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	<updated>2026-09-28T23:19:53Z</updated>
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		<id>https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8188</id>
		<title>Patrick Wayland</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8188"/>
		<updated>2026-09-28T01:19:21Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Lightning Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Aliases=Patrick Wayland-Cadence&lt;br /&gt;
|attunement1=Elementalist&lt;br /&gt;
|attunement-location1=Hand&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]], Retainer of [[Corin Cadence]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Patrick Wayland''' is one of Corin's oldest friends and an [[Elementalist]], he later becomes Corin's retainer. Patrick is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Patrick is described by Corin as &amp;quot;thick, like a bear.&amp;quot; Patrick has brown hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Patrick is earnest, brave and excitable. He can be serious when facing down his opponents like when he fought in the survival match with Corin and when he fought Mizuchi. He is obsessed with magic swords. Patrick froze when fighting Saffron but was willing to accept the blame for his death when Aayara appeared.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]: A very good friend of Patrick's, after reconnecting again at [[Lorian Heights]], he asks Corin to make him his retainer. &lt;br /&gt;
;[[Sera Cadence]]: In their first year at [[Lorian Heights Academy]] Patrick wants to ask Sera to accompany him to the Winter Ball.&lt;br /&gt;
;[[Marissa Callahan]]:&lt;br /&gt;
;[[Keras Selyrian]]:&lt;br /&gt;
;[[Derek Hartigan]]:&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
;[[Antonia Meltlake|Professor Meltlake]]: Meltlake takes Patrick on as an apprentice. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||Fire&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Air&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Water&lt;br /&gt;
||Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned. &amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elementalist Attunement ===&lt;br /&gt;
Patrick has the Elementalist attunement which gives him access to fire and air mana. The attunement helps him easily combine them to form lightning mana. Patrick focuses on lightning mana. Patrick has a shroud, a magical aura that slows down or stops attacks, from his attunement. Because Patrick has his attunement on his hand he usually casts spells with a gesture and maybe a word or two.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist Function ====&lt;br /&gt;
&lt;br /&gt;
==== [[flame essence|Fire Mana]] ====&lt;br /&gt;
Fire mana helps with protecting from extreme temperature changes. Patrick learned lots of fire spells from Meltlake.&lt;br /&gt;
*'''Fire Orb''': Patrick can create a weak sphere of flame. He used the chant &amp;quot;Extinguished fire in the night, I beseech you to Ignite.&amp;quot;&lt;br /&gt;
*'''Fireball''': Patrick can throw fireballs. &lt;br /&gt;
*'''Flame Redirection''': Patrick can redirect flames with the wave of a hand.&lt;br /&gt;
*'''Flame Jet''': Patrick can create a jet of flame.&lt;br /&gt;
*'''Fire Shroud''': Patrick can charge his shroud with fire. &lt;br /&gt;
*'''Extinguish''': Patrick has a spell to extinguish fire. He says &amp;quot;extinguish&amp;quot; when casting the spell.&lt;br /&gt;
*'''Flame Reduction''': Patrick has demonstrated the ability to reduce the size of a flame sword to the size of a dagger.&lt;br /&gt;
*'''Compact Flame''': Patrick can create a compact sphere of flame which causes a massive detonation when air mana hits it.&lt;br /&gt;
*'''Fire Wall''': Patrick can create walls of flame.&lt;br /&gt;
*'''Flame Hands''': Patrick can wrap his hands in flame.&lt;br /&gt;
*'''Burning Brand''': Patrick can create flames from his hand that flow down his sword. He says &amp;quot;Burning Brand&amp;quot; when he casts this spell.&lt;br /&gt;
*'''Flame Column''': Patrick can create a column of flame that descends on his target.&lt;br /&gt;
&lt;br /&gt;
==== [[air essence|Air Mana]] ====&lt;br /&gt;
*'''Permafrost Cascade''': Patrick was able to cooperatively cast Permafrost Cascade with Sera. Patrick supplied the air mana for the spell. &lt;br /&gt;
*'''Levitate''': Patrick can cast a spell that allows him to levitate off the ground. He says either &amp;quot;levitate&amp;quot; or &amp;quot;float&amp;quot; when he casts the spell.&lt;br /&gt;
*'''Gust''': Patrick can create a gust of wind with a wave of his hand.&lt;br /&gt;
*'''Compressed Air''': Patrick can launch blasts of compressed air.&lt;br /&gt;
*'''Air Shroud''': It was mentioned that Patrick could saturate his shroud with his air mana.&lt;br /&gt;
&lt;br /&gt;
==== [[lightning essence|Lightning Mana]] ====&lt;br /&gt;
Lightning mana helps with reaction speed.&lt;br /&gt;
*'''Lightning Bolt''': Patrick can use lightning bolt spells.&lt;br /&gt;
*'''Splitting Bolt''': Patrick can throw bolts of lightning that split into three bolts. Alternatively, he can split the bolt into a half circle of lightning bolts. &lt;br /&gt;
*'''Lightning Storm''': Patrick knows a lightning spell that creates a storm that periodically hits enemies with lightning bolts.&lt;br /&gt;
*'''Weapon Electrification''': Patrick knows a spell that charges a weapon with lightning.&lt;br /&gt;
*'''Chain Lightning''': Patrick knows a chain lightning spell.&lt;br /&gt;
*'''Lightning Shroud''': Patrick can charge his shroud with lightning. The lightning can lash out at projectiles. The lightning makes it dangerous to attack Patrick in close combat.&lt;br /&gt;
*'''Lightning Wall''': Patrick can create a wall of lightning.&lt;br /&gt;
*'''Lightning Orb''': Patrick can form an orb of lightning that he can launch at his opponent. Patrick also has the option of splitting the sphere into multiple spheres and each sphere can fire lightning bolts. Patrick can also make his lightning spheres detonate.&lt;br /&gt;
*'''Lightning Hands''': Patrick can surround his hands with lightning.&lt;br /&gt;
*'''Lightning Redirection''':Patrick can shape lightning away from himself and redirect it to his target.&lt;br /&gt;
*'''Lightning Javelins''': Patrick can form javelins made of lightning in his hands.&lt;br /&gt;
&lt;br /&gt;
==== Lightning Specialization ====&lt;br /&gt;
Patrick is using a technique to develop an attunement specialization for lightning mana.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Bright Reflection]]: A [[Dawnbringer]] replica made as a gift for Patrick by Corin and Keras. Bright Reflection has runes for fire, light, enhancement and transference mana. It also has spirit runes making it 'solid' to incorporeal entities. Bright Reflection has a number of abilities that Patrick can activate, sometimes by calling out the ability names and other times silently. The abilities of the sword are: &amp;quot;Bright Reflection&amp;quot;, &amp;quot;Radiant Dawn&amp;quot;, &amp;quot;Luminous Arc&amp;quot;, &amp;quot;Body of Dawn&amp;quot; and &amp;quot;Resplendent Raiment&amp;quot;.&lt;br /&gt;
:*'''Bright Reflection''': 'Bright Reflection' in ability which shares a name with the sword that causes the sword to glow and reflect spells that hit the blade.&lt;br /&gt;
:*'''Radiant Dawn''': 'Radiant Dawn' is a technique that launches a beam of light from the tip of the blade.&lt;br /&gt;
:*'''Luminous Arc''': 'Luminous Arc' is an ability which launches a compressed blast of light from Bright Reflection. When Patrick launched a blade of light against Saffron it was room-width and shredded everything in it's path.&lt;br /&gt;
:*'''Body of Dawn''': 'Body of Dawn' is a technique from the sword that enhances Patrick's speed and makes the world appear to slow down as he uses it. This power scales in strength with his attunement.&lt;br /&gt;
:*'''Resplendent Raiment''': 'Resplendent Raiment' is a technique that produces waves of light from the blade that merge with Patrick's shroud.&lt;br /&gt;
&lt;br /&gt;
;Ice Wand: Patrick has an enchanted ice wand that shoots a lance of ice when Patrick says &amp;quot;Freeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Flying Boots: Patrick has a pair of boots that allow for flight. Patrick needs to recharge the boots after they have been used.&lt;br /&gt;
&lt;br /&gt;
;Null-Contract Gauntlet: The null-contract demi-gauntlet is an item designed and created by Corin. It acts like a summoner contract sending mana and exchanges it for spirit mana and this increases the rate of growth for an attunement. The demi-gauntlet gives Patrick access to spirit mana.&lt;br /&gt;
&lt;br /&gt;
;House Cadence Ring: An enchanted ring with the house Cadence symbol on it. Another item from Corin. It adds a little grey mana to every lightning spell Patrick casts enhancing them a little.&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Patrick to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries Patrick takes and helping to recover his mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8187</id>
		<title>Patrick Wayland</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8187"/>
		<updated>2026-09-28T01:19:08Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Air Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Aliases=Patrick Wayland-Cadence&lt;br /&gt;
|attunement1=Elementalist&lt;br /&gt;
|attunement-location1=Hand&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]], Retainer of [[Corin Cadence]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Patrick Wayland''' is one of Corin's oldest friends and an [[Elementalist]], he later becomes Corin's retainer. Patrick is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Patrick is described by Corin as &amp;quot;thick, like a bear.&amp;quot; Patrick has brown hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Patrick is earnest, brave and excitable. He can be serious when facing down his opponents like when he fought in the survival match with Corin and when he fought Mizuchi. He is obsessed with magic swords. Patrick froze when fighting Saffron but was willing to accept the blame for his death when Aayara appeared.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]: A very good friend of Patrick's, after reconnecting again at [[Lorian Heights]], he asks Corin to make him his retainer. &lt;br /&gt;
;[[Sera Cadence]]: In their first year at [[Lorian Heights Academy]] Patrick wants to ask Sera to accompany him to the Winter Ball.&lt;br /&gt;
;[[Marissa Callahan]]:&lt;br /&gt;
;[[Keras Selyrian]]:&lt;br /&gt;
;[[Derek Hartigan]]:&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
;[[Antonia Meltlake|Professor Meltlake]]: Meltlake takes Patrick on as an apprentice. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||Fire&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Air&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Water&lt;br /&gt;
||Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned. &amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elementalist Attunement ===&lt;br /&gt;
Patrick has the Elementalist attunement which gives him access to fire and air mana. The attunement helps him easily combine them to form lightning mana. Patrick focuses on lightning mana. Patrick has a shroud, a magical aura that slows down or stops attacks, from his attunement. Because Patrick has his attunement on his hand he usually casts spells with a gesture and maybe a word or two.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist Function ====&lt;br /&gt;
&lt;br /&gt;
==== [[flame essence|Fire Mana]] ====&lt;br /&gt;
Fire mana helps with protecting from extreme temperature changes. Patrick learned lots of fire spells from Meltlake.&lt;br /&gt;
*'''Fire Orb''': Patrick can create a weak sphere of flame. He used the chant &amp;quot;Extinguished fire in the night, I beseech you to Ignite.&amp;quot;&lt;br /&gt;
*'''Fireball''': Patrick can throw fireballs. &lt;br /&gt;
*'''Flame Redirection''': Patrick can redirect flames with the wave of a hand.&lt;br /&gt;
*'''Flame Jet''': Patrick can create a jet of flame.&lt;br /&gt;
*'''Fire Shroud''': Patrick can charge his shroud with fire. &lt;br /&gt;
*'''Extinguish''': Patrick has a spell to extinguish fire. He says &amp;quot;extinguish&amp;quot; when casting the spell.&lt;br /&gt;
*'''Flame Reduction''': Patrick has demonstrated the ability to reduce the size of a flame sword to the size of a dagger.&lt;br /&gt;
*'''Compact Flame''': Patrick can create a compact sphere of flame which causes a massive detonation when air mana hits it.&lt;br /&gt;
*'''Fire Wall''': Patrick can create walls of flame.&lt;br /&gt;
*'''Flame Hands''': Patrick can wrap his hands in flame.&lt;br /&gt;
*'''Burning Brand''': Patrick can create flames from his hand that flow down his sword. He says &amp;quot;Burning Brand&amp;quot; when he casts this spell.&lt;br /&gt;
*'''Flame Column''': Patrick can create a column of flame that descends on his target.&lt;br /&gt;
&lt;br /&gt;
==== [[air essence|Air Mana]] ====&lt;br /&gt;
*'''Permafrost Cascade''': Patrick was able to cooperatively cast Permafrost Cascade with Sera. Patrick supplied the air mana for the spell. &lt;br /&gt;
*'''Levitate''': Patrick can cast a spell that allows him to levitate off the ground. He says either &amp;quot;levitate&amp;quot; or &amp;quot;float&amp;quot; when he casts the spell.&lt;br /&gt;
*'''Gust''': Patrick can create a gust of wind with a wave of his hand.&lt;br /&gt;
*'''Compressed Air''': Patrick can launch blasts of compressed air.&lt;br /&gt;
*'''Air Shroud''': It was mentioned that Patrick could saturate his shroud with his air mana.&lt;br /&gt;
&lt;br /&gt;
==== Lightning Mana ====&lt;br /&gt;
Lightning mana helps with reaction speed.&lt;br /&gt;
*'''Lightning Bolt''': Patrick can use lightning bolt spells.&lt;br /&gt;
*'''Splitting Bolt''': Patrick can throw bolts of lightning that split into three bolts. Alternatively, he can split the bolt into a half circle of lightning bolts. &lt;br /&gt;
*'''Lightning Storm''': Patrick knows a lightning spell that creates a storm that periodically hits enemies with lightning bolts.&lt;br /&gt;
*'''Weapon Electrification''': Patrick knows a spell that charges a weapon with lightning.&lt;br /&gt;
*'''Chain Lightning''': Patrick knows a chain lightning spell.&lt;br /&gt;
*'''Lightning Shroud''': Patrick can charge his shroud with lightning. The lightning can lash out at projectiles. The lightning makes it dangerous to attack Patrick in close combat.&lt;br /&gt;
*'''Lightning Wall''': Patrick can create a wall of lightning.&lt;br /&gt;
*'''Lightning Orb''': Patrick can form an orb of lightning that he can launch at his opponent. Patrick also has the option of splitting the sphere into multiple spheres and each sphere can fire lightning bolts. Patrick can also make his lightning spheres detonate.&lt;br /&gt;
*'''Lightning Hands''': Patrick can surround his hands with lightning.&lt;br /&gt;
*'''Lightning Redirection''':Patrick can shape lightning away from himself and redirect it to his target.&lt;br /&gt;
*'''Lightning Javelins''': Patrick can form javelins made of lightning in his hands.&lt;br /&gt;
&lt;br /&gt;
==== Lightning Specialization ====&lt;br /&gt;
Patrick is using a technique to develop an attunement specialization for lightning mana.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Bright Reflection]]: A [[Dawnbringer]] replica made as a gift for Patrick by Corin and Keras. Bright Reflection has runes for fire, light, enhancement and transference mana. It also has spirit runes making it 'solid' to incorporeal entities. Bright Reflection has a number of abilities that Patrick can activate, sometimes by calling out the ability names and other times silently. The abilities of the sword are: &amp;quot;Bright Reflection&amp;quot;, &amp;quot;Radiant Dawn&amp;quot;, &amp;quot;Luminous Arc&amp;quot;, &amp;quot;Body of Dawn&amp;quot; and &amp;quot;Resplendent Raiment&amp;quot;.&lt;br /&gt;
:*'''Bright Reflection''': 'Bright Reflection' in ability which shares a name with the sword that causes the sword to glow and reflect spells that hit the blade.&lt;br /&gt;
:*'''Radiant Dawn''': 'Radiant Dawn' is a technique that launches a beam of light from the tip of the blade.&lt;br /&gt;
:*'''Luminous Arc''': 'Luminous Arc' is an ability which launches a compressed blast of light from Bright Reflection. When Patrick launched a blade of light against Saffron it was room-width and shredded everything in it's path.&lt;br /&gt;
:*'''Body of Dawn''': 'Body of Dawn' is a technique from the sword that enhances Patrick's speed and makes the world appear to slow down as he uses it. This power scales in strength with his attunement.&lt;br /&gt;
:*'''Resplendent Raiment''': 'Resplendent Raiment' is a technique that produces waves of light from the blade that merge with Patrick's shroud.&lt;br /&gt;
&lt;br /&gt;
;Ice Wand: Patrick has an enchanted ice wand that shoots a lance of ice when Patrick says &amp;quot;Freeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Flying Boots: Patrick has a pair of boots that allow for flight. Patrick needs to recharge the boots after they have been used.&lt;br /&gt;
&lt;br /&gt;
;Null-Contract Gauntlet: The null-contract demi-gauntlet is an item designed and created by Corin. It acts like a summoner contract sending mana and exchanges it for spirit mana and this increases the rate of growth for an attunement. The demi-gauntlet gives Patrick access to spirit mana.&lt;br /&gt;
&lt;br /&gt;
;House Cadence Ring: An enchanted ring with the house Cadence symbol on it. Another item from Corin. It adds a little grey mana to every lightning spell Patrick casts enhancing them a little.&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Patrick to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries Patrick takes and helping to recover his mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8186</id>
		<title>Patrick Wayland</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8186"/>
		<updated>2026-09-28T01:18:56Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Fire Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Aliases=Patrick Wayland-Cadence&lt;br /&gt;
|attunement1=Elementalist&lt;br /&gt;
|attunement-location1=Hand&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]], Retainer of [[Corin Cadence]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Patrick Wayland''' is one of Corin's oldest friends and an [[Elementalist]], he later becomes Corin's retainer. Patrick is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Patrick is described by Corin as &amp;quot;thick, like a bear.&amp;quot; Patrick has brown hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Patrick is earnest, brave and excitable. He can be serious when facing down his opponents like when he fought in the survival match with Corin and when he fought Mizuchi. He is obsessed with magic swords. Patrick froze when fighting Saffron but was willing to accept the blame for his death when Aayara appeared.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]: A very good friend of Patrick's, after reconnecting again at [[Lorian Heights]], he asks Corin to make him his retainer. &lt;br /&gt;
;[[Sera Cadence]]: In their first year at [[Lorian Heights Academy]] Patrick wants to ask Sera to accompany him to the Winter Ball.&lt;br /&gt;
;[[Marissa Callahan]]:&lt;br /&gt;
;[[Keras Selyrian]]:&lt;br /&gt;
;[[Derek Hartigan]]:&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
;[[Antonia Meltlake|Professor Meltlake]]: Meltlake takes Patrick on as an apprentice. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||Fire&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Air&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Water&lt;br /&gt;
||Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned. &amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elementalist Attunement ===&lt;br /&gt;
Patrick has the Elementalist attunement which gives him access to fire and air mana. The attunement helps him easily combine them to form lightning mana. Patrick focuses on lightning mana. Patrick has a shroud, a magical aura that slows down or stops attacks, from his attunement. Because Patrick has his attunement on his hand he usually casts spells with a gesture and maybe a word or two.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist Function ====&lt;br /&gt;
&lt;br /&gt;
==== [[flame essence|Fire Mana]] ====&lt;br /&gt;
Fire mana helps with protecting from extreme temperature changes. Patrick learned lots of fire spells from Meltlake.&lt;br /&gt;
*'''Fire Orb''': Patrick can create a weak sphere of flame. He used the chant &amp;quot;Extinguished fire in the night, I beseech you to Ignite.&amp;quot;&lt;br /&gt;
*'''Fireball''': Patrick can throw fireballs. &lt;br /&gt;
*'''Flame Redirection''': Patrick can redirect flames with the wave of a hand.&lt;br /&gt;
*'''Flame Jet''': Patrick can create a jet of flame.&lt;br /&gt;
*'''Fire Shroud''': Patrick can charge his shroud with fire. &lt;br /&gt;
*'''Extinguish''': Patrick has a spell to extinguish fire. He says &amp;quot;extinguish&amp;quot; when casting the spell.&lt;br /&gt;
*'''Flame Reduction''': Patrick has demonstrated the ability to reduce the size of a flame sword to the size of a dagger.&lt;br /&gt;
*'''Compact Flame''': Patrick can create a compact sphere of flame which causes a massive detonation when air mana hits it.&lt;br /&gt;
*'''Fire Wall''': Patrick can create walls of flame.&lt;br /&gt;
*'''Flame Hands''': Patrick can wrap his hands in flame.&lt;br /&gt;
*'''Burning Brand''': Patrick can create flames from his hand that flow down his sword. He says &amp;quot;Burning Brand&amp;quot; when he casts this spell.&lt;br /&gt;
*'''Flame Column''': Patrick can create a column of flame that descends on his target.&lt;br /&gt;
&lt;br /&gt;
==== Air Mana ====&lt;br /&gt;
*'''Permafrost Cascade''': Patrick was able to cooperatively cast Permafrost Cascade with Sera. Patrick supplied the air mana for the spell. &lt;br /&gt;
*'''Levitate''': Patrick can cast a spell that allows him to levitate off the ground. He says either &amp;quot;levitate&amp;quot; or &amp;quot;float&amp;quot; when he casts the spell.&lt;br /&gt;
*'''Gust''': Patrick can create a gust of wind with a wave of his hand.&lt;br /&gt;
*'''Compressed Air''': Patrick can launch blasts of compressed air.&lt;br /&gt;
*'''Air Shroud''': It was mentioned that Patrick could saturate his shroud with his air mana.&lt;br /&gt;
&lt;br /&gt;
==== Lightning Mana ====&lt;br /&gt;
Lightning mana helps with reaction speed.&lt;br /&gt;
*'''Lightning Bolt''': Patrick can use lightning bolt spells.&lt;br /&gt;
*'''Splitting Bolt''': Patrick can throw bolts of lightning that split into three bolts. Alternatively, he can split the bolt into a half circle of lightning bolts. &lt;br /&gt;
*'''Lightning Storm''': Patrick knows a lightning spell that creates a storm that periodically hits enemies with lightning bolts.&lt;br /&gt;
*'''Weapon Electrification''': Patrick knows a spell that charges a weapon with lightning.&lt;br /&gt;
*'''Chain Lightning''': Patrick knows a chain lightning spell.&lt;br /&gt;
*'''Lightning Shroud''': Patrick can charge his shroud with lightning. The lightning can lash out at projectiles. The lightning makes it dangerous to attack Patrick in close combat.&lt;br /&gt;
*'''Lightning Wall''': Patrick can create a wall of lightning.&lt;br /&gt;
*'''Lightning Orb''': Patrick can form an orb of lightning that he can launch at his opponent. Patrick also has the option of splitting the sphere into multiple spheres and each sphere can fire lightning bolts. Patrick can also make his lightning spheres detonate.&lt;br /&gt;
*'''Lightning Hands''': Patrick can surround his hands with lightning.&lt;br /&gt;
*'''Lightning Redirection''':Patrick can shape lightning away from himself and redirect it to his target.&lt;br /&gt;
*'''Lightning Javelins''': Patrick can form javelins made of lightning in his hands.&lt;br /&gt;
&lt;br /&gt;
==== Lightning Specialization ====&lt;br /&gt;
Patrick is using a technique to develop an attunement specialization for lightning mana.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Bright Reflection]]: A [[Dawnbringer]] replica made as a gift for Patrick by Corin and Keras. Bright Reflection has runes for fire, light, enhancement and transference mana. It also has spirit runes making it 'solid' to incorporeal entities. Bright Reflection has a number of abilities that Patrick can activate, sometimes by calling out the ability names and other times silently. The abilities of the sword are: &amp;quot;Bright Reflection&amp;quot;, &amp;quot;Radiant Dawn&amp;quot;, &amp;quot;Luminous Arc&amp;quot;, &amp;quot;Body of Dawn&amp;quot; and &amp;quot;Resplendent Raiment&amp;quot;.&lt;br /&gt;
:*'''Bright Reflection''': 'Bright Reflection' in ability which shares a name with the sword that causes the sword to glow and reflect spells that hit the blade.&lt;br /&gt;
:*'''Radiant Dawn''': 'Radiant Dawn' is a technique that launches a beam of light from the tip of the blade.&lt;br /&gt;
:*'''Luminous Arc''': 'Luminous Arc' is an ability which launches a compressed blast of light from Bright Reflection. When Patrick launched a blade of light against Saffron it was room-width and shredded everything in it's path.&lt;br /&gt;
:*'''Body of Dawn''': 'Body of Dawn' is a technique from the sword that enhances Patrick's speed and makes the world appear to slow down as he uses it. This power scales in strength with his attunement.&lt;br /&gt;
:*'''Resplendent Raiment''': 'Resplendent Raiment' is a technique that produces waves of light from the blade that merge with Patrick's shroud.&lt;br /&gt;
&lt;br /&gt;
;Ice Wand: Patrick has an enchanted ice wand that shoots a lance of ice when Patrick says &amp;quot;Freeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Flying Boots: Patrick has a pair of boots that allow for flight. Patrick needs to recharge the boots after they have been used.&lt;br /&gt;
&lt;br /&gt;
;Null-Contract Gauntlet: The null-contract demi-gauntlet is an item designed and created by Corin. It acts like a summoner contract sending mana and exchanges it for spirit mana and this increases the rate of growth for an attunement. The demi-gauntlet gives Patrick access to spirit mana.&lt;br /&gt;
&lt;br /&gt;
;House Cadence Ring: An enchanted ring with the house Cadence symbol on it. Another item from Corin. It adds a little grey mana to every lightning spell Patrick casts enhancing them a little.&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Patrick to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries Patrick takes and helping to recover his mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8185</id>
		<title>Patrick Wayland</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Patrick_Wayland&amp;diff=8185"/>
		<updated>2026-09-28T01:18:35Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Aliases=Patrick Wayland-Cadence&lt;br /&gt;
|attunement1=Elementalist&lt;br /&gt;
|attunement-location1=Hand&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]], Retainer of [[Corin Cadence]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Patrick Wayland''' is one of Corin's oldest friends and an [[Elementalist]], he later becomes Corin's retainer. Patrick is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Patrick is described by Corin as &amp;quot;thick, like a bear.&amp;quot; Patrick has brown hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Patrick is earnest, brave and excitable. He can be serious when facing down his opponents like when he fought in the survival match with Corin and when he fought Mizuchi. He is obsessed with magic swords. Patrick froze when fighting Saffron but was willing to accept the blame for his death when Aayara appeared.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]: A very good friend of Patrick's, after reconnecting again at [[Lorian Heights]], he asks Corin to make him his retainer. &lt;br /&gt;
;[[Sera Cadence]]: In their first year at [[Lorian Heights Academy]] Patrick wants to ask Sera to accompany him to the Winter Ball.&lt;br /&gt;
;[[Marissa Callahan]]:&lt;br /&gt;
;[[Keras Selyrian]]:&lt;br /&gt;
;[[Derek Hartigan]]:&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
;[[Antonia Meltlake|Professor Meltlake]]: Meltlake takes Patrick on as an apprentice. &lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||Fire&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Air&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
||Water&lt;br /&gt;
||Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned. &amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Elementalist Attunement ===&lt;br /&gt;
Patrick has the Elementalist attunement which gives him access to fire and air mana. The attunement helps him easily combine them to form lightning mana. Patrick focuses on lightning mana. Patrick has a shroud, a magical aura that slows down or stops attacks, from his attunement. Because Patrick has his attunement on his hand he usually casts spells with a gesture and maybe a word or two.&lt;br /&gt;
&lt;br /&gt;
==== Elementalist Function ====&lt;br /&gt;
&lt;br /&gt;
==== [[fire essence|Fire Mana]] ====&lt;br /&gt;
Fire mana helps with protecting from extreme temperature changes. Patrick learned lots of fire spells from Meltlake.&lt;br /&gt;
*'''Fire Orb''': Patrick can create a weak sphere of flame. He used the chant &amp;quot;Extinguished fire in the night, I beseech you to Ignite.&amp;quot;&lt;br /&gt;
*'''Fireball''': Patrick can throw fireballs. &lt;br /&gt;
*'''Flame Redirection''': Patrick can redirect flames with the wave of a hand.&lt;br /&gt;
*'''Flame Jet''': Patrick can create a jet of flame.&lt;br /&gt;
*'''Fire Shroud''': Patrick can charge his shroud with fire. &lt;br /&gt;
*'''Extinguish''': Patrick has a spell to extinguish fire. He says &amp;quot;extinguish&amp;quot; when casting the spell.&lt;br /&gt;
*'''Flame Reduction''': Patrick has demonstrated the ability to reduce the size of a flame sword to the size of a dagger.&lt;br /&gt;
*'''Compact Flame''': Patrick can create a compact sphere of flame which causes a massive detonation when air mana hits it.&lt;br /&gt;
*'''Fire Wall''': Patrick can create walls of flame.&lt;br /&gt;
*'''Flame Hands''': Patrick can wrap his hands in flame.&lt;br /&gt;
*'''Burning Brand''': Patrick can create flames from his hand that flow down his sword. He says &amp;quot;Burning Brand&amp;quot; when he casts this spell.&lt;br /&gt;
*'''Flame Column''': Patrick can create a column of flame that descends on his target.&lt;br /&gt;
&lt;br /&gt;
==== Air Mana ====&lt;br /&gt;
*'''Permafrost Cascade''': Patrick was able to cooperatively cast Permafrost Cascade with Sera. Patrick supplied the air mana for the spell. &lt;br /&gt;
*'''Levitate''': Patrick can cast a spell that allows him to levitate off the ground. He says either &amp;quot;levitate&amp;quot; or &amp;quot;float&amp;quot; when he casts the spell.&lt;br /&gt;
*'''Gust''': Patrick can create a gust of wind with a wave of his hand.&lt;br /&gt;
*'''Compressed Air''': Patrick can launch blasts of compressed air.&lt;br /&gt;
*'''Air Shroud''': It was mentioned that Patrick could saturate his shroud with his air mana.&lt;br /&gt;
&lt;br /&gt;
==== Lightning Mana ====&lt;br /&gt;
Lightning mana helps with reaction speed.&lt;br /&gt;
*'''Lightning Bolt''': Patrick can use lightning bolt spells.&lt;br /&gt;
*'''Splitting Bolt''': Patrick can throw bolts of lightning that split into three bolts. Alternatively, he can split the bolt into a half circle of lightning bolts. &lt;br /&gt;
*'''Lightning Storm''': Patrick knows a lightning spell that creates a storm that periodically hits enemies with lightning bolts.&lt;br /&gt;
*'''Weapon Electrification''': Patrick knows a spell that charges a weapon with lightning.&lt;br /&gt;
*'''Chain Lightning''': Patrick knows a chain lightning spell.&lt;br /&gt;
*'''Lightning Shroud''': Patrick can charge his shroud with lightning. The lightning can lash out at projectiles. The lightning makes it dangerous to attack Patrick in close combat.&lt;br /&gt;
*'''Lightning Wall''': Patrick can create a wall of lightning.&lt;br /&gt;
*'''Lightning Orb''': Patrick can form an orb of lightning that he can launch at his opponent. Patrick also has the option of splitting the sphere into multiple spheres and each sphere can fire lightning bolts. Patrick can also make his lightning spheres detonate.&lt;br /&gt;
*'''Lightning Hands''': Patrick can surround his hands with lightning.&lt;br /&gt;
*'''Lightning Redirection''':Patrick can shape lightning away from himself and redirect it to his target.&lt;br /&gt;
*'''Lightning Javelins''': Patrick can form javelins made of lightning in his hands.&lt;br /&gt;
&lt;br /&gt;
==== Lightning Specialization ====&lt;br /&gt;
Patrick is using a technique to develop an attunement specialization for lightning mana.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Bright Reflection]]: A [[Dawnbringer]] replica made as a gift for Patrick by Corin and Keras. Bright Reflection has runes for fire, light, enhancement and transference mana. It also has spirit runes making it 'solid' to incorporeal entities. Bright Reflection has a number of abilities that Patrick can activate, sometimes by calling out the ability names and other times silently. The abilities of the sword are: &amp;quot;Bright Reflection&amp;quot;, &amp;quot;Radiant Dawn&amp;quot;, &amp;quot;Luminous Arc&amp;quot;, &amp;quot;Body of Dawn&amp;quot; and &amp;quot;Resplendent Raiment&amp;quot;.&lt;br /&gt;
:*'''Bright Reflection''': 'Bright Reflection' in ability which shares a name with the sword that causes the sword to glow and reflect spells that hit the blade.&lt;br /&gt;
:*'''Radiant Dawn''': 'Radiant Dawn' is a technique that launches a beam of light from the tip of the blade.&lt;br /&gt;
:*'''Luminous Arc''': 'Luminous Arc' is an ability which launches a compressed blast of light from Bright Reflection. When Patrick launched a blade of light against Saffron it was room-width and shredded everything in it's path.&lt;br /&gt;
:*'''Body of Dawn''': 'Body of Dawn' is a technique from the sword that enhances Patrick's speed and makes the world appear to slow down as he uses it. This power scales in strength with his attunement.&lt;br /&gt;
:*'''Resplendent Raiment''': 'Resplendent Raiment' is a technique that produces waves of light from the blade that merge with Patrick's shroud.&lt;br /&gt;
&lt;br /&gt;
;Ice Wand: Patrick has an enchanted ice wand that shoots a lance of ice when Patrick says &amp;quot;Freeze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;Flying Boots: Patrick has a pair of boots that allow for flight. Patrick needs to recharge the boots after they have been used.&lt;br /&gt;
&lt;br /&gt;
;Null-Contract Gauntlet: The null-contract demi-gauntlet is an item designed and created by Corin. It acts like a summoner contract sending mana and exchanges it for spirit mana and this increases the rate of growth for an attunement. The demi-gauntlet gives Patrick access to spirit mana.&lt;br /&gt;
