<?xml version="1.0"?>
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	<id>https://wydds.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jolteon0</id>
	<title>Wydd's Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wydds.wiki/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jolteon0"/>
	<link rel="alternate" type="text/html" href="https://wydds.wiki/info/Special:Contributions/Jolteon0"/>
	<updated>2026-04-16T18:57:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=7613</id>
		<title>MediaWiki:Abusefilter-new-page-disallowed</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=7613"/>
		<updated>2024-11-10T00:26:41Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been a large number of automated spam posts on this wiki, so unverified users have been disallowed from creating pages.  &lt;br /&gt;
Please ping @jolteon0 1n the #wiki-discussion channel of the discord server (linked on the main page) with your username to get page creation access.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=7612</id>
		<title>MediaWiki:Abusefilter-new-page-disallowed</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=7612"/>
		<updated>2024-11-10T00:26:25Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added who to ping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been a large number of automated spam posts on this wiki, so unverified users have been disallowed from creating pages.  &lt;br /&gt;
Please ping @jolteon0 on the #wiki-discussion channel of the discord server (linked on the main page) with your username to get page creation access.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Species&amp;diff=7547</id>
		<title>Species</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Species&amp;diff=7547"/>
		<updated>2024-06-30T19:31:21Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: removed excess line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wide variety of species exist in the Venayaverse. Depending on the continent you are reading about, you will find some species that are labelled as monsters that are not monsters on another continent.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
Each species has different idiosyncrasies with regards to how magic works for them. &lt;br /&gt;
&lt;br /&gt;
== Species List ==&lt;br /&gt;
&lt;br /&gt;
The page [[:Category:Species]] has two lists.  First, a list of individual species pages.  Each species page has information about that species and any ethnic information involved with that species.  The second list is to category pages for specific species, which provides the Characters on the wiki who are that species.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7323</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7323"/>
		<updated>2023-11-03T06:53:34Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Spoiler Policy */ Added spoiler end date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
* [[The Lost Edge]]&lt;br /&gt;
* [[Shattered Legacy]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for information that spans across the books, the following pages may be a good starting point.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Characters|Characters]]&lt;br /&gt;
* [[Species]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books which have been released in audiobook format for at least 4 weeks. Currently, this includes all books except [[The Phantom Chamber]], which will be allowed starting November 16. This policy affects all pages except a book's main wiki page, which can contain full plot spoilers in the Summary section at any time.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes. More specifically, we are using [https://coppermind.net/ The Coppermind] as an inspiration for our style and structure, so if you are wondering how something should be structured, look at a similar page from there.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7322</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7322"/>
		<updated>2023-11-03T06:52:37Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Updated Spoiler Policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
* [[The Lost Edge]]&lt;br /&gt;
* [[Shattered Legacy]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for information that spans across the books, the following pages may be a good starting point.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Characters|Characters]]&lt;br /&gt;
* [[Species]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books which have been released in audiobook format for at least 4 weeks. Currently, this includes all books except [[The Phantom Chamber]]. This policy affects all pages except a book's main wiki page, which can contain full plot spoilers in the Summary section at any time.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes. More specifically, we are using [https://coppermind.net/ The Coppermind] as an inspiration for our style and structure, so if you are wondering how something should be structured, look at a similar page from there.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7284</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7284"/>
		<updated>2023-10-06T22:56:08Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Spoiler Policy */ Added note about exceptions to the spoiler policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
* [[The Lost Edge]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for information that spans across the books, the following pages may be a good starting point.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Characters|Characters]]&lt;br /&gt;
* [[Species]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books which have been released in audiobook format for at least 4 weeks. Currently, this includes all books except [[Edge of the Woods]]. This policy affects all pages except a book's main wiki page, which can contain full plot spoilers in the Summary section at any time.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes. More specifically, we are using [https://coppermind.net/ The Coppermind] as an inspiration for our style and structure, so if you are wondering how something should be structured, look at a similar page from there.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7282</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=7282"/>
		<updated>2023-10-06T22:51:52Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Spoiler Policy */ Made spoiler policy more generic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
* [[The Lost Edge]]&lt;br /&gt;
&lt;br /&gt;
If you are looking for information that spans across the books, the following pages may be a good starting point.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Characters|Characters]]&lt;br /&gt;
* [[Species]]&lt;br /&gt;
* [[Magic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books which have been released in audiobook format for at least 4 weeks. Currently, this includes all books except [[Edge of the Woods]].&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes. More specifically, we are using [https://coppermind.net/ The Coppermind] as an inspiration for our style and structure, so if you are wondering how something should be structured, look at a similar page from there.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=User:Jolteon0&amp;diff=7198</id>
		<title>User:Jolteon0</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=User:Jolteon0&amp;diff=7198"/>
		<updated>2023-08-29T04:24:36Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: updated discord tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the primary admin/moderator of the wiki, alongside Lan. I can be most easily be contacted via discord at jolteon0 on the Climber's Court Discord server.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Corin_Cadence&amp;diff=7176</id>
		<title>Corin Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Corin_Cadence&amp;diff=7176"/>
		<updated>2023-08-18T21:21:22Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: fixed infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|attunement1=Enchanter&lt;br /&gt;
|attunement-location1=Forehead&lt;br /&gt;
|attunement2=Arbiter&lt;br /&gt;
|attunement-location2=Right Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|crystal-mark1=Transcendence&lt;br /&gt;
|crystal-mark-location1=Left Hand&lt;br /&gt;
|Occupation=Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
|Species=Human&lt;br /&gt;
}}&lt;br /&gt;
Corin Cadence is the point of view character for the Arcane Ascension series of books.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Corin has wavy black hair and gray eyes like his sister Sera. He notes that both he and Sera are &amp;quot;Not as skinny as Marissa but in a good shape.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Corin is very introverted and socially inept. He shows aversion to touch, which is implied to be due to his father's strict upbringing/abuse. He is very loyal and goes to great lengths to help his friends even thoughtlessly. He prefers the analytical approach to problems over violence, which can be seen in his preference of puzzle rooms over monster rooms inside the Serpent Spire. He also frequently states his absolute dislike of colored tile puzzles, which is a hidden reference to the author, who is color-blind. He seems to be asexual, but biromantic.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Corin was born to Magnus Cadence and Laura Lyran and is the second son of the house of Cadence. He was very close with his brother and attended school with many of his friends like Sera and Patrick. This changed after Tristan's disappearance as his mother took Sera's family when she left and Corin's father started homeschooling him to prepare him for his Judgement. Magnus would hit Corin to the point of scarring in private. He and Corin are shown to have quite a poor relationship and many of Corin's emotional problems seem to be due to this.&lt;br /&gt;
&lt;br /&gt;
=== Sufficiently Advanced Magic ===&lt;br /&gt;
Corin's story starts when he takes his [[Judgement]] in the [[Serpent Spire]], in which he gains the Book [[Trials of Judgment]], which is a communication journal linked to [[The Voice of the Tower]]. During his judgment, he discovers a prison containing [[Echion Valden]], [[Vera Corrington]], and [[Keras Selyrian]], who he releases. [[Katashi]] attacks the group after the prison break, clashing with Keras, while Vera and Corin escape with Echion. After leading Corin to a pool where he gains the [[Enchanter]] [[attunement]], [[The Voice of the Tower]] asks Corin to tell [[Lyras Orden]] what happened. Soon after, Corin is reacquainted with Sera Cadence, who [[Magnus Cadence|Corin's father]], has just legitimized. Corin then goes to [[Lorian Heights Academy, where he is reacquainted with [[Patrick Wayland]] and [[Roland Royce]]. At school he enchants various things for [[Jin Dalen]], befriends [[Marissa Callahan]], and forms a apprentice-mentor relationship with [[Lyras Orden|Professor Orden]] and [[Professor Vellum]]. Additionally, he makes Patrick his [[retainer]] in order for Patrick to be able to ask Sera to the [[midwinter ball]].&lt;br /&gt;
While Corin is helping to defend against a monster attack on [[Beaufort]], He meets Katashi again. Katashi tasks Corin with bringing Vera to the Serpent Spire to judge her for the kidnapping of his brother, Visage [[Tenjin]]. Corin heads to the tower with Jin Dalen, Sera Cadence, Professor Orden, [[Derek Hartigan]], and Vera Corrington. Professor Orden betrays the group and reveals that she and Tristan were involved with the kidnapping of Tenjin. After Corin, Jin, and a power-boosted Sera defeat a mind-controlled Derek and Professor Orden, Jin betrays the group and attempts to kill Vera for her role in the Artificial God-Beast attunement project. After Corin stops Jin from killing Vera and stabilizes her, he uses the [[Jaden Box]] to summon Katashi. As thanks for successfully completing the mission of bringing Vera to the Spire, Katashi gives Corin an [[Arbiter]] attunement on his right hand.&lt;br /&gt;
&lt;br /&gt;
=== On the Shoulders of Titans ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Torch That Ignites the Stars ===&lt;br /&gt;
&lt;br /&gt;
=== The Silence of Unworthy Gods ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Magnus Cadence]]: Father with whom he has an antagonistic relationship.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; Corin likens conversations with his father to duels in his mind, keeping track of the current power dynamic meticulously.&lt;br /&gt;
