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	<id>https://wydds.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rowan</id>
	<title>Wydd's Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wydds.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rowan"/>
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	<updated>2026-04-27T01:12:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6960</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6960"/>
		<updated>2023-02-19T18:42:35Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifter|Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monsters|monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence are temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form. When utilized in conjunction with [[Density essence]], Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6959</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6959"/>
		<updated>2023-02-19T18:40:06Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifter|Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence are temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form. When utilized in conjunction with [[Density essence]], Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6958</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6958"/>
		<updated>2023-02-19T18:39:04Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifter|Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence are temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form. When utilized in conjunction with [[Density]] essence, Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6957</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6957"/>
		<updated>2023-02-19T18:38:01Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=Edria|East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their compound: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's [[mana]] when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[Edria|East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other contract attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [[Communication mana|Communication]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration mana]] to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings—but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them.&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6956</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6956"/>
		<updated>2023-02-19T18:37:31Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=Edria|East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their compound: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's [[mana]] when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[Edria|East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other contract attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [[Communication|Communication mana]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration mana]] to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings—but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them.&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Peace_essence&amp;diff=6947</id>
		<title>Peace essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Peace_essence&amp;diff=6947"/>
		<updated>2023-02-15T00:38:40Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Water&lt;br /&gt;
|base-essence-type2=Light&lt;br /&gt;
|opposing-mana-type=War&lt;br /&gt;
|kaldwyn-name=Peace&lt;br /&gt;
|mythralis-name=Peace&lt;br /&gt;
|attunement-type=Illuminator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Peace mana''', or Peace essence, is utilized in [[spells]] that counter belligerence and violent actions. It can also provide resistance to negative mental effects.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ceasefire&amp;lt;/u&amp;gt;: Generates a compulsion that attempts to prevent people in an area from taking hostile actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forced Armistice&amp;lt;/u&amp;gt;: A large-scale spell that blocks targets in an area from accessing their memories, abilities, and skills pertaining to physical combat, literally preventing them from remembering how to properly hold or use weapons.&lt;br /&gt;
&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Communication essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[War essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Alteration essence]]&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Peace_essence&amp;diff=6946</id>
		<title>Peace essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Peace_essence&amp;diff=6946"/>
		<updated>2023-02-15T00:34:01Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Water&lt;br /&gt;
|base-essence-type2=Light&lt;br /&gt;
|opposing-mana-type=War&lt;br /&gt;
|kaldwyn-name=Peace&lt;br /&gt;
|mythralis-name=Peace&lt;br /&gt;
|attunement-type=Illuminator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Peace essence is utilized in [[spells]] that counter belligerence and violent actions. It can also provide resistance to negative mental effects.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ceasefire&amp;lt;/u&amp;gt;: Generates a compulsion that attempts to prevent people in an area from taking hostile actions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Forced Armistice&amp;lt;/u&amp;gt;: A large-scale spell that blocks targets in an area from accessing their memories, abilities, and skills pertaining to physical combat, literally preventing them from remembering how to properly hold or use weapons.&lt;br /&gt;
&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Communication essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[War essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Alteration essence]]&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Peace_essence&amp;diff=6945</id>
		<title>Peace essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Peace_essence&amp;diff=6945"/>
		<updated>2023-02-15T00:30:39Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Water&lt;br /&gt;