&lt;br /&gt;
;House Cadence Ring: An enchanted ring with the house Cadence symbol on it. Another item from Corin. It adds a little grey mana to every lightning spell Patrick casts enhancing them a little.&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Patrick to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries Patrick takes and helping to recover his mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Marissa_Callahan&amp;diff=8184</id>
		<title>Marissa Callahan</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Marissa_Callahan&amp;diff=8184"/>
		<updated>2026-09-28T01:14:48Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Enhancement Mana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Aliases=Mara&lt;br /&gt;
|attunement1=Guardian&lt;br /&gt;
|attunement-location1=Heart&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Marissa Callahan''', or simply '''Mara''', is one of [[Corin Cadence]]'s closest friends and allies, as well as a frequent sparring partner, in the Arcane Ascension series. She trains with Corin under the tutelage of [[Keras Selyrian]], improving her fighting abilities significantly. Marissa is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Marissa is described as having an athletic build with blond hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]:&lt;br /&gt;
;[[Sera Cadence]]:&lt;br /&gt;
;[[Patrick Wayland]]:&lt;br /&gt;
;[[Keras Selyrian]]:&lt;br /&gt;
;[[Emery Verena]]:&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and [[Crystal Marks]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Guardian]]||Enhancement||Life||Earth||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their shroud more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guardian Attunement ===&lt;br /&gt;
Mara has access to the Guardian attunement which gives her access to enhancement and life mana. She can combine them together to form protection mana. Mara's attunement is located on her chest, making her heart marked, which works through channelling mana through her entire body into her heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity. The Guardian attunement allows for easy manipulation of the attuned's shroud, a magical aura that slows down or stops attacks. As a Guardian, Mara's shroud is more solid than most other attuned's shrouds and she can move her shroud around various parts of her body to enforce specific areas better.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Function ====&lt;br /&gt;
&lt;br /&gt;
==== [[stability essence|Enhancement Mana]] ====&lt;br /&gt;
Enhancement mana helps increase physical capabilities.&lt;br /&gt;
*'''Deflection''': Mara can punch magical attacks like lightning and duelling cane orbs and they will be deflected.&lt;br /&gt;
*'''Enhanced Punching''': Marissa has a spell that creates a glow around her fist and causes her punches to be absurdly damaging. Described as &amp;quot;a punch like a runaway train.&amp;quot; She can shatter stone and launch opponents around. She can also produce a shockwave from her punches.&lt;br /&gt;
*'''Star Descends from Sky''': 'Star Descends from Sky' is a punching technique where Mara jumps upwards and punches down on her target. She shouts the technique name when she uses. One of her main techniques.&lt;br /&gt;
*'''Dragon Ascends to Sky''': 'Dragon ascends to sky' is another punching technique that utilises an immensely powerful jump that leads into an upwards punch. She shouts the technique name when she uses.&lt;br /&gt;
*'''Body Enhancement''': Mara can drastically increase her speed in bursts. Her jumps can be several feet high and her physical strength is immense when she uses her enhancement mana. &lt;br /&gt;
&lt;br /&gt;
*'''Aura Blades''': Mara's main strategy in combat is producing blades around her hands from her shroud. These essence blades are highly at cutting through things they touch. This was inspired by Keras and his cutting aura. &lt;br /&gt;
*'''Rising Thunder''': 'Rising thunder' is something Marissa once called out when she enhanced one of her punches to be strong enough to make a serpent to recoil. &lt;br /&gt;
*'''Aura Kicking''': Mara can kick out and her aura can extend and cut her target.&lt;br /&gt;
*'''Cutting Shockwave''': Mara can launch a shockwave of cutting force by swinging her hand.&lt;br /&gt;
*'''Blade Launching''': Mara can kick the ground which sends a &amp;quot;blade-like flash of energy&amp;quot; across it towards her target.&lt;br /&gt;
*'''Diamond Strike of-''': 'Diamond Strike of [something]' is a technique that Mara was about to use against Saffron before he stopped her. It is unknow what this does but when she was calling out the name she had formed an aura blade around her hand.&lt;br /&gt;
*'''Wind Sweeps Across the Field''': 'Wind Sweeps Across the Field' is a technique name that Mara called out when fighting bandits on the train. This caused her shroud to compress against her leg and then extended outwards as she swung. This caused the bandits to be hit with a pressure that knocked them a bit. &lt;br /&gt;
*'''Shockwave''': Mara can send a out shockwave of force.&lt;br /&gt;
&lt;br /&gt;
==== [[protection essence|Protection Mana]] ====&lt;br /&gt;
*'''Shroud Enhancement''': Mara can make her shroud solid compared to the usual air resistance. This might be enhancement mana but as Corin's transference blast didn't manage to negate it, it may be protection mana.&lt;br /&gt;
*'''Barrier Magic''': Mara has been practicing barrier magic but she is, admittedly, &amp;quot;no good&amp;quot; but able &amp;quot;to throw something together.&amp;quot; These are likely protection spells.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;Strength Enhancing Bracelet: An enchanted copper bracelet that detects when mana goes down Mara's arm. It then sends more mana making her techniques stronger.&lt;br /&gt;
&lt;br /&gt;
;Strength Enhancing Ring: A magic ring from the Jaden Box that enhances physical strength. &lt;br /&gt;
&lt;br /&gt;
;Levitation Boots: Mara has magic boots that allow her to run in the air.&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''The Torch That Ignites the Stars'' Chapter 18&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Mara to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;Security Blanket: Blanket that when laid out will generate a barrier to protect the user&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Marissa_Callahan&amp;diff=8183</id>
		<title>Marissa Callahan</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Marissa_Callahan&amp;diff=8183"/>
		<updated>2026-09-28T01:14:34Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Aliases=Mara&lt;br /&gt;
|attunement1=Guardian&lt;br /&gt;
|attunement-location1=Heart&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Marissa Callahan''', or simply '''Mara''', is one of [[Corin Cadence]]'s closest friends and allies, as well as a frequent sparring partner, in the Arcane Ascension series. She trains with Corin under the tutelage of [[Keras Selyrian]], improving her fighting abilities significantly. Marissa is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Marissa is described as having an athletic build with blond hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]:&lt;br /&gt;
;[[Sera Cadence]]:&lt;br /&gt;
;[[Patrick Wayland]]:&lt;br /&gt;
;[[Keras Selyrian]]:&lt;br /&gt;
;[[Emery Verena]]:&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and [[Crystal Marks]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Guardian]]||Enhancement||Life||Earth||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their shroud more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guardian Attunement ===&lt;br /&gt;
Mara has access to the Guardian attunement which gives her access to enhancement and life mana. She can combine them together to form protection mana. Mara's attunement is located on her chest, making her heart marked, which works through channelling mana through her entire body into her heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity. The Guardian attunement allows for easy manipulation of the attuned's shroud, a magical aura that slows down or stops attacks. As a Guardian, Mara's shroud is more solid than most other attuned's shrouds and she can move her shroud around various parts of her body to enforce specific areas better.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Function ====&lt;br /&gt;
&lt;br /&gt;
==== [[stability essence|Enhancement Mana]] ====&lt;br /&gt;
Enhancement mana helps increase physical capabilities.&lt;br /&gt;
*'''Deflection''': Mara can punch magical attacks like lightning and duelling cane orbs and they will be deflected.&lt;br /&gt;
*'''Enhanced Punching''': Marissa has a spell that creates a glow around her fist and causes her punches to be absurdly damaging. Described as &amp;quot;a punch like a runaway train.&amp;quot; She can shatter stone and launch opponents around. She can also produce a shockwave from her punches.&lt;br /&gt;
*'''Star Descends from Sky''': 'Star Descends from Sky' is a punching technique where Mara jumps upwards and punches down on her target. She shouts the technique name when she uses. One of her main techniques.&lt;br /&gt;
*'''Dragon Ascends to Sky''': 'Dragon ascends to sky' is another punching technique that utilises an immensely powerful jump that leads into an upwards punch. She shouts the technique name when she uses.&lt;br /&gt;
*'''Body Enhancement''': Mara can drastically increase her speed in bursts. Her jumps can be several feet high and her physical strength is immense when she uses her enhancement mana. &lt;br /&gt;
&lt;br /&gt;
*'''Aura Blades''': Mara's main strategy in combat is producing blades around her hands from her shroud. These essence blades are highly at cutting through things they touch. This was inspired by Keras and his cutting aura. &lt;br /&gt;
*'''Rising Thunder''': 'Rising thunder' is something Marissa once called out when she enhanced one of her punches to be strong enough to make a serpent to recoil. &lt;br /&gt;
*'''Aura Kicking''': Mara can kick out and her aura can extend and cut her target.&lt;br /&gt;
*'''Cutting Shockwave''': Mara can launch a shockwave of cutting force by swinging her hand.&lt;br /&gt;
*'''Blade Launching''': Mara can kick the ground which sends a &amp;quot;blade-like flash of energy&amp;quot; across it towards her target.&lt;br /&gt;
*'''Diamond Strike of-'''&lt;br /&gt;
'Diamond Strike of [something]' is a technique that Mara was about to use against Saffron before he stopped her. It is unknow what this does but when she was calling out the name she had formed an aura blade around her hand.&lt;br /&gt;
*'''Wind Sweeps Across the Field''': 'Wind Sweeps Across the Field' is a technique name that Mara called out when fighting bandits on the train. This caused her shroud to compress against her leg and then extended outwards as she swung. This caused the bandits to be hit with a pressure that knocked them a bit. &lt;br /&gt;
*'''Shockwave''': Mara can send a out shockwave of force.&lt;br /&gt;
&lt;br /&gt;
==== [[protection essence|Protection Mana]] ====&lt;br /&gt;
*'''Shroud Enhancement''': Mara can make her shroud solid compared to the usual air resistance. This might be enhancement mana but as Corin's transference blast didn't manage to negate it, it may be protection mana.&lt;br /&gt;
*'''Barrier Magic''': Mara has been practicing barrier magic but she is, admittedly, &amp;quot;no good&amp;quot; but able &amp;quot;to throw something together.&amp;quot; These are likely protection spells.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;Strength Enhancing Bracelet: An enchanted copper bracelet that detects when mana goes down Mara's arm. It then sends more mana making her techniques stronger.&lt;br /&gt;
&lt;br /&gt;
;Strength Enhancing Ring: A magic ring from the Jaden Box that enhances physical strength. &lt;br /&gt;
&lt;br /&gt;
;Levitation Boots: Mara has magic boots that allow her to run in the air.&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''The Torch That Ignites the Stars'' Chapter 18&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Mara to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;Security Blanket: Blanket that when laid out will generate a barrier to protect the user&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Marissa_Callahan&amp;diff=8182</id>
		<title>Marissa Callahan</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Marissa_Callahan&amp;diff=8182"/>
		<updated>2026-09-28T01:14:02Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Aliases=Mara&lt;br /&gt;
|attunement1=Guardian&lt;br /&gt;
|attunement-location1=Heart&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Marissa Callahan''', or simply '''Mara''', is one of [[Corin Cadence]]'s closest friends and allies, as well as a frequent sparring partner, in the Arcane Ascension series. She trains with Corin under the tutelage of [[Keras Selyrian]], improving her fighting abilities significantly. Marissa is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Marissa is described as having an athletic build with blond hair.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]:&lt;br /&gt;
;[[Sera Cadence]]:&lt;br /&gt;
;[[Patrick Wayland]]:&lt;br /&gt;
;[[Keras Selyrian]]:&lt;br /&gt;
;[[Emery Verena]]:&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and [[Crystal Marks]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Guardian]]||Enhancement||Life||Earth||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their shroud more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Guardian Attunement ===&lt;br /&gt;
Mara has access to the Guardian attunement which gives her access to enhancement and life mana. She can combine them together to form protection mana. Mara's attunement is located on her chest, making her heart marked, which works through channelling mana through her entire body into her heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity. The Guardian attunement allows for easy manipulation of the attuned's shroud, a magical aura that slows down or stops attacks. As a Guardian, Mara's shroud is more solid than most other attuned's shrouds and she can move her shroud around various parts of her body to enforce specific areas better.&lt;br /&gt;
&lt;br /&gt;
==== Guardian Function ====&lt;br /&gt;
&lt;br /&gt;
==== Enhancement Mana ====&lt;br /&gt;
Enhancement mana helps increase physical capabilities.&lt;br /&gt;
*'''Deflection''': Mara can punch magical attacks like lightning and duelling cane orbs and they will be deflected.&lt;br /&gt;
*'''Enhanced Punching''': Marissa has a spell that creates a glow around her fist and causes her punches to be absurdly damaging. Described as &amp;quot;a punch like a runaway train.&amp;quot; She can shatter stone and launch opponents around. She can also produce a shockwave from her punches.&lt;br /&gt;
*'''Star Descends from Sky''': 'Star Descends from Sky' is a punching technique where Mara jumps upwards and punches down on her target. She shouts the technique name when she uses. One of her main techniques.&lt;br /&gt;
*'''Dragon Ascends to Sky''': 'Dragon ascends to sky' is another punching technique that utilises an immensely powerful jump that leads into an upwards punch. She shouts the technique name when she uses.&lt;br /&gt;
*'''Body Enhancement''': Mara can drastically increase her speed in bursts. Her jumps can be several feet high and her physical strength is immense when she uses her enhancement mana. &lt;br /&gt;
&lt;br /&gt;
*'''Aura Blades''': Mara's main strategy in combat is producing blades around her hands from her shroud. These essence blades are highly at cutting through things they touch. This was inspired by Keras and his cutting aura. &lt;br /&gt;
*'''Rising Thunder''': 'Rising thunder' is something Marissa once called out when she enhanced one of her punches to be strong enough to make a serpent to recoil. &lt;br /&gt;
*'''Aura Kicking''': Mara can kick out and her aura can extend and cut her target.&lt;br /&gt;
*'''Cutting Shockwave''': Mara can launch a shockwave of cutting force by swinging her hand.&lt;br /&gt;
*'''Blade Launching''': Mara can kick the ground which sends a &amp;quot;blade-like flash of energy&amp;quot; across it towards her target.&lt;br /&gt;
*'''Diamond Strike of-'''&lt;br /&gt;
'Diamond Strike of [something]' is a technique that Mara was about to use against Saffron before he stopped her. It is unknow what this does but when she was calling out the name she had formed an aura blade around her hand.&lt;br /&gt;
*'''Wind Sweeps Across the Field''': 'Wind Sweeps Across the Field' is a technique name that Mara called out when fighting bandits on the train. This caused her shroud to compress against her leg and then extended outwards as she swung. This caused the bandits to be hit with a pressure that knocked them a bit. &lt;br /&gt;
*'''Shockwave''': Mara can send a out shockwave of force.&lt;br /&gt;
&lt;br /&gt;
==== Protection Mana ====&lt;br /&gt;
*'''Shroud Enhancement''': Mara can make her shroud solid compared to the usual air resistance. This might be enhancement mana but as Corin's transference blast didn't manage to negate it, it may be protection mana.&lt;br /&gt;
*'''Barrier Magic''': Mara has been practicing barrier magic but she is, admittedly, &amp;quot;no good&amp;quot; but able &amp;quot;to throw something together.&amp;quot; These are likely protection spells.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;Strength Enhancing Bracelet: An enchanted copper bracelet that detects when mana goes down Mara's arm. It then sends more mana making her techniques stronger.&lt;br /&gt;
&lt;br /&gt;
;Strength Enhancing Ring: A magic ring from the Jaden Box that enhances physical strength. &lt;br /&gt;
&lt;br /&gt;
;Levitation Boots: Mara has magic boots that allow her to run in the air.&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''The Torch That Ignites the Stars'' Chapter 18&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Mara to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;Security Blanket: Blanket that when laid out will generate a barrier to protect the user&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Jin_Dalen&amp;diff=8181</id>
		<title>Jin Dalen</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Jin_Dalen&amp;diff=8181"/>
		<updated>2026-09-28T01:11:38Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|attunement1=Mesmer&lt;br /&gt;
|Occupation= Exchange Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|nation1=Edria&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
|Species=Human&lt;br /&gt;
}}&lt;br /&gt;
'''Jin Dalen''' is a foreign student from [[Edria|East Edria]] at [[Lorian Heights]].&lt;br /&gt;
&lt;br /&gt;
Jin starts as a business associate of [[Corin Cadence]], but later develops into a romantic interest as well. This is strained by his actions during an excursion into the [[Serpent Spire]] while attempting to get [[Vera Corrington]] to Visage [[Katashi]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Almond-shaped eyes and amber skin. Typically dressed in black.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]&lt;br /&gt;
;[[Sera Cadence]]&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and [[Crystal Marks]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]&lt;br /&gt;
||Perception&lt;br /&gt;
||Death&lt;br /&gt;
||Umbral&lt;br /&gt;
||Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to having earned his attunement earlier in Edria, he has already achieved [[Sunstone]] at the start of the series.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Cecily_Lambert&amp;diff=8180</id>
		<title>Cecily Lambert</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Cecily_Lambert&amp;diff=8180"/>
		<updated>2026-09-28T01:11:15Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|attunement1=Enchanter&lt;br /&gt;
|attunement-specialization1=Mental&lt;br /&gt;
|attunement-location1=Leg&lt;br /&gt;
|attunment-note1=Right Leg&lt;br /&gt;
|Species=Human&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Cecily Lambert''' is an [[Enchanter]] and former romantic interest of [[Corin Cadence]]. She becomes specialized in [[mental mana]] after attempting to complete a Second Judgement in the [[Tiger Spire]] on the recommendation of [[Annabelle Faran]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
Corin sees her a few times, but deliberately avoids her. &lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Yunika Lambert]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Corin Cadence]]&lt;br /&gt;
When they were younger, Cecily and Corin though they would be marrying each other one day.&lt;br /&gt;
;[[Sera Cadence]]&lt;br /&gt;
;[[Tristan Cadence]]&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and [[Crystal Marks]] ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference mana]]||[[Mental mana]]||[[Light mana]]||Mental Mana [[Attunement#Attunement Specializations|Attunement Specialization]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
* An umbrella with a hidden sword and enchantments to disguise discussion and make others not notice those under the umbrella.&lt;br /&gt;
* An enhanced Shield Sigil.&lt;br /&gt;
* Several Mana Batteries&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Visage&amp;diff=8179</id>
		<title>Visage</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Visage&amp;diff=8179"/>
		<updated>2026-09-28T01:09:31Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Wydd */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=Attunements&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Visages''' are entities who have been granted extraordinary power by [[Selys]], and are thought to have the power of all [[attunements]]&amp;lt;ref name=&amp;quot;aa1-3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Individual Visages ==&lt;br /&gt;
There are a total of 6 visages, each of which is in charge of one of the soaring spires, and embodies a specific concept. There may be a seventh Visage, of the [[Seventh Spire]], who is Lute's father.&lt;br /&gt;
&lt;br /&gt;
=== Katashi ===&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Katashi]]''&lt;br /&gt;
&lt;br /&gt;
Katashi is in charge of the [[Tortoise Spire]] in [[Dalenos]], and embodies the concept of valor&amp;lt;ref name=&amp;quot;aa1-a4&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
He runs the country of Dalenos directly, making him the only visage to actively lead a nation&amp;lt;ref name=&amp;quot;aa1-16&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 16&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Melkyr ===&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Melkyr]]''&lt;br /&gt;
&lt;br /&gt;
Melkyr is in charge of the [[Hydra Spire]] in [[Edria]], and embodies the concept of resilience&amp;lt;ref name=&amp;quot;aa1-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Ferras ===&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Ferras]]''&lt;br /&gt;
&lt;br /&gt;
Ferras is in charge of the [[Tiger Spire]] in [[Caelford]], and embodies the concept of creation&amp;lt;ref name=&amp;quot;aa1-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Tenjin ===&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Tenjin]]''&lt;br /&gt;
&lt;br /&gt;
Tenjin is in charge of the [[Serpent Spire]] in [[Valia]], and embodies the concept of inspiration&amp;lt;ref name=&amp;quot;aa1-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Kerivas ===&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Kerivas]]''&lt;br /&gt;
&lt;br /&gt;
Kerivas is in charge of the [[Phoenix Spire]] in [[Edria|East Edria]], and embodies the concept of law&amp;lt;ref name=&amp;quot;aa1-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Wydd ===&lt;br /&gt;
&lt;br /&gt;
''Main article: [[Wydd]]''&lt;br /&gt;
&lt;br /&gt;
Wydd is in charge of the [[Spider Spire]], and embodies the concept of forbidden knowledge&amp;lt;ref name=&amp;quot;aa1-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Because Wydd's spire is not in a specific location, they conduct business and have followers spread throughout [[Kaldwyn]]&amp;lt;ref name=&amp;quot;aa2-14&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 14&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
If someone &amp;quot;takes after Wydd&amp;quot;, it refers to them being [[wikipedia:genderfluid|genderfluid]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Katashi&amp;diff=8178</id>
		<title>Katashi</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Katashi&amp;diff=8178"/>
		<updated>2026-09-28T01:09:05Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Physical Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Species=Visage&lt;br /&gt;
|nation1=Dalenos&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
Katashi is the [[Visage]] of the [[Tortoise Spire]] in [[Dalenos]], and embodies the concept of valor&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt; ''Sufficiently Advanced Magic'' Appendix 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
He runs the country of Dalenos directly, making him the only visage to actively lead a nation&amp;lt;ref name=&amp;quot;aa1-16&amp;quot;&amp;gt; ''Sufficiently Advanced Magic'' Chapter 16&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Physical Appearance ==&lt;br /&gt;
He has blonde, military style cut hair and his face is &amp;quot;a sculpted image of masculine valor&amp;quot;.&lt;br /&gt;
Katashi wears bright golden armor and carries a crystalline sword. He's at least 7 ft (213cm) tall, with feathered wings wider than he is tall. &lt;br /&gt;
He's surrounded by a visible aura of scintillating light&amp;lt;ref name=&amp;quot;aa1-3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8177</id>
		<title>Sera Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8177"/>
		<updated>2026-09-28T01:08:28Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Invoker Attunement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|attunement1=Summoner&lt;br /&gt;
|attunement-location1=Lung&lt;br /&gt;
|attunement2=Invoker&lt;br /&gt;
|attunement-location2=Lung&lt;br /&gt;
|attunement-note2=Replaced Summoner&lt;br /&gt;
|crystal-mark1=Density&lt;br /&gt;
|crystal-mark-location1=Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sera Cadence''', also known as '''Sera Shard'''&amp;lt;ref name=&amp;quot;aa&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;, is the sister of [[Corin Cadence]], and an [[Invoker]] with a contract to the God Serpent [[Seiryu]]. She was recently suffering from ice forming on her body after [[Saffron]] punched through her and [[Aayara Haven]] saved her. Sera is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Dark hair with curl pattern. She has grey eyes like Magnus (her father).&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Sera is intelligent and extroverted.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
;[[Corin Cadence]]&lt;br /&gt;
;[[Tristan Cadence]]&lt;br /&gt;
;[[Magnus Cadence]]&lt;br /&gt;
;[[Laura Lyran]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]&lt;br /&gt;
;[[Marissa Callahan]]&lt;br /&gt;
;[[Keras Selyrian]]&lt;br /&gt;
;Roland&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Giants''&amp;lt;/ref&amp;gt;||[[Summoner]]||Lung||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Density Crystal Mark]]&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars''&amp;lt;/ref&amp;gt;||NA||Hand||Density&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;||-||-|| &lt;br /&gt;
Allows Sera to draw on Density mana through her bond with the Transcendence Crystal.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invoker Attunement ===&lt;br /&gt;
Sera has an ascended attunement, Invoker. It is an ascended [[Summoner]] attunement, with the new addition that Invoker allows Sera to draw on the mana and abilities from her summoned creatures. She can form contracts and bind monsters. Sera has a shroud, a magical aura that slows down or stops attacks, from her attunement. She is a lung marked attuned so she typically uses incantations with her spells. She can cast a binding spell that allows her to make weak copies of monsters with the word &amp;quot;bind&amp;quot; and if the monster is intelligent she can form a contract in which they exchange mana. Each bound and contracted creature costs Sera some of her mana pool but as an Invoker her pool grows faster than most other attunements. The Invoker attunement gives access to air and transference mana which can be combined to form travel mana.&lt;br /&gt;
&lt;br /&gt;
==== Invoker Function ====&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===== Contracts =====&lt;br /&gt;
Sera has made a number of contracts with different monsters, some of them enabling her use of their mana types. Sera frequently summons copies of her contracted monsters to aid her in battle. If she 'invokes' her contracts she can draw on their mana pool and spells.&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]&lt;br /&gt;
Sera negotiated a contract with Seiryu the God Serpent during her [[Judgment]], allowing her to use ice magic&amp;lt;ref name=&amp;quot;aa&amp;quot; /&amp;gt; and grants her limited control over ice magic. Seiryu copies can only be summoned within the Spires and Sera uses the chant &amp;quot;Serpent of the deepest depths, / Mother of a thousand spawn, / Power beyond mortal grasp, / I call upon our bond. / My strength to yours is nothing, / But my soul to yours demands, / Fulfill the oath we made as one, / And come to my command! / Seiryu, I summon you.&amp;quot; Sera does not have the power to true summon Seiryu but even a fraction of Seiryu is devastatingly powerful. &lt;br /&gt;
&lt;br /&gt;
;[[Vanniv]]&lt;br /&gt;
Vanniv is a karvensi. A &amp;quot;fashion model&amp;quot;-looking monster with wings and &amp;quot;perfectly-sculpted muscles of stone.&amp;quot; He wields a number of different mana types and is frequently summoned by Sera. He is somewhat magic resistant and has intelligence to match a person. Vanniv can use ice, fire, lightning and earth mana. Sera's updated contract with Vanniv gives Sera access to earth mana.&lt;br /&gt;
&lt;br /&gt;
;[[Researcher]]&lt;br /&gt;
Researcher is a knowledge elemental. She looks like a shimmering blue woman with brown hair. She has access to mental mana and her contract with Sera allows Sera to use mental mana.&lt;br /&gt;
&lt;br /&gt;
;Susan the Spectre&lt;br /&gt;
Susan the Spectre is a ghost who wields a knife. Sera gets spirit mana from Susan. Susan's touch causes a great numbness in the touched area.&lt;br /&gt;
&lt;br /&gt;
;[[Emery Verena]]&lt;br /&gt;
Sera formed a contract with the spire formed copy of Emery Verena. The contract costs Sera next to nothing.&lt;br /&gt;
&lt;br /&gt;
;[[Transcendence Gateway Crystal]]&lt;br /&gt;
Sera managed to form a contract with the Transcendence Gateway Crystal, granting her transcendence mana. She can also summon a copy of the Crystal which can then form duplicates of it's test takers. For example, Sera summoned a copy of the Transcendence Gateway Crystal and the Crystal then formed three copies of Keras from when he took the Crystal's trial.&lt;br /&gt;
&lt;br /&gt;
;Globbulon&lt;br /&gt;
Globbulon is a slime the size of a train car. Sera has previously summoned Globbulon in the air and dropped it on top of her Lute as a strategy. &lt;br /&gt;
&lt;br /&gt;
;[[Satsuki]]&lt;br /&gt;
Satsuki is a murder serpent and a descendant of Seiryu. She looks like a tall woman with turquoise hair flecked with splotches of blue and green. She wears armour covered in purple scales and carries a red glaive. Satsuki can an 'aura' of murder. It produces the taste of blood and a thumping of the heart which gets stronger as she approaches. She has three elemental shrouds. She has a great physical strength and speed and can produce a burning breath attack by consuming a bit of her fire shroud. She can also cause chest pain with a gesture and form spikes, spears, knives and blasts of red energy. She can also create a scream based breath attack.&lt;br /&gt;
&lt;br /&gt;
==== [[air essence|Air Mana]] ====&lt;br /&gt;
Sera gets access to air mana from her attunement. &lt;br /&gt;
*'''Move Object''': Sera has an air spell that allows her to move objects towards her. She used the chant &amp;quot;Wyvern, I call upon our pact. Deliver this key unto me.&amp;quot; The spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Wind Barrier''': Sera has a spell that holds wind back. She uses the chant &amp;quot;Wyvern, I call upon our pact! Protect us from the wind.&amp;quot; Again the spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Float''': Sera can levitate upwards with wind mana. She uses the word &amp;quot;float&amp;quot; or &amp;quot;levitate.&amp;quot;&lt;br /&gt;
*'''Wind Blast''': Sera can launch blasts of wind that push things away. She can also use blasts of wind to push herself. She can also produce an omni-directional wind.&lt;br /&gt;
*'''Flight''': Sera can use air mana to fly.&lt;br /&gt;
&lt;br /&gt;
==== [[motion essence|Transference Mana]] ====&lt;br /&gt;
Transference mana helps build up speed. Her attunement grants transference mana.&lt;br /&gt;
&lt;br /&gt;
==== [[ice essence|Ice Mana]] ====&lt;br /&gt;
Sera uses ice mana frequently. She can use ice mana because of her contract with Seiryu. &lt;br /&gt;
*'''Permafrost Cascade''': 'Permafrost Cascade' is a spell that rains down sharp ice at Sera's enemies. She uses the chant &amp;quot;Child of the goddess, I call upon your aid. / Rain frost from the skies in a Permafrost Cascade.&amp;quot; Sera can form real ice when using this spell instead of mana constructs in the shape of ice but it costs more mana.&lt;br /&gt;
*'''Ice Spheres''': Sera can create spheres of ice that rotate around her.&lt;br /&gt;
*'''Ice Wall''': Sera can form a wall of ice and she uses the chant &amp;quot;Ice, answer my command and form a wall.&amp;quot; She also managed to form an ice barrier with the chant &amp;quot;Frost, I invoke you to block his path.&amp;quot; She also managed the simple word &amp;quot;wall&amp;quot; to produce a barrier of ice. Following her mana scaring she learned to cast with just a hand gesture. &lt;br /&gt;
*'''Slip''': Sera can cast a spell that forms a patch of ice to cause slipping with the word &amp;quot;slip.&amp;quot;&lt;br /&gt;
*'''Ice Platform''': Sera can form platforms of ice with the word &amp;quot;freeze.&amp;quot;&lt;br /&gt;
*'''Ice Whip''': Sera can form a whip of ice that she can use to grab people.&lt;br /&gt;
*'''Ice Dome''': Sera can form domes of ice with the word &amp;quot;Shell.&amp;quot;&lt;br /&gt;
*'''Reverse''': Sera can wrestle for control of ice spells from others with the word &amp;quot;reverse&amp;quot; because Seiryu granted her some control over ice magic.&lt;br /&gt;
*'''Ice Daggers''': Sera can form a handful of ice daggers that launch forwards with the chant &amp;quot;Winds, carry upon you blades of ice.&amp;quot;&lt;br /&gt;
*'''Ice Bridge''': Sera can form a bridge of ice with the chant &amp;quot;Child of the goddess, I call upon our pact. Form a bridge of ice.&amp;quot;&lt;br /&gt;
*'''Frost Blast''': Sera launch launch blasts of ice. She can do so with the wave of a hand.&lt;br /&gt;