;[[Laura Lyran]]: Mother he has not seen for at least four years.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Tristan Cadence]]: Older brother. Disappeared into the Serpent Tower during his Judgment. Presumed deceased.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; Corin remembers his brother as being self-sacrificing, 'lifting [Corin] up, even at his own expense'&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
;[[Sera Cadence]]: Younger sister through Magnus Cadence.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; It is hinted at by Thorn that Sera is actually Corin's twin.&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]: One of Corin's childhood friends, now his first retainer. An [[Elementalist]] and magical weapon enthusiast.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Marissa Callahan]]: Corin's friend, teammate, and frequent sparring partner.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Titans'' &amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Jin Dalen]]: A mysterious foreign student from [[Edria|East Edria]] with a [[Sunstone]] level [[Mesmer]] attunement. His family is sworn to House Dalen, the former ruling house of East Edria from the days before it was under Edrian rule. He was badly injured after fighting against Corin in the Serpent Spire, but escaped using Corin's return bell&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. They currently have a strained relationship.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Cecily Lambert]]: One of Corin's closest childhood companions. Corin was possibly supposed to become engaged to Cecily. She is now a partner in his enchanting endeavors. &amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Keras Selyrian]]: Mysterious foreign swordsman currently serving as Corin's bodyguard in order to get into the good graces of [[Katashi]], the Visage of Valor.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; He has taken to training Corin and Mara in his fighting style.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Derek Hartigan]]: Heir to House Hartigan, an ancient noble house. Has an Emerald level [[Soulblade]] attunement. Corin, Sera, and their friends excluding Jin), spent the second half of the school year living at his place.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Elora Theas]]: Heir to House Theas, an ancient noble house. She's an Emerald level [[Summoner]], Derek's former (current?) paramour, and has a contract with the God Phoenix. She's also heavily involved with the same conspiracy that as Tristan and Lyras, but her real goals are unknown.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Sheridan Theas]]: Elora Theas' sibling, and a follower of Wydd. Wields the restricted [[Necromancer]] attunement, but specializes in healing. Derek usually refers to them by the nickname &amp;quot;Deni”.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Vera Corrington]]: Tower explorer that Corin first encountered during his Judgment. HE broke her out of a cell, then she stabbed him in the back. Eventually, he found her and escorted her back to the tower, where she turned herself in to [[Katashi]] to help prevent collateral damage from some of her actions related to ambushing [[Tenjin]], one of the visages.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
;[[Antonia Meltlake]]: Teaches &amp;quot;General Magic Theory&amp;quot; class&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;, and test proctor&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;. Climbs the Tiger Spire with Corin and his companions.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Jonathan Teft|Lord Jonathan Teft]]: A [[Citrine]] level [[Shaper]] and Lord in Valia. In charge of Hydra Class. Teaches dueling&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
;[[Lyras Orden]]: A [[Wayfarer]] and [[Enchanter]] of unknown levels. In charge of Serpent Division and member of the Whispers, an organization that secretly serves the visages. Orden was involved with a conspiracy to kidnap the visage [[Tenjin]], and she betrayed the team during a spire expedition in the middle of the first year&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
;[[Professor Vellum]]: An [[Enchanter]] and [[Abjurer]] of unknown level. Teaches classes on permanent enchantments. Served as Corin's mentor for most enchanting-related studies during the first year. She severely hurt herself rescuing Corin and other students from Mizuchi during the winter ball&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Some of the known magic and abilities available to Corin.&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Arbiter]]||Hand||Transference&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||Life&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||Light&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||Head||Transference&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||Mental&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||Light&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendence Mark]]||Hand||Transcendence&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' &amp;lt;/ref&amp;gt;||-||-||&lt;br /&gt;
Allows for the use of Transcendence mana through a bond with the Transcendence Crystal&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Selys-Lyann Bond||Unknown||Spirit||-||-||&lt;br /&gt;
A contract with the spirit inside Selys-Lyann, Therin Thorn. The contract grants Corin spirit mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enchanter Attunement ====&lt;br /&gt;
Corin is able to create permanent magic items. He is best known for making items that give him an advantage in combat against others, even to the point of &amp;quot;cheating&amp;quot;. Enchanting works through embedding runes onto materials to create effects. Corin's Enchanter attunement is on his head which means he can cast spells with just mental concentration as long as the spells only effect himself. Corin has a shroud, a magical aura that slows down attacks, from his attunement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transference Mana =====&lt;br /&gt;
Transference mana helps Corin build up speed. &lt;br /&gt;
&lt;br /&gt;
'''Transference Burst'''&lt;br /&gt;
&lt;br /&gt;
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. &lt;br /&gt;
&lt;br /&gt;
'''Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.&lt;br /&gt;
&lt;br /&gt;
'''Mana Threads'''&lt;br /&gt;
&lt;br /&gt;
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.&lt;br /&gt;
&lt;br /&gt;
'''Shroud Manipulation''' &lt;br /&gt;
&lt;br /&gt;
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.&lt;br /&gt;
&lt;br /&gt;
'''Transference Blasts'''&lt;br /&gt;
&lt;br /&gt;
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.&lt;br /&gt;
&lt;br /&gt;
'''Blade Encircling'''&lt;br /&gt;
&lt;br /&gt;
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.&lt;br /&gt;
&lt;br /&gt;
'''Aura Manipulation'''&lt;br /&gt;
&lt;br /&gt;
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Mass Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. &lt;br /&gt;
&lt;br /&gt;
'''Mana Transfer'''&lt;br /&gt;
&lt;br /&gt;
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mental Mana =====&lt;br /&gt;
Mental mana helps increase Corin's mental processing and his memory. The increasing amount of mental mana means Corin rarely misses when he uses ranged weapons or throws swords because his mental calculations are improving.&lt;br /&gt;
&lt;br /&gt;
'''Compulsion Resistance'''&lt;br /&gt;
&lt;br /&gt;
Corin can resist magical compulsions by converting his grey mana to mental and cycling through his mind. &lt;br /&gt;
&lt;br /&gt;
'''Lesser Identify'''&lt;br /&gt;
&lt;br /&gt;
'Lesser Identify' is a spell that creates auras around magical items. The auras can only be seen by Corin and they glow the colour that matches the mana type with the highest concentration.&lt;br /&gt;
&lt;br /&gt;
'''Identify'''&lt;br /&gt;
&lt;br /&gt;
'Identify' is an upgrade on the 'Lesser Identify' spell. This spell provides details about functions of items Corin uses the spell on.&lt;br /&gt;
&lt;br /&gt;
'''Analyze Attunement Composition'''&lt;br /&gt;
&lt;br /&gt;
'Analyze Attunement Composition' is spell that allows Corin to view and edit sub-glyphs. To Corin the sub-glyphs appear on paper sorted by what they do. For example the sub-glyphs relating to transference mana are sorted together. Corin is able to, briefly, enhance the level of an attunement by overwriting the safety functions.&lt;br /&gt;
&lt;br /&gt;
'''Accelerated Computation'''&lt;br /&gt;
&lt;br /&gt;
'Accelerated Computation' massively increases Corin's processing abilities. He uses this spell to calculate where to move in advance when he uses his Haste spell. He also uses it in combat to work out how long until he manages to strike or is struck. He also uses it to sort sub-glyphs faster when using 'Analyze Attunement Composition'.&lt;br /&gt;
&lt;br /&gt;
'''Detect Aura'''&lt;br /&gt;
&lt;br /&gt;
'Detect Aura' allows Corin to view the shroud of a person or the mana of items in his view. As his attunement level has increased, his ability to discern specifics with this spell has as well.&lt;br /&gt;
 &lt;br /&gt;
'''Analytical Arrow of Direction'''&lt;br /&gt;
&lt;br /&gt;
'Analytical Arrow of Direction' shows the distance from a target Corin seeks.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Tracking Analytical Arrow'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Tracking Analytical Arrow' is a spirit based version of 'Analytical Arrow of Direction'. It creates a gleaming arrow in Corin's vision. This spell traces the spirit signature of whatever Corin uses as a focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spessartine =====&lt;br /&gt;
Spessartine is an artificial attunement level created by Constantine. It is an intervening level between Sunstone and Citrine. Corin built this level into his Enchanter attunement. Corin can activate this level at will with the mentally activated command &amp;quot;Activate Spessartine&amp;quot;. This grants Corin access to light mana. The Spessartine level lasts for 5 minutes after activation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Mana =====&lt;br /&gt;
Corin can only access light mana when he activates Spessartine. &lt;br /&gt;
&lt;br /&gt;
'''Lesser Light'''&lt;br /&gt;
&lt;br /&gt;
Corin can cast the 'Lesser Light' spell which forms a sphere of light over his hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radiance Mana =====&lt;br /&gt;
Tavare tries to teach Corin to form radiance mana. Radiance mana is a combination of light and transference.  &lt;br /&gt;
&lt;br /&gt;
'''Corkscrew Mana'''&lt;br /&gt;
&lt;br /&gt;
Corin failed to produce the same type of mana that Tavare uses but instead formed a twisting corkscrew burst of light and transference. This corkscrew mana moves very quickly.&lt;br /&gt;
&lt;br /&gt;
'''Shivering Shroud'''&lt;br /&gt;
&lt;br /&gt;
'Shivering Shroud' is a defensive technique formed from the ice of Selys-Lyann and his twisting light, transference combination. It creates a brilliant frost in Corin's aura that can reflect attacks.&lt;br /&gt;
&lt;br /&gt;
===== Peridot =====&lt;br /&gt;
A second artificial level made by Constantine. It is an interval level between Citrine and Emerald. Corin built this level into his Enchanter attunement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Arbiter Attunement ====&lt;br /&gt;
The Arbiter attunement focuses on giving purified mana into others to increase, or replenish, their mana. The attunement purifies all of Corin's mana. This attunement gives him a second shroud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transference Mana =====&lt;br /&gt;
Transference mana helps Corin build up speed. &lt;br /&gt;
&lt;br /&gt;
'''Transference Burst'''&lt;br /&gt;
&lt;br /&gt;
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. &lt;br /&gt;
&lt;br /&gt;
'''Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.&lt;br /&gt;
&lt;br /&gt;
'''Mana Threads'''&lt;br /&gt;
&lt;br /&gt;
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.&lt;br /&gt;
&lt;br /&gt;
'''Shroud Manipulation''' &lt;br /&gt;
&lt;br /&gt;
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.&lt;br /&gt;
&lt;br /&gt;
'''Transference Blasts'''&lt;br /&gt;
&lt;br /&gt;
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.&lt;br /&gt;
&lt;br /&gt;
'''Blade Encircling'''&lt;br /&gt;
&lt;br /&gt;
