/>
		<updated>2025-10-24T22:06:30Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add relation to Keras and Dawn&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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{{Character&lt;br /&gt;
|Aliases=Reika Dawn&lt;br /&gt;
|dominion-sorcery1=Motion&lt;br /&gt;
|dominion-sorcery2=Spirit&lt;br /&gt;
&lt;br /&gt;
|Items= Lightning Gauntlet&lt;br /&gt;
|other-powers=Bond with [[Frienemy]], Bond with [[Dawnbringer]], Spirit Dragon&lt;br /&gt;
|Occupation=Guardian of Dawnbringer&lt;br /&gt;
|Species=Dragon&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Reika is a spirit dragon responsible for guarding [[Dawnbringer]], one of the [[Six Sacred Swords]]. She is friends with [[Keras Selyrian]] and [[Dawnbringer]] and competed with them in the [[Tournament of the Sacred Sword]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Lia_Shay&amp;diff=7859</id>
		<title>Lia Shay</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Lia_Shay&amp;diff=7859"/>
		<updated>2025-10-24T22:04:38Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Fix page link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|nation1=Edria&lt;br /&gt;
|Series=[[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lia Shay is an unattuned who specializes in non-magical information gathering. She is a student of [[Grandmother Iron]]. During [[Diamantine (Book)|Diamantine]], she works as part of the Arena staff of the [[Tournament of the Sacred Sword]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Raizo&amp;diff=7858</id>
		<title>Raizo</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Raizo&amp;diff=7858"/>
		<updated>2025-10-24T21:54:02Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add killed father of Reika&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Hydra&lt;br /&gt;
|Species2=Unknown&lt;br /&gt;
|Enchanted Items=[[Cloudcutter]]&lt;br /&gt;
|Other Powers=Bond with [[Cloudcutter]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Raizo is one of the leaders of the [[Tails of Orochi]]. He is the wielder of [[Cloudcutter]], one of the [[Six Sacred Swords]]. He killed the father of [[Reika]].&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Venaya&amp;diff=7857</id>
		<title>Venaya</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Venaya&amp;diff=7857"/>
		<updated>2025-10-24T21:30:10Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Venaya is the world on which the following series take place:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
* [[The Lost Edge]]&lt;br /&gt;
&lt;br /&gt;
Known continents on Venaya include:&lt;br /&gt;
* [[Vashen Tor]] (The continent on which Artinia is located).&lt;br /&gt;
* [[Dania]]&lt;br /&gt;
* [[Kaldwyn]]&lt;br /&gt;
* [[Mythralis]]&lt;br /&gt;
* [[Tyrenia]]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Kaldwyn&amp;diff=7856</id>
		<title>Kaldwyn</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Kaldwyn&amp;diff=7856"/>
		<updated>2025-10-24T21:27:41Z</updated>

		<summary type="html">&lt;p&gt;Weihnaxbaum: Add more details&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kaldwyn is a continent located on the world of [[Venaya]].  It is the primary setting of the [[Arcane Ascension]] series.  &lt;br /&gt;
&lt;br /&gt;
Kaldywn is largely populated with the descendants of refugees from the continent of [[Mythralis]], who followed the goddess [[Selys]] to their new home.  Kaldwyn has seen little contact with the world outside since that event due to a barrier spanning the entire continent which prevents most magic (such as communication or teleportation) from reaching Kaldwyn.  It is presumed the barrier was created by Selys.  There is also strong indication that there is some kind of time altering effect conferred by this barrier, as certain events between Mythralis and Kaldwyn do not seem to match up properly on a timeline.&lt;br /&gt;
&lt;br /&gt;
[[Soaring Spires]]&lt;br /&gt;
&lt;br /&gt;
== Nations ==&lt;br /&gt;
&lt;br /&gt;
There are six recognized nations on Kaldwyn. [[Valia]] in the east, [[Caelford]] in the west, [[Dalenos]] in the north, and [[Edria]] in the south comprise the &amp;quot;Four Powers&amp;quot;, the four most powerful nations, each of which contains at least one of the Soaring Spires.  [[Sytennia]] in the southeast and [[Erawen]], which is north of Dalenos on a group of islands, are the two remaining nations.  Little is known of them as of yet.&lt;br /&gt;
&lt;br /&gt;
In the center of Kaldwyn lay the [[Unclaimed Lands]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
[https://andrewkrowe.wordpress.com/wp-content/uploads/2017/09/kaldwyn-final-sma.jpg Map of Kaldwyn on Andrew Rowe's website]&lt;/div&gt;</summary>
		<author><name>Weihnaxbaum</name></author>
	</entry>
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