*'''Ice Lance/Javelins''': Sera can form lances and javelins of ice that launch through the air.&lt;br /&gt;
*'''Shatter''': Sera can shatter ice with the wave of a hand. &lt;br /&gt;
*'''Ice Control''': Sera can direct ice and launch it at her opponents. &lt;br /&gt;
*'''Ice Strands''': Sera can create thin lines of ice. &lt;br /&gt;
*'''Ice Spike''': Sera can form spikes of ice.&lt;br /&gt;
*'''Sword Enhancement''': Sera can create a globe of ice which envelops a blade and wraps it in ice. She used the chant &amp;quot;Child of the goddess, / I call upon your aid, / Summon all your power, / And breathe ice upon his blade.&amp;quot;&lt;br /&gt;
*'''Arctic Wind''': Sera has a spell that creates a burst of freezing wind. This likely incorporates wind mana with the ice mana.&lt;br /&gt;
*'''Ice Shield''': Sera can form a shield of ice.&lt;br /&gt;
*'''Snow Ball''': Sera has a spell that lets her create a ball of snow.&lt;br /&gt;
*'''Freeze''': Sera has a spell which forms a ball of ice that splits and freezes whatever it touches.&lt;br /&gt;
*'''Hail''': Sera can create a hail of ice. &lt;br /&gt;
*'''Ice Block''': Sera has a spell that creates a block of ice around whatever, or whoever, she touches and she says the word &amp;quot;freeze&amp;quot; when she uses this spell.&lt;br /&gt;
&lt;br /&gt;
==== Seiryu Invocation ====&lt;br /&gt;
Sera has invoked Seiryu with the chant &amp;quot;'''Seiryu, I  invoke  you.'''&amp;quot;&lt;br /&gt;
*'''Freeze Forever''': This spell drastically reduces the surrounding's temperature and freezes the water in the air. This spell causes a shimmering around a targeted body and it began to form frost and force a body to be locked in place from the ice.&lt;br /&gt;
&lt;br /&gt;
==== Vanniv Invocation ====&lt;br /&gt;
Sera can invoke Vanniv with the chant &amp;quot;Vanniv, I invoke your power.&amp;quot; These are the spells she used when Invoking Vanniv.&lt;br /&gt;
*'''Rock Armour''': Sera can cast the 'Rock Armour' spell which forms a stone suit of armour around her from the neck down and creates stone wings capable of flight from the back of the armour.&lt;br /&gt;
*'''Lightning Redirection''': Sera can shape lightning away from herself and redirect it.&lt;br /&gt;
*'''Lightning Orb''': Sera can form an orb of lightning that she can launch at her opponent.&lt;br /&gt;
*'''Lightning Bolt''': Sera can use lightning bolt spells.&lt;br /&gt;
*'''Fire Blast''': Sera can use a blast of fire when invoking Vanniv.&lt;br /&gt;
*'''Stone Dome''': Sera can form a dome of stone that can trap her enemies.&lt;br /&gt;
&lt;br /&gt;
==== Researcher Invocation ====&lt;br /&gt;
Sera has previously invoked Researcher with the chant &amp;quot;Researcher, I invoke your power.&amp;quot; &lt;br /&gt;
*'''Divination''': Sera could use Researcher's divination abilities so she could avoid Mizuchi's attacks.&lt;br /&gt;
&lt;br /&gt;
==== Susan the Spectre Invocation ====&lt;br /&gt;
Sera has invoked Susan the Spectre with the chant &amp;quot;Spooky murder ghost, I invoke you.&amp;quot;&lt;br /&gt;
*'''Incorporeality''': Sera made herself incorporeal, transparent and floating.&lt;br /&gt;
&lt;br /&gt;
=== Density Crystal Mark ===&lt;br /&gt;
Sera has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives her [[density essence|density mana]]. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. &lt;br /&gt;
&lt;br /&gt;
==== [[density essence|Density Mana]] ====&lt;br /&gt;
Density mana is made from Earth and Enhancement mana. It is used to form temporary objects.&lt;br /&gt;
*'''Lesser Conjure  Object''': 'Lesser Conjure  Object' forms a green crystal in Sera's hand.&lt;br /&gt;
*'''Perfect Prison''': 'Perfect Prison' is a shaper box technique. It forms a solid box of density mana designed to trap an enemy. Sera uses the chant &amp;quot;perfect prison&amp;quot; when she used this spell.&lt;br /&gt;
*'''Chains''': Sera can cast a spell that produces shackles and chains of green stone around a target. This may be a density spell.&lt;br /&gt;
*'''Darts''': Sera can launch a number of green stone darts towards her enemies with a gesture.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Ceris, the Song of Harmony]]: Sera received Ceris from [[Katashi]]. According to him it will &amp;quot;sing for [her] - so long as her mortal heart continues to beat&amp;quot;, after which it will return to him&amp;lt;ref name=&amp;quot;aa1-23&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 23&amp;lt;/ref&amp;gt;. Ceris can absorb any type of spell it comes into contact with and release the spell at the will of the wielder. The absorption range is around 10 feet and requires mental commanding to activate. Only one spell can be stored at a time and the sword has been confirmed to be capable of storing Sapphire level spells. Sera no longer has possession of Ceris and someone else has it right now.&amp;lt;ref name=&amp;quot;Andrew-Answers-1&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1118528444272222318 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Sera to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
;[[Summon Enhancing Bracers]]: A Sunstone level enchanted item made by Corin. When activated it releases mana to be used by Sera for summoning.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8176</id>
		<title>Sera Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8176"/>
		<updated>2026-09-28T01:07:33Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|attunement1=Summoner&lt;br /&gt;
|attunement-location1=Lung&lt;br /&gt;
|attunement2=Invoker&lt;br /&gt;
|attunement-location2=Lung&lt;br /&gt;
|attunement-note2=Replaced Summoner&lt;br /&gt;
|crystal-mark1=Density&lt;br /&gt;
|crystal-mark-location1=Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sera Cadence''', also known as '''Sera Shard'''&amp;lt;ref name=&amp;quot;aa&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;, is the sister of [[Corin Cadence]], and an [[Invoker]] with a contract to the God Serpent [[Seiryu]]. She was recently suffering from ice forming on her body after [[Saffron]] punched through her and [[Aayara Haven]] saved her. Sera is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Dark hair with curl pattern. She has grey eyes like Magnus (her father).&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Sera is intelligent and extroverted.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
;[[Corin Cadence]]&lt;br /&gt;
;[[Tristan Cadence]]&lt;br /&gt;
;[[Magnus Cadence]]&lt;br /&gt;
;[[Laura Lyran]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]&lt;br /&gt;
;[[Marissa Callahan]]&lt;br /&gt;
;[[Keras Selyrian]]&lt;br /&gt;
;Roland&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Giants''&amp;lt;/ref&amp;gt;||[[Summoner]]||Lung||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Density Crystal Mark]]&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars''&amp;lt;/ref&amp;gt;||NA||Hand||Density&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;||-||-|| &lt;br /&gt;
Allows Sera to draw on Density mana through her bond with the Transcendence Crystal.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Invoker Attunement ===&lt;br /&gt;
Sera has an ascended attunement, Invoker. It is an ascended [[Summoner]] attunement, with the new addition that Invoker allows Sera to draw on the mana and abilities from her summoned creatures. She can form contracts and bind monsters. Sera has a shroud, a magical aura that slows down or stops attacks, from her attunement. She is a lung marked attuned so she typically uses incantations with her spells. She can cast a binding spell that allows her to make weak copies of monsters with the word &amp;quot;bind&amp;quot; and if the monster is intelligent she can form a contract in which they exchange mana. Each bound and contracted creature costs Sera some of her mana pool but as an Invoker her pool grows faster than most other attunements. The Invoker attunement gives access to air and transference mana which can be combined to form travel mana.&lt;br /&gt;
&lt;br /&gt;
==== Invoker Function ====&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===== Contracts =====&lt;br /&gt;
Sera has made a number of contracts with different monsters, some of them enabling her use of their mana types. Sera frequently summons copies of her contracted monsters to aid her in battle. If she 'invokes' her contracts she can draw on their mana pool and spells.&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]&lt;br /&gt;
Sera negotiated a contract with Seiryu the God Serpent during her [[Judgment]], allowing her to use ice magic&amp;lt;ref name=&amp;quot;aa&amp;quot; /&amp;gt; and grants her limited control over ice magic. Seiryu copies can only be summoned within the Spires and Sera uses the chant &amp;quot;Serpent of the deepest depths, / Mother of a thousand spawn, / Power beyond mortal grasp, / I call upon our bond. / My strength to yours is nothing, / But my soul to yours demands, / Fulfill the oath we made as one, / And come to my command! / Seiryu, I summon you.&amp;quot; Sera does not have the power to true summon Seiryu but even a fraction of Seiryu is devastatingly powerful. &lt;br /&gt;
&lt;br /&gt;
;[[Vanniv]]&lt;br /&gt;
Vanniv is a karvensi. A &amp;quot;fashion model&amp;quot;-looking monster with wings and &amp;quot;perfectly-sculpted muscles of stone.&amp;quot; He wields a number of different mana types and is frequently summoned by Sera. He is somewhat magic resistant and has intelligence to match a person. Vanniv can use ice, fire, lightning and earth mana. Sera's updated contract with Vanniv gives Sera access to earth mana.&lt;br /&gt;
&lt;br /&gt;
;[[Researcher]]&lt;br /&gt;
Researcher is a knowledge elemental. She looks like a shimmering blue woman with brown hair. She has access to mental mana and her contract with Sera allows Sera to use mental mana.&lt;br /&gt;
&lt;br /&gt;
;Susan the Spectre&lt;br /&gt;
Susan the Spectre is a ghost who wields a knife. Sera gets spirit mana from Susan. Susan's touch causes a great numbness in the touched area.&lt;br /&gt;
&lt;br /&gt;
;[[Emery Verena]]&lt;br /&gt;
Sera formed a contract with the spire formed copy of Emery Verena. The contract costs Sera next to nothing.&lt;br /&gt;
&lt;br /&gt;
;[[Transcendence Gateway Crystal]]&lt;br /&gt;
Sera managed to form a contract with the Transcendence Gateway Crystal, granting her transcendence mana. She can also summon a copy of the Crystal which can then form duplicates of it's test takers. For example, Sera summoned a copy of the Transcendence Gateway Crystal and the Crystal then formed three copies of Keras from when he took the Crystal's trial.&lt;br /&gt;
&lt;br /&gt;
;Globbulon&lt;br /&gt;
Globbulon is a slime the size of a train car. Sera has previously summoned Globbulon in the air and dropped it on top of her Lute as a strategy. &lt;br /&gt;
&lt;br /&gt;
;[[Satsuki]]&lt;br /&gt;
Satsuki is a murder serpent and a descendant of Seiryu. She looks like a tall woman with turquoise hair flecked with splotches of blue and green. She wears armour covered in purple scales and carries a red glaive. Satsuki can an 'aura' of murder. It produces the taste of blood and a thumping of the heart which gets stronger as she approaches. She has three elemental shrouds. She has a great physical strength and speed and can produce a burning breath attack by consuming a bit of her fire shroud. She can also cause chest pain with a gesture and form spikes, spears, knives and blasts of red energy. She can also create a scream based breath attack.&lt;br /&gt;
&lt;br /&gt;
==== [[air essence|Air Mana]] ====&lt;br /&gt;
Sera gets access to air mana from her attunement. &lt;br /&gt;
*'''Move Object''': Sera has an air spell that allows her to move objects towards her. She used the chant &amp;quot;Wyvern, I call upon our pact. Deliver this key unto me.&amp;quot; The spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Wind Barrier''': Sera has a spell that holds wind back. She uses the chant &amp;quot;Wyvern, I call upon our pact! Protect us from the wind.&amp;quot; Again the spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Float''': Sera can levitate upwards with wind mana. She uses the word &amp;quot;float&amp;quot; or &amp;quot;levitate.&amp;quot;&lt;br /&gt;
*'''Wind Blast''': Sera can launch blasts of wind that push things away. She can also use blasts of wind to push herself. She can also produce an omni-directional wind.&lt;br /&gt;
*'''Flight''': Sera can use air mana to fly.&lt;br /&gt;
&lt;br /&gt;
==== [[motion essence|Transference Mana]] ====&lt;br /&gt;
Transference mana helps build up speed. Her attunement grants transference mana.&lt;br /&gt;
&lt;br /&gt;
==== [[ice essence|Ice Mana]] ====&lt;br /&gt;
Sera uses ice mana frequently. She can use ice mana because of her contract with Seiryu. &lt;br /&gt;
*'''Permafrost Cascade''': 'Permafrost Cascade' is a spell that rains down sharp ice at Sera's enemies. She uses the chant &amp;quot;Child of the goddess, I call upon your aid. / Rain frost from the skies in a Permafrost Cascade.&amp;quot; Sera can form real ice when using this spell instead of mana constructs in the shape of ice but it costs more mana.&lt;br /&gt;
*'''Ice Spheres''': Sera can create spheres of ice that rotate around her.&lt;br /&gt;
*'''Ice Wall''': Sera can form a wall of ice and she uses the chant &amp;quot;Ice, answer my command and form a wall.&amp;quot; She also managed to form an ice barrier with the chant &amp;quot;Frost, I invoke you to block his path.&amp;quot; She also managed the simple word &amp;quot;wall&amp;quot; to produce a barrier of ice. Following her mana scaring she learned to cast with just a hand gesture. &lt;br /&gt;
*'''Slip''': Sera can cast a spell that forms a patch of ice to cause slipping with the word &amp;quot;slip.&amp;quot;&lt;br /&gt;
*'''Ice Platform''': Sera can form platforms of ice with the word &amp;quot;freeze.&amp;quot;&lt;br /&gt;
*'''Ice Whip''': Sera can form a whip of ice that she can use to grab people.&lt;br /&gt;
*'''Ice Dome''': Sera can form domes of ice with the word &amp;quot;Shell.&amp;quot;&lt;br /&gt;
*'''Reverse''': Sera can wrestle for control of ice spells from others with the word &amp;quot;reverse&amp;quot; because Seiryu granted her some control over ice magic.&lt;br /&gt;
*'''Ice Daggers''': Sera can form a handful of ice daggers that launch forwards with the chant &amp;quot;Winds, carry upon you blades of ice.&amp;quot;&lt;br /&gt;
*'''Ice Bridge''': Sera can form a bridge of ice with the chant &amp;quot;Child of the goddess, I call upon our pact. Form a bridge of ice.&amp;quot;&lt;br /&gt;
*'''Frost Blast''': Sera launch launch blasts of ice. She can do so with the wave of a hand.&lt;br /&gt;
*'''Ice Lance/Javelins''': Sera can form lances and javelins of ice that launch through the air.&lt;br /&gt;
*'''Shatter''': Sera can shatter ice with the wave of a hand. &lt;br /&gt;
*'''Ice Control''': Sera can direct ice and launch it at her opponents. &lt;br /&gt;
*'''Ice Strands''': Sera can create thin lines of ice. &lt;br /&gt;
*'''Ice Spike''': Sera can form spikes of ice.&lt;br /&gt;
*'''Sword Enhancement''': Sera can create a globe of ice which envelops a blade and wraps it in ice. She used the chant &amp;quot;Child of the goddess, / I call upon your aid, / Summon all your power, / And breathe ice upon his blade.&amp;quot;&lt;br /&gt;
*'''Arctic Wind''': Sera has a spell that creates a burst of freezing wind. This likely incorporates wind mana with the ice mana.&lt;br /&gt;
*'''Ice Shield''': Sera can form a shield of ice.&lt;br /&gt;
*'''Snow Ball''': Sera has a spell that lets her create a ball of snow.&lt;br /&gt;
*'''Freeze''': Sera has a spell which forms a ball of ice that splits and freezes whatever it touches.&lt;br /&gt;
*'''Hail''': Sera can create a hail of ice. &lt;br /&gt;
*'''Ice Block''': Sera has a spell that creates a block of ice around whatever, or whoever, she touches and she says the word &amp;quot;freeze&amp;quot; when she uses this spell.&lt;br /&gt;
&lt;br /&gt;
==== Seiryu Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Seiryu with the chant &amp;quot;'''Seiryu, I  invoke  you.'''&amp;quot;&lt;br /&gt;
*'''Freeze Forever''': This spell drastically reduces the surrounding's temperature and freezes the water in the air. This spell causes a shimmering around a targeted body and it began to form frost and force a body to be locked in place from the ice.&lt;br /&gt;
&lt;br /&gt;
==== Vanniv Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera can invoke Vanniv with the chant &amp;quot;Vanniv, I invoke your power.&amp;quot; These are the spells she used when Invoking Vanniv.&lt;br /&gt;
*'''Rock Armour''': Sera can cast the 'Rock Armour' spell which forms a stone suit of armour around her from the neck down and creates stone wings capable of flight from the back of the armour.&lt;br /&gt;
*'''Lightning Redirection''': Sera can shape lightning away from herself and redirect it.&lt;br /&gt;
*'''Lightning Orb''': Sera can form an orb of lightning that she can launch at her opponent.&lt;br /&gt;
*'''Lightning Bolt''': Sera can use lightning bolt spells.&lt;br /&gt;
*'''Fire Blast''': Sera can use a blast of fire when invoking Vanniv.&lt;br /&gt;
*'''Stone Dome''': Sera can form a dome of stone that can trap her enemies.&lt;br /&gt;
&lt;br /&gt;
==== Researcher Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
Sera has previously invoked Researcher with the chant &amp;quot;Researcher, I invoke your power.&amp;quot; &lt;br /&gt;
*'''Divination''': Sera could use Researcher's divination abilities so she could avoid Mizuchi's attacks.&lt;br /&gt;
&lt;br /&gt;
==== Susan the Spectre Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Susan the Spectre with the chant &amp;quot;Spooky murder ghost, I invoke you.&amp;quot;&lt;br /&gt;
*'''Incorporeality''': Sera made herself incorporeal, transparent and floating.&lt;br /&gt;
&lt;br /&gt;
=== Density Crystal Mark ===&lt;br /&gt;
Sera has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives her [[density essence|density mana]]. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. &lt;br /&gt;
&lt;br /&gt;
==== [[density essence|Density Mana]] ====&lt;br /&gt;
Density mana is made from Earth and Enhancement mana. It is used to form temporary objects.&lt;br /&gt;
*'''Lesser Conjure  Object''': 'Lesser Conjure  Object' forms a green crystal in Sera's hand.&lt;br /&gt;
*'''Perfect Prison''': 'Perfect Prison' is a shaper box technique. It forms a solid box of density mana designed to trap an enemy. Sera uses the chant &amp;quot;perfect prison&amp;quot; when she used this spell.&lt;br /&gt;
*'''Chains''': Sera can cast a spell that produces shackles and chains of green stone around a target. This may be a density spell.&lt;br /&gt;
*'''Darts''': Sera can launch a number of green stone darts towards her enemies with a gesture.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Ceris, the Song of Harmony]]: Sera received Ceris from [[Katashi]]. According to him it will &amp;quot;sing for [her] - so long as her mortal heart continues to beat&amp;quot;, after which it will return to him&amp;lt;ref name=&amp;quot;aa1-23&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 23&amp;lt;/ref&amp;gt;. Ceris can absorb any type of spell it comes into contact with and release the spell at the will of the wielder. The absorption range is around 10 feet and requires mental commanding to activate. Only one spell can be stored at a time and the sword has been confirmed to be capable of storing Sapphire level spells. Sera no longer has possession of Ceris and someone else has it right now.&amp;lt;ref name=&amp;quot;Andrew-Answers-1&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1118528444272222318 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Sera to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
;[[Summon Enhancing Bracers]]: A Sunstone level enchanted item made by Corin. When activated it releases mana to be used by Sera for summoning.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8175</id>
		<title>Sera Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8175"/>
		<updated>2026-09-28T01:07:07Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|attunement1=Summoner&lt;br /&gt;
|attunement-location1=Lung&lt;br /&gt;
|attunement2=Invoker&lt;br /&gt;
|attunement-location2=Lung&lt;br /&gt;
|attunement-note2=Replaced Summoner&lt;br /&gt;
|crystal-mark1=Density&lt;br /&gt;
|crystal-mark-location1=Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sera Cadence''', also known as '''Sera Shard'''&amp;lt;ref name=&amp;quot;aa&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;, is the sister of [[Corin Cadence]], and an [[Invoker]] with a contract to the God Serpent [[Seiryu]]. She was recently suffering from ice forming on her body after [[Saffron]] punched through her and [[Aayara Haven]] saved her. Sera is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Dark hair with curl pattern. She has grey eyes like Magnus (her father).&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Sera is intelligent and extroverted.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
;[[Corin Cadence]]&lt;br /&gt;
;[[Tristan Cadence]]&lt;br /&gt;
;[[Magnus Cadence]]&lt;br /&gt;
;[[Laura Lyran]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]&lt;br /&gt;
;[[Marissa Callahan]]&lt;br /&gt;
;[[Keras Selyrian]]&lt;br /&gt;
;Roland&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Giants''&amp;lt;/ref&amp;gt;||[[Summoner]]||Lung||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Density Crystal Mark]]&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars''&amp;lt;/ref&amp;gt;||NA||Hand||Density&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;||-||-|| &lt;br /&gt;
Allows Sera to draw on Density mana through her bond with the Transcendence Crystal.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Invoker Attunement ===&lt;br /&gt;
Sera has an ascended attunement, Invoker. It is an ascended [[Summoner]] attunement, with the new addition that Invoker allows Sera to draw on the mana and abilities from her summoned creatures. She can form contracts and bind monsters. Sera has a shroud, a magical aura that slows down or stops attacks, from her attunement. She is a lung marked attuned so she typically uses incantations with her spells. She can cast a binding spell that allows her to make weak copies of monsters with the word &amp;quot;bind&amp;quot; and if the monster is intelligent she can form a contract in which they exchange mana. Each bound and contracted creature costs Sera some of her mana pool but as an Invoker her pool grows faster than most other attunements. The Invoker attunement gives access to air and transference mana which can be combined to form travel mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invoker Function ====&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===== Contracts =====&lt;br /&gt;
Sera has made a number of contracts with different monsters, some of them enabling her use of their mana types. Sera frequently summons copies of her contracted monsters to aid her in battle. If she 'invokes' her contracts she can draw on their mana pool and spells.&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]&lt;br /&gt;
Sera negotiated a contract with Seiryu the God Serpent during her [[Judgment]], allowing her to use ice magic&amp;lt;ref name=&amp;quot;aa&amp;quot; /&amp;gt; and grants her limited control over ice magic. Seiryu copies can only be summoned within the Spires and Sera uses the chant &amp;quot;Serpent of the deepest depths, / Mother of a thousand spawn, / Power beyond mortal grasp, / I call upon our bond. / My strength to yours is nothing, / But my soul to yours demands, / Fulfill the oath we made as one, / And come to my command! / Seiryu, I summon you.&amp;quot; Sera does not have the power to true summon Seiryu but even a fraction of Seiryu is devastatingly powerful. &lt;br /&gt;
&lt;br /&gt;
;[[Vanniv]]&lt;br /&gt;
Vanniv is a karvensi. A &amp;quot;fashion model&amp;quot;-looking monster with wings and &amp;quot;perfectly-sculpted muscles of stone.&amp;quot; He wields a number of different mana types and is frequently summoned by Sera. He is somewhat magic resistant and has intelligence to match a person. Vanniv can use ice, fire, lightning and earth mana. Sera's updated contract with Vanniv gives Sera access to earth mana.&lt;br /&gt;
&lt;br /&gt;
;[[Researcher]]&lt;br /&gt;
Researcher is a knowledge elemental. She looks like a shimmering blue woman with brown hair. She has access to mental mana and her contract with Sera allows Sera to use mental mana.&lt;br /&gt;
&lt;br /&gt;
;Susan the Spectre&lt;br /&gt;
Susan the Spectre is a ghost who wields a knife. Sera gets spirit mana from Susan. Susan's touch causes a great numbness in the touched area.&lt;br /&gt;
&lt;br /&gt;
;[[Emery Verena]]&lt;br /&gt;
Sera formed a contract with the spire formed copy of Emery Verena. The contract costs Sera next to nothing.&lt;br /&gt;
&lt;br /&gt;
;[[Transcendence Gateway Crystal]]&lt;br /&gt;
Sera managed to form a contract with the Transcendence Gateway Crystal, granting her transcendence mana. She can also summon a copy of the Crystal which can then form duplicates of it's test takers. For example, Sera summoned a copy of the Transcendence Gateway Crystal and the Crystal then formed three copies of Keras from when he took the Crystal's trial.&lt;br /&gt;
&lt;br /&gt;
;Globbulon&lt;br /&gt;
Globbulon is a slime the size of a train car. Sera has previously summoned Globbulon in the air and dropped it on top of her Lute as a strategy. &lt;br /&gt;
&lt;br /&gt;
;[[Satsuki]]&lt;br /&gt;
Satsuki is a murder serpent and a descendant of Seiryu. She looks like a tall woman with turquoise hair flecked with splotches of blue and green. She wears armour covered in purple scales and carries a red glaive. Satsuki can an 'aura' of murder. It produces the taste of blood and a thumping of the heart which gets stronger as she approaches. She has three elemental shrouds. She has a great physical strength and speed and can produce a burning breath attack by consuming a bit of her fire shroud. She can also cause chest pain with a gesture and form spikes, spears, knives and blasts of red energy. She can also create a scream based breath attack.&lt;br /&gt;
&lt;br /&gt;
==== [[air essence|Air Mana]] ====&lt;br /&gt;
Sera gets access to air mana from her attunement. &lt;br /&gt;
*'''Move Object''': Sera has an air spell that allows her to move objects towards her. She used the chant &amp;quot;Wyvern, I call upon our pact. Deliver this key unto me.&amp;quot; The spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Wind Barrier''': Sera has a spell that holds wind back. She uses the chant &amp;quot;Wyvern, I call upon our pact! Protect us from the wind.&amp;quot; Again the spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Float''': Sera can levitate upwards with wind mana. She uses the word &amp;quot;float&amp;quot; or &amp;quot;levitate.&amp;quot;&lt;br /&gt;
*'''Wind Blast''': Sera can launch blasts of wind that push things away. She can also use blasts of wind to push herself. She can also produce an omni-directional wind.&lt;br /&gt;
*'''Flight''': Sera can use air mana to fly.&lt;br /&gt;
&lt;br /&gt;
==== [[motion essence|Transference Mana]] ====&lt;br /&gt;
Transference mana helps build up speed. Her attunement grants transference mana.&lt;br /&gt;
&lt;br /&gt;
==== [[ice essence|Ice Mana]] ====&lt;br /&gt;
Sera uses ice mana frequently. She can use ice mana because of her contract with Seiryu. &lt;br /&gt;
*'''Permafrost Cascade''': 'Permafrost Cascade' is a spell that rains down sharp ice at Sera's enemies. She uses the chant &amp;quot;Child of the goddess, I call upon your aid. / Rain frost from the skies in a Permafrost Cascade.&amp;quot; Sera can form real ice when using this spell instead of mana constructs in the shape of ice but it costs more mana.&lt;br /&gt;
*'''Ice Spheres''': Sera can create spheres of ice that rotate around her.&lt;br /&gt;
*'''Ice Wall''': Sera can form a wall of ice and she uses the chant &amp;quot;Ice, answer my command and form a wall.&amp;quot; She also managed to form an ice barrier with the chant &amp;quot;Frost, I invoke you to block his path.&amp;quot; She also managed the simple word &amp;quot;wall&amp;quot; to produce a barrier of ice. Following her mana scaring she learned to cast with just a hand gesture. &lt;br /&gt;
*'''Slip''': Sera can cast a spell that forms a patch of ice to cause slipping with the word &amp;quot;slip.&amp;quot;&lt;br /&gt;
*'''Ice Platform''': Sera can form platforms of ice with the word &amp;quot;freeze.&amp;quot;&lt;br /&gt;
*'''Ice Whip''': Sera can form a whip of ice that she can use to grab people.&lt;br /&gt;
*'''Ice Dome''': Sera can form domes of ice with the word &amp;quot;Shell.&amp;quot;&lt;br /&gt;
*'''Reverse''': Sera can wrestle for control of ice spells from others with the word &amp;quot;reverse&amp;quot; because Seiryu granted her some control over ice magic.&lt;br /&gt;
*'''Ice Daggers''': Sera can form a handful of ice daggers that launch forwards with the chant &amp;quot;Winds, carry upon you blades of ice.&amp;quot;&lt;br /&gt;
*'''Ice Bridge''': Sera can form a bridge of ice with the chant &amp;quot;Child of the goddess, I call upon our pact. Form a bridge of ice.&amp;quot;&lt;br /&gt;
*'''Frost Blast''': Sera launch launch blasts of ice. She can do so with the wave of a hand.&lt;br /&gt;
*'''Ice Lance/Javelins''': Sera can form lances and javelins of ice that launch through the air.&lt;br /&gt;
*'''Shatter''': Sera can shatter ice with the wave of a hand. &lt;br /&gt;
*'''Ice Control''': Sera can direct ice and launch it at her opponents. &lt;br /&gt;
*'''Ice Strands''': Sera can create thin lines of ice. &lt;br /&gt;
*'''Ice Spike''': Sera can form spikes of ice.&lt;br /&gt;
*'''Sword Enhancement''': Sera can create a globe of ice which envelops a blade and wraps it in ice. She used the chant &amp;quot;Child of the goddess, / I call upon your aid, / Summon all your power, / And breathe ice upon his blade.&amp;quot;&lt;br /&gt;
*'''Arctic Wind''': Sera has a spell that creates a burst of freezing wind. This likely incorporates wind mana with the ice mana.&lt;br /&gt;
*'''Ice Shield''': Sera can form a shield of ice.&lt;br /&gt;
*'''Snow Ball''': Sera has a spell that lets her create a ball of snow.&lt;br /&gt;
*'''Freeze''': Sera has a spell which forms a ball of ice that splits and freezes whatever it touches.&lt;br /&gt;
*'''Hail''': Sera can create a hail of ice. &lt;br /&gt;
*'''Ice Block''': Sera has a spell that creates a block of ice around whatever, or whoever, she touches and she says the word &amp;quot;freeze&amp;quot; when she uses this spell.&lt;br /&gt;
&lt;br /&gt;
==== Seiryu Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Seiryu with the chant &amp;quot;'''Seiryu, I  invoke  you.'''&amp;quot;&lt;br /&gt;
*'''Freeze Forever''': This spell drastically reduces the surrounding's temperature and freezes the water in the air. This spell causes a shimmering around a targeted body and it began to form frost and force a body to be locked in place from the ice.&lt;br /&gt;
&lt;br /&gt;
==== Vanniv Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera can invoke Vanniv with the chant &amp;quot;Vanniv, I invoke your power.&amp;quot; These are the spells she used when Invoking Vanniv.&lt;br /&gt;
*'''Rock Armour''': Sera can cast the 'Rock Armour' spell which forms a stone suit of armour around her from the neck down and creates stone wings capable of flight from the back of the armour.&lt;br /&gt;
*'''Lightning Redirection''': Sera can shape lightning away from herself and redirect it.&lt;br /&gt;
*'''Lightning Orb''': Sera can form an orb of lightning that she can launch at her opponent.&lt;br /&gt;
*'''Lightning Bolt''': Sera can use lightning bolt spells.&lt;br /&gt;
*'''Fire Blast''': Sera can use a blast of fire when invoking Vanniv.&lt;br /&gt;
*'''Stone Dome''': Sera can form a dome of stone that can trap her enemies.&lt;br /&gt;
&lt;br /&gt;
==== Researcher Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
Sera has previously invoked Researcher with the chant &amp;quot;Researcher, I invoke your power.&amp;quot; &lt;br /&gt;
*'''Divination''': Sera could use Researcher's divination abilities so she could avoid Mizuchi's attacks.&lt;br /&gt;
&lt;br /&gt;
==== Susan the Spectre Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Susan the Spectre with the chant &amp;quot;Spooky murder ghost, I invoke you.&amp;quot;&lt;br /&gt;
*'''Incorporeality''': Sera made herself incorporeal, transparent and floating.&lt;br /&gt;
&lt;br /&gt;
=== Density Crystal Mark ===&lt;br /&gt;
Sera has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives her [[density essence|density mana]]. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. &lt;br /&gt;
&lt;br /&gt;
==== [[density essence|Density Mana]] ====&lt;br /&gt;
Density mana is made from Earth and Enhancement mana. It is used to form temporary objects.&lt;br /&gt;
*'''Lesser Conjure  Object''': 'Lesser Conjure  Object' forms a green crystal in Sera's hand.&lt;br /&gt;
*'''Perfect Prison''': 'Perfect Prison' is a shaper box technique. It forms a solid box of density mana designed to trap an enemy. Sera uses the chant &amp;quot;perfect prison&amp;quot; when she used this spell.&lt;br /&gt;
*'''Chains''': Sera can cast a spell that produces shackles and chains of green stone around a target. This may be a density spell.&lt;br /&gt;
*'''Darts''': Sera can launch a number of green stone darts towards her enemies with a gesture.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Ceris, the Song of Harmony]]: Sera received Ceris from [[Katashi]]. According to him it will &amp;quot;sing for [her] - so long as her mortal heart continues to beat&amp;quot;, after which it will return to him&amp;lt;ref name=&amp;quot;aa1-23&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 23&amp;lt;/ref&amp;gt;. Ceris can absorb any type of spell it comes into contact with and release the spell at the will of the wielder. The absorption range is around 10 feet and requires mental commanding to activate. Only one spell can be stored at a time and the sword has been confirmed to be capable of storing Sapphire level spells. Sera no longer has possession of Ceris and someone else has it right now.&amp;lt;ref name=&amp;quot;Andrew-Answers-1&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1118528444272222318 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Sera to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
;[[Summon Enhancing Bracers]]: A Sunstone level enchanted item made by Corin. When activated it releases mana to be used by Sera for summoning.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8174</id>
		<title>Sera Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sera_Cadence&amp;diff=8174"/>
		<updated>2026-09-28T01:06:43Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Character&lt;br /&gt;
|Species=Human&lt;br /&gt;
|attunement1=Summoner&lt;br /&gt;
|attunement-location1=Lung&lt;br /&gt;
|attunement2=Invoker&lt;br /&gt;