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.&lt;br /&gt;
&lt;br /&gt;
'''Aura Manipulation'''&lt;br /&gt;
&lt;br /&gt;
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Mass Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. &lt;br /&gt;
&lt;br /&gt;
'''Mana Transfer'''&lt;br /&gt;
&lt;br /&gt;
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Life Mana =====&lt;br /&gt;
Corin is not a trained healer but he can use regeneration spells.&lt;br /&gt;
&lt;br /&gt;
'''Lesser Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'Lesser Regeneration' is a basic spell that helps heal a bit faster.&lt;br /&gt;
&lt;br /&gt;
'''Regeneration'''&lt;br /&gt;
&lt;br /&gt;
Corin can cast a Sunstone level 'Regeneration' spell but it requires mana from both of his mana pools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Transcendence Crystal Mark ====&lt;br /&gt;
Corin has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives him access to transcendence mana. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1 meaning he effectively had 30 transcendence mana to work with. Corin can mentally activate the transcendence spells he knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transcendence Mana =====&lt;br /&gt;
Transcendence mana is made from mental mana and life mana meaning it will help boost Corin's mental abilities.&lt;br /&gt;
&lt;br /&gt;
'''Transcendent Detect Aura'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Detect Aura' is an improved 'Detect Aura' spell. This spell allows Corin to see what mana types a person has access to. This spell works by bypassing the body's natural defenses to view the mana types.&lt;br /&gt;
&lt;br /&gt;
'''Transcendent Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Regeneration' is a 'Regeneration' spell improved with transcendence mana. &lt;br /&gt;
&lt;br /&gt;
'''Transcendent Haste'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Haste' increases his speed like a 'Haste' spell and it is further increasing his speed while offsetting the &amp;quot;clumsiness&amp;quot; it causes. This adjusts the speed boost while he's using it to make it less likely to cause him to fall over or run straight into a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Selys-Lyann Bond ====&lt;br /&gt;
Corin made a spirit bond with Therin Thorn, the spirit that resides within Selys-Lyann. Therin Thorn is an amalgamation of spirit fragments from past wielders of the blade with a fraction of Vae’lien (The Tyrant in Gold) being the dominant personality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spirit Mana =====&lt;br /&gt;
Therin Thorn has given Corin access to spirit mana. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Body Lending =====&lt;br /&gt;
Corin can lend his body to Therin Thorn. Thorn usually stays within a spiritual space within the sword which they designed, however, Corin can switch places so Thorn gets his body and Corin stays in spiritual space. Thorn can then utilise his spirit arts and use Corin's magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Spirit Arts ======&lt;br /&gt;
Therin Thorn can utilise spirit arts when in control of Corin's body.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Rapid Recovery'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Rapid Recovery' flows spirit essence through the body repairing star veins and Dianis Points rapidly. &lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Body of the Transient Immortal'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Body of the Transient Immortal' was described as giving Thorn &amp;quot;new strength and speed&amp;quot; through his limbs.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Dance of the Wicked Vine'''&lt;br /&gt;
 &lt;br /&gt;
'Spirit Art: Dance of the Wicked Vine' causes glowing white vines to burst from the floor which the Vae'kes Saffron had to dodge.&lt;br /&gt;
&lt;br /&gt;
=== Magic Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Selys-Lyann]] ==== &lt;br /&gt;
&lt;br /&gt;
The greatest, and most dangerous, of Corin's magical items, Selys Lyan is a sabre of unknown origin that has the ability to project ice in various ways, given to him by the Voice of the Tower&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;. There is supposedly a curse on the sword that dooms the wielder to be betrayed by the one closest to them&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. The sword appears to be semi-sentient and responds to Corin's mental commands and desires. Corin later learns that a piece of the broken Sacred Sword [[Flowbreaker]] is contained within&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;. Corin later makes a contract with the spirit residing within Selys-Lyann: [[Therin Thorn]]. This contract gives Corin access to spirit mana. Selys-Lyann has a number of abilities.&lt;br /&gt;
&lt;br /&gt;
'''Living Frost'''&lt;br /&gt;
&lt;br /&gt;
The ice created by Selys-Lyann grows indefinitely until melted by powerful flames or willed to cease.&lt;br /&gt;
&lt;br /&gt;
'''Ice Wave'''&lt;br /&gt;
&lt;br /&gt;
Corin is able to launch a wave of ice when he slashed the Selys-Lyann. Through practice, Corin is able to interface with the sword using his mana-threads to redirect the ice wave mid-flight.&lt;br /&gt;
&lt;br /&gt;
'''Ice Armour'''&lt;br /&gt;
&lt;br /&gt;
Selys-Lyann can form a suit of armour around Corin made from it's ice.&lt;br /&gt;
&lt;br /&gt;
'''Passive Cold Resistance'''&lt;br /&gt;
&lt;br /&gt;
Corin is gaining a cold resistance from Selys-Lyann.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== [[The Jaden Box]] ====&lt;br /&gt;
&lt;br /&gt;
A container that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. This item was created by the legendary pre-attunement era sorceress [[Wrynn Jaden]], whom [[Keras Selyrian]] summoned after the box had recharged fully. The Jaden Box was returned to Wrynn before she and Keras left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Shield Sigil]]&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. ====&lt;br /&gt;
&lt;br /&gt;
The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Phoenix Sigil]]&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. ====&lt;br /&gt;
&lt;br /&gt;
The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing damage Patrick takes and helping to recover his mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Transference Sword]] ====&lt;br /&gt;
&lt;br /&gt;
A sabre that Corin enchanted while he was forbidden to take Selys Lyann into tests or training. In place of the ice mana and abilities of Selys Lyan, the transference sword used transference mana to enhance its cutting ability or project cutting attacks at opponents. Corin gives it away to a spirit during his trial with the Transcendence Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Demi Gauntlet ====&lt;br /&gt;
&lt;br /&gt;
The demi gauntlet is a small gauntlet that Corin enchants to act similarly to a dueling cane, but in addition to the normal gray mana, it can fire transference mana, granting it some more versatility in its use&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mana Watch ====&lt;br /&gt;
&lt;br /&gt;
Due to his crippling fear of overusing the mana in his mind, Corin creates the mana watch to show a person's current mana level over their normal capacity&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. He makes three of these, two of which he gives to the Theas siblings, and the third he eventually gives to [[Cecily Lambert]] to prove to himself he no longer needs it to move forward.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Corin_Cadence&amp;diff=7175</id>
		<title>Corin Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Corin_Cadence&amp;diff=7175"/>
		<updated>2023-08-18T21:19:59Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Sufficiently Advanced Magic */ fixed some invalid links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|attunement1=Enchanter&lt;br /&gt;
|attunement-location1=Forehead&lt;br /&gt;
|attunement2=Arbiter&lt;br /&gt;
|attunement-location2=Hand&lt;br /&gt;
|attunement-note2=Right Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|crystal-mark1=Transcendence&lt;br /&gt;
|crystal-mark-location1=Left Hand&lt;br /&gt;
|Occupation=Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
|Species=Human&lt;br /&gt;
}}&lt;br /&gt;
Corin Cadence is the point of view character for the Arcane Ascension series of books.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Corin has wavy black hair and gray eyes like his sister Sera. He notes that both he and Sera are &amp;quot;Not as skinny as Marissa but in a good shape.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Corin is very introverted and socially inept. He shows aversion to touch, which is implied to be due to his father's strict upbringing/abuse. He is very loyal and goes to great lengths to help his friends even thoughtlessly. He prefers the analytical approach to problems over violence, which can be seen in his preference of puzzle rooms over monster rooms inside the Serpent Spire. He also frequently states his absolute dislike of colored tile puzzles, which is a hidden reference to the author, who is color-blind. He seems to be asexual, but biromantic.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Corin was born to Magnus Cadence and Laura Lyran and is the second son of the house of Cadence. He was very close with his brother and attended school with many of his friends like Sera and Patrick. This changed after Tristan's disappearance as his mother took Sera's family when she left and Corin's father started homeschooling him to prepare him for his Judgement. Magnus would hit Corin to the point of scarring in private. He and Corin are shown to have quite a poor relationship and many of Corin's emotional problems seem to be due to this.&lt;br /&gt;
&lt;br /&gt;
=== Sufficiently Advanced Magic ===&lt;br /&gt;
Corin's story starts when he takes his [[Judgement]] in the [[Serpent Spire]], in which he gains the Book [[Trials of Judgment]], which is a communication journal linked to [[The Voice of the Tower]]. During his judgment, he discovers a prison containing [[Echion Valden]], [[Vera Corrington]], and [[Keras Selyrian]], who he releases. [[Katashi]] attacks the group after the prison break, clashing with Keras, while Vera and Corin escape with Echion. After leading Corin to a pool where he gains the [[Enchanter]] [[attunement]], [[The Voice of the Tower]] asks Corin to tell [[Lyras Orden]] what happened. Soon after, Corin is reacquainted with Sera Cadence, who [[Magnus Cadence|Corin's father]], has just legitimized. Corin then goes to [[Lorian Heights Academy, where he is reacquainted with [[Patrick Wayland]] and [[Roland Royce]]. At school he enchants various things for [[Jin Dalen]], befriends [[Marissa Callahan]], and forms a apprentice-mentor relationship with [[Lyras Orden|Professor Orden]] and [[Professor Vellum]]. Additionally, he makes Patrick his [[retainer]] in order for Patrick to be able to ask Sera to the [[midwinter ball]].&lt;br /&gt;
While Corin is helping to defend against a monster attack on [[Beaufort]], He meets Katashi again. Katashi tasks Corin with bringing Vera to the Serpent Spire to judge her for the kidnapping of his brother, Visage [[Tenjin]]. Corin heads to the tower with Jin Dalen, Sera Cadence, Professor Orden, [[Derek Hartigan]], and Vera Corrington. Professor Orden betrays the group and reveals that she and Tristan were involved with the kidnapping of Tenjin. After Corin, Jin, and a power-boosted Sera defeat a mind-controlled Derek and Professor Orden, Jin betrays the group and attempts to kill Vera for her role in the Artificial God-Beast attunement project. After Corin stops Jin from killing Vera and stabilizes her, he uses the [[Jaden Box]] to summon Katashi. As thanks for successfully completing the mission of bringing Vera to the Spire, Katashi gives Corin an [[Arbiter]] attunement on his right hand.&lt;br /&gt;
&lt;br /&gt;
=== On the Shoulders of Titans ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Torch That Ignites the Stars ===&lt;br /&gt;
&lt;br /&gt;
=== The Silence of Unworthy Gods ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Magnus Cadence]]: Father with whom he has an antagonistic relationship.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; Corin likens conversations with his father to duels in his mind, keeping track of the current power dynamic meticulously.&lt;br /&gt;