|base-essence-type2=Light&lt;br /&gt;
|opposing-mana-type=War&lt;br /&gt;
|kaldwyn-name=Peace&lt;br /&gt;
|mythralis-name=Peace&lt;br /&gt;
|attunement-type=Illuminator&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Peace essence is utilized in spells that counter belligerence and violent actions. It can also provide resistance to negative mental effects.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
&lt;br /&gt;
Ceasefire: Generates a compulsion that attempts to prevent people in an area from taking hostile actions.&lt;br /&gt;
&lt;br /&gt;
Forced Armistice: A large-scale spell that blocks targets in an area from accessing their memories, abilities, and skills pertaining to physical combat, literally preventing them from remembering how to properly hold or use weapons.&lt;br /&gt;
&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Communication essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[War essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Alteration essence]]&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6943</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6943"/>
		<updated>2023-02-14T00:23:10Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence are temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form. When utilized in conjunction with [[Density]] essence, Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6942</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6942"/>
		<updated>2023-02-14T00:22:03Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence are temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form. When used in conjunction with [[Density]] essence, Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6941</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6941"/>
		<updated>2023-02-14T00:17:50Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence is temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form. When used in conjunction with [[Density]] essence, Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6940</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6940"/>
		<updated>2023-02-14T00:15:38Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence is temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with [[Density]] essence, Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6939</id>
		<title>Alteration essence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Alteration_essence&amp;diff=6939"/>
		<updated>2023-02-14T00:15:13Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CompoundEssence&lt;br /&gt;
|base-essence-type1=Deception&lt;br /&gt;
|base-essence-type2=Stone&lt;br /&gt;
|opposing-mana-type=Communication&lt;br /&gt;
|kaldwyn-name=Alteration&lt;br /&gt;
|mythralis-name=Alteration&lt;br /&gt;
|attunement-type=Shapeshifter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Alteration mana''', or Alteration essence, powers the spells that Alteration sorcerers and [[Shapeshifters]] cast to change their physical form.&lt;br /&gt;
&lt;br /&gt;
== Common Uses ==&lt;br /&gt;
&lt;br /&gt;
Alteration essence allows a [[magic]] user to make temporary changes to their biology into either a template from a contracted [[monster]], or a feature/form with which they are familiar.&lt;br /&gt;
&lt;br /&gt;
=== General Effects ===&lt;br /&gt;
&lt;br /&gt;
Forms and features achieved by the use of Alteration essence is temporary in nature. Once the spell is dismissed or the essence supply is exhausted, the spirit of the altered being reasserts itself and they return to their original form.&lt;br /&gt;
&lt;br /&gt;
=== Specific Spells ===&lt;br /&gt;
== Accumulation Benefits ==&lt;br /&gt;
== Mythralian Costs ==&lt;br /&gt;
== Known Interactions with Other Mana Types ==&lt;br /&gt;
&lt;br /&gt;
When used in conjunction with [[Density]] essence, Alteration essence can also used to change the form of non-biological objects.&lt;br /&gt;
&lt;br /&gt;
=== [[Compatible Complex Essences]] ===&lt;br /&gt;
* [[Ashes essence]]&lt;br /&gt;
* [[Bone essence]]&lt;br /&gt;
* [[Coercion essence]]&lt;br /&gt;
* [[Dawn essence]]&lt;br /&gt;
* [[Density essence]]&lt;br /&gt;
* [[Dreams essence]]&lt;br /&gt;
* [[Enervation essence]]&lt;br /&gt;
* [[Lies essence]]&lt;br /&gt;
* [[Madness essence]]&lt;br /&gt;
* [[Metal essence]]&lt;br /&gt;
* [[Ruin essence]]&lt;br /&gt;
* [[Supremacy essence]]&lt;br /&gt;
* [[Void essence]]&lt;br /&gt;
* [[War essence]]&lt;br /&gt;
=== [[Antithetical Complex Essences]] ===&lt;br /&gt;
* [[Communication essence]] (opposite)&lt;br /&gt;
=== [[Demi-antithetical Complex Essences]] ===&lt;br /&gt;
==== Demi-antithetical 1  ====&lt;br /&gt;
* [[Banishment essence]]&lt;br /&gt;
* [[Blight essence]]&lt;br /&gt;
* [[Chaos essence]]&lt;br /&gt;
* [[Heat essence]]&lt;br /&gt;
* [[Ice essence]]&lt;br /&gt;
* [[Lightning essence]]&lt;br /&gt;
* [[Memory essence]]&lt;br /&gt;
* [[Nature essence]]&lt;br /&gt;
* [[Poison essence]]&lt;br /&gt;
* [[Protection essence]]&lt;br /&gt;
* [[Purity essence]]&lt;br /&gt;
* [[Sand essence]]&lt;br /&gt;
* [[Secrets essence]]&lt;br /&gt;
* [[Shade essence]]&lt;br /&gt;
* [[Sight essence]]&lt;br /&gt;
* [[Sound essence]]&lt;br /&gt;
* [[Time essence]]&lt;br /&gt;
* [[Tranquility essence]]&lt;br /&gt;
==== Demi-antithetical 2 ====&lt;br /&gt;
* [[Acuity essence]]&lt;br /&gt;
* [[Adaptation essence]]&lt;br /&gt;
* [[Blood essence]]&lt;br /&gt;
* [[Breath essence]]&lt;br /&gt;
* [[Clarity essence]]&lt;br /&gt;
* [[Constellations essence]]&lt;br /&gt;
* [[Destiny essence]]&lt;br /&gt;
* [[Peace essence]]&lt;br /&gt;
* [[Rain essence]]&lt;br /&gt;
* [[Spirit essence]]&lt;br /&gt;
* [[Tides essence]]&lt;br /&gt;
* [[Transcendence essence]]&lt;br /&gt;
* [[Travel essence]]&lt;br /&gt;
* [[Vitality essence]]&lt;br /&gt;
== Known Users ==&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shadow&amp;diff=6931</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shadow&amp;diff=6931"/>
		<updated>2023-02-09T06:07:10Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shroud Attunement]]{{Attunement&lt;br /&gt;