|attunement-location2=Lung&lt;br /&gt;
|attunement-note2=Replaced Summoner&lt;br /&gt;
|crystal-mark1=Density&lt;br /&gt;
|crystal-mark-location1=Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|Occupation= Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Sera Cadence''', also known as '''Sera Shard'''&amp;lt;ref name=&amp;quot;aa&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;, is the sister of [[Corin Cadence]], and an [[Invoker]] with a contract to the God Serpent [[Seiryu]]. She was recently suffering from ice forming on her body after [[Saffron]] punched through her and [[Aayara]] saved her. Sera is one of the main characters in the Arcane Ascension series.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Dark hair with curl pattern. She has grey eyes like Magnus (her father).&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Sera is intelligent and extroverted.  &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
;[[Corin Cadence]]&lt;br /&gt;
;[[Tristan Cadence]]&lt;br /&gt;
;[[Magnus Cadence]]&lt;br /&gt;
;[[Laura Lyran]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]&lt;br /&gt;
;[[Marissa Callahan]]&lt;br /&gt;
;[[Keras Selyrian]]&lt;br /&gt;
;Roland&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Giants''&amp;lt;/ref&amp;gt;||[[Summoner]]||Lung||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Density Crystal Mark]]&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars''&amp;lt;/ref&amp;gt;||NA||Hand||Density&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;||-||-|| &lt;br /&gt;
Allows Sera to draw on Density mana through her bond with the Transcendence Crystal.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Invoker Attunement ===&lt;br /&gt;
Sera has an ascended attunement, Invoker. It is an ascended [[Summoner]] attunement, with the new addition that Invoker allows Sera to draw on the mana and abilities from her summoned creatures. She can form contracts and bind monsters. Sera has a shroud, a magical aura that slows down or stops attacks, from her attunement. She is a lung marked attuned so she typically uses incantations with her spells. She can cast a binding spell that allows her to make weak copies of monsters with the word &amp;quot;bind&amp;quot; and if the monster is intelligent she can form a contract in which they exchange mana. Each bound and contracted creature costs Sera some of her mana pool but as an Invoker her pool grows faster than most other attunements. The Invoker attunement gives access to air and transference mana which can be combined to form travel mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invoker Function ====&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
===== Contracts =====&lt;br /&gt;
Sera has made a number of contracts with different monsters, some of them enabling her use of their mana types. Sera frequently summons copies of her contracted monsters to aid her in battle. If she 'invokes' her contracts she can draw on their mana pool and spells.&lt;br /&gt;
&lt;br /&gt;
;[[Seiryu]]&lt;br /&gt;
Sera negotiated a contract with Seiryu the God Serpent during her [[Judgment]], allowing her to use ice magic&amp;lt;ref name=&amp;quot;aa&amp;quot; /&amp;gt; and grants her limited control over ice magic. Seiryu copies can only be summoned within the Spires and Sera uses the chant &amp;quot;Serpent of the deepest depths, / Mother of a thousand spawn, / Power beyond mortal grasp, / I call upon our bond. / My strength to yours is nothing, / But my soul to yours demands, / Fulfill the oath we made as one, / And come to my command! / Seiryu, I summon you.&amp;quot; Sera does not have the power to true summon Seiryu but even a fraction of Seiryu is devastatingly powerful. &lt;br /&gt;
&lt;br /&gt;
;[[Vanniv]]&lt;br /&gt;
Vanniv is a karvensi. A &amp;quot;fashion model&amp;quot;-looking monster with wings and &amp;quot;perfectly-sculpted muscles of stone.&amp;quot; He wields a number of different mana types and is frequently summoned by Sera. He is somewhat magic resistant and has intelligence to match a person. Vanniv can use ice, fire, lightning and earth mana. Sera's updated contract with Vanniv gives Sera access to earth mana.&lt;br /&gt;
&lt;br /&gt;
;[[Researcher]]&lt;br /&gt;
Researcher is a knowledge elemental. She looks like a shimmering blue woman with brown hair. She has access to mental mana and her contract with Sera allows Sera to use mental mana.&lt;br /&gt;
&lt;br /&gt;
;Susan the Spectre&lt;br /&gt;
Susan the Spectre is a ghost who wields a knife. Sera gets spirit mana from Susan. Susan's touch causes a great numbness in the touched area.&lt;br /&gt;
&lt;br /&gt;
;[[Emery Verena]]&lt;br /&gt;
Sera formed a contract with the spire formed copy of Emery Verena. The contract costs Sera next to nothing.&lt;br /&gt;
&lt;br /&gt;
;[[Transcendence Gateway Crystal]]&lt;br /&gt;
Sera managed to form a contract with the Transcendence Gateway Crystal, granting her transcendence mana. She can also summon a copy of the Crystal which can then form duplicates of it's test takers. For example, Sera summoned a copy of the Transcendence Gateway Crystal and the Crystal then formed three copies of Keras from when he took the Crystal's trial.&lt;br /&gt;
&lt;br /&gt;
;Globbulon&lt;br /&gt;
Globbulon is a slime the size of a train car. Sera has previously summoned Globbulon in the air and dropped it on top of her Lute as a strategy. &lt;br /&gt;
&lt;br /&gt;
;[[Satsuki]]&lt;br /&gt;
Satsuki is a murder serpent and a descendant of Seiryu. She looks like a tall woman with turquoise hair flecked with splotches of blue and green. She wears armour covered in purple scales and carries a red glaive. Satsuki can an 'aura' of murder. It produces the taste of blood and a thumping of the heart which gets stronger as she approaches. She has three elemental shrouds. She has a great physical strength and speed and can produce a burning breath attack by consuming a bit of her fire shroud. She can also cause chest pain with a gesture and form spikes, spears, knives and blasts of red energy. She can also create a scream based breath attack.&lt;br /&gt;
&lt;br /&gt;
==== [[air essence|Air Mana]] ====&lt;br /&gt;
Sera gets access to air mana from her attunement. &lt;br /&gt;
*'''Move Object''': Sera has an air spell that allows her to move objects towards her. She used the chant &amp;quot;Wyvern, I call upon our pact. Deliver this key unto me.&amp;quot; The spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Wind Barrier''': Sera has a spell that holds wind back. She uses the chant &amp;quot;Wyvern, I call upon our pact! Protect us from the wind.&amp;quot; Again the spell does not actually require a contract with a wyvern because Sera has air mana from her attunement naturally. &lt;br /&gt;
*'''Float''': Sera can levitate upwards with wind mana. She uses the word &amp;quot;float&amp;quot; or &amp;quot;levitate.&amp;quot;&lt;br /&gt;
*'''Wind Blast''': Sera can launch blasts of wind that push things away. She can also use blasts of wind to push herself. She can also produce an omni-directional wind.&lt;br /&gt;
*'''Flight''': Sera can use air mana to fly.&lt;br /&gt;
&lt;br /&gt;
==== [[motion essence|Transference Mana]] ====&lt;br /&gt;
Transference mana helps build up speed. Her attunement grants transference mana.&lt;br /&gt;
&lt;br /&gt;
==== [[ice essence|Ice Mana]] ====&lt;br /&gt;
Sera uses ice mana frequently. She can use ice mana because of her contract with Seiryu. &lt;br /&gt;
*'''Permafrost Cascade''': 'Permafrost Cascade' is a spell that rains down sharp ice at Sera's enemies. She uses the chant &amp;quot;Child of the goddess, I call upon your aid. / Rain frost from the skies in a Permafrost Cascade.&amp;quot; Sera can form real ice when using this spell instead of mana constructs in the shape of ice but it costs more mana.&lt;br /&gt;
*'''Ice Spheres''': Sera can create spheres of ice that rotate around her.&lt;br /&gt;
*'''Ice Wall''': Sera can form a wall of ice and she uses the chant &amp;quot;Ice, answer my command and form a wall.&amp;quot; She also managed to form an ice barrier with the chant &amp;quot;Frost, I invoke you to block his path.&amp;quot; She also managed the simple word &amp;quot;wall&amp;quot; to produce a barrier of ice. Following her mana scaring she learned to cast with just a hand gesture. &lt;br /&gt;
*'''Slip''': Sera can cast a spell that forms a patch of ice to cause slipping with the word &amp;quot;slip.&amp;quot;&lt;br /&gt;
*'''Ice Platform''': Sera can form platforms of ice with the word &amp;quot;freeze.&amp;quot;&lt;br /&gt;
*'''Ice Whip''': Sera can form a whip of ice that she can use to grab people.&lt;br /&gt;
*'''Ice Dome''': Sera can form domes of ice with the word &amp;quot;Shell.&amp;quot;&lt;br /&gt;
*'''Reverse''': Sera can wrestle for control of ice spells from others with the word &amp;quot;reverse&amp;quot; because Seiryu granted her some control over ice magic.&lt;br /&gt;
*'''Ice Daggers''': Sera can form a handful of ice daggers that launch forwards with the chant &amp;quot;Winds, carry upon you blades of ice.&amp;quot;&lt;br /&gt;
*'''Ice Bridge''': Sera can form a bridge of ice with the chant &amp;quot;Child of the goddess, I call upon our pact. Form a bridge of ice.&amp;quot;&lt;br /&gt;
*'''Frost Blast''': Sera launch launch blasts of ice. She can do so with the wave of a hand.&lt;br /&gt;
*'''Ice Lance/Javelins''': Sera can form lances and javelins of ice that launch through the air.&lt;br /&gt;
*'''Shatter''': Sera can shatter ice with the wave of a hand. &lt;br /&gt;
*'''Ice Control''': Sera can direct ice and launch it at her opponents. &lt;br /&gt;
*'''Ice Strands''': Sera can create thin lines of ice. &lt;br /&gt;
*'''Ice Spike''': Sera can form spikes of ice.&lt;br /&gt;
*'''Sword Enhancement''': Sera can create a globe of ice which envelops a blade and wraps it in ice. She used the chant &amp;quot;Child of the goddess, / I call upon your aid, / Summon all your power, / And breathe ice upon his blade.&amp;quot;&lt;br /&gt;
*'''Arctic Wind''': Sera has a spell that creates a burst of freezing wind. This likely incorporates wind mana with the ice mana.&lt;br /&gt;
*'''Ice Shield''': Sera can form a shield of ice.&lt;br /&gt;
*'''Snow Ball''': Sera has a spell that lets her create a ball of snow.&lt;br /&gt;
*'''Freeze''': Sera has a spell which forms a ball of ice that splits and freezes whatever it touches.&lt;br /&gt;
*'''Hail''': Sera can create a hail of ice. &lt;br /&gt;
*'''Ice Block''': Sera has a spell that creates a block of ice around whatever, or whoever, she touches and she says the word &amp;quot;freeze&amp;quot; when she uses this spell.&lt;br /&gt;
&lt;br /&gt;
==== Seiryu Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Seiryu with the chant &amp;quot;'''Seiryu, I  invoke  you.'''&amp;quot;&lt;br /&gt;
*'''Freeze Forever''': This spell drastically reduces the surrounding's temperature and freezes the water in the air. This spell causes a shimmering around a targeted body and it began to form frost and force a body to be locked in place from the ice.&lt;br /&gt;
&lt;br /&gt;
==== Vanniv Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera can invoke Vanniv with the chant &amp;quot;Vanniv, I invoke your power.&amp;quot; These are the spells she used when Invoking Vanniv.&lt;br /&gt;
*'''Rock Armour''': Sera can cast the 'Rock Armour' spell which forms a stone suit of armour around her from the neck down and creates stone wings capable of flight from the back of the armour.&lt;br /&gt;
*'''Lightning Redirection''': Sera can shape lightning away from herself and redirect it.&lt;br /&gt;
*'''Lightning Orb''': Sera can form an orb of lightning that she can launch at her opponent.&lt;br /&gt;
*'''Lightning Bolt''': Sera can use lightning bolt spells.&lt;br /&gt;
*'''Fire Blast''': Sera can use a blast of fire when invoking Vanniv.&lt;br /&gt;
*'''Stone Dome''': Sera can form a dome of stone that can trap her enemies.&lt;br /&gt;
&lt;br /&gt;
==== Researcher Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
Sera has previously invoked Researcher with the chant &amp;quot;Researcher, I invoke your power.&amp;quot; &lt;br /&gt;
*'''Divination''': Sera could use Researcher's divination abilities so she could avoid Mizuchi's attacks.&lt;br /&gt;
&lt;br /&gt;
==== Susan the Spectre Invocation ====&lt;br /&gt;
&lt;br /&gt;
'''Invoking'''&lt;br /&gt;
&lt;br /&gt;
Sera has invoked Susan the Spectre with the chant &amp;quot;Spooky murder ghost, I invoke you.&amp;quot;&lt;br /&gt;
*'''Incorporeality''': Sera made herself incorporeal, transparent and floating.&lt;br /&gt;
&lt;br /&gt;
=== Density Crystal Mark ===&lt;br /&gt;
Sera has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives her [[density essence|density mana]]. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1. &lt;br /&gt;
&lt;br /&gt;
==== [[density essence|Density Mana]] ====&lt;br /&gt;
Density mana is made from Earth and Enhancement mana. It is used to form temporary objects.&lt;br /&gt;
*'''Lesser Conjure  Object''': 'Lesser Conjure  Object' forms a green crystal in Sera's hand.&lt;br /&gt;
*'''Perfect Prison''': 'Perfect Prison' is a shaper box technique. It forms a solid box of density mana designed to trap an enemy. Sera uses the chant &amp;quot;perfect prison&amp;quot; when she used this spell.&lt;br /&gt;
*'''Chains''': Sera can cast a spell that produces shackles and chains of green stone around a target. This may be a density spell.&lt;br /&gt;
*'''Darts''': Sera can launch a number of green stone darts towards her enemies with a gesture.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Ceris, the Song of Harmony]]: Sera received Ceris from [[Katashi]]. According to him it will &amp;quot;sing for [her] - so long as her mortal heart continues to beat&amp;quot;, after which it will return to him&amp;lt;ref name=&amp;quot;aa1-23&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 23&amp;lt;/ref&amp;gt;. Ceris can absorb any type of spell it comes into contact with and release the spell at the will of the wielder. The absorption range is around 10 feet and requires mental commanding to activate. Only one spell can be stored at a time and the sword has been confirmed to be capable of storing Sapphire level spells. Sera no longer has possession of Ceris and someone else has it right now.&amp;lt;ref name=&amp;quot;Andrew-Answers-1&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1118528444272222318 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
;Messaging Necklace: The communication necklace is an item created by Corin. It has a low Citrine level of air mana which allows Sera to send and receive messages from any of the other messaging necklaces Corin has made.&lt;br /&gt;
&lt;br /&gt;
;[[Shield Sigil]]: The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
;[[Phoenix Sigil]]: The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing injuries and helping to recover mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
;[[Summon Enhancing Bracers]]: A Sunstone level enchanted item made by Corin. When activated it releases mana to be used by Sera for summoning.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Ruto_Muramasa&amp;diff=8173</id>
		<title>Ruto Muramasa</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Ruto_Muramasa&amp;diff=8173"/>
		<updated>2026-09-24T23:27:28Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Relations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Species=Beast Blade&lt;br /&gt;
|Aliases=Lute&lt;br /&gt;
|Titles=Beast Blade of Knowledge&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ruto''', a.k.a. '''Absolute Victory''' (more commonly known as '''Lute'''), is a character introduced in Arcane Ascension 4. He is strange, being stronger than the other students in the duelling class and knowing [[Taelien Salaris|Keras]] personally. He has knowledge about the sentience of the Six Sacred Swords. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Lute has iron-grey hair, a face clear of stubble, glasses and grey eyes. Lute's eye and hair colour is a metallic grey. He stands like he has a sword at his left hip. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
=== The Silence of Unworthy Gods ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
===Familial===&lt;br /&gt;
*'''Seventh [[Visage]]''': The Seventh Visage is Lute's father/creator.&lt;br /&gt;
*[[Satoshi Muramasa]]: Satoshi is Lute's older brother.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Ruto_Muramasa&amp;diff=8172</id>
		<title>Ruto Muramasa</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Ruto_Muramasa&amp;diff=8172"/>
		<updated>2026-09-24T23:26:14Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Species=Beast Blade&lt;br /&gt;
|Aliases=Lute&lt;br /&gt;
|Titles=Beast Blade of Knowledge&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Ruto''', a.k.a. '''Absolute Victory''' (more commonly known as '''Lute'''), is a character introduced in Arcane Ascension 4. He is strange, being stronger than the other students in the duelling class and knowing [[Taelien Salaris|Keras]] personally. He has knowledge about the sentience of the Six Sacred Swords. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Lute has iron-grey hair, a face clear of stubble, glasses and grey eyes. Lute's eye and hair colour is a metallic grey. He stands like he has a sword at his left hip. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
&lt;br /&gt;
=== The Silence of Unworthy Gods ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=8171</id>
		<title>Soulbrand</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Soulbrand&amp;diff=8171"/>
		<updated>2026-09-24T23:24:42Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Akari&lt;br /&gt;
|Titles=Sacred Sword of Fire&lt;br /&gt;
|dominion-sorcery1=Flame&lt;br /&gt;
|dominion-sorcery2=Death&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Soulbrand''' is one of the [[Six Sacred Swords]], representing the element fire. It is wielded by [[Ishyeal Dawnsglow]], although now it also exists in the form of the sentient spirit '''Akari'''.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
A sentient spirit was in it, but it was suppressed by a set of runes on the sword. In [[Keras Selyrian]]'s duel against Ishyeal in the [[Tournament of the Sacred Sword]], Keras and [[Dawnbringer]] use their spellbreaker technique to deactivate those runes.&amp;lt;ref&amp;gt;Soulbrand Chapter XXIX&amp;lt;/ref&amp;gt; Keras misses, however, resulting in the wrong runes being destroyed. This causes the spirit to be freed from the sword, taking a human form currently known as Akari.&amp;lt;ref&amp;gt;Soulbrand Chapter XXX&amp;lt;/ref&amp;gt; Until further notice, this page will ''also'' serve for Akari's wiki, even though the she now exists in a separate form from the Soulbrand sword.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Soulbrand possesses a strong bond to the Dominions of [[flame essence|Flame]] and [[death essence|Death]].&lt;br /&gt;
&lt;br /&gt;
;Burning Bond: Soulbrand's spirit bond creates a mark on the wielder's body, the same as any [[Six Sacred Swords|sacred sword]]. The mark grows stronger over time and allows for the exchange of mana between the wielder and the blade. The sword also can confer additional benefits to the wielder through the bond. It is theorized that Soulbrand might provide its wielder with stronger healing or regeneration powers.&lt;br /&gt;
&lt;br /&gt;
;Soulfire: Soulbrand's blade is encompassed in flames that burn both the body and soul, which makes it incredibly damaging even to spiritual or phantasmal opponents.&lt;br /&gt;
&lt;br /&gt;
;Crimson Sign: This ability causes a massive fireball to explode from the blade at point-blank range, enveloping everything nearby. Soulbrand's wielder is immune to this ability.&lt;br /&gt;
&lt;br /&gt;
;Vermillion Edge: Similar to Crimson Sign, Soulbrand can conjure a blistering sphere of white-hot flame that can be directed towards enemies. Contrary to Crimson Sign, this attack is more of a ranged attack, is stronger, has a longer time to prepare, and is hot enough to melt metal and stone.&lt;br /&gt;
&lt;br /&gt;
;Binding Blade: Soulbrand can create chains of fire to wrap around a target, binding the in place and sealing away a portion of their power. &lt;br /&gt;
&lt;br /&gt;
;Spirit Healing: According to legend, Soulbrand can &amp;quot;restore the flame of life to the soul.&amp;quot; This could refer to resurrection, but could also mean it can heal damage done to the spirit.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=8170</id>
		<title>Diamantine</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Diamantine&amp;diff=8170"/>
		<updated>2026-09-24T23:24:19Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Titles=Sacred Sword of Stone&lt;br /&gt;
|dominion-sorcery1=Stone&lt;br /&gt;
|dominion-sorcery2=Density&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Weapons and Wielders]]&lt;br /&gt;
}}&lt;br /&gt;
'''Diamantine''' is one of the [[Six Sacred Swords]]. While being owned by the Edrian royal family, it was a prize for anyone beating its wielder in the [[Tournament of the Sacred Sword]]. It was split into multiple fragments by the Edrian Royal Family,&amp;lt;ref&amp;gt;Soulbrand Chapter XXXI&amp;lt;/ref&amp;gt; which has resulted in Diamantine presently having multiple wielders. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Some of the fragments of Diamantine were embedded into one of the wrists of crown princess [[Edria Song]] and royal executioner [[Hannah Meiyer]]. Additionally, the [[Green Guardian]] is the humanoid form of another one of the fragments of Diamantine. These fragments can form whole weapons that look like Diamantine.&lt;br /&gt;
&lt;br /&gt;
At the end of [[Soulbrand (Book)|Soulbrand]], the emperor rejoins most of the shards forcefully while being possessed by [[Akadi]]. After defeating him, [[Keras Selyrian]] gives the reunited Diamantine to the Green Guardian.&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Diamantine possesses a strong bond to the Dominions of [[stone essence|Stone]] and [[density essence|Density]].&lt;br /&gt;
&lt;br /&gt;
;Diamond Bond: Diamantine is able to make spirit bonds with wielders. It currently has one with [[Taelien Salaris|Keras Selyrian]] and presumably has one with its other wielders. Unlike [[Dawnbringer]] or [[Soulbrand]], only one fragment of Diamantine appears to be sapient: the [[Green Guardian]].&lt;br /&gt;
&lt;br /&gt;
;Diamantine's Mark: Once someone bonds to a sacred sword, they gain a mark on their body similar to an attunement. The mark grows stronger over time and allows for the exchange of mana between the wielder and the blade, although Diamantine's exact mana is currently unknown. Diamantine generally enhances its wielder's strength and physical resilience. &lt;br /&gt;
&lt;br /&gt;
;Petrification: Diamantine's cuts can cause its victimes to turn to stone.&lt;br /&gt;
&lt;br /&gt;
;Density Manipulation: Diamantine has some kind of incredible control over [[density essence]], which let [[Edria Song]] shatter solid metal weapons and armor like glass. &lt;br /&gt;
&lt;br /&gt;
;Absurd Sharpness:Diamantine is supposedly sharp enough to to cut through virtually any material.&lt;br /&gt;
&lt;br /&gt;
;Weight of the World: Diamantine's signature technique, Weight of the World pushes the wielder's opponents down with incredible pressure. This ability may be some kind of gravity manipulation or mass manipulation. This ability was powerful enough to heavily stagger [[Taelien Salaris|Keras]], whose natural strength is one of the greatest in the world.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
References:&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8169</id>
		<title>Vaelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8169"/>
		<updated>2026-09-24T23:23:16Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|Species2=Deity&lt;br /&gt;
|Aliases=The Tyrant in Gold&lt;br /&gt;
|Titles=The Preserver, the King of Thorns, the Emperor of Conquered Suns&lt;br /&gt;
|Occupation=Deity&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|continent3=Dania&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]], [[The Lost Edge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Vaelien''' (sometimes Vae'lien) is a god on the continent of [[Mythralis]]. Known as the Tyrant in Gold on [[Kaldwyn]], he is believed to have conquered the entire outside world however, [[Tristan Cadence|Tristan]] has refuted this, claiming he does not rule the entire world.&lt;br /&gt;
&lt;br /&gt;
Vaelien is believed to be the god of fate, time, shadows, and nature. [[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You know of the magic of the Vae Dominion, do you not?” &lt;br /&gt;
...I wasn’t sure if I’d heard it referred to in that fashion before, but I knew what he meant. “The power of  the vae’kes,  yes? That’s what the Children of the Tyrant are called in their homeland?” &lt;br /&gt;
“[[Vae’kes]] is the term for the children of the original wielder of the dominion, but yes, that is of what I speak. The one you call the tyrant used this dominion to wrest away some of the True Blade’s power in battle.&amp;quot;&amp;lt;ref name=&amp;quot;Arcane-Ascension4-1&amp;quot;&amp;gt;The Silence Of Unworthy Gods CHAPTER XXXVII – DANGEROUS DEALS&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
 &lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Aayara Haven]]&lt;br /&gt;
;[[Jacinth]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
[[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]]. Vaelien is powerful enough that the he could match all seven members of the [[Tae'os Pantheon]]. His battles with the original [[Therin]], the Smiling Sword Saint, would devastate the landscape of entire planets.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
;Vae'lien: A black greatsword, with a pommel that appears to be grown out of wood.&lt;br /&gt;
&lt;br /&gt;
;Amulet of the Unfaltering Spirit: Once one of Vaelien’s personal possessions, this amulet was said to strengthen the connection between the wearer’s body, essence, and spirit, bolstering all three. It provides near immunity to offensive death and spirit sorcery, as well as resistance to other effects which interfere with the wearer’s essence. &amp;lt;ref name=&amp;quot;wobm3&amp;quot;&amp;gt;''Defying Destiny'' &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8168</id>
		<title>Vaelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8168"/>
		<updated>2026-09-24T23:22:51Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|Species2=Deity&lt;br /&gt;
|Aliases=The Tyrant in Gold&lt;br /&gt;
|Titles=The Preserver, the King of Thorns, the Emperor of Conquered Suns&lt;br /&gt;
|Occupation=Deity&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|continent3=Dania&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]], [[The Lost Edge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Vaelien''' (sometimes Vae'lien) is a god on the continent of [[Mythralis]]. Known as the Tyrant in Gold on [[Kaldwyn]], he is believed to have conquered the entire outside world however, [[Tristan Cadence|Tristan]] has refuted this, claiming he does not rule the entire world.&lt;br /&gt;
&lt;br /&gt;
Vaelien is believed to be the god of fate, time, shadows, and nature. [[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You know of the magic of the Vae Dominion, do you not?” &lt;br /&gt;
...I wasn’t sure if I’d heard it referred to in that fashion before, but I knew what he meant. “The power of  the vae’kes,  yes? That’s what the Children of the Tyrant are called in their homeland?” &lt;br /&gt;
“[[Vae’kes]] is the term for the children of the original wielder of the dominion, but yes, that is of what I speak. The one you call the tyrant used this dominion to wrest away some of the True Blade’s power in battle.&amp;quot;&amp;lt;ref name=&amp;quot;Arcane-Ascension4-1&amp;quot;&amp;gt;The Silence Of Unworthy Gods CHAPTER XXXVII – DANGEROUS DEALS&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
 &lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Aayara Haven]]&lt;br /&gt;
;[[Jacinth]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
[[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]]. Vaelien is powerful enough that the he could match all seven members of the [[Tae'os Pantheon]]. His battles with [[Therin]], the Smiling Sword Saint, would devastate the landscape of planets.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
;Vae'lien: A black greatsword, with a pommel that appears to be grown out of wood.&lt;br /&gt;
&lt;br /&gt;
;Amulet of the Unfaltering Spirit: Once one of Vaelien’s personal possessions, this amulet was said to strengthen the connection between the wearer’s body, essence, and spirit, bolstering all three. It provides near immunity to offensive death and spirit sorcery, as well as resistance to other effects which interfere with the wearer’s essence. &amp;lt;ref name=&amp;quot;wobm3&amp;quot;&amp;gt;''Defying Destiny'' &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8167</id>
		<title>Vaelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8167"/>
		<updated>2026-09-24T23:21:57Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|Species2=Deity&lt;br /&gt;
|Aliases=The Tyrant in Gold&lt;br /&gt;
|Titles=The Preserver, the King of Thorns, the Emperor of Conquered Suns&lt;br /&gt;
|Occupation=Deity&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|continent3=Dania&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]], [[The Lost Edge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vaelien, sometimes Vae'lien, is a god on the continent of [[Mythralis]]. Known as the Tyrant in Gold on [[Kaldwyn]], he is believed to have conquered the entire outside world however, [[Tristan Cadence|Tristan]] has refuted this, claiming he does not rule the entire world.&lt;br /&gt;
&lt;br /&gt;
Vaelien is believed to be the god of fate, time, shadows, and nature. [[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You know of the magic of the Vae Dominion, do you not?” &lt;br /&gt;
...I wasn’t sure if I’d heard it referred to in that fashion before, but I knew what he meant. “The power of  the vae’kes,  yes? That’s what the Children of the Tyrant are called in their homeland?” &lt;br /&gt;
“[[Vae’kes]] is the term for the children of the original wielder of the dominion, but yes, that is of what I speak. The one you call the tyrant used this dominion to wrest away some of the True Blade’s power in battle.&amp;quot;&amp;lt;ref name=&amp;quot;Arcane-Ascension4-1&amp;quot;&amp;gt;The Silence Of Unworthy Gods CHAPTER XXXVII – DANGEROUS DEALS&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
 &lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Aayara Haven]]&lt;br /&gt;
;[[Jacinth]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
[[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]]. Vaelien is powerful enough that the he could match all seven members of the [[Tae'os Pantheon]]. His battles with [[Therin]], the Smiling Sword Saint, would devastate the landscape of planets.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
;Vae'lien: A black greatsword, with a pommel that appears to be grown out of wood.&lt;br /&gt;
&lt;br /&gt;
;Amulet of the Unfaltering Spirit: Once one of Vaelien’s personal possessions, this amulet was said to strengthen the connection between the wearer’s body, essence, and spirit, bolstering all three. It provides near immunity to offensive death and spirit sorcery, as well as resistance to other effects which interfere with the wearer’s essence. &amp;lt;ref name=&amp;quot;wobm3&amp;quot;&amp;gt;''Defying Destiny'' &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8166</id>
		<title>Vaelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8166"/>
		<updated>2026-09-24T23:19:52Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|Species2=Deity&lt;br /&gt;
|Aliases=The Tyrant in Gold&lt;br /&gt;
|Titles=The Preserver, the King of Thorns, the Emperor of Conquered Suns&lt;br /&gt;
|Occupation=Deity&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|continent3=Dania&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]], [[The Lost Edge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vaelien, sometimes Vae'lien, is a god on the continent of [[Mythralis]]. Known as the Tyrant in Gold on [[Kaldwyn]], he is believed to have conquered the entire outside world however, [[Tristan Cadence|Tristan]] has refuted this, claiming he does not rule the entire world.&lt;br /&gt;
&lt;br /&gt;
Vaelien is believed to be the god of fate, time, shadows, and nature. [[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You know of the magic of the Vae Dominion, do you not?” &lt;br /&gt;
...I wasn’t sure if I’d heard it referred to in that fashion before, but I knew what he meant. “The power of  the vae’kes,  yes? That’s what the Children of the Tyrant are called in their homeland?” &lt;br /&gt;
“[[Vae’kes]] is the term for the children of the original wielder of the dominion, but yes, that is of what I speak. The one you call the tyrant used this dominion to wrest away some of the True Blade’s power in battle.&amp;quot;&amp;lt;ref name=&amp;quot;Arcane-Ascension4-1&amp;quot;&amp;gt;The Silence Of Unworthy Gods CHAPTER XXXVII – DANGEROUS DEALS&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
 &lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Aayara Haven]]&lt;br /&gt;
;[[Jacinth]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
;Vaelien: A black greatsword, with a pommel that appears to be grown out of wood.&lt;br /&gt;
&lt;br /&gt;
;Amulet of the Unfaltering Spirit: Once one of Vaelien’s personal possessions, this amulet was said to strengthen the connection between the wearer’s body, essence, and spirit, bolstering all three. It provides near immunity to offensive death and spirit sorcery, as well as resistance to other effects which interfere with the wearer’s essence. &amp;lt;ref name=&amp;quot;wobm3&amp;quot;&amp;gt;''Defying Destiny'' &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8165</id>
		<title>Vaelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8165"/>
		<updated>2026-09-24T23:19:14Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|species1=Rethri&lt;br /&gt;
|species2=Deity&lt;br /&gt;
|Aliases=The Tyrant in Gold&lt;br /&gt;
|Titles=The Preserver, the King of Thorns, the Emperor of Conquered Suns&lt;br /&gt;
|Occupation=Deity&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|continent3=Dania&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]], [[The Lost Edge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vaelien, sometimes Vae'lien, is a god on the continent of [[Mythralis]]. Known as the Tyrant in Gold on [[Kaldwyn]], he is believed to have conquered the entire outside world however, [[Tristan Cadence|Tristan]] has refuted this, claiming he does not rule the entire world.&lt;br /&gt;
&lt;br /&gt;
Vaelien is believed to be the god of fate, time, shadows, and nature. [[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You know of the magic of the Vae Dominion, do you not?” &lt;br /&gt;