;[[Laura Lyran]]: Mother he has not seen for at least four years.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Tristan Cadence]]: Older brother. Disappeared into the Serpent Tower during his Judgment. Presumed deceased.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; Corin remembers his brother as being self-sacrificing, 'lifting [Corin] up, even at his own expense'&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
;[[Sera Cadence]]: Younger sister through Magnus Cadence.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; It is hinted at by Thorn that Sera is actually Corin's twin.&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]: One of Corin's childhood friends, now his first retainer. An [[Elementalist]] and magical weapon enthusiast.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Marissa Callahan]]: Corin's friend, teammate, and frequent sparring partner.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Titans'' &amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Jin Dalen]]: A mysterious foreign student from [[Edria|East Edria]] with a [[Sunstone]] level [[Mesmer]] attunement. His family is sworn to House Dalen, the former ruling house of East Edria from the days before it was under Edrian rule. He was badly injured after fighting against Corin in the Serpent Spire, but escaped using Corin's return bell&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. They currently have a strained relationship.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Cecily Lambert]]: One of Corin's closest childhood companions. Corin was possibly supposed to become engaged to Cecily. She is now a partner in his enchanting endeavors. &amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Keras Selyrian]]: Mysterious foreign swordsman currently serving as Corin's bodyguard in order to get into the good graces of [[Katashi]], the Visage of Valor.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; He has taken to training Corin and Mara in his fighting style.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Derek Hartigan]]: Heir to House Hartigan, an ancient noble house. Has an Emerald level [[Soulblade]] attunement. Corin, Sera, and their friends excluding Jin), spent the second half of the school year living at his place.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Elora Theas]]: Heir to House Theas, an ancient noble house. She's an Emerald level [[Summoner]], Derek's former (current?) paramour, and has a contract with the God Phoenix. She's also heavily involved with the same conspiracy that as Tristan and Lyras, but her real goals are unknown.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Sheridan Theas]]: Elora Theas' sibling, and a follower of Wydd. Wields the restricted [[Necromancer]] attunement, but specializes in healing. Derek usually refers to them by the nickname &amp;quot;Deni”.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Vera Corrington]]: Tower explorer that Corin first encountered during his Judgment. HE broke her out of a cell, then she stabbed him in the back. Eventually, he found her and escorted her back to the tower, where she turned herself in to [[Katashi]] to help prevent collateral damage from some of her actions related to ambushing [[Tenjin]], one of the visages.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
;[[Antonia Meltlake]]: Teaches &amp;quot;General Magic Theory&amp;quot; class&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;, and test proctor&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;. Climbs the Tiger Spire with Corin and his companions.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Jonathan Teft|Lord Jonathan Teft]]: A [[Citrine]] level [[Shaper]] and Lord in Valia. In charge of Hydra Class. Teaches dueling&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
;[[Lyras Orden]]: A [[Wayfarer]] and [[Enchanter]] of unknown levels. In charge of Serpent Division and member of the Whispers, an organization that secretly serves the visages. Orden was involved with a conspiracy to kidnap the visage [[Tenjin]], and she betrayed the team during a spire expedition in the middle of the first year&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
;[[Professor Vellum]]: An [[Enchanter]] and [[Abjurer]] of unknown level. Teaches classes on permanent enchantments. Served as Corin's mentor for most enchanting-related studies during the first year. She severely hurt herself rescuing Corin and other students from Mizuchi during the winter ball&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Some of the known magic and abilities available to Corin.&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Arbiter]]||Hand||Transference&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||Life&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||Light&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||Head||Transference&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||Mental&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||Light&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendence Mark]]||Hand||Transcendence&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' &amp;lt;/ref&amp;gt;||-||-||&lt;br /&gt;
Allows for the use of Transcendence mana through a bond with the Transcendence Crystal&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Selys-Lyann Bond||Unknown||Spirit||-||-||&lt;br /&gt;
A contract with the spirit inside Selys-Lyann, Therin Thorn. The contract grants Corin spirit mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enchanter Attunement ====&lt;br /&gt;
Corin is able to create permanent magic items. He is best known for making items that give him an advantage in combat against others, even to the point of &amp;quot;cheating&amp;quot;. Enchanting works through embedding runes onto materials to create effects. Corin's Enchanter attunement is on his head which means he can cast spells with just mental concentration as long as the spells only effect himself. Corin has a shroud, a magical aura that slows down attacks, from his attunement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transference Mana =====&lt;br /&gt;
Transference mana helps Corin build up speed. &lt;br /&gt;
&lt;br /&gt;
'''Transference Burst'''&lt;br /&gt;
&lt;br /&gt;
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. &lt;br /&gt;
&lt;br /&gt;
'''Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.&lt;br /&gt;
&lt;br /&gt;
'''Mana Threads'''&lt;br /&gt;
&lt;br /&gt;
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.&lt;br /&gt;
&lt;br /&gt;
'''Shroud Manipulation''' &lt;br /&gt;
&lt;br /&gt;
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.&lt;br /&gt;
&lt;br /&gt;
'''Transference Blasts'''&lt;br /&gt;
&lt;br /&gt;
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.&lt;br /&gt;
&lt;br /&gt;
'''Blade Encircling'''&lt;br /&gt;
&lt;br /&gt;
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.&lt;br /&gt;
&lt;br /&gt;
'''Aura Manipulation'''&lt;br /&gt;
&lt;br /&gt;
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Mass Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. &lt;br /&gt;
&lt;br /&gt;
'''Mana Transfer'''&lt;br /&gt;
&lt;br /&gt;
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mental Mana =====&lt;br /&gt;
Mental mana helps increase Corin's mental processing and his memory. The increasing amount of mental mana means Corin rarely misses when he uses ranged weapons or throws swords because his mental calculations are improving.&lt;br /&gt;
&lt;br /&gt;
'''Compulsion Resistance'''&lt;br /&gt;
&lt;br /&gt;
Corin can resist magical compulsions by converting his grey mana to mental and cycling through his mind. &lt;br /&gt;
&lt;br /&gt;
'''Lesser Identify'''&lt;br /&gt;
&lt;br /&gt;
'Lesser Identify' is a spell that creates auras around magical items. The auras can only be seen by Corin and they glow the colour that matches the mana type with the highest concentration.&lt;br /&gt;
&lt;br /&gt;
'''Identify'''&lt;br /&gt;
&lt;br /&gt;
'Identify' is an upgrade on the 'Lesser Identify' spell. This spell provides details about functions of items Corin uses the spell on.&lt;br /&gt;
&lt;br /&gt;
'''Analyze Attunement Composition'''&lt;br /&gt;
&lt;br /&gt;
'Analyze Attunement Composition' is spell that allows Corin to view and edit sub-glyphs. To Corin the sub-glyphs appear on paper sorted by what they do. For example the sub-glyphs relating to transference mana are sorted together. Corin is able to, briefly, enhance the level of an attunement by overwriting the safety functions.&lt;br /&gt;
&lt;br /&gt;
'''Accelerated Computation'''&lt;br /&gt;
&lt;br /&gt;
'Accelerated Computation' massively increases Corin's processing abilities. He uses this spell to calculate where to move in advance when he uses his Haste spell. He also uses it in combat to work out how long until he manages to strike or is struck. He also uses it to sort sub-glyphs faster when using 'Analyze Attunement Composition'.&lt;br /&gt;
&lt;br /&gt;
'''Detect Aura'''&lt;br /&gt;
&lt;br /&gt;
'Detect Aura' allows Corin to view the shroud of a person or the mana of items in his view. As his attunement level has increased, his ability to discern specifics with this spell has as well.&lt;br /&gt;
 &lt;br /&gt;
'''Analytical Arrow of Direction'''&lt;br /&gt;
&lt;br /&gt;
'Analytical Arrow of Direction' shows the distance from a target Corin seeks.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Tracking Analytical Arrow'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Tracking Analytical Arrow' is a spirit based version of 'Analytical Arrow of Direction'. It creates a gleaming arrow in Corin's vision. This spell traces the spirit signature of whatever Corin uses as a focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spessartine =====&lt;br /&gt;
Spessartine is an artificial attunement level created by Constantine. It is an intervening level between Sunstone and Citrine. Corin built this level into his Enchanter attunement. Corin can activate this level at will with the mentally activated command &amp;quot;Activate Spessartine&amp;quot;. This grants Corin access to light mana. The Spessartine level lasts for 5 minutes after activation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Mana =====&lt;br /&gt;
Corin can only access light mana when he activates Spessartine. &lt;br /&gt;
&lt;br /&gt;
'''Lesser Light'''&lt;br /&gt;
&lt;br /&gt;
Corin can cast the 'Lesser Light' spell which forms a sphere of light over his hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radiance Mana =====&lt;br /&gt;
Tavare tries to teach Corin to form radiance mana. Radiance mana is a combination of light and transference.  &lt;br /&gt;
&lt;br /&gt;
'''Corkscrew Mana'''&lt;br /&gt;
&lt;br /&gt;
Corin failed to produce the same type of mana that Tavare uses but instead formed a twisting corkscrew burst of light and transference. This corkscrew mana moves very quickly.&lt;br /&gt;
&lt;br /&gt;
'''Shivering Shroud'''&lt;br /&gt;
&lt;br /&gt;
'Shivering Shroud' is a defensive technique formed from the ice of Selys-Lyann and his twisting light, transference combination. It creates a brilliant frost in Corin's aura that can reflect attacks.&lt;br /&gt;
&lt;br /&gt;
===== Peridot =====&lt;br /&gt;
A second artificial level made by Constantine. It is an interval level between Citrine and Emerald. Corin built this level into his Enchanter attunement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Arbiter Attunement ====&lt;br /&gt;
The Arbiter attunement focuses on giving purified mana into others to increase, or replenish, their mana. The attunement purifies all of Corin's mana. This attunement gives him a second shroud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transference Mana =====&lt;br /&gt;
Transference mana helps Corin build up speed. &lt;br /&gt;
&lt;br /&gt;
'''Transference Burst'''&lt;br /&gt;
&lt;br /&gt;
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. &lt;br /&gt;
&lt;br /&gt;
'''Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.&lt;br /&gt;
&lt;br /&gt;
'''Mana Threads'''&lt;br /&gt;
&lt;br /&gt;
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.&lt;br /&gt;
&lt;br /&gt;
'''Shroud Manipulation''' &lt;br /&gt;
&lt;br /&gt;
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.&lt;br /&gt;
&lt;br /&gt;
'''Transference Blasts'''&lt;br /&gt;
&lt;br /&gt;
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.&lt;br /&gt;
&lt;br /&gt;
'''Blade Encircling'''&lt;br /&gt;
&lt;br /&gt;
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.&lt;br /&gt;
&lt;br /&gt;
'''Aura Manipulation'''&lt;br /&gt;