|compound=Void&lt;br /&gt;
|mana1=Umbral&lt;br /&gt;
|mana2=Enhancement&lt;br /&gt;
|mana3=Death&lt;br /&gt;
|location=Valia&lt;br /&gt;
|spire=Serpent Spire&lt;br /&gt;
}}&lt;br /&gt;
The '''Shadow''' [[attunement]] is a [[:Category:Shroud Attunement|shroud-based attunement]] designed for stealth, with a focus offensive illusions. Shadows are known for creating solid illusions, something other stealth and illusion-based attunements are incapable of. Additionally, Shadows are the only attunement to have access to [[void mana]], allowing them to suppress others' magic. The shadow attunement grants the attuned access to [[umbral mana]] and [[enhancement mana]], along with their combination: [[void mana]]&amp;lt;ref name=aa2-r&amp;gt;''On the Shoulders of Titans'' Recap - Attunements&amp;lt;/ref&amp;gt;. At citrine, it grants access to [[death mana]]. The shadow attunement is most commonly found in the [[Serpent Spire]] in [[Valia]]&amp;lt;ref name=aa2-r /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notable Shadows==&lt;br /&gt;
&lt;br /&gt;
* [[Kyra Dyson]]&lt;br /&gt;
* [[Wu Meilin]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* [[Lorian Heights Academy]] relies heavily on shadows and [[illusionists]] for most of their testing&amp;lt;ref name=aa1-11&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shadow&amp;diff=6930</id>
		<title>Shadow</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shadow&amp;diff=6930"/>
		<updated>2023-02-09T06:05:41Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Void&lt;br /&gt;
|mana1=Umbral&lt;br /&gt;
|mana2=Enhancement&lt;br /&gt;
|mana3=Death&lt;br /&gt;
|location=Valia&lt;br /&gt;
|spire=Serpent Spire&lt;br /&gt;
}}&lt;br /&gt;
The '''Shadow''' [[attunement]] is a [[:Category:Shroud Attunement|shroud-based attunement]] designed for stealth, with a focus offensive illusions. Shadows are known for creating solid illusions, something other stealth and illusion-based attunements are incapable of. Additionally, Shadows are the only attunement to have access to [[void mana]], allowing them to suppress others' magic. The shadow attunement grants the attuned access to [[umbral mana]] and [[enhancement mana]], along with their combination: [[void mana]]&amp;lt;ref name=aa2-r&amp;gt;''On the Shoulders of Titans'' Recap - Attunements&amp;lt;/ref&amp;gt;. At citrine, it grants access to [[death mana]]. The shadow attunement is most commonly found in the [[Serpent Spire]] in [[Valia]]&amp;lt;ref name=aa2-r /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notable Shadows==&lt;br /&gt;
&lt;br /&gt;
* [[Kyra Dyson]]&lt;br /&gt;
* [[Wu Meilin]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* [[Lorian Heights Academy]] relies heavily on shadows and [[illusionists]] for most of their testing&amp;lt;ref name=aa1-11&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sentinel&amp;diff=6929</id>
		<title>Sentinel</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sentinel&amp;diff=6929"/>
		<updated>2023-02-09T06:03:19Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}[[Category:Shroud Attunement]]{{Attunement&lt;br /&gt;
|compound=Tranquility&lt;br /&gt;
|mana1=Earth&lt;br /&gt;
|mana2=Mental&lt;br /&gt;
|mana3=Enhancement&lt;br /&gt;
|location=Caelford&lt;br /&gt;
|spire=Tiger Spire&lt;br /&gt;
}}&lt;br /&gt;
The '''Sentinel''' [[attunement]] is a [[:Category:Shroud Attunement|shroud-based attunement]] that specializes in resisting and removing mental compulsion. Little else is known about this attunement. Sentinels have a primary [[mana]] type of [[earth mana]] and a secondary of [[mental mana]], which can be combined to make [[tranquility mana]]. At citrine, they gain access to [[enhancement mana]]&amp;lt;ref name=aa3-a4&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Sentinel attunement is most commonly found in the [[Tiger Spire]] in [[Caelford]]&amp;lt;ref name=aa3-a4 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Compulsion Resistance ===&lt;br /&gt;
&lt;br /&gt;
Sentinels are known for their ability to resist [[mental compulsion]]&amp;lt;ref name=aa3-a4 /&amp;gt;. While this is likely a result of tranquility mana, the attunement enhances this effect.&lt;br /&gt;
&lt;br /&gt;
== Notable Sentinels ==&lt;br /&gt;
&lt;br /&gt;
* [[Oskar Klein]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Champion&amp;diff=6928</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Champion&amp;diff=6928"/>
		<updated>2023-02-09T06:02:08Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shroud Attunement]]{{Attunement&lt;br /&gt;
|compound=Ice&lt;br /&gt;
|mana1=Enhancement&lt;br /&gt;
|mana2=Water&lt;br /&gt;
|mana3=Mental&lt;br /&gt;
|location=Dalenos&lt;br /&gt;
|spire=Tortoise Spire&lt;br /&gt;
}}&lt;br /&gt;
'''Champion''' is an attunement is a [[:Category:Shroud Attunement|shroud-based attunement]] designed for enhancement, defensive buffs, and ice magic-based crowd control. The champion attunement grants the attuned access to [[enhancement mana]] and [[water mana]], along with their combination: [[ice mana]]. At citrine, it grants access to [[mental mana]]. The champion attunement is most commonly found in the [[Tortoise Spire]] in [[Dalenos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Ice Armor ===&lt;br /&gt;
&lt;br /&gt;
The Champion is able to create ice armor to protect themself from attacks. This armor can also be placed over injuries to temporary stabilize the champion and last longer in combat.&lt;br /&gt;
&lt;br /&gt;
=== Ice Terrain ===&lt;br /&gt;
&lt;br /&gt;
The Champion can warp the terrain of the battlefield by coating it in ice to make it slick, create walls of ice, or form pillars of ice to stand on. This can act to both increase the Champion's mobility, as they may be used to skating on the ice, and inhibit the mobility of opponents who might slip or fall from the slick surface and cracks in the ice.&lt;br /&gt;
&lt;br /&gt;
== Notable Champions ==&lt;br /&gt;
&lt;br /&gt;
* [[Nieve]]&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Sentinel&amp;diff=6927</id>