...I wasn’t sure if I’d heard it referred to in that fashion before, but I knew what he meant. “The power of  the vae’kes,  yes? That’s what the Children of the Tyrant are called in their homeland?” &lt;br /&gt;
“[[Vae’kes]] is the term for the children of the original wielder of the dominion, but yes, that is of what I speak. The one you call the tyrant used this dominion to wrest away some of the True Blade’s power in battle.&amp;quot;&amp;lt;ref name=&amp;quot;Arcane-Ascension4-1&amp;quot;&amp;gt;The Silence Of Unworthy Gods CHAPTER XXXVII – DANGEROUS DEALS&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
 &lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Aayara Haven]]&lt;br /&gt;
;[[Jacinth]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
;Vaelien: A black greatsword, with a pommel that appears to be grown out of wood.&lt;br /&gt;
&lt;br /&gt;
;Amulet of the Unfaltering Spirit: Once one of Vaelien’s personal possessions, this amulet was said to strengthen the connection between the wearer’s body, essence, and spirit, bolstering all three. It provides near immunity to offensive death and spirit sorcery, as well as resistance to other effects which interfere with the wearer’s essence. &amp;lt;ref name=&amp;quot;wobm3&amp;quot;&amp;gt;''Defying Destiny'' &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8164</id>
		<title>Vaelien</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Vaelien&amp;diff=8164"/>
		<updated>2026-09-24T23:18:52Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Species2=Deity&lt;br /&gt;
|Species1=Rethri&lt;br /&gt;
|Aliases=The Tyrant in Gold&lt;br /&gt;
|Titles=The Preserver, the King of Thorns, the Emperor of Conquered Suns&lt;br /&gt;
|Occupation=Deity&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|continent3=Dania&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]], [[The Lost Edge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Vaelien, sometimes Vae'lien, is a god on the continent of [[Mythralis]]. Known as the Tyrant in Gold on [[Kaldwyn]], he is believed to have conquered the entire outside world however, [[Tristan Cadence|Tristan]] has refuted this, claiming he does not rule the entire world.&lt;br /&gt;
&lt;br /&gt;
Vaelien is believed to be the god of fate, time, shadows, and nature. [[Therin Thorn]] tells [[Corin Cadence|Corin]] that Vaelien wields the power of the [[vae essence|Vae Dominion]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;You know of the magic of the Vae Dominion, do you not?” &lt;br /&gt;
...I wasn’t sure if I’d heard it referred to in that fashion before, but I knew what he meant. “The power of  the vae’kes,  yes? That’s what the Children of the Tyrant are called in their homeland?” &lt;br /&gt;
“[[Vae’kes]] is the term for the children of the original wielder of the dominion, but yes, that is of what I speak. The one you call the tyrant used this dominion to wrest away some of the True Blade’s power in battle.&amp;quot;&amp;lt;ref name=&amp;quot;Arcane-Ascension4-1&amp;quot;&amp;gt;The Silence Of Unworthy Gods CHAPTER XXXVII – DANGEROUS DEALS&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
 &lt;br /&gt;
== Personality ==&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Aayara Haven]]&lt;br /&gt;
;[[Jacinth]]&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
;Vaelien: A black greatsword, with a pommel that appears to be grown out of wood.&lt;br /&gt;
&lt;br /&gt;
;Amulet of the Unfaltering Spirit: Once one of Vaelien’s personal possessions, this amulet was said to strengthen the connection between the wearer’s body, essence, and spirit, bolstering all three. It provides near immunity to offensive death and spirit sorcery, as well as resistance to other effects which interfere with the wearer’s essence. &amp;lt;ref name=&amp;quot;wobm3&amp;quot;&amp;gt;''Defying Destiny'' &amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Taelien_Salaris&amp;diff=8163</id>
		<title>Taelien Salaris</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Taelien_Salaris&amp;diff=8163"/>
		<updated>2026-09-24T23:18:13Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Species=Unknown&lt;br /&gt;
|Aliases=Keras Selyrian&lt;br /&gt;
|Titles=The Taelien, Paladin of Aendaryn, Wielder of [[Dawnbringer]], Amuletless Alliterator, Sorrowful Slayer of Sacred Stones, Supporter of Sapient Spirits, Cadet, Deity’s Demise, Sword of Shattered Stars, Great One (by Tavare), Brave One&lt;br /&gt;
|dominion-sorcery1=Metal&lt;br /&gt;
|dominion-sorcery2=Flame&lt;br /&gt;
|dominion-sorcery3=Stone&lt;br /&gt;
|dominion-sorcery4=Light&lt;br /&gt;
|dominion-sorcery5=Spirit&lt;br /&gt;
|dominion-sorcery6=Stability&lt;br /&gt;
|dominion-sorcery7=Sae&lt;br /&gt;
|Items= [[Dawnbringer]], [[Dominion Breaker]], [[Mask of Kishor]], Shadeweave Tunic, more&lt;br /&gt;
|other-powers=Bond with [[Dawnbringer]], Connection to [[Dominion Breaker]], Enchantment Copying, Annihilation Aura&lt;br /&gt;
|Occupation=[[Paladins of Tae'os|Paladin of Tae'os]]&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
'''Taelien Salaris''', also known as '''Keras Selyrian''', is one of the main characters of the entire franchise. He is a hero with a dangerous and powerful artifact, known as the [[Dominion Breaker]], who is both an heir to dangerous magic and often gets caught up in the machinations of powers beyond his understanding. He is one of the protagonists of the [[War of Broken Mirrors]] books, as well as the narrator and main character of the [[Weapons and Wielders]] series and an important character in the [[Arcane Ascension]] series. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A tall man with an athletic build and blue eyes that have hint of grey (maybe silver) in them, Taelien has long black hair that he lets flow loose. He's light skinned and prefers to go clean-shaven (though this might be a result of his abilities). Taelien prefers wearing long coats, and keeps several blades on his person at all times. After the War of Broken Mirrors series, Keras wears a black shadeweave tunic that is a gift from [[Wrynn Jaden]]. When Keras draws on his annihilating powers his irises turn silver and the color begins to bleed into his sclera.&lt;br /&gt;
&lt;br /&gt;
Keras sheds hair less frequently than a human and his hair doesn't grow as quickly as a human's.&amp;lt;ref name=&amp;quot;Andrew-Answers&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1185695354046382191 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; Keras does not age in the same way a human would.&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Taelien has a very mild mannered personality. He is fiercely loyal to his friends and willing to protect them at all costs. &lt;br /&gt;
&lt;br /&gt;
He has a love for battle, and gets a wild grin every time he's about to jump into one, especially when the opponent is much stronger than him. However he is very much against taking lives needlessly.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
Taelien is thought to have been born (or possibly created) by [[Karasalia]] and [[Aendaryn]], gods of the [[Mythralis]] continent, as a sort of spirit and wielder of the [[Dominion Breaker]]. As the Dominion Breaker, he was also born/forged by the [[Kelrien Pantheon]]. He was raised by [[Rethri]], who took him in after [[Erik Tarren]] asked them to keep Taelien safe for him.&lt;br /&gt;
&lt;br /&gt;
=== [[Forging Divinity]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Stealing Sorcery]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Six Sacred Swords (Book)]] === &lt;br /&gt;
&lt;br /&gt;
=== [[Diamantine (Book)]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Soulbrand (Book)]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
Before the events of Suffifciently Advanced Magic, Keras is accused of heresy in the nation of [[Dalenos]] for his public assertion that the [[Selys|Goddess]] and her [[Visage|Visages]] are lying to the people of [[Kaldwyn]] about the extent of the Tyrant in Gold's power over the outside world. Fleeing from there, he attempts to get an audience with the Visage [[Tenjin]] in [[Valia]], but finds Tenjin absent, with only [[Laura Lyran]], [[Elora Theas]] and a few others present in the [[Council of Lords]]. He ends up fighting them, refusing to be handed over to a Dalian delegation and tried for heresy. &lt;br /&gt;
&lt;br /&gt;
He attempts to climb the [[Serpent Spire]], where he ends up in a prison that later, [[Corin Cadence]] finds him in during his [[Judgment]]. Fleeing from the prison together with Corin, [[Vera Corrington]] and [[Echion]], they encounter the Visage [[Katashi]] who fights Keras.&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Lydia Hastings]]: Lydia Hastings is Taelien's friend and commanding paladin officer. Keras is friends with Lydia despite knowing she was partially using him.&lt;br /&gt;
;[[Jonan Kestrian]]: Taelien has spent time with Jonan and finds him irritating but does miss him.&lt;br /&gt;
;[[Velas Jaldin]]: Velas is one of Keras' friends even with the injury she inflicted on him.&lt;br /&gt;
;[[Landen]]: Landen is one of Keras' friends. Keras enjoys the friendly banter they have. Landen is one of his only friends that doesn't manipulate him in some way and Keras see's [[Your Friend]] as Landen in Dawnbringer's test.&lt;br /&gt;
;[[Asphodel]]: Asphodel was a paladin candidate with Taelien and they became friends. However, Taelien finds her future sight unsettling and her vague advice irritating. &lt;br /&gt;
;[[Wrynn Jaden]]: Wrynn is one of Keras' friends. She gifted him a shadeweave tunic and they have a close relationship with Keras being relieved when he finally managed to summon Wrynn.&lt;br /&gt;
;[[Reika]]: Reika became friends with Keras after he bested and spared her after beating her in Dawnbringer's test. They travelled and competed in the Tournament of the Sacred Sword together. &lt;br /&gt;
;[[Dawnbringer]]: Dawnbringer, Dawn, is the sentient Sacred Sword of light. She was bonded to Keras and joked with him frequently. She felt betrayed after discovering that Keras may be a living spirit of the Sae'kes but reconciled with him.&lt;br /&gt;
;[[Corin Cadence]]: Corin is being trained by Keras and Keras was tasked with acting as his bodyguard by Katashi. Keras was willing to have memory crystals made of his fights to give to Corin.&lt;br /&gt;
;[[Sera Cadence]]: Sera has a more unknown relationship with Keras. He gave her an, as of yet, unrevealed gift. They play Crowns together and when doing so Sera seems desperate to win. They have worked together on something with Keras claiming it to be too dangerous at Sera's level.&lt;br /&gt;
;[[Patrick Wayland]]: Patrick views Keras as a legendary hero, the wielder of Dawnbringer and Diamantine. Keras made a copy of Dawnbringer, Bright Reflection, for Patrick and gave it the abilities he used in the Tournament. &lt;br /&gt;
;[[Marissa Callahan]]: Marissa was also trained by Keras with Corin. Keras gave Mara emerald level enhancement elixirs to make her stronger.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Species Traits ==&lt;br /&gt;
Keras has a greater pain tolerance than humans due to his species.&amp;lt;ref name=&amp;quot;Andrew-Answers-3&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1047377617432625232 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; He has withstood and &amp;quot;walk[ed] off&amp;quot;, stab, bite, acid and fire wounds that would easily incapacitate a human many times over.&lt;br /&gt;
&lt;br /&gt;
Keras not being human is mostly an advantage in combat ability and his physiology means he can train in ways that would kill a human.&lt;br /&gt;
&lt;br /&gt;
Keras's non-human nature has been noted by many [[elementals]], including [[Tavare]] and [[War]].&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Taelien is unusual in terms of magical abilities, as he grows faster than other sorcerers and can gain additional powers from the items that he absorbs. This makes him hard to scale with other characters, as he does not work on the same standard as them. &lt;br /&gt;
&lt;br /&gt;
Taelien may not just be a simple dominion sorcerer as the author has stated it was a good question to ask if he had any completed Dianis Points as of Forging Divinity and Lydia's diagnostics of his essence structure in Stealing Sorcery is the most revealed on the subject.&amp;lt;ref name=&amp;quot;Andrew-Answers-2&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1155655322963292280 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; Having completed Dianis Points would make him more like an essence sorcerer as well as a dominion sorcerer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The essence source she had assumed was a second dominion bond was even more perplexing. When visualized, it did not look like veins of light at all – rather, it looked like his body contained several tiny stars, each of which emanated essence that permeated everything nearby. The auras from the stars saturated his entire body, growing brighter every time she observed them. &lt;br /&gt;
The brightest stars were within his hands, and these were what she observed as Taelien began to draw the Sae’kes.&amp;lt;ref name=&amp;quot;Stealing-Sorcery&amp;quot;&amp;gt;Stealing Sorcery CHAPTER VI – LYDIA II – SUBOPTIMAL MOVES&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Dominion Sorcery]]===&lt;br /&gt;
A full list of Keras's spells can be found further below. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dominion||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame essence|Flame]]&lt;br /&gt;
||One of the three Dominions that Taelien has access to at the start of War of Broken Mirrors. He is skilled at Calling Fire, often evoking balls of flame for light, or throwing them at his opponents.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone essence|Stone]]&lt;br /&gt;
||Stone is another one of Taelien's most utilized Dominions. He uses it to Call Stone essence into his body to reinforce his strength or Shape stone essence in the terrain around him.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal essence|Metal]]&lt;br /&gt;
||Metal is the Dominion that Taelien is most famous for using. His only use of Metal Calling has been for his Body of Iron spell. Otherwise, Taelien is mostly seen using it for Shaping the metal in his weapons into a more useful shape, such as a link of chains to latch onto something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light essence|Light]]&lt;br /&gt;
||In [[Weapons and Wielders]], Keras gains a connection to Light essence from his bond to [[Dawnbringer]]. He primarily uses it to replicate the sword's abilities or for his Body of Dawn spell. &lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit essence|Spirit]]&lt;br /&gt;
||Keras also began developing Spirit essence due to his bond with [[Dawnbringer]]. He uses it in tandem with Light and Enhancement essence for his Body of Dawn spell. &lt;br /&gt;
|-&lt;br /&gt;
|[[Stability essence|Enhancement]]&lt;br /&gt;
||Keras primarily uses Stability essence to improve his other body-enhancement spells and otherwise empower his attacks. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Bonds===&lt;br /&gt;
'''Dominion Breaker''': The Dominion Breaker is the first of Taelien's many swords, as well as his strongest. He is bonded to it through yet unknown means, which provides him with an unusual and rare ability that lets him &amp;quot;annihilate&amp;quot; anything. This [[Sae essence|annihilation essence]] is described as &amp;quot;cutting&amp;quot; things and can let him absorb abilities from magical items. Due to his incredible bond to the weapon, Taelien is also completely immune to any of the weapon's magic, even if it is redirected towards him.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Essence||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Sae essence|Sae]]&lt;br /&gt;
||Annihilation is Taelien's first and most dangerous power. It allows him to cut through anything regardless of strength, and absorb the essence from whatever he destroys. However, the more Taelien acclimates to Annihilation essence, the more he loses his personality. He becomes more cold, calculating and willing to murder, which is why he prefers it as a last resort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Dawnbringer''': The first of the Six Sacred Swords that Keras ever bonded with, Dawnbringer provides him with access to three different essence types: light, enhancement and spirit. This bond also increases Keras' speed, physical abilities, mental processing speed and gives him a limited magic resistance.&lt;br /&gt;
&lt;br /&gt;
'''Diamantine''': The second of the Six Sacred Swords that Keras bonded with. It has seemingly improved his abilities with stone essence and has also granted him a limited connection to [[density essence]] (although seemingly not enough for him to develop a natural wellspring of it, as he has for Dawn's essences). He has primarily used his connection to the sword to mimic its '''Weight of the World''' ability.&lt;br /&gt;
&lt;br /&gt;
=== Aura ===&lt;br /&gt;
Keras has developed an aura from the essence of the Sae'kes. The aura is silvery when viewed under magical effects. His aura glows more when he is actively using it. His aura cuts everything around him apart slowly. It destroys his clothes, enchanted items he has, the ground he walks on, the air nearby and it wears away at the shrouds that attuned have.&lt;br /&gt;
&lt;br /&gt;
=== Sakki ===&lt;br /&gt;
Keras has a form of sakki, killing intent, which is so strong that other people can feel it. It is from his annihilation essence and it can be felt when Keras is angry. Corin describes it as feeling like &amp;quot;the air was alive with blades, that a drawn sword was ready to obliterate everything in a single unstoppable strike&amp;quot; and &amp;quot;a thousand swords were pressed against every weak spot on my body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Keras casts his spells silently with mental commands relating to the effect he wants. He can also cast spells through his swords to extend his reach. He is particularly talented with body enhancement spells, which he believes he has perfected.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Flame ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own flame essence, which helps regulate his body heat, to draw on more power from the Dominion of Flame, which makes him colder. His own flame essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
*'''Disperse''': With the mental command &amp;quot;disperse&amp;quot;, Taelien can cause fire to break down. &lt;br /&gt;
*'''Ignite''': With the mental command &amp;quot;ignite&amp;quot; Keras can create flickers of flame or a sphere of flame.&lt;br /&gt;
*'''Flame Punching''': Keras can call fire from the Dominion of Flame around his hands. &lt;br /&gt;
*'''Burst''': Keras can create a blast of flame with the mental command &amp;quot;blast&amp;quot;. &lt;br /&gt;
*'''Aura Ignition''': Taelien can reach out to the aura of the Sae'kes and use the mental command &amp;quot;burn&amp;quot; which caused white flames to ignite from the sword. This caused the Sae'kes' runes to glow white instead of the usual blue when he powers them directly. He feels no warmth from the flames.&lt;br /&gt;
*'''Flame Deflection''': Keras can try to deflect flames with his flaming shaping. &lt;br /&gt;
*'''Fade''': With the mental command &amp;quot;fade&amp;quot; Keras can cause flames to fade away.&lt;br /&gt;
*'''Fireball''': Keras can throw fireballs. &lt;br /&gt;
*'''Heat''': With the mental command &amp;quot;heat&amp;quot; Keras can cause a warm red glow to envelop his hands, producing light and heat. He can use this to burn what he touches and even burn his own wounds shut, although this is extremely painful. This is a relatively simple spell.&lt;br /&gt;
*'''Flame Arc''': Flame Arc is one of the simplest flame calling spells that Keras knows. It conjures a fan shaped wave of flame in front of him that burns everything within a few feet.&lt;br /&gt;
*'''Aura of Fire''': Keras can fill his entire aura with flames. He calls this Aura of Fire.&lt;br /&gt;
*'''Shift''': With the mental command &amp;quot;shift&amp;quot;, Keras can command flames to move aside. &lt;br /&gt;
*'''Body of Fire''': Body of Fire is a technique that floods Keras' body with flame essence. Keras used this to remove the cold created by Xiaofan. &lt;br /&gt;
*'''Heat Ripping''': Keras can rip heat from materials. &lt;br /&gt;
*'''Halting''': Keras can try and halt the movement of flame with the mental command &amp;quot;halt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Stone ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own stone essence, which makes his physical strength and muscles work, to draw on more power from the Dominion of Stone, which makes him physically weaker. His own stone essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
*'''Body of Stone''': Body of Stone is one of Keras' most used techniques. It is a dominion calling spell which pulls stone essence from the Dominion of Stone into his body, making him temporarily stronger and tougher but it decreases his speed. Body of Stone can resist petrification effects and can use petrification spells as fuel to make Keras even stronger. &lt;br /&gt;
*'''Petrification Resistance''':Keras can use his stone sorcery to resist stone-based petrification spells. &lt;br /&gt;
*'''Game Pieces''': Keras can shape stone into game pieces.&lt;br /&gt;
*'''Cover''': Keras can shape stone to cause it to cover gaps. &lt;br /&gt;
*'''Wall''': With a stomp and the mental command &amp;quot;wall&amp;quot;, Keras can shape stone into forming a wall.&lt;br /&gt;
*'''Blades''': With a stomp and the mental command &amp;quot;blades&amp;quot; or &amp;quot;spikes&amp;quot;, Keras can shape stone into forming blades from the ground under his opponents. &lt;br /&gt;
*'''Armor''': With the mental command &amp;quot;armor&amp;quot;, Keras can form a crude armor of stone. He does not use this on himself. &lt;br /&gt;
*'''Handholds''': Keras can shape stone into handholds.&lt;br /&gt;
*'''Capturing''': Keras can reshape stone to grab his enemies and trap them in place. &lt;br /&gt;
*'''Opening''': Keras can shape stone to make an opening in it with the mental command &amp;quot;open&amp;quot;. &lt;br /&gt;
*'''Collapse''': With the mental command &amp;quot;collapse&amp;quot;, Keras can cause stone to collapse. &lt;br /&gt;
*'''Solidify''': Keras can solidify stone.&lt;br /&gt;
*'''Pillar''': Keras can create stone pillars with his stone essence. &lt;br /&gt;
*'''Halt''': Keras can half stone from moving with the mental command &amp;quot;stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Metal ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own metal essence, which makes his physical strength and muscles work, to draw on more power from the Dominion of Metal, which makes him physically weaker. His own metal essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
&lt;br /&gt;
*'''Body of Iron''': Body of Iron is a similar spell to Body of Stone, but relying on metal essence instead of stone. This technique is stronger than Body of Stone, making him even stronger and tougher, but puts a greater strain on his body. Keras improved this technique to be able to direct where the essence goes in his body to lower the cost, but this means only the directed part of his body is reinforced. &lt;br /&gt;
*'''Breaking''': Taelien can break metal apart with the mental command &amp;quot;degrade&amp;quot; which causes the weakness in metal to expand. He can also use the mental command &amp;quot;shatter&amp;quot;.&lt;br /&gt;
*'''Flatten''': With the mental command &amp;quot;flatten&amp;quot;, Keras can cause metal to flatten down.&lt;br /&gt;
*'''Merge''': With the mental command &amp;quot;merge&amp;quot;, Keras can cause pieces of metal to merge together.&lt;br /&gt;
*'''Sharpen''': With the mental command &amp;quot;sharpen&amp;quot;, Keras can cause a piece of metal to become sharp.&lt;br /&gt;
*'''Disguise Sword''': Keras can change the Sae'kes to make it look like a regular sword with the mental command &amp;quot;ordinary&amp;quot;. He can easily reverse this process with the mental command &amp;quot;revert&amp;quot;. &lt;br /&gt;
*'''Open''': Keras can make an opening in metal with the mental command &amp;quot;open&amp;quot;.&lt;br /&gt;
*'''Seal''': Keras can seal things in place with metal, which he often does to the Sae'kes and the scabbard to prevent it being drawn. The mental command &amp;quot;release&amp;quot; undoes the change.&lt;br /&gt;
*'''Magnetism''': Keras can apply magnetism to metal.&lt;br /&gt;
*'''Lightning Attraction''': Keras can shape metal to act as a lightning rod.&lt;br /&gt;
*'''Separate''': With the mental command &amp;quot;separate&amp;quot; Keras can separate metal apart.&lt;br /&gt;
*'''Magnetic Repulse''': With the mental command &amp;quot;magnetic repulse&amp;quot; Keras can push metal away.&lt;br /&gt;
*'''Condense''': Keras can condense metal with the mental command &amp;quot;condense&amp;quot;. This is undone with the mental command &amp;quot;return&amp;quot;. &lt;br /&gt;
*'''Property Adjustment''': Keras can alter metal to give it properties that other metals have. &lt;br /&gt;
*'''Chain''': Keras can change metal into lengths of chain. He has done this with the Sae'kes' blade and reverses it later. &lt;br /&gt;
*'''Tighten''': Keras can cause metal to tighten with the mental command &amp;quot;tighten&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Light ====&lt;br /&gt;
Keras gained access to light essence through his contract with Dawnbringer. He began to develop light essence in his own body, in usable amounts, after using Dawnbringer for long enough. Drawing heavily on light essence has subtler costs: slowing movements, reducing mental clarity and decreasing resistance to poison, disease, and hostile magic.&lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques. It is a combination of light, spirit and stability essence. This technique is very exhausting. The technique increases strength, speed, and magic resistance immensely while active but all of those are decreased until his body had a chance to recover. When using this technique, Keras seems to be a blur as he moves so fast. &lt;br /&gt;
*'''Resplendent Raiment''': Resplendent Raiment is a technique that Keras developed. It increases his speed and can help remove supressing techniques. This is not as fast as Body of Dawn. &lt;br /&gt;
*'''Poison Neutralisation''': Keras can use light to neutralise poison in his body. &lt;br /&gt;
*'''Compulsion Neutralisation''': Keras can use light essence to try and destroy compulsion effects placed on him.&lt;br /&gt;
*'''Light Blade''': Keras can launch cutting blasts of light. He can also split the light into three separate blades. &lt;br /&gt;
*'''Aura''': Keras can wrap his weapons in an aura of light.&lt;br /&gt;
*'''Golden Dawn''': Keras can use Dawnbringer's Golden Dawn technique with his own light essence. This creates a flare of bright light. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Spirit ====&lt;br /&gt;
Keras gained access to spirit essence through his contract with Dawnbringer. He began to develop spirit essence in his own body, in usable amounts, after using Dawnbringer for long enough. &lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques and is detailed in the Dominion of Light section above.&lt;br /&gt;
*'''Spirit Sight''': Keras could flare spirit essence into his eyes to help see hidden people. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Stability ====&lt;br /&gt;
Keras gained access to stability (often known as enhancement) essence through his contract with Dawnbringer. He began to develop enhancement essence in his own body, in usable amounts, after using Dawnbringer for long enough. &lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques and is detailed in the Dominion of Light section above.&lt;br /&gt;
*'''Enhancement Burst''': Keras can launch bursts of enhancement essence from his hands which blasts things that are hit.&lt;br /&gt;
*'''Physical Empowerment''': Keras can send enhancement mana through his body to generally empower himself. &lt;br /&gt;
&lt;br /&gt;
==== Annihilation Essence ====&lt;br /&gt;
Keras gained his strange [sae essence|annihilating essence] from the use of the sae'kes. The essence from the sword bled into his body and he began to utilise the essence and the essence began to form an aura around Keras that wears away at things nearby. This power can not be taken by a Vae'kes&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;, likely due to being from a different Fathomless Dominion.&lt;br /&gt;
*'''Body of Annihilation''': Keras used his '''Body of Annihilation''' spell by pulling on power from the Sae'kes instead of holding it at bay. Whilst using this spell he effortlessly cut through the entirety of multiple layers of self. He could cut thousands of shades at once. Using this spell twisted his personality, he cut off his other spells believing all he needed was destruction. He began to view people as targets and prey whilst using the spell. He believed that if he were hit by &amp;quot;unfathomably dangerous&amp;quot; power he would only grow stronger. Keras even wanted to destroy Dawn because she stopped him murdering other people and considered her interference to mean she was a threat.&lt;br /&gt;
&lt;br /&gt;
Against Keras using Body of Annihilation, anyone weaker than World Maker level is in &amp;quot;a lot of trouble&amp;quot;.&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copied Powers ===&lt;br /&gt;
Keras has the strange power to learn from and pick up the abilities of items he uses. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item||Function&lt;br /&gt;
|-&lt;br /&gt;
|Ulandir’s Ghost Lantern&lt;br /&gt;
||Keras picked up the ability to see spirits, giving him what Wrynn called &amp;quot;a hint of spiritual awareness.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Sculptor&lt;br /&gt;
||Whilst having the dagger in his possession, Keras' stone shaping skill increased greatly. &lt;br /&gt;
|-&lt;br /&gt;
|Mask of Kishor&lt;br /&gt;
||Keras can now call upon the mask's power without needing it physically. &lt;br /&gt;
|-&lt;br /&gt;
|Ring of Spell Deflection&lt;br /&gt;
||Using this ring helped Keras develop light magic, although his bond with Dawnbringer helped more.&lt;br /&gt;
|-&lt;br /&gt;
|Shadeweave Tunic&lt;br /&gt;
||Keras has gained a heightened natural regeneration since wearing the tunic.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Dominion Breaker|Sae’kes Taelien]]: The Sae'kes Taelien, or '''Dominion Breaker''', is the most powerful weapon at Taelien's disposal. It is a powerful dominion-marked sword with seven runes and a jewelled pommel. Created by the four Kelrien worldmakers, the Dominion Breaker channels the pure essence of the fathomless dominion of annihilation ([[sae essence|sae]]). Taelien has to actively suppress the aura when he uses the blade to prevent it cutting through his allies by powering the runes on the blade. The name of the blade the 'Sae’kes Taelien' is from the Liadran language and roughly translates to ''sword that gives destruction to all things''. The gemstone pommel is connected to the Dominion of Travel and was made by [[Caerdanel]] while the gem in the hilt is connected to the Dominion of Insight and was designed by [[Kelryssia]] to give the blade additional abilities. Training to power the runes on the sword has helped strengthen the dominion connections in Keras' body. There are a few abilities that the Sae'kes can perform: 'Spell Breaker', 'Mana Breaker/Essence Breaker' and 'Dominion Breaker'. Keras has demonstrated the ability to use the Spell Breaker technique and was stopped just before using Essence Breaker. Every time Keras uses the sae'kes he desires to use it more. &lt;br /&gt;
:*'''Spell Breaker''' is a power from the Dominion Breaker. It is the ability to detonate spells, artifacts and enchantments. Detonating even weak spells causes destruction with varying types of damage depending on the mana type of the destroyed spell when mixed with the annihilation power of the sae'kes. If Keras destroys enchanted items with his Spell Breaker technique a little essence from the item goes to Keras empowering him.&lt;br /&gt;
:*'''Essence Breaker''' (aka '''Mana Breaker''') is another technique from the sae'kes, apparently designed by [[Kelryssia]]. It causes mana within the body of anyone cut with the sae'kes when the technique is active to explode, creating a massive blast, which could then potentially cause a chain reaction of mana resulting in an infinitely spreading explosion. &lt;br /&gt;
:*'''Dominion Breaker''' is a technique named after one of the names for the blade. This technique is sealed away with part of the incantation lost forever. &lt;br /&gt;
:Taelien has a scabbard for the Dominion Breaker which is one of the few things that can restrain the sae'kes. It uses immensely powerful protection sorcery. The more damaged the scabbard becomes the more Taelien is willing to draw on the sae'kes. The scabbard has a metal edge, which Taelien often shapes during the [[War of Broken Mirrors]] series so that he can wield the sae'kes without actually drawing the blade. &lt;br /&gt;
&lt;br /&gt;
;Ulandir's Ghost Lantern: Ulandir’s Ghost Lantern is a dominion bonded item that Keras had on Mythralis. The lantern revealed spirits when it was lit.&lt;br /&gt;
&lt;br /&gt;
;Sculptor: Sculptor is a dagger with a connection to the [[stone essence|Dominion of Stone]], letting it shape stone and earth.&lt;br /&gt;
&lt;br /&gt;
;Mask of Kishor: The Mask of Kishor is a mask of a long dead god that covers the top half of the face. It is an artifact from the world [[Rendalir]]. The mask blocks magical detection, precognition and helps prevent people recognizing the wearer so long as they did not watch the wearer put the mask on. Besides the wearer, the mask also appears to also block divination in a small aura around it, which Keras can use to protect his allies. &lt;br /&gt;
&lt;br /&gt;
;Shadeweave Tunic: Keras received a shadeweave tunic as a gift from [[Wrynn Jaden]]. The tunic is mostly resistant to Keras's annihilating aura and can repair both itself and his own wounds. Parts of the tunic can be ripped off and pushed into wounds to help them heal faster.&lt;br /&gt;
&lt;br /&gt;
;[[Dawnbringer]]&lt;br /&gt;
&lt;br /&gt;
;Ring of Spell Deflection: A magical ring uses light mana to provide limited magic resistance.&lt;br /&gt;
&lt;br /&gt;
;[[Pale King's Regalia]]: During the tournament, Keras obtained the Pale Crescent, Shining Alone, Above All, and the Royal Bond.&lt;br /&gt;
&lt;br /&gt;
;Bladebreaker Bracers: A pair of bracers that use metal mana to destroy metal weapons that strike them. &lt;br /&gt;
&lt;br /&gt;
;Belt of Swords: A magical belt with metal symbols on it corresponding to the [[Six Sacred Swords]]. Each symbol links to an extradimensional storage space that lets Keras quickly store and retrieve his swords using a verbal command or bit of essence. &lt;br /&gt;