&lt;br /&gt;
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Mass Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. &lt;br /&gt;
&lt;br /&gt;
'''Mana Transfer'''&lt;br /&gt;
&lt;br /&gt;
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Life Mana =====&lt;br /&gt;
Corin is not a trained healer but he can use regeneration spells.&lt;br /&gt;
&lt;br /&gt;
'''Lesser Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'Lesser Regeneration' is a basic spell that helps heal a bit faster.&lt;br /&gt;
&lt;br /&gt;
'''Regeneration'''&lt;br /&gt;
&lt;br /&gt;
Corin can cast a Sunstone level 'Regeneration' spell but it requires mana from both of his mana pools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Transcendence Crystal Mark ====&lt;br /&gt;
Corin has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives him access to transcendence mana. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1 meaning he effectively had 30 transcendence mana to work with. Corin can mentally activate the transcendence spells he knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transcendence Mana =====&lt;br /&gt;
Transcendence mana is made from mental mana and life mana meaning it will help boost Corin's mental abilities.&lt;br /&gt;
&lt;br /&gt;
'''Transcendent Detect Aura'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Detect Aura' is an improved 'Detect Aura' spell. This spell allows Corin to see what mana types a person has access to. This spell works by bypassing the body's natural defenses to view the mana types.&lt;br /&gt;
&lt;br /&gt;
'''Transcendent Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Regeneration' is a 'Regeneration' spell improved with transcendence mana. &lt;br /&gt;
&lt;br /&gt;
'''Transcendent Haste'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Haste' increases his speed like a 'Haste' spell and it is further increasing his speed while offsetting the &amp;quot;clumsiness&amp;quot; it causes. This adjusts the speed boost while he's using it to make it less likely to cause him to fall over or run straight into a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Selys-Lyann Bond ====&lt;br /&gt;
Corin made a spirit bond with Therin Thorn, the spirit that resides within Selys-Lyann. Therin Thorn is an amalgamation of spirit fragments from past wielders of the blade with a fraction of Vae’lien (The Tyrant in Gold) being the dominant personality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spirit Mana =====&lt;br /&gt;
Therin Thorn has given Corin access to spirit mana. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Body Lending =====&lt;br /&gt;
Corin can lend his body to Therin Thorn. Thorn usually stays within a spiritual space within the sword which they designed, however, Corin can switch places so Thorn gets his body and Corin stays in spiritual space. Thorn can then utilise his spirit arts and use Corin's magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Spirit Arts ======&lt;br /&gt;
Therin Thorn can utilise spirit arts when in control of Corin's body.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Rapid Recovery'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Rapid Recovery' flows spirit essence through the body repairing star veins and Dianis Points rapidly. &lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Body of the Transient Immortal'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Body of the Transient Immortal' was described as giving Thorn &amp;quot;new strength and speed&amp;quot; through his limbs.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Dance of the Wicked Vine'''&lt;br /&gt;
 &lt;br /&gt;
'Spirit Art: Dance of the Wicked Vine' causes glowing white vines to burst from the floor which the Vae'kes Saffron had to dodge.&lt;br /&gt;
&lt;br /&gt;
=== Magic Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Selys-Lyann]] ==== &lt;br /&gt;
&lt;br /&gt;
The greatest, and most dangerous, of Corin's magical items, Selys Lyan is a sabre of unknown origin that has the ability to project ice in various ways, given to him by the Voice of the Tower&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;. There is supposedly a curse on the sword that dooms the wielder to be betrayed by the one closest to them&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. The sword appears to be semi-sentient and responds to Corin's mental commands and desires. Corin later learns that a piece of the broken Sacred Sword [[Flowbreaker]] is contained within&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;. Corin later makes a contract with the spirit residing within Selys-Lyann: [[Therin Thorn]]. This contract gives Corin access to spirit mana. Selys-Lyann has a number of abilities.&lt;br /&gt;
&lt;br /&gt;
'''Living Frost'''&lt;br /&gt;
&lt;br /&gt;
The ice created by Selys-Lyann grows indefinitely until melted by powerful flames or willed to cease.&lt;br /&gt;
&lt;br /&gt;
'''Ice Wave'''&lt;br /&gt;
&lt;br /&gt;
Corin is able to launch a wave of ice when he slashed the Selys-Lyann. Through practice, Corin is able to interface with the sword using his mana-threads to redirect the ice wave mid-flight.&lt;br /&gt;
&lt;br /&gt;
'''Ice Armour'''&lt;br /&gt;
&lt;br /&gt;
Selys-Lyann can form a suit of armour around Corin made from it's ice.&lt;br /&gt;
&lt;br /&gt;
'''Passive Cold Resistance'''&lt;br /&gt;
&lt;br /&gt;
Corin is gaining a cold resistance from Selys-Lyann.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== [[The Jaden Box]] ====&lt;br /&gt;
&lt;br /&gt;
A container that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. This item was created by the legendary pre-attunement era sorceress [[Wrynn Jaden]], whom [[Keras Selyrian]] summoned after the box had recharged fully. The Jaden Box was returned to Wrynn before she and Keras left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Shield Sigil]]&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. ====&lt;br /&gt;
&lt;br /&gt;
The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Phoenix Sigil]]&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. ====&lt;br /&gt;
&lt;br /&gt;
The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing damage Patrick takes and helping to recover his mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Transference Sword]] ====&lt;br /&gt;
&lt;br /&gt;
A sabre that Corin enchanted while he was forbidden to take Selys Lyann into tests or training. In place of the ice mana and abilities of Selys Lyan, the transference sword used transference mana to enhance its cutting ability or project cutting attacks at opponents. Corin gives it away to a spirit during his trial with the Transcendence Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Demi Gauntlet ====&lt;br /&gt;
&lt;br /&gt;
The demi gauntlet is a small gauntlet that Corin enchants to act similarly to a dueling cane, but in addition to the normal gray mana, it can fire transference mana, granting it some more versatility in its use&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mana Watch ====&lt;br /&gt;
&lt;br /&gt;
Due to his crippling fear of overusing the mana in his mind, Corin creates the mana watch to show a person's current mana level over their normal capacity&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. He makes three of these, two of which he gives to the Theas siblings, and the third he eventually gives to [[Cecily Lambert]] to prove to himself he no longer needs it to move forward.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Corin_Cadence&amp;diff=7174</id>
		<title>Corin Cadence</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Corin_Cadence&amp;diff=7174"/>
		<updated>2023-08-18T21:18:24Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Sufficiently Advanced Magic */ Added links, and filled out the description a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character&lt;br /&gt;
|attunement1=Enchanter&lt;br /&gt;
|attunement-location1=Forehead&lt;br /&gt;
|attunement2=Arbiter&lt;br /&gt;
|attunement-location2=Hand&lt;br /&gt;
|attunement-note2=Right Hand&lt;br /&gt;
|crystal-shrine1=Transcendence&lt;br /&gt;
|crystal-mark1=Transcendence&lt;br /&gt;
|crystal-mark-location1=Left Hand&lt;br /&gt;
|Occupation=Student at [[Lorian Heights Academy]]&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]], [[Weapons and Wielders]]&lt;br /&gt;
|Species=Human&lt;br /&gt;
}}&lt;br /&gt;
Corin Cadence is the point of view character for the Arcane Ascension series of books.&lt;br /&gt;
&lt;br /&gt;
== Physical Description ==&lt;br /&gt;
Corin has wavy black hair and gray eyes like his sister Sera. He notes that both he and Sera are &amp;quot;Not as skinny as Marissa but in a good shape.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Corin is very introverted and socially inept. He shows aversion to touch, which is implied to be due to his father's strict upbringing/abuse. He is very loyal and goes to great lengths to help his friends even thoughtlessly. He prefers the analytical approach to problems over violence, which can be seen in his preference of puzzle rooms over monster rooms inside the Serpent Spire. He also frequently states his absolute dislike of colored tile puzzles, which is a hidden reference to the author, who is color-blind. He seems to be asexual, but biromantic.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Corin was born to Magnus Cadence and Laura Lyran and is the second son of the house of Cadence. He was very close with his brother and attended school with many of his friends like Sera and Patrick. This changed after Tristan's disappearance as his mother took Sera's family when she left and Corin's father started homeschooling him to prepare him for his Judgement. Magnus would hit Corin to the point of scarring in private. He and Corin are shown to have quite a poor relationship and many of Corin's emotional problems seem to be due to this.&lt;br /&gt;
&lt;br /&gt;
=== Sufficiently Advanced Magic ===&lt;br /&gt;
Corin's story starts when he takes his [[Judgement]] in the [[Serpent Spire]], in which he gains the Book [[Trials of Judgment]], which is a communication journal linked to [[The Voice of the Tower]]. During his judgment, he discovers a prison containing [[Echion Valden]], [[Vera Corrington]], and [[Keras Selyrian]], who he releases. [[Katashi]] attacks the group after the prison break, clashing with Keras, while Vera and Corin escape with Echion. After leading Corin to a pool where he gains the [[Enchanter]] [[attunement]], [[The Voice of the Tower]] asks Corin to tell [[Lyras Orden]] what happened. Soon after, Corin is reacquainted with Sera Cadence, who [[Magnus Cadence|Corin's father]], has just legitimized. Corin then goes to [[Lorian Heights Academy, where he is reacquainted with [[Patrick Wayland]] and [[Roland Royce]]. At school he enchants various things for [[Jin Dalen]], befriends [[Marissa Callahan]], and forms a apprentice-mentor relationship with [[Professor Orden]] and [[Professor Vellum]]. Additionally, he makes Patrick his [[retainer]] in order for Patrick to be able to ask Sera to the [[midwinter ball]].&lt;br /&gt;
While Corin is helping to defend against a monster attack on [[Beaufort]], He meets Katashi again. Katashi tasks Corin with bringing Vera to the Serpent Spire to judge her for the kidnapping of his brother, Visage [[Tenjin]]. Corin heads to the tower with Jin Dalen, Sera Cadence, Professor Orden, [[Derek Hartigan]], and Vera Corrington. Professor Orden betrays the group and reveals that she and Tristan were involved with the kidnapping of Tenjin. After Corin, Jin, and a power-boosted Sera defeat a mind-controlled Derek and Professor Orden, Jin betrays the group and attempts to kill Vera for her role in the Artificial God-Beast attunement project. After Corin stops Jin from killing Vera and stabilizes her, he uses the [[Jaden Box]] to summon Katashi. As thanks for successfully completing the mission of bringing Vera to the Spire, Katashi gives Corin an [[Arbiter]] attunement on his right hand.&lt;br /&gt;
&lt;br /&gt;
=== On the Shoulders of Titans ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== The Torch That Ignites the Stars ===&lt;br /&gt;
&lt;br /&gt;
=== The Silence of Unworthy Gods ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
=== Familial Relationships ===&lt;br /&gt;
;[[Magnus Cadence]]: Father with whom he has an antagonistic relationship.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; Corin likens conversations with his father to duels in his mind, keeping track of the current power dynamic meticulously.&lt;br /&gt;