		<title>Sentinel</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Sentinel&amp;diff=6927"/>
		<updated>2023-02-09T06:00:50Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}[[Category:Shroud Attunement]]{{Attunement&lt;br /&gt;
|compound=Tranquility&lt;br /&gt;
|mana1=Earth&lt;br /&gt;
|mana2=Mental&lt;br /&gt;
|mana3=Enhancement&lt;br /&gt;
|location=Caelford&lt;br /&gt;
|spire=Tiger Spire&lt;br /&gt;
}}&lt;br /&gt;
The '''Sentinel''' [[attunement]] specializes in resisting and removing mental compulsion. Little else is known about this attunement. Sentinels have a primary [[mana]] type of [[earth mana]] and a secondary of [[mental mana]], which can be combined to make [[tranquility mana]]. At citrine, they gain access to [[enhancement mana]]&amp;lt;ref name=aa3-a4&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The Sentinel attunement is most commonly found in the [[Tiger Spire]] in [[Caelford]]&amp;lt;ref name=aa3-a4 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Compulsion Resistance ===&lt;br /&gt;
&lt;br /&gt;
Sentinels are known for their ability to resist [[mental compulsion]]&amp;lt;ref name=aa3-a4 /&amp;gt;. While this is likely a result of tranquility mana, the attunement enhances this effect.&lt;br /&gt;
&lt;br /&gt;
== Notable Sentinels ==&lt;br /&gt;
&lt;br /&gt;
* [[Oskar Klein]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Champion&amp;diff=6926</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Champion&amp;diff=6926"/>
		<updated>2023-02-09T06:00:15Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Shroud Attunement]]{{Attunement&lt;br /&gt;
|compound=Ice&lt;br /&gt;
|mana1=Enhancement&lt;br /&gt;
|mana2=Water&lt;br /&gt;
|mana3=Mental&lt;br /&gt;
|location=Dalenos&lt;br /&gt;
|spire=Tortoise Spire&lt;br /&gt;
}}&lt;br /&gt;
'''Champion''' is an attunement designed for enhancement, defensive buffs, and ice magic-based crowd control. The champion attunement grants the attuned access to [[enhancement mana]] and [[water mana]], along with their combination: [[ice mana]]. At citrine, it grants access to [[mental mana]]. The champion attunement is most commonly found in the [[Tortoise Spire]] in [[Dalenos]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Ice Armor ===&lt;br /&gt;
&lt;br /&gt;
The Champion is able to create ice armor to protect themself from attacks. This armor can also be placed over injuries to temporary stabilize the champion and last longer in combat.&lt;br /&gt;
&lt;br /&gt;
=== Ice Terrain ===&lt;br /&gt;
&lt;br /&gt;
The Champion can warp the terrain of the battlefield by coating it in ice to make it slick, create walls of ice, or form pillars of ice to stand on. This can act to both increase the Champion's mobility, as they may be used to skating on the ice, and inhibit the mobility of opponents who might slip or fall from the slick surface and cracks in the ice.&lt;br /&gt;
&lt;br /&gt;
== Notable Champions ==&lt;br /&gt;
&lt;br /&gt;
* [[Nieve]]&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6925</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6925"/>
		<updated>2023-02-09T01:05:42Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=Edria|East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their compound: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[Edria|East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [[Communication mana]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration mana]] to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings—but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them.&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Magic&amp;diff=6924</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Magic&amp;diff=6924"/>
		<updated>2023-02-09T00:56:31Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The magic of [[Venaya]] all uses the same underlying system of manipulating [[essence|Dominion essence]]. [[Dominion|Dominions]] are planes of existence comprised of different types of essence, or as it's called on [[Kaldwyn]], mana. The world the story takes place on is on the &amp;quot;[[core plane]]&amp;quot; and can be considered a planet on a plane of existence set between all dominions. Venaya and all other core planes are made up of the essence of the dominions they are set between.&lt;br /&gt;
&lt;br /&gt;
== Essence ==&lt;br /&gt;
&lt;br /&gt;
Different Essence types impact the body differently.  Each essence also has a set of other essences that it either doesn't mix well with or at all.  A list of all essence types and associated pages can be found on the page [[:Category:Essence]].&lt;br /&gt;
&lt;br /&gt;
=== Prime Essence ===&lt;br /&gt;
&lt;br /&gt;
A list of the Compound Essence pages can be found on the page [[:Category:Prime Essence]]. &lt;br /&gt;
&lt;br /&gt;
=== Compound Essence ===&lt;br /&gt;
&lt;br /&gt;
A list of the Compound Essence pages can be found on the page [[:Category:Compound Essence]].  Compound Essence is a mixture of two Prime Essence types at a specific ratio.&lt;br /&gt;
&lt;br /&gt;
=== Complex Composite Essence ===&lt;br /&gt;
&lt;br /&gt;
A Complex Composite Essence is a mixture of three or more essences at a specific ratio such that it creates a stable mixture.&lt;br /&gt;
&lt;br /&gt;
== Dominions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are sixty standard dominions in total. Each dominion has [[star|stars]] that act as a gateways or portals to a single dominion. These stars exist both on the core plane and in dominions. Each dominion is classified as either a [[prime dominion]] or [[deep dominion]] depending on how they connect to other dominions through these stars. Stars are gateways to a specific dominion or a celestial object like a planet. Deep Dominions are formed in the conflux of space between two primes dominions.  The Prime and Deep Dominions are planes of existence that someone with the right abilities could visit.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Prime Dominions ===&lt;br /&gt;
&lt;br /&gt;