&lt;br /&gt;
;Burden Band: A magical ring that stores mana with physical weight. It can be used for three techniques:&lt;br /&gt;
:*'''Impact''': The ring discharges stored mana through a physical attack, making it stronger. &lt;br /&gt;
:*'''Blast''': The ring shoots mana in a direct magical attack. &lt;br /&gt;
:*'''Cling''': The ring launches the mana in a &amp;quot;net&amp;quot; that wraps around a target and weighs them down. &lt;br /&gt;
&lt;br /&gt;
;Ring of Flame Twisting: A magical ring that reshapes incoming fire magic to move it out of the way. Keras reshaped it into a toe ring. &lt;br /&gt;
&lt;br /&gt;
;Planelock Boots: A pair of magical boots that interfere with teleportation effects in the nearby area when their heels are clicked.&lt;br /&gt;
&lt;br /&gt;
;Sharpshift Scabbard: A scabbard that empowers the weapon within it with additional magical sharpness.&lt;br /&gt;
&lt;br /&gt;
;Shards of [[Vendria]]: Keras currently has two shards of Vendria that comprise her summer aspect Venshara, which he got from [[Ari]] and [[Xiaofan]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Taelien_Salaris&amp;diff=8162</id>
		<title>Taelien Salaris</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Taelien_Salaris&amp;diff=8162"/>
		<updated>2026-09-24T23:17:33Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Species=Unknown&lt;br /&gt;
|Aliases=Keras Selyrian&lt;br /&gt;
|Titles=The Taelien, Paladin of Aendaryn, Wielder of [[Dawnbringer]], Amuletless Alliterator, Sorrowful Slayer of Sacred Stones, Supporter of Sapient Spirits, Cadet, Deity’s Demise, Sword of Shattered Stars, Great One (by Tavare), Brave One&lt;br /&gt;
|dominion-sorcery1=Metal&lt;br /&gt;
|dominion-sorcery2=Flame&lt;br /&gt;
|dominion-sorcery3=Stone&lt;br /&gt;
|dominion-sorcery4=Light&lt;br /&gt;
|dominion-sorcery5=Spirit&lt;br /&gt;
|dominion-sorcery6=Stability&lt;br /&gt;
|dominion-sorcery7=Sae&lt;br /&gt;
|dominion-sorcery-note7=via Dominion Breaker&lt;br /&gt;
|Items= [[Dawnbringer]], [[Dominion Breaker]], [[Mask of Kishor]], Shadeweave Tunic, more&lt;br /&gt;
|other-powers=Bond with [[Dawnbringer]], Connection to [[Dominion Breaker]], Enchantment Copying, Annihilation Aura&lt;br /&gt;
|Occupation=[[Paladins of Tae'os|Paladin of Tae'os]]&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
'''Taelien Salaris''', also known as '''Keras Selyrian''', is one of the main characters of the entire franchise. He is a hero with a dangerous and powerful artifact, known as the [[Dominion Breaker]], who is both an heir to dangerous magic and often gets caught up in the machinations of powers beyond his understanding. He is one of the protagonists of the [[War of Broken Mirrors]] books, as well as the narrator and main character of the [[Weapons and Wielders]] series and an important character in the [[Arcane Ascension]] series. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A tall man with an athletic build and blue eyes that have hint of grey (maybe silver) in them, Taelien has long black hair that he lets flow loose. He's light skinned and prefers to go clean-shaven (though this might be a result of his abilities). Taelien prefers wearing long coats, and keeps several blades on his person at all times. After the War of Broken Mirrors series, Keras wears a black shadeweave tunic that is a gift from [[Wrynn Jaden]]. When Keras draws on his annihilating powers his irises turn silver and the color begins to bleed into his sclera.&lt;br /&gt;
&lt;br /&gt;
Keras sheds hair less frequently than a human and his hair doesn't grow as quickly as a human's.&amp;lt;ref name=&amp;quot;Andrew-Answers&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1185695354046382191 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; Keras does not age in the same way a human would.&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Taelien has a very mild mannered personality. He is fiercely loyal to his friends and willing to protect them at all costs. &lt;br /&gt;
&lt;br /&gt;
He has a love for battle, and gets a wild grin every time he's about to jump into one, especially when the opponent is much stronger than him. However he is very much against taking lives needlessly.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
Taelien is thought to have been born (or possibly created) by [[Karasalia]] and [[Aendaryn]], gods of the [[Mythralis]] continent, as a sort of spirit and wielder of the [[Dominion Breaker]]. As the Dominion Breaker, he was also born/forged by the [[Kelrien Pantheon]]. He was raised by [[Rethri]], who took him in after [[Erik Tarren]] asked them to keep Taelien safe for him.&lt;br /&gt;
&lt;br /&gt;
=== [[Forging Divinity]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Stealing Sorcery]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Six Sacred Swords (Book)]] === &lt;br /&gt;
&lt;br /&gt;
=== [[Diamantine (Book)]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Soulbrand (Book)]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
Before the events of Suffifciently Advanced Magic, Keras is accused of heresy in the nation of [[Dalenos]] for his public assertion that the [[Selys|Goddess]] and her [[Visage|Visages]] are lying to the people of [[Kaldwyn]] about the extent of the Tyrant in Gold's power over the outside world. Fleeing from there, he attempts to get an audience with the Visage [[Tenjin]] in [[Valia]], but finds Tenjin absent, with only [[Laura Lyran]], [[Elora Theas]] and a few others present in the [[Council of Lords]]. He ends up fighting them, refusing to be handed over to a Dalian delegation and tried for heresy. &lt;br /&gt;
&lt;br /&gt;
He attempts to climb the [[Serpent Spire]], where he ends up in a prison that later, [[Corin Cadence]] finds him in during his [[Judgment]]. Fleeing from the prison together with Corin, [[Vera Corrington]] and [[Echion]], they encounter the Visage [[Katashi]] who fights Keras.&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Lydia Hastings]]: Lydia Hastings is Taelien's friend and commanding paladin officer. Keras is friends with Lydia despite knowing she was partially using him.&lt;br /&gt;
;[[Jonan Kestrian]]: Taelien has spent time with Jonan and finds him irritating but does miss him.&lt;br /&gt;
;[[Velas Jaldin]]: Velas is one of Keras' friends even with the injury she inflicted on him.&lt;br /&gt;
;[[Landen]]: Landen is one of Keras' friends. Keras enjoys the friendly banter they have. Landen is one of his only friends that doesn't manipulate him in some way and Keras see's [[Your Friend]] as Landen in Dawnbringer's test.&lt;br /&gt;
;[[Asphodel]]: Asphodel was a paladin candidate with Taelien and they became friends. However, Taelien finds her future sight unsettling and her vague advice irritating. &lt;br /&gt;
;[[Wrynn Jaden]]: Wrynn is one of Keras' friends. She gifted him a shadeweave tunic and they have a close relationship with Keras being relieved when he finally managed to summon Wrynn.&lt;br /&gt;
;[[Reika]]: Reika became friends with Keras after he bested and spared her after beating her in Dawnbringer's test. They travelled and competed in the Tournament of the Sacred Sword together. &lt;br /&gt;
;[[Dawnbringer]]: Dawnbringer, Dawn, is the sentient Sacred Sword of light. She was bonded to Keras and joked with him frequently. She felt betrayed after discovering that Keras may be a living spirit of the Sae'kes but reconciled with him.&lt;br /&gt;
;[[Corin Cadence]]: Corin is being trained by Keras and Keras was tasked with acting as his bodyguard by Katashi. Keras was willing to have memory crystals made of his fights to give to Corin.&lt;br /&gt;
;[[Sera Cadence]]: Sera has a more unknown relationship with Keras. He gave her an, as of yet, unrevealed gift. They play Crowns together and when doing so Sera seems desperate to win. They have worked together on something with Keras claiming it to be too dangerous at Sera's level.&lt;br /&gt;
;[[Patrick Wayland]]: Patrick views Keras as a legendary hero, the wielder of Dawnbringer and Diamantine. Keras made a copy of Dawnbringer, Bright Reflection, for Patrick and gave it the abilities he used in the Tournament. &lt;br /&gt;
;[[Marissa Callahan]]: Marissa was also trained by Keras with Corin. Keras gave Mara emerald level enhancement elixirs to make her stronger.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Species Traits ==&lt;br /&gt;
Keras has a greater pain tolerance than humans due to his species.&amp;lt;ref name=&amp;quot;Andrew-Answers-3&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1047377617432625232 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; He has withstood and &amp;quot;walk[ed] off&amp;quot;, stab, bite, acid and fire wounds that would easily incapacitate a human many times over.&lt;br /&gt;
&lt;br /&gt;
Keras not being human is mostly an advantage in combat ability and his physiology means he can train in ways that would kill a human.&lt;br /&gt;
&lt;br /&gt;
Keras's non-human nature has been noted by many [[elementals]], including [[Tavare]] and [[War]].&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Taelien is unusual in terms of magical abilities, as he grows faster than other sorcerers and can gain additional powers from the items that he absorbs. This makes him hard to scale with other characters, as he does not work on the same standard as them. &lt;br /&gt;
&lt;br /&gt;
Taelien may not just be a simple dominion sorcerer as the author has stated it was a good question to ask if he had any completed Dianis Points as of Forging Divinity and Lydia's diagnostics of his essence structure in Stealing Sorcery is the most revealed on the subject.&amp;lt;ref name=&amp;quot;Andrew-Answers-2&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1155655322963292280 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; Having completed Dianis Points would make him more like an essence sorcerer as well as a dominion sorcerer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The essence source she had assumed was a second dominion bond was even more perplexing. When visualized, it did not look like veins of light at all – rather, it looked like his body contained several tiny stars, each of which emanated essence that permeated everything nearby. The auras from the stars saturated his entire body, growing brighter every time she observed them. &lt;br /&gt;
The brightest stars were within his hands, and these were what she observed as Taelien began to draw the Sae’kes.&amp;lt;ref name=&amp;quot;Stealing-Sorcery&amp;quot;&amp;gt;Stealing Sorcery CHAPTER VI – LYDIA II – SUBOPTIMAL MOVES&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Dominion Sorcery]]===&lt;br /&gt;
A full list of Keras's spells can be found further below. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dominion||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame essence|Flame]]&lt;br /&gt;
||One of the three Dominions that Taelien has access to at the start of War of Broken Mirrors. He is skilled at Calling Fire, often evoking balls of flame for light, or throwing them at his opponents.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone essence|Stone]]&lt;br /&gt;
||Stone is another one of Taelien's most utilized Dominions. He uses it to Call Stone essence into his body to reinforce his strength or Shape stone essence in the terrain around him.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal essence|Metal]]&lt;br /&gt;
||Metal is the Dominion that Taelien is most famous for using. His only use of Metal Calling has been for his Body of Iron spell. Otherwise, Taelien is mostly seen using it for Shaping the metal in his weapons into a more useful shape, such as a link of chains to latch onto something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light essence|Light]]&lt;br /&gt;
||In [[Weapons and Wielders]], Keras gains a connection to Light essence from his bond to [[Dawnbringer]]. He primarily uses it to replicate the sword's abilities or for his Body of Dawn spell. &lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit essence|Spirit]]&lt;br /&gt;
||Keras also began developing Spirit essence due to his bond with [[Dawnbringer]]. He uses it in tandem with Light and Enhancement essence for his Body of Dawn spell. &lt;br /&gt;
|-&lt;br /&gt;
|[[Stability essence|Enhancement]]&lt;br /&gt;
||Keras primarily uses Stability essence to improve his other body-enhancement spells and otherwise empower his attacks. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Bonds===&lt;br /&gt;
'''Dominion Breaker''': The Dominion Breaker is the first of Taelien's many swords, as well as his strongest. He is bonded to it through yet unknown means, which provides him with an unusual and rare ability that lets him &amp;quot;annihilate&amp;quot; anything. This [[Sae essence|annihilation essence]] is described as &amp;quot;cutting&amp;quot; things and can let him absorb abilities from magical items. Due to his incredible bond to the weapon, Taelien is also completely immune to any of the weapon's magic, even if it is redirected towards him.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Essence||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Sae essence|Sae]]&lt;br /&gt;
||Annihilation is Taelien's first and most dangerous power. It allows him to cut through anything regardless of strength, and absorb the essence from whatever he destroys. However, the more Taelien acclimates to Annihilation essence, the more he loses his personality. He becomes more cold, calculating and willing to murder, which is why he prefers it as a last resort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Dawnbringer''': The first of the Six Sacred Swords that Keras ever bonded with, Dawnbringer provides him with access to three different essence types: light, enhancement and spirit. This bond also increases Keras' speed, physical abilities, mental processing speed and gives him a limited magic resistance.&lt;br /&gt;
&lt;br /&gt;
'''Diamantine''': The second of the Six Sacred Swords that Keras bonded with. It has seemingly improved his abilities with stone essence and has also granted him a limited connection to [[density essence]] (although seemingly not enough for him to develop a natural wellspring of it, as he has for Dawn's essences). He has primarily used his connection to the sword to mimic its '''Weight of the World''' ability.&lt;br /&gt;
&lt;br /&gt;
=== Aura ===&lt;br /&gt;
Keras has developed an aura from the essence of the Sae'kes. The aura is silvery when viewed under magical effects. His aura glows more when he is actively using it. His aura cuts everything around him apart slowly. It destroys his clothes, enchanted items he has, the ground he walks on, the air nearby and it wears away at the shrouds that attuned have.&lt;br /&gt;
&lt;br /&gt;
=== Sakki ===&lt;br /&gt;
Keras has a form of sakki, killing intent, which is so strong that other people can feel it. It is from his annihilation essence and it can be felt when Keras is angry. Corin describes it as feeling like &amp;quot;the air was alive with blades, that a drawn sword was ready to obliterate everything in a single unstoppable strike&amp;quot; and &amp;quot;a thousand swords were pressed against every weak spot on my body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Keras casts his spells silently with mental commands relating to the effect he wants. He can also cast spells through his swords to extend his reach. He is particularly talented with body enhancement spells, which he believes he has perfected.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Flame ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own flame essence, which helps regulate his body heat, to draw on more power from the Dominion of Flame, which makes him colder. His own flame essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
*'''Disperse''': With the mental command &amp;quot;disperse&amp;quot;, Taelien can cause fire to break down. &lt;br /&gt;
*'''Ignite''': With the mental command &amp;quot;ignite&amp;quot; Keras can create flickers of flame or a sphere of flame.&lt;br /&gt;
*'''Flame Punching''': Keras can call fire from the Dominion of Flame around his hands. &lt;br /&gt;
*'''Burst''': Keras can create a blast of flame with the mental command &amp;quot;blast&amp;quot;. &lt;br /&gt;
*'''Aura Ignition''': Taelien can reach out to the aura of the Sae'kes and use the mental command &amp;quot;burn&amp;quot; which caused white flames to ignite from the sword. This caused the Sae'kes' runes to glow white instead of the usual blue when he powers them directly. He feels no warmth from the flames.&lt;br /&gt;
*'''Flame Deflection''': Keras can try to deflect flames with his flaming shaping. &lt;br /&gt;
*'''Fade''': With the mental command &amp;quot;fade&amp;quot; Keras can cause flames to fade away.&lt;br /&gt;
*'''Fireball''': Keras can throw fireballs. &lt;br /&gt;
*'''Heat''': With the mental command &amp;quot;heat&amp;quot; Keras can cause a warm red glow to envelop his hands, producing light and heat. He can use this to burn what he touches and even burn his own wounds shut, although this is extremely painful. This is a relatively simple spell.&lt;br /&gt;
*'''Flame Arc''': Flame Arc is one of the simplest flame calling spells that Keras knows. It conjures a fan shaped wave of flame in front of him that burns everything within a few feet.&lt;br /&gt;
*'''Aura of Fire''': Keras can fill his entire aura with flames. He calls this Aura of Fire.&lt;br /&gt;
*'''Shift''': With the mental command &amp;quot;shift&amp;quot;, Keras can command flames to move aside. &lt;br /&gt;
*'''Body of Fire''': Body of Fire is a technique that floods Keras' body with flame essence. Keras used this to remove the cold created by Xiaofan. &lt;br /&gt;
*'''Heat Ripping''': Keras can rip heat from materials. &lt;br /&gt;
*'''Halting''': Keras can try and halt the movement of flame with the mental command &amp;quot;halt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Stone ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own stone essence, which makes his physical strength and muscles work, to draw on more power from the Dominion of Stone, which makes him physically weaker. His own stone essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
*'''Body of Stone''': Body of Stone is one of Keras' most used techniques. It is a dominion calling spell which pulls stone essence from the Dominion of Stone into his body, making him temporarily stronger and tougher but it decreases his speed. Body of Stone can resist petrification effects and can use petrification spells as fuel to make Keras even stronger. &lt;br /&gt;
*'''Petrification Resistance''':Keras can use his stone sorcery to resist stone-based petrification spells. &lt;br /&gt;
*'''Game Pieces''': Keras can shape stone into game pieces.&lt;br /&gt;
*'''Cover''': Keras can shape stone to cause it to cover gaps. &lt;br /&gt;
*'''Wall''': With a stomp and the mental command &amp;quot;wall&amp;quot;, Keras can shape stone into forming a wall.&lt;br /&gt;
*'''Blades''': With a stomp and the mental command &amp;quot;blades&amp;quot; or &amp;quot;spikes&amp;quot;, Keras can shape stone into forming blades from the ground under his opponents. &lt;br /&gt;
*'''Armor''': With the mental command &amp;quot;armor&amp;quot;, Keras can form a crude armor of stone. He does not use this on himself. &lt;br /&gt;
*'''Handholds''': Keras can shape stone into handholds.&lt;br /&gt;
*'''Capturing''': Keras can reshape stone to grab his enemies and trap them in place. &lt;br /&gt;
*'''Opening''': Keras can shape stone to make an opening in it with the mental command &amp;quot;open&amp;quot;. &lt;br /&gt;
*'''Collapse''': With the mental command &amp;quot;collapse&amp;quot;, Keras can cause stone to collapse. &lt;br /&gt;
*'''Solidify''': Keras can solidify stone.&lt;br /&gt;
*'''Pillar''': Keras can create stone pillars with his stone essence. &lt;br /&gt;
*'''Halt''': Keras can half stone from moving with the mental command &amp;quot;stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Metal ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own metal essence, which makes his physical strength and muscles work, to draw on more power from the Dominion of Metal, which makes him physically weaker. His own metal essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
&lt;br /&gt;
*'''Body of Iron''': Body of Iron is a similar spell to Body of Stone, but relying on metal essence instead of stone. This technique is stronger than Body of Stone, making him even stronger and tougher, but puts a greater strain on his body. Keras improved this technique to be able to direct where the essence goes in his body to lower the cost, but this means only the directed part of his body is reinforced. &lt;br /&gt;
*'''Breaking''': Taelien can break metal apart with the mental command &amp;quot;degrade&amp;quot; which causes the weakness in metal to expand. He can also use the mental command &amp;quot;shatter&amp;quot;.&lt;br /&gt;
*'''Flatten''': With the mental command &amp;quot;flatten&amp;quot;, Keras can cause metal to flatten down.&lt;br /&gt;
*'''Merge''': With the mental command &amp;quot;merge&amp;quot;, Keras can cause pieces of metal to merge together.&lt;br /&gt;
*'''Sharpen''': With the mental command &amp;quot;sharpen&amp;quot;, Keras can cause a piece of metal to become sharp.&lt;br /&gt;
*'''Disguise Sword''': Keras can change the Sae'kes to make it look like a regular sword with the mental command &amp;quot;ordinary&amp;quot;. He can easily reverse this process with the mental command &amp;quot;revert&amp;quot;. &lt;br /&gt;
*'''Open''': Keras can make an opening in metal with the mental command &amp;quot;open&amp;quot;.&lt;br /&gt;
*'''Seal''': Keras can seal things in place with metal, which he often does to the Sae'kes and the scabbard to prevent it being drawn. The mental command &amp;quot;release&amp;quot; undoes the change.&lt;br /&gt;
*'''Magnetism''': Keras can apply magnetism to metal.&lt;br /&gt;
*'''Lightning Attraction''': Keras can shape metal to act as a lightning rod.&lt;br /&gt;
*'''Separate''': With the mental command &amp;quot;separate&amp;quot; Keras can separate metal apart.&lt;br /&gt;
*'''Magnetic Repulse''': With the mental command &amp;quot;magnetic repulse&amp;quot; Keras can push metal away.&lt;br /&gt;
*'''Condense''': Keras can condense metal with the mental command &amp;quot;condense&amp;quot;. This is undone with the mental command &amp;quot;return&amp;quot;. &lt;br /&gt;
*'''Property Adjustment''': Keras can alter metal to give it properties that other metals have. &lt;br /&gt;
*'''Chain''': Keras can change metal into lengths of chain. He has done this with the Sae'kes' blade and reverses it later. &lt;br /&gt;
*'''Tighten''': Keras can cause metal to tighten with the mental command &amp;quot;tighten&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Light ====&lt;br /&gt;
Keras gained access to light essence through his contract with Dawnbringer. He began to develop light essence in his own body, in usable amounts, after using Dawnbringer for long enough. Drawing heavily on light essence has subtler costs: slowing movements, reducing mental clarity and decreasing resistance to poison, disease, and hostile magic.&lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques. It is a combination of light, spirit and stability essence. This technique is very exhausting. The technique increases strength, speed, and magic resistance immensely while active but all of those are decreased until his body had a chance to recover. When using this technique, Keras seems to be a blur as he moves so fast. &lt;br /&gt;
*'''Resplendent Raiment''': Resplendent Raiment is a technique that Keras developed. It increases his speed and can help remove supressing techniques. This is not as fast as Body of Dawn. &lt;br /&gt;
*'''Poison Neutralisation''': Keras can use light to neutralise poison in his body. &lt;br /&gt;
*'''Compulsion Neutralisation''': Keras can use light essence to try and destroy compulsion effects placed on him.&lt;br /&gt;
*'''Light Blade''': Keras can launch cutting blasts of light. He can also split the light into three separate blades. &lt;br /&gt;
*'''Aura''': Keras can wrap his weapons in an aura of light.&lt;br /&gt;
*'''Golden Dawn''': Keras can use Dawnbringer's Golden Dawn technique with his own light essence. This creates a flare of bright light. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Spirit ====&lt;br /&gt;
Keras gained access to spirit essence through his contract with Dawnbringer. He began to develop spirit essence in his own body, in usable amounts, after using Dawnbringer for long enough. &lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques and is detailed in the Dominion of Light section above.&lt;br /&gt;
*'''Spirit Sight''': Keras could flare spirit essence into his eyes to help see hidden people. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Stability ====&lt;br /&gt;
Keras gained access to stability (often known as enhancement) essence through his contract with Dawnbringer. He began to develop enhancement essence in his own body, in usable amounts, after using Dawnbringer for long enough. &lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques and is detailed in the Dominion of Light section above.&lt;br /&gt;
*'''Enhancement Burst''': Keras can launch bursts of enhancement essence from his hands which blasts things that are hit.&lt;br /&gt;
*'''Physical Empowerment''': Keras can send enhancement mana through his body to generally empower himself. &lt;br /&gt;
&lt;br /&gt;
==== Annihilation Essence ====&lt;br /&gt;
Keras gained his strange [sae essence|annihilating essence] from the use of the sae'kes. The essence from the sword bled into his body and he began to utilise the essence and the essence began to form an aura around Keras that wears away at things nearby. This power can not be taken by a Vae'kes&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;, likely due to being from a different Fathomless Dominion.&lt;br /&gt;
*'''Body of Annihilation''': Keras used his '''Body of Annihilation''' spell by pulling on power from the Sae'kes instead of holding it at bay. Whilst using this spell he effortlessly cut through the entirety of multiple layers of self. He could cut thousands of shades at once. Using this spell twisted his personality, he cut off his other spells believing all he needed was destruction. He began to view people as targets and prey whilst using the spell. He believed that if he were hit by &amp;quot;unfathomably dangerous&amp;quot; power he would only grow stronger. Keras even wanted to destroy Dawn because she stopped him murdering other people and considered her interference to mean she was a threat.&lt;br /&gt;
&lt;br /&gt;
Against Keras using Body of Annihilation, anyone weaker than World Maker level is in &amp;quot;a lot of trouble&amp;quot;.&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copied Powers ===&lt;br /&gt;
Keras has the strange power to learn from and pick up the abilities of items he uses. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item||Function&lt;br /&gt;
|-&lt;br /&gt;
|Ulandir’s Ghost Lantern&lt;br /&gt;
||Keras picked up the ability to see spirits, giving him what Wrynn called &amp;quot;a hint of spiritual awareness.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Sculptor&lt;br /&gt;
||Whilst having the dagger in his possession, Keras' stone shaping skill increased greatly. &lt;br /&gt;
|-&lt;br /&gt;
|Mask of Kishor&lt;br /&gt;
||Keras can now call upon the mask's power without needing it physically. &lt;br /&gt;
|-&lt;br /&gt;
|Ring of Spell Deflection&lt;br /&gt;
||Using this ring helped Keras develop light magic, although his bond with Dawnbringer helped more.&lt;br /&gt;
|-&lt;br /&gt;
|Shadeweave Tunic&lt;br /&gt;
||Keras has gained a heightened natural regeneration since wearing the tunic.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Dominion Breaker|Sae’kes Taelien]]: The Sae'kes Taelien, or '''Dominion Breaker''', is the most powerful weapon at Taelien's disposal. It is a powerful dominion-marked sword with seven runes and a jewelled pommel. Created by the four Kelrien worldmakers, the Dominion Breaker channels the pure essence of the fathomless dominion of annihilation ([[sae essence|sae]]). Taelien has to actively suppress the aura when he uses the blade to prevent it cutting through his allies by powering the runes on the blade. The name of the blade the 'Sae’kes Taelien' is from the Liadran language and roughly translates to ''sword that gives destruction to all things''. The gemstone pommel is connected to the Dominion of Travel and was made by [[Caerdanel]] while the gem in the hilt is connected to the Dominion of Insight and was designed by [[Kelryssia]] to give the blade additional abilities. Training to power the runes on the sword has helped strengthen the dominion connections in Keras' body. There are a few abilities that the Sae'kes can perform: 'Spell Breaker', 'Mana Breaker/Essence Breaker' and 'Dominion Breaker'. Keras has demonstrated the ability to use the Spell Breaker technique and was stopped just before using Essence Breaker. Every time Keras uses the sae'kes he desires to use it more. &lt;br /&gt;
:*'''Spell Breaker''' is a power from the Dominion Breaker. It is the ability to detonate spells, artifacts and enchantments. Detonating even weak spells causes destruction with varying types of damage depending on the mana type of the destroyed spell when mixed with the annihilation power of the sae'kes. If Keras destroys enchanted items with his Spell Breaker technique a little essence from the item goes to Keras empowering him.&lt;br /&gt;
:*'''Essence Breaker''' (aka '''Mana Breaker''') is another technique from the sae'kes, apparently designed by [[Kelryssia]]. It causes mana within the body of anyone cut with the sae'kes when the technique is active to explode, creating a massive blast, which could then potentially cause a chain reaction of mana resulting in an infinitely spreading explosion. &lt;br /&gt;
:*'''Dominion Breaker''' is a technique named after one of the names for the blade. This technique is sealed away with part of the incantation lost forever. &lt;br /&gt;
:Taelien has a scabbard for the Dominion Breaker which is one of the few things that can restrain the sae'kes. It uses immensely powerful protection sorcery. The more damaged the scabbard becomes the more Taelien is willing to draw on the sae'kes. The scabbard has a metal edge, which Taelien often shapes during the [[War of Broken Mirrors]] series so that he can wield the sae'kes without actually drawing the blade. &lt;br /&gt;
&lt;br /&gt;
;Ulandir's Ghost Lantern: Ulandir’s Ghost Lantern is a dominion bonded item that Keras had on Mythralis. The lantern revealed spirits when it was lit.&lt;br /&gt;
&lt;br /&gt;
;Sculptor: Sculptor is a dagger with a connection to the [[stone essence|Dominion of Stone]], letting it shape stone and earth.&lt;br /&gt;
&lt;br /&gt;
;Mask of Kishor: The Mask of Kishor is a mask of a long dead god that covers the top half of the face. It is an artifact from the world [[Rendalir]]. The mask blocks magical detection, precognition and helps prevent people recognizing the wearer so long as they did not watch the wearer put the mask on. Besides the wearer, the mask also appears to also block divination in a small aura around it, which Keras can use to protect his allies. &lt;br /&gt;
&lt;br /&gt;
;Shadeweave Tunic: Keras received a shadeweave tunic as a gift from [[Wrynn Jaden]]. The tunic is mostly resistant to Keras's annihilating aura and can repair both itself and his own wounds. Parts of the tunic can be ripped off and pushed into wounds to help them heal faster.&lt;br /&gt;
&lt;br /&gt;
;[[Dawnbringer]]&lt;br /&gt;
&lt;br /&gt;
;Ring of Spell Deflection: A magical ring uses light mana to provide limited magic resistance.&lt;br /&gt;
&lt;br /&gt;
;[[Pale King's Regalia]]: During the tournament, Keras obtained the Pale Crescent, Shining Alone, Above All, and the Royal Bond.&lt;br /&gt;
&lt;br /&gt;
;Bladebreaker Bracers: A pair of bracers that use metal mana to destroy metal weapons that strike them. &lt;br /&gt;
&lt;br /&gt;
;Belt of Swords: A magical belt with metal symbols on it corresponding to the [[Six Sacred Swords]]. Each symbol links to an extradimensional storage space that lets Keras quickly store and retrieve his swords using a verbal command or bit of essence. &lt;br /&gt;
&lt;br /&gt;
;Burden Band: A magical ring that stores mana with physical weight. It can be used for three techniques:&lt;br /&gt;
:*'''Impact''': The ring discharges stored mana through a physical attack, making it stronger. &lt;br /&gt;
:*'''Blast''': The ring shoots mana in a direct magical attack. &lt;br /&gt;
:*'''Cling''': The ring launches the mana in a &amp;quot;net&amp;quot; that wraps around a target and weighs them down. &lt;br /&gt;
&lt;br /&gt;
;Ring of Flame Twisting: A magical ring that reshapes incoming fire magic to move it out of the way. Keras reshaped it into a toe ring. &lt;br /&gt;
&lt;br /&gt;
;Planelock Boots: A pair of magical boots that interfere with teleportation effects in the nearby area when their heels are clicked.&lt;br /&gt;
&lt;br /&gt;
;Sharpshift Scabbard: A scabbard that empowers the weapon within it with additional magical sharpness.&lt;br /&gt;
&lt;br /&gt;
;Shards of [[Vendria]]: Keras currently has two shards of Vendria that comprise her summer aspect Venshara, which he got from [[Ari]] and [[Xiaofan]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
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		<id>https://wydds.wiki/w/index.php?title=Taelien_Salaris&amp;diff=8160</id>
		<title>Taelien Salaris</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Taelien_Salaris&amp;diff=8160"/>
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&lt;div&gt;{{Character&lt;br /&gt;
|Species=Unknown&lt;br /&gt;
|Aliases=Keras Selyrian&lt;br /&gt;
|Titles=The Taelien, Paladin of Aendaryn, Wielder of [[Dawnbringer]], Amuletless Alliterator, Sorrowful Slayer of Sacred Stones, Supporter of Sapient Spirits, Cadet, Deity’s Demise, Sword of Shattered Stars, Great One (by Tavare), Brave One&lt;br /&gt;
|dominion-sorcery1=Metal&lt;br /&gt;
|dominion-sorcery2=Flame&lt;br /&gt;
|dominion-sorcery3=Stone&lt;br /&gt;
|dominion-sorcery4=Light&lt;br /&gt;
|dominion-sorcery5=Spirit&lt;br /&gt;
|dominion-sorcery6=Stability&lt;br /&gt;
|dominion-sorcery7=Sae&lt;br /&gt;
|Items= [[Dawnbringer]], [[Dominion Breaker]], [[Mask of Kishor]], Shadeweave Tunic, more&lt;br /&gt;
|other-powers=Bond with [[Dawnbringer]], Connection to [[Dominion Breaker]], Enchantment Copying, Annihilation Aura&lt;br /&gt;
|Occupation=[[Paladins of Tae'os|Paladin of Tae'os]]&lt;br /&gt;
|continent1=Mythralis&lt;br /&gt;
|continent2=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[War of Broken Mirrors]], [[Weapons and Wielders]], [[Arcane Ascension]]&lt;br /&gt;
}}&lt;br /&gt;