;[[Laura Lyran]]: Mother he has not seen for at least four years.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Tristan Cadence]]: Older brother. Disappeared into the Serpent Tower during his Judgment. Presumed deceased.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; Corin remembers his brother as being self-sacrificing, 'lifting [Corin] up, even at his own expense'&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
;[[Sera Cadence]]: Younger sister through Magnus Cadence.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; It is hinted at by Thorn that Sera is actually Corin's twin.&lt;br /&gt;
&lt;br /&gt;
=== Friends and Associates ===&lt;br /&gt;
&lt;br /&gt;
;[[Patrick Wayland]]: One of Corin's childhood friends, now his first retainer. An [[Elementalist]] and magical weapon enthusiast.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Marissa Callahan]]: Corin's friend, teammate, and frequent sparring partner.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot;&amp;gt;''On the Shoulders of Titans'' &amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Jin Dalen]]: A mysterious foreign student from [[Edria|East Edria]] with a [[Sunstone]] level [[Mesmer]] attunement. His family is sworn to House Dalen, the former ruling house of East Edria from the days before it was under Edrian rule. He was badly injured after fighting against Corin in the Serpent Spire, but escaped using Corin's return bell&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. They currently have a strained relationship.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Cecily Lambert]]: One of Corin's closest childhood companions. Corin was possibly supposed to become engaged to Cecily. She is now a partner in his enchanting endeavors. &amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Keras Selyrian]]: Mysterious foreign swordsman currently serving as Corin's bodyguard in order to get into the good graces of [[Katashi]], the Visage of Valor.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt; He has taken to training Corin and Mara in his fighting style.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Derek Hartigan]]: Heir to House Hartigan, an ancient noble house. Has an Emerald level [[Soulblade]] attunement. Corin, Sera, and their friends excluding Jin), spent the second half of the school year living at his place.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Elora Theas]]: Heir to House Theas, an ancient noble house. She's an Emerald level [[Summoner]], Derek's former (current?) paramour, and has a contract with the God Phoenix. She's also heavily involved with the same conspiracy that as Tristan and Lyras, but her real goals are unknown.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Sheridan Theas]]: Elora Theas' sibling, and a follower of Wydd. Wields the restricted [[Necromancer]] attunement, but specializes in healing. Derek usually refers to them by the nickname &amp;quot;Deni”.&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Vera Corrington]]: Tower explorer that Corin first encountered during his Judgment. HE broke her out of a cell, then she stabbed him in the back. Eventually, he found her and escorted her back to the tower, where she turned herself in to [[Katashi]] to help prevent collateral damage from some of her actions related to ambushing [[Tenjin]], one of the visages.&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Professors ===&lt;br /&gt;
;[[Antonia Meltlake]]: Teaches &amp;quot;General Magic Theory&amp;quot; class&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;, and test proctor&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;. Climbs the Tiger Spire with Corin and his companions.&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Jonathan Teft|Lord Jonathan Teft]]: A [[Citrine]] level [[Shaper]] and Lord in Valia. In charge of Hydra Class. Teaches dueling&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
;[[Lyras Orden]]: A [[Wayfarer]] and [[Enchanter]] of unknown levels. In charge of Serpent Division and member of the Whispers, an organization that secretly serves the visages. Orden was involved with a conspiracy to kidnap the visage [[Tenjin]], and she betrayed the team during a spire expedition in the middle of the first year&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
;[[Professor Vellum]]: An [[Enchanter]] and [[Abjurer]] of unknown level. Teaches classes on permanent enchantments. Served as Corin's mentor for most enchanting-related studies during the first year. She severely hurt herself rescuing Corin and other students from Mizuchi during the winter ball&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Some of the known magic and abilities available to Corin.&lt;br /&gt;
&lt;br /&gt;
=== [[Attunements]] and Crystal Marks ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Location||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[Arbiter]]||Hand||Transference&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||Life&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||Light&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||Head||Transference&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||Mental&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||Light&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transcendence Mark]]||Hand||Transcendence&amp;lt;ref name=&amp;quot;aa3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' &amp;lt;/ref&amp;gt;||-||-||&lt;br /&gt;
Allows for the use of Transcendence mana through a bond with the Transcendence Crystal&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Selys-Lyann Bond||Unknown||Spirit||-||-||&lt;br /&gt;
A contract with the spirit inside Selys-Lyann, Therin Thorn. The contract grants Corin spirit mana.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Enchanter Attunement ====&lt;br /&gt;
Corin is able to create permanent magic items. He is best known for making items that give him an advantage in combat against others, even to the point of &amp;quot;cheating&amp;quot;. Enchanting works through embedding runes onto materials to create effects. Corin's Enchanter attunement is on his head which means he can cast spells with just mental concentration as long as the spells only effect himself. Corin has a shroud, a magical aura that slows down attacks, from his attunement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transference Mana =====&lt;br /&gt;
Transference mana helps Corin build up speed. &lt;br /&gt;
&lt;br /&gt;
'''Transference Burst'''&lt;br /&gt;
&lt;br /&gt;
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. &lt;br /&gt;
&lt;br /&gt;
'''Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.&lt;br /&gt;
&lt;br /&gt;
'''Mana Threads'''&lt;br /&gt;
&lt;br /&gt;
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.&lt;br /&gt;
&lt;br /&gt;
'''Shroud Manipulation''' &lt;br /&gt;
&lt;br /&gt;
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.&lt;br /&gt;
&lt;br /&gt;
'''Transference Blasts'''&lt;br /&gt;
&lt;br /&gt;
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.&lt;br /&gt;
&lt;br /&gt;
'''Blade Encircling'''&lt;br /&gt;
&lt;br /&gt;
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.&lt;br /&gt;
&lt;br /&gt;
'''Aura Manipulation'''&lt;br /&gt;
&lt;br /&gt;
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Mass Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. &lt;br /&gt;
&lt;br /&gt;
'''Mana Transfer'''&lt;br /&gt;
&lt;br /&gt;
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Mental Mana =====&lt;br /&gt;
Mental mana helps increase Corin's mental processing and his memory. The increasing amount of mental mana means Corin rarely misses when he uses ranged weapons or throws swords because his mental calculations are improving.&lt;br /&gt;
&lt;br /&gt;
'''Compulsion Resistance'''&lt;br /&gt;
&lt;br /&gt;
Corin can resist magical compulsions by converting his grey mana to mental and cycling through his mind. &lt;br /&gt;
&lt;br /&gt;
'''Lesser Identify'''&lt;br /&gt;
&lt;br /&gt;
'Lesser Identify' is a spell that creates auras around magical items. The auras can only be seen by Corin and they glow the colour that matches the mana type with the highest concentration.&lt;br /&gt;
&lt;br /&gt;
'''Identify'''&lt;br /&gt;
&lt;br /&gt;
'Identify' is an upgrade on the 'Lesser Identify' spell. This spell provides details about functions of items Corin uses the spell on.&lt;br /&gt;
&lt;br /&gt;
'''Analyze Attunement Composition'''&lt;br /&gt;
&lt;br /&gt;
'Analyze Attunement Composition' is spell that allows Corin to view and edit sub-glyphs. To Corin the sub-glyphs appear on paper sorted by what they do. For example the sub-glyphs relating to transference mana are sorted together. Corin is able to, briefly, enhance the level of an attunement by overwriting the safety functions.&lt;br /&gt;
&lt;br /&gt;
'''Accelerated Computation'''&lt;br /&gt;
&lt;br /&gt;
'Accelerated Computation' massively increases Corin's processing abilities. He uses this spell to calculate where to move in advance when he uses his Haste spell. He also uses it in combat to work out how long until he manages to strike or is struck. He also uses it to sort sub-glyphs faster when using 'Analyze Attunement Composition'.&lt;br /&gt;
&lt;br /&gt;
'''Detect Aura'''&lt;br /&gt;
&lt;br /&gt;
'Detect Aura' allows Corin to view the shroud of a person or the mana of items in his view. As his attunement level has increased, his ability to discern specifics with this spell has as well.&lt;br /&gt;
 &lt;br /&gt;
'''Analytical Arrow of Direction'''&lt;br /&gt;
&lt;br /&gt;
'Analytical Arrow of Direction' shows the distance from a target Corin seeks.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Tracking Analytical Arrow'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Tracking Analytical Arrow' is a spirit based version of 'Analytical Arrow of Direction'. It creates a gleaming arrow in Corin's vision. This spell traces the spirit signature of whatever Corin uses as a focus.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spessartine =====&lt;br /&gt;
Spessartine is an artificial attunement level created by Constantine. It is an intervening level between Sunstone and Citrine. Corin built this level into his Enchanter attunement. Corin can activate this level at will with the mentally activated command &amp;quot;Activate Spessartine&amp;quot;. This grants Corin access to light mana. The Spessartine level lasts for 5 minutes after activation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Light Mana =====&lt;br /&gt;
Corin can only access light mana when he activates Spessartine. &lt;br /&gt;
&lt;br /&gt;
'''Lesser Light'''&lt;br /&gt;
&lt;br /&gt;
Corin can cast the 'Lesser Light' spell which forms a sphere of light over his hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Radiance Mana =====&lt;br /&gt;
Tavare tries to teach Corin to form radiance mana. Radiance mana is a combination of light and transference.  &lt;br /&gt;
&lt;br /&gt;
'''Corkscrew Mana'''&lt;br /&gt;
&lt;br /&gt;
Corin failed to produce the same type of mana that Tavare uses but instead formed a twisting corkscrew burst of light and transference. This corkscrew mana moves very quickly.&lt;br /&gt;
&lt;br /&gt;
'''Shivering Shroud'''&lt;br /&gt;
&lt;br /&gt;
'Shivering Shroud' is a defensive technique formed from the ice of Selys-Lyann and his twisting light, transference combination. It creates a brilliant frost in Corin's aura that can reflect attacks.&lt;br /&gt;
&lt;br /&gt;
===== Peridot =====&lt;br /&gt;
A second artificial level made by Constantine. It is an interval level between Citrine and Emerald. Corin built this level into his Enchanter attunement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Arbiter Attunement ====&lt;br /&gt;
The Arbiter attunement focuses on giving purified mana into others to increase, or replenish, their mana. The attunement purifies all of Corin's mana. This attunement gives him a second shroud.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transference Mana =====&lt;br /&gt;
Transference mana helps Corin build up speed. &lt;br /&gt;
&lt;br /&gt;
'''Transference Burst'''&lt;br /&gt;
&lt;br /&gt;
Corin can convert the grey mana in his hand to transference mana. He then holds this for several seconds before releasing it creating a shockwave. He can also charge transference mana in his forehead to cause devastating headbutts. &lt;br /&gt;
&lt;br /&gt;