There are twelve Prime Dominions associated with the twelve Prime Essence types. The prime dominions are associated with the prime essence types.  &lt;br /&gt;
&lt;br /&gt;
=== Deep Dominions ===&lt;br /&gt;
&lt;br /&gt;
There are forty-eight Deep Dominions.  Each Deep Dominion is associated with a Compound Essence type.&lt;br /&gt;
&lt;br /&gt;
== Definitions ==&lt;br /&gt;
&lt;br /&gt;
=== Calling ===&lt;br /&gt;
&lt;br /&gt;
Calling is creating something that doesn't already exist by providing essence, and, in general, by bringing essence from a source into the world, usually in the form of a spell being cast.  The source can be from a Dominion, from an item, from your own personal essence pool, etc.  For example, using your essence to create a fireball spell is calling.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shaping ===&lt;br /&gt;
&lt;br /&gt;
Shaping is manipulating existing essence.  For example, pulling flames from a campfire and throwing them onto a target is shaping.&lt;br /&gt;
&lt;br /&gt;
== Magic methodologies types in Venaya ==&lt;br /&gt;
&lt;br /&gt;
The following types of magic methodologies have been discovered so far in [[Venaya]], and where you see them most often being gained or taught.&lt;br /&gt;
&lt;br /&gt;
The list of Magic Types was provided by Professor Haven in Corin's Alternate Magic Sources class in AA4.&lt;br /&gt;
&lt;br /&gt;
* [[Dominion Sorcery]] ([[Mythralis]])&lt;br /&gt;
* [[Attunements]] ([[Kaldwyn]])&lt;br /&gt;
* [[Spirit Arts]] ([[Artinia]])&lt;br /&gt;
* [[Crystal Marks]] ([[Kaldwyn]])&lt;br /&gt;
* [[Essence Sorcery]] ([[Dania]])&lt;br /&gt;
* [[Beast Bonds]] - to be disclosed&lt;br /&gt;
* [[Blood Alchemy]] ([[Tyrennia]])&lt;br /&gt;
* [[Shade Weaves]]&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Attunement&amp;diff=6923</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Attunement&amp;diff=6923"/>
		<updated>2023-02-09T00:54:26Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use [[magic]]. These Attunements are earned in a [[Judgment]], granted by a [[Visage]], or obtained while climbing one of the [[soaring spires]], although earning them outside of a Judgment is exceedingly rare.  If you pass a Judgment in a soaring spire, you will typically be granted an attunement specific to that spire, although exceptions are known to exist&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;. Attunements are the primary form of magic on the continent of [[Kaldwyn]].&lt;br /&gt;
&lt;br /&gt;
Each attunement grants the attuned a set of abilities, which vary drastically between attunements. Attunements also grant the user access to [[mana]]. All attunements allow the attuned to use their [[gray mana]], and individual attunements initially grant access to two other base mana types, and a third type after reaching citrine level. Additionally, each attunement grants access to a [[shroud]], a magical barrier, starting at carnelian level&amp;lt;ref name=&amp;quot;aa3-a2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An attunement works by collecting ambient mana out of the atmosphere in the marked part of the body, stopping when it reaches the body part's safe mana value&amp;lt;ref name=&amp;quot;aa3-3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;. Mana collected in this manner is then able to be used by the attuned, as well as converted (at a small percentage loss) between the types provided by the attunement&amp;lt;ref name=&amp;quot;aa1-6&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Levels ==&lt;br /&gt;
&lt;br /&gt;
Attunements have a &amp;quot;level&amp;quot; based on their current safe mana value. In Valia, these levels are named based on gemstones the color of the generated shroud, starting at Quartz (clear) going up through Carnelian (red), Sunstone (orange), Citrine (yellow), and Emerald (green)&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 2&amp;lt;/ref&amp;gt;. Some have theorized that an additional attunement level, Sapphire, exists above emerald, but has been proven to either not exist, or attuned are restricted from reaching it for unknown reasons&amp;lt;ref name=&amp;quot;aa3-11&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 11&amp;lt;/ref&amp;gt;. Reaching each of these levels requires exponentially more mana than the last, making high-level attuned rare to the point where it is speculated that there are only a one or two hundred Emerald-levels on the entire continent&amp;lt;ref name=&amp;quot;aa3-23&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunement levels unlock additional functionality, the most obvious example being the [[shroud]], with an aura which changes color at each level to match the level's color, starting with Carnelian. Additionally, reaching the Citrine level unlocks a tertiary mana type. Many attunements also have additional features available at later levels&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to levels, attunement power is further subdivided into &amp;quot;ranks&amp;quot;: A-E within each level. These ranks do not typically grant additional attunement functions, but help to more accurately determine attunement power{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits&amp;lt;ref name=&amp;quot;aa1-13&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 13&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The attunement level and rank signify how much mana is available to the attuned. The thresholds for each level, including the theoretical sapphire level, are below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Level     || Rank E || Rank D || Rank C || Rank B || Rank A&lt;br /&gt;
|-&lt;br /&gt;
| Quartz    || 0      || 15     || 20     || 25     || 30&lt;br /&gt;
|-&lt;br /&gt;
| Carnelian || 60     || 90     || 120    || 150    || 180&lt;br /&gt;
|-&lt;br /&gt;
| Sunstone  || 360    || 540    || 720    || 900    || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| Citrine   || 2,160  || 3,240  || 4,320  || 5,400  || 6,480&lt;br /&gt;
|-&lt;br /&gt;