'''Taelien Salaris''', also known as '''Keras Selyrian''', is one of the main characters of the entire franchise. He is a hero with a dangerous and powerful artifact, known as the [[Dominion Breaker]], who is both an heir to dangerous magic and often gets caught up in the machinations of powers beyond his understanding. He is one of the protagonists of the [[War of Broken Mirrors]] books, as well as the narrator and main character of the [[Weapons and Wielders]] series and an important character in the [[Arcane Ascension]] series. &lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
A tall man with an athletic build and blue eyes that have hint of grey (maybe silver) in them, Taelien has long black hair that he lets flow loose. He's light skinned and prefers to go clean-shaven (though this might be a result of his abilities). Taelien prefers wearing long coats, and keeps several blades on his person at all times. After the War of Broken Mirrors series, Keras wears a black shadeweave tunic that is a gift from [[Wrynn Jaden]]. When Keras draws on his annihilating powers his irises turn silver and the color begins to bleed into his sclera.&lt;br /&gt;
&lt;br /&gt;
Keras sheds hair less frequently than a human and his hair doesn't grow as quickly as a human's.&amp;lt;ref name=&amp;quot;Andrew-Answers&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1185695354046382191 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; Keras does not age in the same way a human would.&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Taelien has a very mild mannered personality. He is fiercely loyal to his friends and willing to protect them at all costs. &lt;br /&gt;
&lt;br /&gt;
He has a love for battle, and gets a wild grin every time he's about to jump into one, especially when the opponent is much stronger than him. However he is very much against taking lives needlessly.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
===Early Life===&lt;br /&gt;
&lt;br /&gt;
Taelien is thought to have been born (or possibly created) by [[Karasalia]] and [[Aendaryn]], gods of the [[Mythralis]] continent, as a sort of spirit and wielder of the [[Dominion Breaker]]. As the Dominion Breaker, he was also born/forged by the [[Kelrien Pantheon]]. He was raised by [[Rethri]], who took him in after [[Erik Tarren]] asked them to keep Taelien safe for him.&lt;br /&gt;
&lt;br /&gt;
=== [[Forging Divinity]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Stealing Sorcery]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Six Sacred Swords (Book)]] === &lt;br /&gt;
&lt;br /&gt;
=== [[Diamantine (Book)]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Soulbrand (Book)]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sufficiently Advanced Magic]] ===&lt;br /&gt;
&lt;br /&gt;
Before the events of Suffifciently Advanced Magic, Keras is accused of heresy in the nation of [[Dalenos]] for his public assertion that the [[Selys|Goddess]] and her [[Visage|Visages]] are lying to the people of [[Kaldwyn]] about the extent of the Tyrant in Gold's power over the outside world. Fleeing from there, he attempts to get an audience with the Visage [[Tenjin]] in [[Valia]], but finds Tenjin absent, with only [[Laura Lyran]], [[Elora Theas]] and a few others present in the [[Council of Lords]]. He ends up fighting them, refusing to be handed over to a Dalian delegation and tried for heresy. &lt;br /&gt;
&lt;br /&gt;
He attempts to climb the [[Serpent Spire]], where he ends up in a prison that later, [[Corin Cadence]] finds him in during his [[Judgment]]. Fleeing from the prison together with Corin, [[Vera Corrington]] and [[Echion]], they encounter the Visage [[Katashi]] who fights Keras.&lt;br /&gt;
&lt;br /&gt;
=== [[On the Shoulders of Titans]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Torch that Ignites the Stars]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[The Silence of Unworthy Gods]] ===&lt;br /&gt;
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&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
;[[Lydia Hastings]]: Lydia Hastings is Taelien's friend and commanding paladin officer. Keras is friends with Lydia despite knowing she was partially using him.&lt;br /&gt;
;[[Jonan Kestrian]]: Taelien has spent time with Jonan and finds him irritating but does miss him.&lt;br /&gt;
;[[Velas Jaldin]]: Velas is one of Keras' friends even with the injury she inflicted on him.&lt;br /&gt;
;[[Landen]]: Landen is one of Keras' friends. Keras enjoys the friendly banter they have. Landen is one of his only friends that doesn't manipulate him in some way and Keras see's [[Your Friend]] as Landen in Dawnbringer's test.&lt;br /&gt;
;[[Asphodel]]: Asphodel was a paladin candidate with Taelien and they became friends. However, Taelien finds her future sight unsettling and her vague advice irritating. &lt;br /&gt;
;[[Wrynn Jaden]]: Wrynn is one of Keras' friends. She gifted him a shadeweave tunic and they have a close relationship with Keras being relieved when he finally managed to summon Wrynn.&lt;br /&gt;
;[[Reika]]: Reika became friends with Keras after he bested and spared her after beating her in Dawnbringer's test. They travelled and competed in the Tournament of the Sacred Sword together. &lt;br /&gt;
;[[Dawnbringer]]: Dawnbringer, Dawn, is the sentient Sacred Sword of light. She was bonded to Keras and joked with him frequently. She felt betrayed after discovering that Keras may be a living spirit of the Sae'kes but reconciled with him.&lt;br /&gt;
;[[Corin Cadence]]: Corin is being trained by Keras and Keras was tasked with acting as his bodyguard by Katashi. Keras was willing to have memory crystals made of his fights to give to Corin.&lt;br /&gt;
;[[Sera Cadence]]: Sera has a more unknown relationship with Keras. He gave her an, as of yet, unrevealed gift. They play Crowns together and when doing so Sera seems desperate to win. They have worked together on something with Keras claiming it to be too dangerous at Sera's level.&lt;br /&gt;
;[[Patrick Wayland]]: Patrick views Keras as a legendary hero, the wielder of Dawnbringer and Diamantine. Keras made a copy of Dawnbringer, Bright Reflection, for Patrick and gave it the abilities he used in the Tournament. &lt;br /&gt;
;[[Marissa Callahan]]: Marissa was also trained by Keras with Corin. Keras gave Mara emerald level enhancement elixirs to make her stronger.&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Species Traits ==&lt;br /&gt;
Keras has a greater pain tolerance than humans due to his species.&amp;lt;ref name=&amp;quot;Andrew-Answers-3&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1047377617432625232 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; He has withstood and &amp;quot;walk[ed] off&amp;quot;, stab, bite, acid and fire wounds that would easily incapacitate a human many times over.&lt;br /&gt;
&lt;br /&gt;
Keras not being human is mostly an advantage in combat ability and his physiology means he can train in ways that would kill a human.&lt;br /&gt;
&lt;br /&gt;
Keras's non-human nature has been noted by many [[elementals]], including [[Tavare]] and [[War]].&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Taelien is unusual in terms of magical abilities, as he grows faster than other sorcerers and can gain additional powers from the items that he absorbs. This makes him hard to scale with other characters, as he does not work on the same standard as them. &lt;br /&gt;
&lt;br /&gt;
Taelien may not just be a simple dominion sorcerer as the author has stated it was a good question to ask if he had any completed Dianis Points as of Forging Divinity and Lydia's diagnostics of his essence structure in Stealing Sorcery is the most revealed on the subject.&amp;lt;ref name=&amp;quot;Andrew-Answers-2&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/1155655322963292280 ''Climber's Court #andrew-answers]''&amp;lt;/ref&amp;gt; Having completed Dianis Points would make him more like an essence sorcerer as well as a dominion sorcerer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The essence source she had assumed was a second dominion bond was even more perplexing. When visualized, it did not look like veins of light at all – rather, it looked like his body contained several tiny stars, each of which emanated essence that permeated everything nearby. The auras from the stars saturated his entire body, growing brighter every time she observed them. &lt;br /&gt;
The brightest stars were within his hands, and these were what she observed as Taelien began to draw the Sae’kes.&amp;lt;ref name=&amp;quot;Stealing-Sorcery&amp;quot;&amp;gt;Stealing Sorcery CHAPTER VI – LYDIA II – SUBOPTIMAL MOVES&amp;lt;/ref&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Dominion Sorcery]]===&lt;br /&gt;
A full list of Keras's spells can be found further below. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Dominion||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Flame essence|Flame]]&lt;br /&gt;
||One of the three Dominions that Taelien has access to at the start of War of Broken Mirrors. He is skilled at Calling Fire, often evoking balls of flame for light, or throwing them at his opponents.&lt;br /&gt;
|-&lt;br /&gt;
|[[Stone essence|Stone]]&lt;br /&gt;
||Stone is another one of Taelien's most utilized Dominions. He uses it to Call Stone essence into his body to reinforce his strength or Shape stone essence in the terrain around him.&lt;br /&gt;
|-&lt;br /&gt;
|[[Metal essence|Metal]]&lt;br /&gt;
||Metal is the Dominion that Taelien is most famous for using. His only use of Metal Calling has been for his Body of Iron spell. Otherwise, Taelien is mostly seen using it for Shaping the metal in his weapons into a more useful shape, such as a link of chains to latch onto something.&lt;br /&gt;
|-&lt;br /&gt;
|[[Light essence|Light]]&lt;br /&gt;
||In [[Weapons and Wielders]], Keras gains a connection to Light essence from his bond to [[Dawnbringer]]. He primarily uses it to replicate the sword's abilities or for his Body of Dawn spell. &lt;br /&gt;
|-&lt;br /&gt;
|[[Spirit essence|Spirit]]&lt;br /&gt;
||Keras also began developing Spirit essence due to his bond with [[Dawnbringer]]. He uses it in tandem with Light and Enhancement essence for his Body of Dawn spell. &lt;br /&gt;
|-&lt;br /&gt;
|[[Stability essence|Enhancement]]&lt;br /&gt;
||Keras primarily uses Stability essence to improve his other body-enhancement spells and otherwise empower his attacks. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spirit Bonds===&lt;br /&gt;
'''Dominion Breaker''': The Dominion Breaker is the first of Taelien's many swords, as well as his strongest. He is bonded to it through yet unknown means, which provides him with an unusual and rare ability that lets him &amp;quot;annihilate&amp;quot; anything. This [[Sae essence|annihilation essence]] is described as &amp;quot;cutting&amp;quot; things and can let him absorb abilities from magical items. Due to his incredible bond to the weapon, Taelien is also completely immune to any of the weapon's magic, even if it is redirected towards him.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Essence||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Sae essence|Sae]]&lt;br /&gt;
||Annihilation is Taelien's first and most dangerous power. It allows him to cut through anything regardless of strength, and absorb the essence from whatever he destroys. However, the more Taelien acclimates to Annihilation essence, the more he loses his personality. He becomes more cold, calculating and willing to murder, which is why he prefers it as a last resort.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Dawnbringer''': The first of the Six Sacred Swords that Keras ever bonded with, Dawnbringer provides him with access to three different essence types: light, enhancement and spirit. This bond also increases Keras' speed, physical abilities, mental processing speed and gives him a limited magic resistance.&lt;br /&gt;
&lt;br /&gt;
'''Diamantine''': The second of the Six Sacred Swords that Keras bonded with. It has seemingly improved his abilities with stone essence and has also granted him a limited connection to [[density essence]] (although seemingly not enough for him to develop a natural wellspring of it, as he has for Dawn's essences). He has primarily used his connection to the sword to mimic its '''Weight of the World''' ability.&lt;br /&gt;
&lt;br /&gt;
=== Aura ===&lt;br /&gt;
Keras has developed an aura from the essence of the Sae'kes. The aura is silvery when viewed under magical effects. His aura glows more when he is actively using it. His aura cuts everything around him apart slowly. It destroys his clothes, enchanted items he has, the ground he walks on, the air nearby and it wears away at the shrouds that attuned have.&lt;br /&gt;
&lt;br /&gt;
=== Sakki ===&lt;br /&gt;
Keras has a form of sakki, killing intent, which is so strong that other people can feel it. It is from his annihilation essence and it can be felt when Keras is angry. Corin describes it as feeling like &amp;quot;the air was alive with blades, that a drawn sword was ready to obliterate everything in a single unstoppable strike&amp;quot; and &amp;quot;a thousand swords were pressed against every weak spot on my body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
Keras casts his spells silently with mental commands relating to the effect he wants. He can also cast spells through his swords to extend his reach. He is particularly talented with body enhancement spells, which he believes he has perfected.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Flame ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own flame essence, which helps regulate his body heat, to draw on more power from the Dominion of Flame, which makes him colder. His own flame essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
*'''Disperse''': With the mental command &amp;quot;disperse&amp;quot;, Taelien can cause fire to break down. &lt;br /&gt;
*'''Ignite''': With the mental command &amp;quot;ignite&amp;quot; Keras can create flickers of flame or a sphere of flame.&lt;br /&gt;
*'''Flame Punching''': Keras can call fire from the Dominion of Flame around his hands. &lt;br /&gt;
*'''Burst''': Keras can create a blast of flame with the mental command &amp;quot;blast&amp;quot;. &lt;br /&gt;
*'''Aura Ignition''': Taelien can reach out to the aura of the Sae'kes and use the mental command &amp;quot;burn&amp;quot; which caused white flames to ignite from the sword. This caused the Sae'kes' runes to glow white instead of the usual blue when he powers them directly. He feels no warmth from the flames.&lt;br /&gt;
*'''Flame Deflection''': Keras can try to deflect flames with his flaming shaping. &lt;br /&gt;
*'''Fade''': With the mental command &amp;quot;fade&amp;quot; Keras can cause flames to fade away.&lt;br /&gt;
*'''Fireball''': Keras can throw fireballs. &lt;br /&gt;
*'''Heat''': With the mental command &amp;quot;heat&amp;quot; Keras can cause a warm red glow to envelop his hands, producing light and heat. He can use this to burn what he touches and even burn his own wounds shut, although this is extremely painful. This is a relatively simple spell.&lt;br /&gt;
*'''Flame Arc''': Flame Arc is one of the simplest flame calling spells that Keras knows. It conjures a fan shaped wave of flame in front of him that burns everything within a few feet.&lt;br /&gt;
*'''Aura of Fire''': Keras can fill his entire aura with flames. He calls this Aura of Fire.&lt;br /&gt;
*'''Shift''': With the mental command &amp;quot;shift&amp;quot;, Keras can command flames to move aside. &lt;br /&gt;
*'''Body of Fire''': Body of Fire is a technique that floods Keras' body with flame essence. Keras used this to remove the cold created by Xiaofan. &lt;br /&gt;
*'''Heat Ripping''': Keras can rip heat from materials. &lt;br /&gt;
*'''Halting''': Keras can try and halt the movement of flame with the mental command &amp;quot;halt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Stone ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own stone essence, which makes his physical strength and muscles work, to draw on more power from the Dominion of Stone, which makes him physically weaker. His own stone essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
*'''Body of Stone''': Body of Stone is one of Keras' most used techniques. It is a dominion calling spell which pulls stone essence from the Dominion of Stone into his body, making him temporarily stronger and tougher but it decreases his speed. Body of Stone can resist petrification effects and can use petrification spells as fuel to make Keras even stronger. &lt;br /&gt;
*'''Petrification Resistance''':Keras can use his stone sorcery to resist stone-based petrification spells. &lt;br /&gt;
*'''Game Pieces''': Keras can shape stone into game pieces.&lt;br /&gt;
*'''Cover''': Keras can shape stone to cause it to cover gaps. &lt;br /&gt;
*'''Wall''': With a stomp and the mental command &amp;quot;wall&amp;quot;, Keras can shape stone into forming a wall.&lt;br /&gt;
*'''Blades''': With a stomp and the mental command &amp;quot;blades&amp;quot; or &amp;quot;spikes&amp;quot;, Keras can shape stone into forming blades from the ground under his opponents. &lt;br /&gt;
*'''Armor''': With the mental command &amp;quot;armor&amp;quot;, Keras can form a crude armor of stone. He does not use this on himself. &lt;br /&gt;
*'''Handholds''': Keras can shape stone into handholds.&lt;br /&gt;
*'''Capturing''': Keras can reshape stone to grab his enemies and trap them in place. &lt;br /&gt;
*'''Opening''': Keras can shape stone to make an opening in it with the mental command &amp;quot;open&amp;quot;. &lt;br /&gt;
*'''Collapse''': With the mental command &amp;quot;collapse&amp;quot;, Keras can cause stone to collapse. &lt;br /&gt;
*'''Solidify''': Keras can solidify stone.&lt;br /&gt;
*'''Pillar''': Keras can create stone pillars with his stone essence. &lt;br /&gt;
*'''Halt''': Keras can half stone from moving with the mental command &amp;quot;stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Dominion of Metal ====&lt;br /&gt;
As a dominion sorcerer, Taelien must expend some of his own metal essence, which makes his physical strength and muscles work, to draw on more power from the Dominion of Metal, which makes him physically weaker. His own metal essence will restore over time and in a slightly greater amount than before. &lt;br /&gt;
&lt;br /&gt;
*'''Body of Iron''': Body of Iron is a similar spell to Body of Stone, but relying on metal essence instead of stone. This technique is stronger than Body of Stone, making him even stronger and tougher, but puts a greater strain on his body. Keras improved this technique to be able to direct where the essence goes in his body to lower the cost, but this means only the directed part of his body is reinforced. &lt;br /&gt;
*'''Breaking''': Taelien can break metal apart with the mental command &amp;quot;degrade&amp;quot; which causes the weakness in metal to expand. He can also use the mental command &amp;quot;shatter&amp;quot;.&lt;br /&gt;
*'''Flatten''': With the mental command &amp;quot;flatten&amp;quot;, Keras can cause metal to flatten down.&lt;br /&gt;
*'''Merge''': With the mental command &amp;quot;merge&amp;quot;, Keras can cause pieces of metal to merge together.&lt;br /&gt;
*'''Sharpen''': With the mental command &amp;quot;sharpen&amp;quot;, Keras can cause a piece of metal to become sharp.&lt;br /&gt;
*'''Disguise Sword''': Keras can change the Sae'kes to make it look like a regular sword with the mental command &amp;quot;ordinary&amp;quot;. He can easily reverse this process with the mental command &amp;quot;revert&amp;quot;. &lt;br /&gt;
*'''Open''': Keras can make an opening in metal with the mental command &amp;quot;open&amp;quot;.&lt;br /&gt;
*'''Seal''': Keras can seal things in place with metal, which he often does to the Sae'kes and the scabbard to prevent it being drawn. The mental command &amp;quot;release&amp;quot; undoes the change.&lt;br /&gt;
*'''Magnetism''': Keras can apply magnetism to metal.&lt;br /&gt;
*'''Lightning Attraction''': Keras can shape metal to act as a lightning rod.&lt;br /&gt;
*'''Separate''': With the mental command &amp;quot;separate&amp;quot; Keras can separate metal apart.&lt;br /&gt;
*'''Magnetic Repulse''': With the mental command &amp;quot;magnetic repulse&amp;quot; Keras can push metal away.&lt;br /&gt;
*'''Condense''': Keras can condense metal with the mental command &amp;quot;condense&amp;quot;. This is undone with the mental command &amp;quot;return&amp;quot;. &lt;br /&gt;
*'''Property Adjustment''': Keras can alter metal to give it properties that other metals have. &lt;br /&gt;
*'''Chain''': Keras can change metal into lengths of chain. He has done this with the Sae'kes' blade and reverses it later. &lt;br /&gt;
*'''Tighten''': Keras can cause metal to tighten with the mental command &amp;quot;tighten&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Light ====&lt;br /&gt;
Keras gained access to light essence through his contract with Dawnbringer. He began to develop light essence in his own body, in usable amounts, after using Dawnbringer for long enough. Drawing heavily on light essence has subtler costs: slowing movements, reducing mental clarity and decreasing resistance to poison, disease, and hostile magic.&lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques. It is a combination of light, spirit and stability essence. This technique is very exhausting. The technique increases strength, speed, and magic resistance immensely while active but all of those are decreased until his body had a chance to recover. When using this technique, Keras seems to be a blur as he moves so fast. &lt;br /&gt;
*'''Resplendent Raiment''': Resplendent Raiment is a technique that Keras developed. It increases his speed and can help remove supressing techniques. This is not as fast as Body of Dawn. &lt;br /&gt;
*'''Poison Neutralisation''': Keras can use light to neutralise poison in his body. &lt;br /&gt;
*'''Compulsion Neutralisation''': Keras can use light essence to try and destroy compulsion effects placed on him.&lt;br /&gt;
*'''Light Blade''': Keras can launch cutting blasts of light. He can also split the light into three separate blades. &lt;br /&gt;
*'''Aura''': Keras can wrap his weapons in an aura of light.&lt;br /&gt;
*'''Golden Dawn''': Keras can use Dawnbringer's Golden Dawn technique with his own light essence. This creates a flare of bright light. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Spirit ====&lt;br /&gt;
Keras gained access to spirit essence through his contract with Dawnbringer. He began to develop spirit essence in his own body, in usable amounts, after using Dawnbringer for long enough. &lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques and is detailed in the Dominion of Light section above.&lt;br /&gt;
*'''Spirit Sight''': Keras could flare spirit essence into his eyes to help see hidden people. &lt;br /&gt;
&lt;br /&gt;
==== Dominion of Stability ====&lt;br /&gt;
Keras gained access to stability (often known as enhancement) essence through his contract with Dawnbringer. He began to develop enhancement essence in his own body, in usable amounts, after using Dawnbringer for long enough. &lt;br /&gt;
*'''Body of Dawn''': Body of Dawn is one of Keras' strongest techniques and is detailed in the Dominion of Light section above.&lt;br /&gt;
*'''Enhancement Burst''': Keras can launch bursts of enhancement essence from his hands which blasts things that are hit.&lt;br /&gt;
*'''Physical Empowerment''': Keras can send enhancement mana through his body to generally empower himself. &lt;br /&gt;
&lt;br /&gt;
==== Annihilation Essence ====&lt;br /&gt;
Keras gained his strange [sae essence|annihilating essence] from the use of the sae'kes. The essence from the sword bled into his body and he began to utilise the essence and the essence began to form an aura around Keras that wears away at things nearby. This power can not be taken by a Vae'kes&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;, likely due to being from a different Fathomless Dominion.&lt;br /&gt;
*'''Body of Annihilation''': Keras used his '''Body of Annihilation''' spell by pulling on power from the Sae'kes instead of holding it at bay. Whilst using this spell he effortlessly cut through the entirety of multiple layers of self. He could cut thousands of shades at once. Using this spell twisted his personality, he cut off his other spells believing all he needed was destruction. He began to view people as targets and prey whilst using the spell. He believed that if he were hit by &amp;quot;unfathomably dangerous&amp;quot; power he would only grow stronger. Keras even wanted to destroy Dawn because she stopped him murdering other people and considered her interference to mean she was a threat.&lt;br /&gt;
&lt;br /&gt;
Against Keras using Body of Annihilation, anyone weaker than World Maker level is in &amp;quot;a lot of trouble&amp;quot;.&amp;lt;ref name=&amp;quot;author-archive&amp;quot;&amp;gt;[https://discord.com/channels/443421134109671424/825197735249838130/1029949244989263894 ''Climber's Court AA4 Pre-Release Q &amp;amp; A Transcript - FULL]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Copied Powers ===&lt;br /&gt;
Keras has the strange power to learn from and pick up the abilities of items he uses. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Item||Function&lt;br /&gt;
|-&lt;br /&gt;
|Ulandir’s Ghost Lantern&lt;br /&gt;
||Keras picked up the ability to see spirits, giving him what Wrynn called &amp;quot;a hint of spiritual awareness.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Sculptor&lt;br /&gt;
||Whilst having the dagger in his possession, Keras' stone shaping skill increased greatly. &lt;br /&gt;
|-&lt;br /&gt;
|Mask of Kishor&lt;br /&gt;
||Keras can now call upon the mask's power without needing it physically. &lt;br /&gt;
|-&lt;br /&gt;
|Ring of Spell Deflection&lt;br /&gt;
||Using this ring helped Keras develop light magic, although his bond with Dawnbringer helped more.&lt;br /&gt;
|-&lt;br /&gt;
|Shadeweave Tunic&lt;br /&gt;
||Keras has gained a heightened natural regeneration since wearing the tunic.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Dominion Breaker|Sae’kes Taelien]]: The Sae'kes Taelien, or '''Dominion Breaker''', is the most powerful weapon at Taelien's disposal. It is a powerful dominion-marked sword with seven runes and a jewelled pommel. Created by the four Kelrien worldmakers, the Dominion Breaker channels the pure essence of the fathomless dominion of annihilation ([[sae essence|sae]]). Taelien has to actively suppress the aura when he uses the blade to prevent it cutting through his allies by powering the runes on the blade. The name of the blade the 'Sae’kes Taelien' is from the Liadran language and roughly translates to ''sword that gives destruction to all things''. The gemstone pommel is connected to the Dominion of Travel and was made by [[Caerdanel]] while the gem in the hilt is connected to the Dominion of Insight and was designed by [[Kelryssia]] to give the blade additional abilities. Training to power the runes on the sword has helped strengthen the dominion connections in Keras' body. There are a few abilities that the Sae'kes can perform: 'Spell Breaker', 'Mana Breaker/Essence Breaker' and 'Dominion Breaker'. Keras has demonstrated the ability to use the Spell Breaker technique and was stopped just before using Essence Breaker. Every time Keras uses the sae'kes he desires to use it more. &lt;br /&gt;
:*'''Spell Breaker''' is a power from the Dominion Breaker. It is the ability to detonate spells, artifacts and enchantments. Detonating even weak spells causes destruction with varying types of damage depending on the mana type of the destroyed spell when mixed with the annihilation power of the sae'kes. If Keras destroys enchanted items with his Spell Breaker technique a little essence from the item goes to Keras empowering him.&lt;br /&gt;
:*'''Essence Breaker''' (aka '''Mana Breaker''') is another technique from the sae'kes, apparently designed by [[Kelryssia]]. It causes mana within the body of anyone cut with the sae'kes when the technique is active to explode, creating a massive blast, which could then potentially cause a chain reaction of mana resulting in an infinitely spreading explosion. &lt;br /&gt;
:*'''Dominion Breaker''' is a technique named after one of the names for the blade. This technique is sealed away with part of the incantation lost forever. &lt;br /&gt;
:Taelien has a scabbard for the Dominion Breaker which is one of the few things that can restrain the sae'kes. It uses immensely powerful protection sorcery. The more damaged the scabbard becomes the more Taelien is willing to draw on the sae'kes. The scabbard has a metal edge, which Taelien often shapes during the [[War of Broken Mirrors]] series so that he can wield the sae'kes without actually drawing the blade. &lt;br /&gt;
&lt;br /&gt;
;Ulandir's Ghost Lantern: Ulandir’s Ghost Lantern is a dominion bonded item that Keras had on Mythralis. The lantern revealed spirits when it was lit.&lt;br /&gt;
&lt;br /&gt;
;Sculptor: Sculptor is a dagger with a connection to the [[stone essence|Dominion of Stone]], letting it shape stone and earth.&lt;br /&gt;
&lt;br /&gt;
;Mask of Kishor: The Mask of Kishor is a mask of a long dead god that covers the top half of the face. It is an artifact from the world [[Rendalir]]. The mask blocks magical detection, precognition and helps prevent people recognizing the wearer so long as they did not watch the wearer put the mask on. Besides the wearer, the mask also appears to also block divination in a small aura around it, which Keras can use to protect his allies. &lt;br /&gt;
&lt;br /&gt;
;Shadeweave Tunic: Keras received a shadeweave tunic as a gift from [[Wrynn Jaden]]. The tunic is mostly resistant to Keras's annihilating aura and can repair both itself and his own wounds. Parts of the tunic can be ripped off and pushed into wounds to help them heal faster.&lt;br /&gt;
&lt;br /&gt;
;[[Dawnbringer]]&lt;br /&gt;
&lt;br /&gt;
;Ring of Spell Deflection: A magical ring uses light mana to provide limited magic resistance.&lt;br /&gt;
&lt;br /&gt;
;[[Pale King's Regalia]]: During the tournament, Keras obtained the Pale Crescent, Shining Alone, Above All, and the Royal Bond.&lt;br /&gt;
&lt;br /&gt;
;Bladebreaker Bracers: A pair of bracers that use metal mana to destroy metal weapons that strike them. &lt;br /&gt;
&lt;br /&gt;
;Belt of Swords: A magical belt with metal symbols on it corresponding to the [[Six Sacred Swords]]. Each symbol links to an extradimensional storage space that lets Keras quickly store and retrieve his swords using a verbal command or bit of essence. &lt;br /&gt;
&lt;br /&gt;
;Burden Band: A magical ring that stores mana with physical weight. It can be used for three techniques:&lt;br /&gt;
:*'''Impact''': The ring discharges stored mana through a physical attack, making it stronger. &lt;br /&gt;
:*'''Blast''': The ring shoots mana in a direct magical attack. &lt;br /&gt;
:*'''Cling''': The ring launches the mana in a &amp;quot;net&amp;quot; that wraps around a target and weighs them down. &lt;br /&gt;
&lt;br /&gt;
;Ring of Flame Twisting: A magical ring that reshapes incoming fire magic to move it out of the way. Keras reshaped it into a toe ring. &lt;br /&gt;
&lt;br /&gt;
;Planelock Boots: A pair of magical boots that interfere with teleportation effects in the nearby area when their heels are clicked.&lt;br /&gt;
&lt;br /&gt;
;Sharpshift Scabbard: A scabbard that empowers the weapon within it with additional magical sharpness.&lt;br /&gt;
&lt;br /&gt;
;Shards of [[Vendria]]: Keras currently has two shards of Vendria that comprise her summer aspect Venshara, which he got from [[Ari]] and [[Xiaofan]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Category:Shade_dominion_sorcerer&amp;diff=8159</id>
		<title>Category:Shade dominion sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Category:Shade_dominion_sorcerer&amp;diff=8159"/>
		<updated>2026-09-24T23:16:30Z</updated>

		<summary type="html">&lt;p&gt;Stardust: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Category:Shadow_dominion_sorcerer&amp;diff=8158</id>
		<title>Category:Shadow dominion sorcerer</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Category:Shadow_dominion_sorcerer&amp;diff=8158"/>
		<updated>2026-09-24T23:16:20Z</updated>

		<summary type="html">&lt;p&gt;Stardust: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8157</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8157"/>
		<updated>2026-09-24T23:15:44Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|dominion-sorcery1=Shadow&lt;br /&gt;
|dominion-sorcery2=Spirit&lt;br /&gt;
|dominion-sorcery3=Shade&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wrynn Jaden''' is a famously notorious and powerful sorceress who spends long periods in stasis. She is an ally and friend of [[Taelien Salaris]] and the inventor of the [[Jaden Box]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Wrynn generally uses Spirit Arts and also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. Aendaryn referred to her talent with using [[shade essence|shade]] and [[spirit essence|spirit]] to absorb and copy abilities is the closest thing to the power of the [[vae'kes]] without the [[vae essence|Vae Dominion]] he has ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Arts ===&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
=== Unspecified Abilities ===&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be Spirit Arts or Dominion Sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
*'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
*'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
*'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
*'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
*'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
*'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
*'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
*'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
*'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
*'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
*'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
*'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
=== Warder Seal ===&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Containers ====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
=== Dominion Marks ===&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8156</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8156"/>
		<updated>2026-09-24T23:14:46Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wrynn Jaden''' is a famously notorious and powerful sorceress who spends long periods in stasis. She is an ally and friend of [[Taelien Salaris]] and the inventor of the [[Jaden Box]].&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Wrynn generally uses Spirit Arts and also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. Aendaryn referred to her talent with using [[shade essence|shade]] and [[spirit essence|spirit]] to absorb and copy abilities is the closest thing to the power of the [[vae'kes]] without the [[vae essence|Vae Dominion]] he has ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Arts ===&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