'''Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin has demonstrated the ability to use transference mana to cast a Haste spell to increase his speed. He has trouble controlling his movements due to his lack of perception mana. Haste spells add extra force to every action but do not compensate for the extra speed resulting in long acclimation periods needed every time a higher level spell is used.&lt;br /&gt;
&lt;br /&gt;
'''Mana Threads'''&lt;br /&gt;
&lt;br /&gt;
Corin can create threads of mana that he can use to connect to items. Corin can sense and manipulate auras from items the threads connect to. Corin can recharge items through mana threads. Mana threads can serve as conduits for Corin's magic.&lt;br /&gt;
&lt;br /&gt;
'''Shroud Manipulation''' &lt;br /&gt;
&lt;br /&gt;
Corin can reshape his shrouds to his needs. He has demonstrated the ability to create daggers and swords from his shrouds. The shroud blades are a mix of grey and transference mana that cause anything that contacts the blade to be cut or deflected.&lt;br /&gt;
&lt;br /&gt;
'''Transference Blasts'''&lt;br /&gt;
&lt;br /&gt;
Corin can launch blasts of transference mana. Transference mana can be used to push things around. He can also release waves of transference mana. Corin can use these bursts to move himself by blasting himself in the direction he needs.&lt;br /&gt;
&lt;br /&gt;
'''Blade Encircling'''&lt;br /&gt;
&lt;br /&gt;
Corin can create a thin layer of transference mana that flows from his hand and encircles a sword he holds.&lt;br /&gt;
&lt;br /&gt;
'''Aura Manipulation'''&lt;br /&gt;
&lt;br /&gt;
Corin has the ability to link to an enchanted item's aura and manipulate it in various ways. He has used it to project the aura as a ranged attack.&lt;br /&gt;
&lt;br /&gt;
'''Mass Haste'''&lt;br /&gt;
&lt;br /&gt;
Corin casts the 'Mass Haste' spell verbally, releasing transference mana into the air as he casts it. This is a haste spell that effects him and his allies. &lt;br /&gt;
&lt;br /&gt;
'''Mana Transfer'''&lt;br /&gt;
&lt;br /&gt;
Corin can easily move mana from items to other items. He can also very quickly transfer mana from himself into an item because both of his attunements give him transference mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Life Mana =====&lt;br /&gt;
Corin is not a trained healer but he can use regeneration spells.&lt;br /&gt;
&lt;br /&gt;
'''Lesser Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'Lesser Regeneration' is a basic spell that helps heal a bit faster.&lt;br /&gt;
&lt;br /&gt;
'''Regeneration'''&lt;br /&gt;
&lt;br /&gt;
Corin can cast a Sunstone level 'Regeneration' spell but it requires mana from both of his mana pools.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Transcendence Crystal Mark ====&lt;br /&gt;
Corin has a crystal mark from the Transcendence Gateway Crystal. A crystal mark is in between Dominion Sorcery and Attunements. This mark gives him access to transcendence mana. It started with a small pool of 10 mana and has an efficiency ratio of 3 to 1 meaning he effectively had 30 transcendence mana to work with. Corin can mentally activate the transcendence spells he knows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Transcendence Mana =====&lt;br /&gt;
Transcendence mana is made from mental mana and life mana meaning it will help boost Corin's mental abilities.&lt;br /&gt;
&lt;br /&gt;
'''Transcendent Detect Aura'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Detect Aura' is an improved 'Detect Aura' spell. This spell allows Corin to see what mana types a person has access to. This spell works by bypassing the body's natural defenses to view the mana types.&lt;br /&gt;
&lt;br /&gt;
'''Transcendent Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Regeneration' is a 'Regeneration' spell improved with transcendence mana. &lt;br /&gt;
&lt;br /&gt;
'''Transcendent Haste'''&lt;br /&gt;
&lt;br /&gt;
'Transcendent Haste' increases his speed like a 'Haste' spell and it is further increasing his speed while offsetting the &amp;quot;clumsiness&amp;quot; it causes. This adjusts the speed boost while he's using it to make it less likely to cause him to fall over or run straight into a wall.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Selys-Lyann Bond ====&lt;br /&gt;
Corin made a spirit bond with Therin Thorn, the spirit that resides within Selys-Lyann. Therin Thorn is an amalgamation of spirit fragments from past wielders of the blade with a fraction of Vae’lien (The Tyrant in Gold) being the dominant personality. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Spirit Mana =====&lt;br /&gt;
Therin Thorn has given Corin access to spirit mana. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Body Lending =====&lt;br /&gt;
Corin can lend his body to Therin Thorn. Thorn usually stays within a spiritual space within the sword which they designed, however, Corin can switch places so Thorn gets his body and Corin stays in spiritual space. Thorn can then utilise his spirit arts and use Corin's magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== Spirit Arts ======&lt;br /&gt;
Therin Thorn can utilise spirit arts when in control of Corin's body.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Rapid Recovery'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Rapid Recovery' flows spirit essence through the body repairing star veins and Dianis Points rapidly. &lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Body of the Transient Immortal'''&lt;br /&gt;
&lt;br /&gt;
'Spirit Art: Body of the Transient Immortal' was described as giving Thorn &amp;quot;new strength and speed&amp;quot; through his limbs.&lt;br /&gt;
&lt;br /&gt;
'''Spirit Art: Dance of the Wicked Vine'''&lt;br /&gt;
 &lt;br /&gt;
'Spirit Art: Dance of the Wicked Vine' causes glowing white vines to burst from the floor which the Vae'kes Saffron had to dodge.&lt;br /&gt;
&lt;br /&gt;
=== Magic Items ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Selys-Lyann]] ==== &lt;br /&gt;
&lt;br /&gt;
The greatest, and most dangerous, of Corin's magical items, Selys Lyan is a sabre of unknown origin that has the ability to project ice in various ways, given to him by the Voice of the Tower&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;. There is supposedly a curse on the sword that dooms the wielder to be betrayed by the one closest to them&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. The sword appears to be semi-sentient and responds to Corin's mental commands and desires. Corin later learns that a piece of the broken Sacred Sword [[Flowbreaker]] is contained within&amp;lt;ref name=&amp;quot;aa3&amp;quot; /&amp;gt;. Corin later makes a contract with the spirit residing within Selys-Lyann: [[Therin Thorn]]. This contract gives Corin access to spirit mana. Selys-Lyann has a number of abilities.&lt;br /&gt;
&lt;br /&gt;
'''Living Frost'''&lt;br /&gt;
&lt;br /&gt;
The ice created by Selys-Lyann grows indefinitely until melted by powerful flames or willed to cease.&lt;br /&gt;
&lt;br /&gt;
'''Ice Wave'''&lt;br /&gt;
&lt;br /&gt;
Corin is able to launch a wave of ice when he slashed the Selys-Lyann. Through practice, Corin is able to interface with the sword using his mana-threads to redirect the ice wave mid-flight.&lt;br /&gt;
&lt;br /&gt;
'''Ice Armour'''&lt;br /&gt;
&lt;br /&gt;
Selys-Lyann can form a suit of armour around Corin made from it's ice.&lt;br /&gt;
&lt;br /&gt;
'''Passive Cold Resistance'''&lt;br /&gt;
&lt;br /&gt;
Corin is gaining a cold resistance from Selys-Lyann.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==== [[The Jaden Box]] ====&lt;br /&gt;
&lt;br /&gt;
A container that can store anything that can fit within its mouth and summon it back. It differs from most storage items in that it can store and retrieve items individually, as opposed to the normal everything in the same space and retrieved all at once. Additionally, it can be used to summon an individual as long as it has a full charge and the summoning individual has something linked to the individual being summoned&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. This item was created by the legendary pre-attunement era sorceress [[Wrynn Jaden]], whom [[Keras Selyrian]] summoned after the box had recharged fully. The Jaden Box was returned to Wrynn before she and Keras left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Shield Sigil]]&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. ====&lt;br /&gt;
&lt;br /&gt;
The basic issued shield sigil is silver pin from Lorian Heights Academy. It is about the size of a coin and when it detects an incoming attack it produces a barrier of grey mana.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Phoenix Sigil]]&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. ====&lt;br /&gt;
&lt;br /&gt;
The phoenix sigils are enchanted items made by Corin. A sigil in the shape of a phoenix about the same size of the shield sigils. The phoenix sigil is self-recharging and has a greater capacity than the regular shield sigil. It produces a barrier of grey mana much like the shield sigil. The phoenix sigil has functions for healing damage Patrick takes and helping to recover his mana. The phoenix sigils have teleportation functions which connect to a specific 'anchor'. This sigil has more than 4 times the capacity of the school issued sigils.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Transference Sword]] ====&lt;br /&gt;
&lt;br /&gt;
A sabre that Corin enchanted while he was forbidden to take Selys Lyann into tests or training. In place of the ice mana and abilities of Selys Lyan, the transference sword used transference mana to enhance its cutting ability or project cutting attacks at opponents. Corin gives it away to a spirit during his trial with the Transcendence Crystal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Demi Gauntlet ====&lt;br /&gt;
&lt;br /&gt;
The demi gauntlet is a small gauntlet that Corin enchants to act similarly to a dueling cane, but in addition to the normal gray mana, it can fire transference mana, granting it some more versatility in its use&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Mana Watch ====&lt;br /&gt;
&lt;br /&gt;
Due to his crippling fear of overusing the mana in his mind, Corin creates the mana watch to show a person's current mana level over their normal capacity&amp;lt;ref name=&amp;quot;aa1&amp;quot; /&amp;gt;. He makes three of these, two of which he gives to the Theas siblings, and the third he eventually gives to [[Cecily Lambert]] to prove to himself he no longer needs it to move forward.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Human&amp;diff=7005</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Human&amp;diff=7005"/>
		<updated>2023-03-28T22:56:47Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Human (Species) */ removed redundant header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|magic-type2=Attunements&lt;br /&gt;
|magic-type3=Spirit Arts&lt;br /&gt;
}}&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Human Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Kaldwyn Subspecies ===&lt;br /&gt;
&lt;br /&gt;
Humans living on the continent of [[Kaldwyn]] have different properties when compared to those from other continents{{citation needed}}.&lt;br /&gt;
&lt;br /&gt;
== Similarities to Other Species ==&lt;br /&gt;
&lt;br /&gt;
=== [[Rethri]] ===&lt;br /&gt;
&lt;br /&gt;
Humans are visually indistinguishable from rethri except for the eyes, where humans have a visible sclera and rethri do not{{citation needed}}. TODO include magical properties.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Human&amp;diff=7004</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Human&amp;diff=7004"/>
		<updated>2023-03-28T22:54:32Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added basic information. Still wildly incomplete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}{{Species&lt;br /&gt;
|magic-type1=Dominion Sorcery&lt;br /&gt;
|magic-type2=Attunements&lt;br /&gt;
|magic-type3=Spirit Arts&lt;br /&gt;
}}&lt;br /&gt;
= Human (Species) =&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Human Variants ==&lt;br /&gt;
&lt;br /&gt;
=== Kaldwyn Subspecies ===&lt;br /&gt;
&lt;br /&gt;
Humans living on the continent of [[Kaldwyn]] have different properties when compared to those from other continents{{citation needed}}.&lt;br /&gt;
&lt;br /&gt;
== Similarities to Other Species ==&lt;br /&gt;
&lt;br /&gt;
=== [[Rethri]] ===&lt;br /&gt;
&lt;br /&gt;