| Emerald   || 12,960 || 19,440 || 25,920 || 32,400 || 38,880&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire  || 77,760 || 116,640|| 155,520|| 194,400|| 233,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Hand&lt;br /&gt;
|While typically on the hand, &amp;quot;hand&amp;quot; marks can also be on the wrist or arm. Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leg&lt;br /&gt;
|Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Lung&lt;br /&gt;
|Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Mind&lt;br /&gt;
|Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Attunements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Serpent Spire]] ([[Valia]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Diviner]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mender]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
Shadows are capable of concealing themselves from the senses and diminishing the senses of others&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;. They can create solid illusions, unlike other similar Attunements&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaper]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]||&lt;br /&gt;
Shapers are capable of forming mana constructs and shaping mana in the air&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]||&lt;br /&gt;
Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Spire]] ([[Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot;&amp;gt;''Diamantine'' Appendix 1&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commander]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Executioner]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legionnaire]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Saboteur]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shieldbreaker]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tiger Spire]] ([[Caelford]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyst]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Architect]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Biomancer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgemaster]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illuminator]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.&amp;lt;ref&amp;gt;Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Sentinels emphasize mental fortitude, and can resist physical and mental spells&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmuter]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Transmuters focus on transforming materials into other types of material&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix Spire]] ([[Edria|East Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Conjurer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot;&amp;gt;''Soulbrand'' Appendix 1&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot;&amp;gt;''The Silence of Unworthy Gods'' Appendix 1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Purifier]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Purifiers typically focus on neutralizing debilitating and mental attacks&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyromancer]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shapeshifter]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellsinger]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Spellsingers focus on distribution of spells through their voice, similar to a lung mark&amp;lt;ref name=&amp;quot;ww2-11&amp;quot;&amp;gt;''Diamantine'' Chapter 11&amp;lt;/ref&amp;gt;. Spellsingers typically use debilitating, and at higher levels, buffing spells&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordmaster]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;. They often improve a weapon's abilities directly or store a spell in it&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tortoise Spire]] ([[Dalenos]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Acolyte]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot;&amp;gt;Crystal Awakening - Appendix 2&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Acolytes are flexibility-focused healers, and are able to treat poisons, injuries, and disease&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Champion]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Champions focus on both defense and crowd control using ice, and self-buffs using enhancement&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloudcaller]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Cloudcallers focus on calling up storms and other weather, then enhancing it with magical effects&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusionist]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Illusionists are by far the best attunement for making large-scale illusions, including sounds and mental manipulation&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Seers can see potential futures, and typically leverage this for information gathering&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulblade]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry to grant those items unique abilities&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wavewalker]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wavewalkers shape the forces of motion, using it to walk on water and throw opponents off balance&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayfarer]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wayfarers are unparalleled at communication and excellent at teleportation, due to being granted access to all 3 mana types at quartz&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Restricted Attunements]] (Granted by the [[Visages]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbiter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chronomancer]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||TBA||&lt;br /&gt;
A lost rumored attunement that can manipulate time and the perception of time&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||TBA||&lt;br /&gt;
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||TBA||&lt;br /&gt;
Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;. Can also conjure bone constructs such as spears, bridges and projections&amp;lt;ref name=&amp;quot;aa2-23&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||TBA||&lt;br /&gt;
Allows a mage to draw additional power from their patron visage during times of great need&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TBA||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||TBA||&lt;br /&gt;
TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ascended Attunements]] (Evolved from other Attunements)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]||[[Summoner]]||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Functions ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Attunements are complicated, but as Corin discovered in AA3 they are more like complex enchantments with multiple functions all working in tandem to accomplish different effects.  Functions are parts of the attunement that does one specific thing.  That could be something like displaying the attunement rank, or it could be something even more fundamental as evaluating the attuned's safe mana value.  But it could also be something more complicated like a [[Summoner]]'s bindings and contracts, or the [[Mender]] ability to heal broken bones.&lt;br /&gt;
&lt;br /&gt;
There are [[general functions]], [[unique functions]], and [[function specializations]] as broad categories of comparing the functions across the attunements.  Whereas looking at how the functions work themselves there are: passive, active, and conditional functions and thus even more complexity as to how attunements work.&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
&lt;br /&gt;
General functions are ones that are found across ''multiple'' attunements.  Common ones are:&lt;br /&gt;
&lt;br /&gt;
# Detect Safe Mana Value&lt;br /&gt;
# Detect Attunement Location&lt;br /&gt;
# Absorb Ambient Mana&lt;br /&gt;
# Store Mana&lt;br /&gt;
# Display Attunement Rank&lt;br /&gt;
# Generate Shroud&lt;br /&gt;
&lt;br /&gt;
There are other functions in common across attunements. Such as two at Citrine that are:&lt;br /&gt;
&lt;br /&gt;
# Unlock additional mana type&lt;br /&gt;
# Mix additional compound mana types&lt;br /&gt;
&lt;br /&gt;
These general functions are well documented by groups like Farren Labs, even ones like the Enhanced Shroud that [[Guardian]]s and [[Shadow]]s possess.&lt;br /&gt;
&lt;br /&gt;
=== Unique Functions ===&lt;br /&gt;
&lt;br /&gt;
Unique functions are where things get a bit into the weeds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; The following information is unconfirmed by canon, although canon does have hints that align with the following &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;div id=&amp;quot;Attunement Specializations&amp;quot;&amp;gt;Attunement Specializations&amp;lt;/div&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
An attunement may gain a specialization if a specific type of mana is used disproportionately more than others for an extended period. This typically requires at least ninety percent of the mana used by the attuned to be of that type for about a year. When attunement specialization is gained, the attunement changes, gaining an additional line and skewing future mana production toward the specialized type. Some attunement specializations grant additional effects&amp;lt;ref name=&amp;quot;aa3-7&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 7&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An example of this would be an Elementalist specialized in Lightning. Once the specialization was gained, the attunement would start generating a larger proportion of lightning mana. This specific specialization has the additional effect of automatically generating a lightning shroud, rather than requiring the attuned to manually create one.&lt;br /&gt;
&lt;br /&gt;
== Subglyphs ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Artificial Attunements ==&lt;br /&gt;
&lt;br /&gt;
Full article: [[Artificial Attunements]]&lt;br /&gt;
&lt;br /&gt;
[[Farren Labs]], in [[Caelford]], have developed artificial attunements, which are functionally similar to attunements, but without the requirement of taking a judgment. There are other corporations &amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/877543544615759913 ''Climber's Court #author-answers''] &amp;lt;/ref&amp;gt; that have also developed the ability to create artificial attunements, but not to the degree or expertise that Farren Labs have.&lt;br /&gt;
&lt;br /&gt;
Artificial Attunements are incredibly expensive to make, requiring a class 5 mana crystal of each of the mana types used in the construction, as well as having other difficult and expensive to manufacture parts like applicators with purified mana.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6744</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6744"/>
		<updated>2023-02-04T03:07:24Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=Edria|East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their compound: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[Edria|East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [[Communication]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration mana]] to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings—but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them.&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6105</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6105"/>
		<updated>2023-01-20T08:47:42Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=Edria|East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their composite: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[Edria|East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [[Communication]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration mana]] to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings—but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them.&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6104</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=6104"/>