=== Unspecified Abilities ===&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be Spirit Arts or Dominion Sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
*'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
*'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
*'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
*'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
*'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
*'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
*'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
*'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
*'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
*'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
*'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
*'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
=== Warder Seal ===&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Containers ====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
=== Dominion Marks ===&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8155</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8155"/>
		<updated>2026-09-24T23:14:34Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Wrynn Jaden''' is a famously notorious and powerful sorceress who spends long periods in stasis. She is an ally and friend of [[Taelien Salaris]] and the inventor of the [[Jaden Box]]&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Wrynn generally uses Spirit Arts and also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. Aendaryn referred to her talent with using [[shade essence|shade]] and [[spirit essence|spirit]] to absorb and copy abilities is the closest thing to the power of the [[vae'kes]] without the [[vae essence|Vae Dominion]] he has ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Arts ===&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
=== Unspecified Abilities ===&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be Spirit Arts or Dominion Sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
*'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
*'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
*'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
*'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
*'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
*'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
*'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
*'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
*'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
*'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
*'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
*'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
=== Warder Seal ===&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Containers ====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
=== Dominion Marks ===&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8154</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8154"/>
		<updated>2026-09-24T23:13:27Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Wrynn generally uses Spirit Arts and also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. Aendaryn referred to her talent with using [[shade essence|shade]] and [[spirit essence|spirit]] to absorb and copy abilities is the closest thing to the power of the [[vae'kes]] without the [[vae essence|Vae Dominion]] he has ever seen.&lt;br /&gt;
&lt;br /&gt;
=== Spirit Arts ===&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
=== Unspecified Abilities ===&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be Spirit Arts or Dominion Sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
*'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
*'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
*'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
*'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
*'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
*'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
*'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
*'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
*'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
*'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
*'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
*'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
=== Warder Seal ===&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Containers ====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
=== Dominion Marks ===&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8153</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8153"/>
		<updated>2026-09-24T23:12:02Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Wrynn uses spirit arts generally. She also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. &lt;br /&gt;
&lt;br /&gt;
=== Spirit Arts ===&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
=== Unspecified Abilities ===&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be Spirit Arts or Dominion Sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
*'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
*'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
*'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
*'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
*'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
*'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
*'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
*'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
*'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
*'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
*'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
*'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
=== Warder Seal ===&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
==== Spirit Containers ====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
=== Dominion Marks ===&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8152</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8152"/>
		<updated>2026-09-24T23:10:49Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Unspecified Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Wrynn uses spirit arts generally. She also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. &lt;br /&gt;
&lt;br /&gt;
==== Spirit Arts ====&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
==== Unspecified Abilities ====&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be spirit arts or dominion sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
*'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
*'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
*'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
*'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
*'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
*'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
*'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
*'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
*'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
*'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
*'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
*'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
==== Seal ====&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
===== Spirit Containers =====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
==== Dominion Marks ====&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8151</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8151"/>
		<updated>2026-09-24T23:10:21Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Spirit Containers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Wrynn uses spirit arts generally. She also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. &lt;br /&gt;
&lt;br /&gt;
==== Spirit Arts ====&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
==== Unspecified Abilities ====&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be spirit arts or dominion sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
&lt;br /&gt;
'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
&lt;br /&gt;
'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
&lt;br /&gt;
'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
&lt;br /&gt;
'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
&lt;br /&gt;
'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
&lt;br /&gt;
'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
&lt;br /&gt;
'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
==== Seal ====&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
===== Spirit Containers =====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
==== Dominion Marks ====&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8150</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8150"/>
		<updated>2026-09-24T23:10:12Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Magic Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Wrynn uses spirit arts generally. She also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. &lt;br /&gt;
&lt;br /&gt;
==== Spirit Arts ====&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
==== Unspecified Abilities ====&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be spirit arts or dominion sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
&lt;br /&gt;
'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
&lt;br /&gt;
'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
&lt;br /&gt;
'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
&lt;br /&gt;
'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
&lt;br /&gt;
'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
&lt;br /&gt;
'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
&lt;br /&gt;
'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
==== Seal ====&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
===== Spirit Containers =====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dominion Marks ====&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's shirt is made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
;Elemental Knives: Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8149</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8149"/>
		<updated>2026-09-24T23:09:45Z</updated>

		<summary type="html">&lt;p&gt;Stardust: /* Shadeweave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Wrynn uses spirit arts generally. She also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. &lt;br /&gt;
&lt;br /&gt;
==== Spirit Arts ====&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
==== Unspecified Abilities ====&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be spirit arts or dominion sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
&lt;br /&gt;
'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
&lt;br /&gt;
'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
&lt;br /&gt;
'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
&lt;br /&gt;
'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
&lt;br /&gt;
'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
&lt;br /&gt;
'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
&lt;br /&gt;
'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
==== Seal ====&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
===== Spirit Containers =====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dominion Marks ====&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
;Shadeweave: Wrynn makes shadeweave tunics. Wrynn's is a shirt made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Knives ====&lt;br /&gt;
&lt;br /&gt;
Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8148</id>
		<title>Wrynn Jaden</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Wrynn_Jaden&amp;diff=8148"/>
		<updated>2026-09-24T23:09:31Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|Aliases=Prime Lady of Shadows&lt;br /&gt;
|Titles=Witch of a Thousand Shadows&lt;br /&gt;
|Species=Rethri&lt;br /&gt;
|continent1=Artinia&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|other-powers=Spirit Arts&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Wrynn is a woman covered in tattoos with black eyes. She has dark hair. Wrynn has epicanthic folds.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Wrynn never gives things away for free, especially information. She picks her own locks claiming that keys are &amp;quot;a hassle to keep track of.&amp;quot; Wrynn likes collecting knives and daggers. Wrynn is notoriously strange. She is not afraid to admit to that many &amp;quot;bad people&amp;quot; involved in organized crime owe her favours.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Wrynn Jaden was born on Artinia. As a teenager she was &amp;quot;practically adopted&amp;quot; by [[Aendaryn]], the god of blades, who she refers to as the Seven-Branched Sword Deity. She became one of his apprentices, and later also became one of the [[Warders]]. As a powerful Warder, she has a seal within her body that keeps [[Aetor]], the Worldmaker of Monsters, imprisoned. &lt;br /&gt;
&lt;br /&gt;
In order to maintain the seal Wrynn often has to spend time in stasis pools, sometimes for decades at a time.&lt;br /&gt;
&lt;br /&gt;
=== [[Defying Destiny]] ===&lt;br /&gt;
As of Defying Destiny, Wrynn has spent about 30 years actually doing things whilst alive. &lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
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=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
=== Enemies ===&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
Wrynn uses spirit arts generally. She also claims to have some dominion marks. As the Prime Lady of Shadow she has impressive shadow sorcery. [[Taelien Salaris|Keras]] believes her to be equal to him in strength and far more flexible. &lt;br /&gt;
&lt;br /&gt;
==== Spirit Arts ====&lt;br /&gt;
Wrynn has a number of dedications and spirit arts. Many of her powers can not be used and her most powerful spirit arts are closer to the seal. Dedications are little sections of the spirit set towards a specific purpose.&lt;br /&gt;
*'''Spirit Art: Eight-Part Barrier''': 'Spirit Art: Eight-Part Barrier' is one of the spirit arts that Wrynn is capable of using. This created a shimmering field in the shape of an eight-sided polyhedron, which glimmered and rotated. It is meant to protect against spiritual threats. The barrier also helps prevent people sensing what is inside. &lt;br /&gt;
*'''Spirit Art: Seven-Branched Seal''': 'Spirit Art: Seven-Branched Seal' is a spirit art that stabilizes Wrynn's seal. This spell sends agony down her star veins. &lt;br /&gt;
*'''Spirit Art: Twin-Body Technique''': 'Spirit Art: Twin-Body Technique' creates a near identical copy of Wrynn. Copy-Wrynn requires a large amount of spiritual essence to maintain and if Copy-Wrynn uses spirit arts there will be even more essence used. Wrynn can reclaim whatever essence is left when she dismisses the spell. Wrynn can mentally communicate with the copy.&lt;br /&gt;
*'''Spirit Art: Form of the Silent Wraith''': 'Spirit Art: Form of the Silent Wraith' makes Wrynn invisible and intangible. &lt;br /&gt;
*'''Spirit Art: Stasis''': 'Spirit Art: Stasis' keeps things in their current state. Wrynn can use this without risk of overtaxing her spirit. This can be used to prevent people dying. &lt;br /&gt;
*'''Quartz Sight''': Quartz Sight is a technique from House Quartz. The technique allows Wrynn to see what dominions people have the potential to use. &lt;br /&gt;
*'''Poison Removal''': Wrynn can burn out poison with a hint of spiritual power. &lt;br /&gt;
*'''Unnamed Healing Spirit Art''': Wrynn mentioned that she has a spirit art that would heal her faster than a shadeweave tunic but she couldn't afford to use more energy. She also has a weak spirit art that provides minimal healing.&lt;br /&gt;
*'''Detection Spirit Art''': Wrynn has a spirit art that can detect people and traces of spells.&lt;br /&gt;
*'''Ability Copying Spirit Art''': According to Keras, Wrynn uses a combination of spirit and shade magic with a spirit art to duplicate the abilities of others. She has demonstrated this through touch.&lt;br /&gt;
*'''Spiritual Awareness''': Wrynn has a sense for spirits and shades and mentions that it comes from strengthening the spirit.&lt;br /&gt;
&lt;br /&gt;
==== Sakki ====&lt;br /&gt;
Wrynn's sakki, her killing intent, is not an attack but feels like one. It is a wide area suppression technique with overwhelming darkness. This technique made Corin feel like his soul was being strangled. &lt;br /&gt;
&lt;br /&gt;
==== Unspecified Abilities ====&lt;br /&gt;
Wrynn has a number of abilities that have not been explained. These may be spirit arts or dominion sorcery and have been grouped together due to lack of knowledge.&lt;br /&gt;
&lt;br /&gt;
'''Speed Enhancement''': Wrynn has an ability that drastically boosts her speed to the point she blurs whilst moving.&lt;br /&gt;
&lt;br /&gt;
'''Glyphs''': Wrynn can produce glyphs in the air whilst punching. It is unknown what this does.&lt;br /&gt;
&lt;br /&gt;
'''Physical Enhancement''': Wrynn can enhance her strength producing an inner light in the part she enhances.&lt;br /&gt;
&lt;br /&gt;
'''Aura''': Wrynn can wrap her body in an inky black aura. She can also do the same with shadows.&lt;br /&gt;
&lt;br /&gt;
'''Knife Control''': Wrynn can control knives and make them float under her command. &lt;br /&gt;
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'''Shadow Burst''': Wrynn can release bursts of shadowy force from her hands. &lt;br /&gt;
&lt;br /&gt;
'''Shadow Web''': Wrynn can create a web of shadows that are created with a touch and then connect to the ground.&lt;br /&gt;
&lt;br /&gt;
'''Shadow Ribbons''': Wrynn can produce ribbons of darkness that slice through matter.&lt;br /&gt;
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'''Teleportation''': Wrynn can teleport and produces a burst of smoke at the same time. This smoke can be rainbow coloured. &lt;br /&gt;
&lt;br /&gt;
'''Anti-Divination''': Wrynn uses anti-divination abilities to hide herself from magical tracking.&lt;br /&gt;
&lt;br /&gt;
'''Shadeweaves''': Wrynn can produce shadeweave tunics. A shadeweave tunic is a shirt made from a shade, taken from herself (or if she is making one for another - a bit of their shade) and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
'''Void''': When Wrynn said the word &amp;quot;void&amp;quot; her hands turn the same black as void magic and void essence spreads through whoever she touches. Void essence excels at cancelling out magic.&lt;br /&gt;
&lt;br /&gt;
==== Seal ====&lt;br /&gt;
Wrynn has a seal on her body that prevents [[Aetor|a worldmaker]] from escaping into the world. The centee of the seal is a single huge mark between her shoulder blades that spreads outwards. The worldmaker strains against the seal and Wrynn frequently needs to go into stasis so the seal can recover. This seal has drastically weakened Wrynn and her powers can not be used freely for fear of straining the seal.&lt;br /&gt;
&lt;br /&gt;
===== Spirit Containers =====&lt;br /&gt;
Wrynn has marks that contain pieces of other people's spirits. The spirit pieces have been freely given to Wrynn over the years. Wrynn is connected to everyone she has a spirit piece from. Wrynn has the ability to tear spirit pieces from a person but it is painful for the person losing the spirit fragment. The more different the spirit fragment's composition the better for the seal as it takes the worldmaker more effort to figure out how to &amp;quot;unlock&amp;quot; each mark. In Defying Destiny, when Taelien joked that Wrynn should be called The Witch of a Thousand Souls, she revealed she had seven hundred and eighty eight spirit pieces. Wrynn believes she could possibly use the spirit pieces to use minor abilities from the origin of the spirit but they are better served as reinforcements for the seal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dominion Marks ====&lt;br /&gt;
Wrynn has said that she has a few dominion marks but they do little to help the seal as they just draw &amp;quot;energy without form.&amp;quot; Dominion marks can connect a thing to a dominion and as they are drawing energy Wrynn likely has connections to a few dominions.&lt;br /&gt;
&lt;br /&gt;
== Magic Items ==&lt;br /&gt;
&lt;br /&gt;
;[[Jaden Box]]: A container with an extra-dimensional pocket space that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned. To store an item one must say &amp;quot;Store: [Item Name]&amp;quot; and then they can be retrieved with &amp;quot;Retrieve: [Item Name]&amp;quot; or &amp;quot;Retrieve: All Items&amp;quot; to summon all items. To summon a person or living entity the phrase &amp;quot;Summon: [Name]&amp;quot; is used. Wrynn also has many items stored within the Jaden Box including various knives and daggers as well as healing potions, sets of armour, bars of metal and more.&lt;br /&gt;
&lt;br /&gt;
==== Shadeweave ====&lt;br /&gt;
&lt;br /&gt;
Wrynn makes shadeweave tunics. Wrynn's is a shirt made from her shade and a silvery thread which is made from metal and magic. Shadeweave tunics have healing abilities which restore the wearer to their healed state.&lt;br /&gt;
&lt;br /&gt;
==== Elemental Knives ====&lt;br /&gt;
&lt;br /&gt;
Wrynn has a collection of knives that flash with elemental energy as they make contact with her target. One of them is flame based.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8147</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8147"/>
		<updated>2026-09-24T23:05:09Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
'''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, [[The Wandering War|the Wandering War]], referred to himself as being native to his Dominion instead of the Core Plane. &lt;br /&gt;
&lt;br /&gt;
Many of the types of elementals appear to be different life stages of the same species.&lt;br /&gt;
:'''Figments''' are the weakest form of elemental and are non-sapient.&lt;br /&gt;
:'''Fragments''' are stronger than Figments and embody specific principles of their Dominion. They are regarded as child-to-adult elementals and live as Fragments for up to 50 years.&lt;br /&gt;
:'''Facets''' are adult elementals who have gained sufficient power that they can take the form of a flesh-and-blood creature instead of being a construct of pure essence. They might be the same as...&lt;br /&gt;
:'''Gatherers''' are adult elementals who travel to the Core Plane in order to return essence back to their Dominion. They are more powerful than normal mortals. &lt;br /&gt;
:'''Harvesters''' are Gatherers who have grown incredibly powerful. Instead of seeking to passively lead essence back to their Dominion, they instead focus on causing massive releases of essence to expedite the process. For example, a Harvester of [[War essence|War]] would want to create conflict in order to produce more war essence.&lt;br /&gt;
&lt;br /&gt;
==Known Elementals==&lt;br /&gt;
*[[The Wandering War]]&lt;br /&gt;
*[[Researcher 437-C]]&lt;br /&gt;
*[[Tavare]]&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8146</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8146"/>
		<updated>2026-09-24T23:04:56Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, [[The Wandering War|the Wandering War]], referred to himself as being native to his Dominion instead of the Core Plane. &lt;br /&gt;
&lt;br /&gt;
{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Many of the types of elementals appear to be different life stages of the same species.&lt;br /&gt;
:'''Figments''' are the weakest form of elemental and are non-sapient.&lt;br /&gt;
:'''Fragments''' are stronger than Figments and embody specific principles of their Dominion. They are regarded as child-to-adult elementals and live as Fragments for up to 50 years.&lt;br /&gt;
:'''Facets''' are adult elementals who have gained sufficient power that they can take the form of a flesh-and-blood creature instead of being a construct of pure essence. They might be the same as...&lt;br /&gt;
:'''Gatherers''' are adult elementals who travel to the Core Plane in order to return essence back to their Dominion. They are more powerful than normal mortals. &lt;br /&gt;
:'''Harvesters''' are Gatherers who have grown incredibly powerful. Instead of seeking to passively lead essence back to their Dominion, they instead focus on causing massive releases of essence to expedite the process. For example, a Harvester of [[War essence|War]] would want to create conflict in order to produce more war essence.&lt;br /&gt;
&lt;br /&gt;
==Known Elementals==&lt;br /&gt;
*[[The Wandering War]]&lt;br /&gt;
*[[Researcher 437-C]]&lt;br /&gt;
*[[Tavare]]&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8145</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8145"/>
		<updated>2026-09-24T23:04:44Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
'''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, [[The Wandering War|the Wandering War]], referred to himself as being native to his Dominion instead of the Core Plane. &lt;br /&gt;
&lt;br /&gt;
Many of the types of elementals appear to be different life stages of the same species.&lt;br /&gt;
:'''Figments''' are the weakest form of elemental and are non-sapient.&lt;br /&gt;
:'''Fragments''' are stronger than Figments and embody specific principles of their Dominion. They are regarded as child-to-adult elementals and live as Fragments for up to 50 years.&lt;br /&gt;
:'''Facets''' are adult elementals who have gained sufficient power that they can take the form of a flesh-and-blood creature instead of being a construct of pure essence. They might be the same as...&lt;br /&gt;
:'''Gatherers''' are adult elementals who travel to the Core Plane in order to return essence back to their Dominion. They are more powerful than normal mortals. &lt;br /&gt;
:'''Harvesters''' are Gatherers who have grown incredibly powerful. Instead of seeking to passively lead essence back to their Dominion, they instead focus on causing massive releases of essence to expedite the process. For example, a Harvester of [[War essence|War]] would want to create conflict in order to produce more war essence.&lt;br /&gt;
&lt;br /&gt;
==Known Elementals==&lt;br /&gt;
*[[The Wandering War]]&lt;br /&gt;
*[[Researcher 437-C]]&lt;br /&gt;
*[[Tavare]]&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8144</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8144"/>
		<updated>2026-09-24T23:04:32Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|Series=[[Arcane Ascension]], [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, [[The Wandering War|the Wandering War]], referred to himself as being native to his Dominion instead of the Core Plane. &lt;br /&gt;
&lt;br /&gt;
Many of the types of elementals appear to be different life stages of the same species.&lt;br /&gt;
:'''Figments''' are the weakest form of elemental and are non-sapient.&lt;br /&gt;
:'''Fragments''' are stronger than Figments and embody specific principles of their Dominion. They are regarded as child-to-adult elementals and live as Fragments for up to 50 years.&lt;br /&gt;
:'''Facets''' are adult elementals who have gained sufficient power that they can take the form of a flesh-and-blood creature instead of being a construct of pure essence. They might be the same as...&lt;br /&gt;
:'''Gatherers''' are adult elementals who travel to the Core Plane in order to return essence back to their Dominion. They are more powerful than normal mortals. &lt;br /&gt;
:'''Harvesters''' are Gatherers who have grown incredibly powerful. Instead of seeking to passively lead essence back to their Dominion, they instead focus on causing massive releases of essence to expedite the process. For example, a Harvester of [[War essence|War]] would want to create conflict in order to produce more war essence.&lt;br /&gt;
&lt;br /&gt;
==Known Elementals==&lt;br /&gt;
*[[The Wandering War]]&lt;br /&gt;
*[[Researcher 437-C]]&lt;br /&gt;
*[[Tavare]]&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8143</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8143"/>
		<updated>2026-09-24T23:04:25Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|Series=[[Arcane Ascension]] [[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, [[The Wandering War|the Wandering War]], referred to himself as being native to his Dominion instead of the Core Plane. &lt;br /&gt;
&lt;br /&gt;
Many of the types of elementals appear to be different life stages of the same species.&lt;br /&gt;
:'''Figments''' are the weakest form of elemental and are non-sapient.&lt;br /&gt;
:'''Fragments''' are stronger than Figments and embody specific principles of their Dominion. They are regarded as child-to-adult elementals and live as Fragments for up to 50 years.&lt;br /&gt;
:'''Facets''' are adult elementals who have gained sufficient power that they can take the form of a flesh-and-blood creature instead of being a construct of pure essence. They might be the same as...&lt;br /&gt;
:'''Gatherers''' are adult elementals who travel to the Core Plane in order to return essence back to their Dominion. They are more powerful than normal mortals. &lt;br /&gt;
:'''Harvesters''' are Gatherers who have grown incredibly powerful. Instead of seeking to passively lead essence back to their Dominion, they instead focus on causing massive releases of essence to expedite the process. For example, a Harvester of [[War essence|War]] would want to create conflict in order to produce more war essence.&lt;br /&gt;
&lt;br /&gt;
==Known Elementals==&lt;br /&gt;
*[[The Wandering War]]&lt;br /&gt;
*[[Researcher 437-C]]&lt;br /&gt;
*[[Tavare]]&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8142</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8142"/>
		<updated>2026-09-24T23:03:53Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|Series1=[[Arcane Ascension]]&lt;br /&gt;
|Series2=[[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, [[The Wandering War|the Wandering War]], referred to himself as being native to his Dominion instead of the Core Plane. &lt;br /&gt;
&lt;br /&gt;
Many of the types of elementals appear to be different life stages of the same species.&lt;br /&gt;
:'''Figments''' are the weakest form of elemental and are non-sapient.&lt;br /&gt;
:'''Fragments''' are stronger than Figments and embody specific principles of their Dominion. They are regarded as child-to-adult elementals and live as Fragments for up to 50 years.&lt;br /&gt;
:'''Facets''' are adult elementals who have gained sufficient power that they can take the form of a flesh-and-blood creature instead of being a construct of pure essence. They might be the same as...&lt;br /&gt;
:'''Gatherers''' are adult elementals who travel to the Core Plane in order to return essence back to their Dominion. They are more powerful than normal mortals. &lt;br /&gt;
:'''Harvesters''' are Gatherers who have grown incredibly powerful. Instead of seeking to passively lead essence back to their Dominion, they instead focus on causing massive releases of essence to expedite the process. For example, a Harvester of [[War essence|War]] would want to create conflict in order to produce more war essence.&lt;br /&gt;
&lt;br /&gt;
==Known Elementals==&lt;br /&gt;
*[[The Wandering War]]&lt;br /&gt;
*[[Researcher 437-C]]&lt;br /&gt;
*[[Tavare]]&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Researcher_437-C&amp;diff=8141</id>
		<title>Researcher 437-C</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Researcher_437-C&amp;diff=8141"/>
		<updated>2026-09-24T23:03:34Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Aliases='''Researcher'''&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
|Species=Elemental&lt;br /&gt;
|sub-species-type1=Knowledge Fragment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Researcher 437-C''' (normally referred to as '''Researcher''', is a summoned knowledge elemental who worked at [[Lorian Heights]] divinatory.&lt;br /&gt;
&lt;br /&gt;
She looks like a shimmering blue woman with brown hair. She has access to [[mental mana]] and a contract with [[Sera Cadence]].&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8140</id>
		<title>Elemental</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Elemental&amp;diff=8140"/>
		<updated>2026-09-24T23:02:32Z</updated>

		<summary type="html">&lt;p&gt;Stardust: Created page with &amp;quot;{{Species |magic-type1=Dominion Sorcery |Series1=Arcane Ascension |Series2=War of Broken Mirrors }}  '''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, the Wandering War, referred to himself as being native to his Dominion instead of the Core Plane.   Many of the types of elementals appear to be different life stages of the same species. :'''Figments''' are the weakest form of elemental a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|Series1=[[Arcane Ascension]]&lt;br /&gt;
|Series2=[[War of Broken Mirrors]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Elementals''' are creatures composed entirely of the essence of a particular Dominion. One elemental, [[The Wandering War|the Wandering War]], referred to himself as being native to his Dominion instead of the Core Plane. &lt;br /&gt;
&lt;br /&gt;
Many of the types of elementals appear to be different life stages of the same species.&lt;br /&gt;
:'''Figments''' are the weakest form of elemental and are non-sapient.&lt;br /&gt;
:'''Fragments''' are stronger than Figments and embody specific principles of their Dominion. They are regarded as child-to-adult elementals and live as Fragments for up to 50 years.&lt;br /&gt;
:'''Facets''' are adult elementals who have gained sufficient power that they can take the form of a flesh-and-blood creature instead of being a construct of pure essence. They might be the same as...&lt;br /&gt;
:'''Gatherers''' are adult elementals who travel to the Core Plane in order to return essence back to their Dominion. They are more powerful than normal mortals. &lt;br /&gt;
:'''Harvesters''' are Gatherers who have grown incredibly powerful. Instead of seeking to passively lead essence back to their Dominion, they instead focus on causing massive releases of essence to expedite the process. For example, a Harvester of [[War essence|War]] would want to create conflict in order to produce more war essence.&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Researcher_437-C&amp;diff=8139</id>
		<title>Researcher 437-C</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Researcher_437-C&amp;diff=8139"/>
		<updated>2026-09-24T22:59:13Z</updated>

		<summary type="html">&lt;p&gt;Stardust: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Aliases='''Researcher'''&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
|Species=Elemental&lt;br /&gt;
|sub-species-type1=Knowledge Fragment&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Researcher 437-C''' is a summoned knowledge elemental who worked at [[Lorian Heights]] divinatory.&lt;br /&gt;
&lt;br /&gt;
She looks like a shimmering blue woman with brown hair. She has access to [[mental mana]] and a contract with [[Sera Cadence]].&lt;/div&gt;</summary>
		<author><name>Stardust</name></author>
	</entry>
</feed>