		<updated>2023-01-20T08:47:05Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=Edria|East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their composite: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[Edria|East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [[Communication]] spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration mana]] to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings—-but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them.&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=5925</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=5925"/>
		<updated>2023-01-19T18:23:05Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their composite: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [[Communication]] mana spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration]] mana to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings (but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them).&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=5924</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=5924"/>
		<updated>2023-01-19T18:21:58Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their composite: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifters can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [Communication]] mana spell.&lt;br /&gt;
&lt;br /&gt;
=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration]] mana to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings (but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them).&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=5923</id>
		<title>Shapeshifter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shapeshifter&amp;diff=5923"/>
		<updated>2023-01-19T18:18:13Z</updated>

		<summary type="html">&lt;p&gt;Rowan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Alteration&lt;br /&gt;
|mana1=Perception&lt;br /&gt;
|mana2=Earth&lt;br /&gt;
|mana3=Life&lt;br /&gt;
|location=East Edria&lt;br /&gt;
|spire=Phoenix Spire&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Contract Attunements]]&lt;br /&gt;
The '''Shapeshifter''' [[attunement]] is one of the most versatile attunements available, due to it being a [[:Category:Contract Attunements|contract-based attunement]]. Shapeshifters are known for their ability to form lasting contracts with [[monsters]], and take on the traits and features of those monsters. The Shapeshifter attunement grants the attuned access to [[Perception mana]] and [[Earth mana]], along with their composite: [[Alteration mana]]. At Citrine, it grants access to [[Life mana]]. Additionally, Shapeshifter can negotiate for the use of a monster's mana when creating a contract, giving them theoretical access to any type of mana. The Shapeshifter attunement is most commonly found in the [[Phoenix Spire]] in [[East Edria]], but has been known to be found in other Spires under some circumstances.&lt;br /&gt;
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== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Contracts ===&lt;br /&gt;
&lt;br /&gt;
The primary ability granted by the Shapeshifter attunement is creating contracts for physical transformations. Shapeshifters can negotiate with Spire monsters to create a contract where the Shapeshifter grants the monster a portion of their mana in exchange for mana, skills, and the ability to take on their features and forms. Shapeshifters can also make contracts with non-sentient monsters, and those unable to communicate, albeit with less complicated terms. Unlike other attunements such as [[Summoner]], the Shapeshifter must make their contract with the original monster, either in the Spire or a with a descendant of a Spire monster found in the wild. Once they go their separate ways the Shapeshifter would not be able to renegotiate the contract without either locating the original monster, or contacting them via other means such as a [[Wayfarer]] [Communication]] mana spell.&lt;br /&gt;
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=== Feature Emulation ===&lt;br /&gt;
&lt;br /&gt;
The Shapeshifter is able to negotiate for the traits and features of their contracted monster to allow for partial transformations. This gives the Shapeshifter the ability to use those traits and physical features as if they were their own, though in a capacity limited by their skill and attunement level.&lt;br /&gt;
&lt;br /&gt;
=== Self Alteration ===&lt;br /&gt;
&lt;br /&gt;
A skilled Shapeshifter can make use of [[Alteration]] mana to temporarily alter their physical form and appearance at will without the need for a contract, however without a contract they cannot rely on the attunement functions that automate some the process. A [[Quartz]] level Alteration spell could make general changes such as hair or eye color, a [[Carnelian]] level spell could alter the Shapeshifter's body to appear as a completely different person with the same general body structure, a [[Sunstone]] level spell could significantly alter a part of their body to create claws, gills, or scales, and a [[Citrine]] level spell could produce additional structures like extra limbs or wings (but without a contract with a creature that naturally possesses these appendages, the Shapeshifter would not have the skill or instinct to use them).&lt;br /&gt;
&lt;br /&gt;
=== Full Transformation ===&lt;br /&gt;
&lt;br /&gt;
Once a Shapeshifter reaches [[Emerald]] level they gain the ability to completely transform into a contracted monster, or even into a monster with which they are familiar but have no contract (given sufficient skill).&lt;br /&gt;
&lt;br /&gt;
=== Modified Growth Rate ===&lt;br /&gt;
&lt;br /&gt;
Due to it being a contract-based attunement, the Shapeshifter attunement has the potential for faster rates of growth due the automatic mana usage that occurs to maintain the contracts that exercise and develop the attunement.&lt;/div&gt;</summary>
		<author><name>Rowan</name></author>
	</entry>
</feed>