Humans are visually indistinguishable from rethri except for the eyes, where humans have a visible sclera and rethri do not{{citation needed}}. TODO include magical properties.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7003</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7003"/>
		<updated>2023-03-28T06:03:54Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Removed unneccesary warning&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use [[magic]]. These Attunements are earned in a [[Judgment]], granted by a [[Visage]], or obtained while climbing one of the [[soaring spires]], although earning them outside of a Judgment is exceedingly rare.  If you pass a Judgment in a soaring spire, you will typically be granted an attunement specific to that spire, although exceptions are known to exist&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;. Attunements are the primary form of magic on the continent of [[Kaldwyn]].&lt;br /&gt;
&lt;br /&gt;
Each attunement grants the attuned a set of abilities, which vary drastically between attunements. Attunements also grant the user access to [[mana]]. All attunements allow the attuned to use their [[gray mana]], and individual attunements initially grant access to two other base mana types, and a third type after reaching citrine level. Additionally, each attunement grants access to a [[shroud]], a magical barrier, starting at carnelian level&amp;lt;ref name=&amp;quot;aa3-a2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An attunement works by collecting ambient mana out of the atmosphere in the marked part of the body, stopping when it reaches the body part's safe mana value&amp;lt;ref name=&amp;quot;aa3-3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;. Mana collected in this manner is then able to be used by the attuned, as well as converted (at a small percentage loss) between the types provided by the attunement&amp;lt;ref name=&amp;quot;aa1-6&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Levels ==&lt;br /&gt;
&lt;br /&gt;
Attunements have a &amp;quot;level&amp;quot; based on their current safe mana value. In Valia, these levels are named based on gemstones the color of the generated shroud, starting at Quartz (clear) going up through Carnelian (red), Sunstone (orange), Citrine (yellow), and Emerald (green)&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 2&amp;lt;/ref&amp;gt;. Some have theorized that an additional attunement level, Sapphire, exists above emerald, but has been proven to either not exist, or attuned are restricted from reaching it for unknown reasons&amp;lt;ref name=&amp;quot;aa3-11&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 11&amp;lt;/ref&amp;gt;. Reaching each of these levels requires exponentially more mana than the last, making high-level attuned rare to the point where it is speculated that there are only a one or two hundred Emerald-levels on the entire continent&amp;lt;ref name=&amp;quot;aa3-23&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunement levels unlock additional functionality, the most obvious example being the [[shroud]], with an aura which changes color at each level to match the level's color, starting with Carnelian. Additionally, reaching the Citrine level unlocks a tertiary mana type. Many attunements also have additional features available at later levels&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to levels, attunement power is further subdivided into &amp;quot;ranks&amp;quot;: A-E within each level. These ranks do not typically grant additional attunement functions, but help to more accurately determine attunement power{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits&amp;lt;ref name=&amp;quot;aa1-13&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 13&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The attunement level and rank signify how much mana is available to the attuned. The thresholds for each level, including the theoretical sapphire level, are below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Level     || Rank E || Rank D || Rank C || Rank B || Rank A&lt;br /&gt;
|-&lt;br /&gt;
| Quartz    || 0      || 15     || 20     || 25     || 30&lt;br /&gt;
|-&lt;br /&gt;
| Carnelian || 60     || 90     || 120    || 150    || 180&lt;br /&gt;
|-&lt;br /&gt;
| Sunstone  || 360    || 540    || 720    || 900    || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| Citrine   || 2,160  || 3,240  || 4,320  || 5,400  || 6,480&lt;br /&gt;
|-&lt;br /&gt;
| Emerald   || 12,960 || 19,440 || 25,920 || 32,400 || 38,880&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire  || 77,760 || 116,640|| 155,520|| 194,400|| 233,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Hand&lt;br /&gt;
|While typically on the hand, &amp;quot;hand&amp;quot; marks can also be on the wrist or arm. Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leg&lt;br /&gt;
|Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Lung&lt;br /&gt;
|Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Mind&lt;br /&gt;
|Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Attunements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Serpent Spire]] ([[Valia]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Diviner]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mender]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
Shadows are capable of concealing themselves from the senses and diminishing the senses of others&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;. They can create solid illusions, unlike other similar Attunements&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaper]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]||&lt;br /&gt;
Shapers are capable of forming mana constructs and shaping mana in the air&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]||&lt;br /&gt;
Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Spire]] ([[Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot;&amp;gt;''Diamantine'' Appendix 1&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commander]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Executioner]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legionnaire]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Saboteur]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shieldbreaker]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tiger Spire]] ([[Caelford]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyst]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Architect]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Biomancer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgemaster]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illuminator]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.&amp;lt;ref&amp;gt;Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Sentinels emphasize mental fortitude, and can resist physical and mental spells&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmuter]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Transmuters focus on transforming materials into other types of material&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix Spire]] ([[Edria|East Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Conjurer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot;&amp;gt;''Soulbrand'' Appendix 1&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot;&amp;gt;''The Silence of Unworthy Gods'' Appendix 1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Purifier]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Purifiers typically focus on neutralizing debilitating and mental attacks&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyromancer]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shapeshifter]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellsinger]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Spellsingers focus on distribution of spells through their voice, similar to a lung mark&amp;lt;ref name=&amp;quot;ww2-11&amp;quot;&amp;gt;''Diamantine'' Chapter 11&amp;lt;/ref&amp;gt;. Spellsingers typically use debilitating, and at higher levels, buffing spells&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordmaster]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;. They often improve a weapon's abilities directly or store a spell in it&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tortoise Spire]] ([[Dalenos]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Acolyte]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot;&amp;gt;Crystal Awakening - Appendix 2&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Acolytes are flexibility-focused healers, and are able to treat poisons, injuries, and disease&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Champion]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Champions focus on both defense and crowd control using ice, and self-buffs using enhancement&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloudcaller]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Cloudcallers focus on calling up storms and other weather, then enhancing it with magical effects&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusionist]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Illusionists are by far the best attunement for making large-scale illusions, including sounds and mental manipulation&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Seers can see potential futures, and typically leverage this for information gathering&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulblade]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry to grant those items unique abilities&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wavewalker]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wavewalkers shape the forces of motion, using it to walk on water and throw opponents off balance&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayfarer]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wayfarers are unparalleled at communication and excellent at teleportation, due to being granted access to all 3 mana types at quartz&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Restricted Attunements]] (Granted by the [[Visages]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbiter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chronomancer]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||TBA||&lt;br /&gt;
A lost rumored attunement that can manipulate time and the perception of time&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||TBA||&lt;br /&gt;
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||TBA||&lt;br /&gt;
Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;. Can also conjure bone constructs such as spears, bridges and projections&amp;lt;ref name=&amp;quot;aa2-23&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||TBA||&lt;br /&gt;
Allows a mage to draw additional power from their patron visage during times of great need&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TBA||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||TBA||&lt;br /&gt;
TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ascended Attunements]] (Evolved from other Attunements)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]||[[Summoner]]||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Functions ==&lt;br /&gt;
&lt;br /&gt;
Attunements are complex [[subglyph]] enchantments with multiple functions all working in tandem to accomplish different effects{{citation_needed}}. These functions serve a large variety of purposes, and can be anything from simply displaying a glyph on the attuned's body{{citation_needed}}, to performing the complex analysis needed to determine an attuned's safe mana levels{{citation_needed}}, to something as complex as creating and managing bonds that distribute mana between those bonded{{citation_needed}}. Additionally, functions may be locked before completing certain requirements, either reaching a certain attunement rank or more esoteric requirements, such as specialization. On this wiki, attunement functions are categorized under three groups: general functions, unique functions, and specialized functions.&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
&lt;br /&gt;
''A list of all known general attunement functions is availible [[Attunement Functions|here]]''&lt;br /&gt;
&lt;br /&gt;
General functions are ones that are found across most or all attunements. Note that some attunements may grant some functions in this category earlier or later than others, and it is possible that some attunements may be lacking some entirely. Some examples of functions that fall under this category include attunement level display, safe mana calculation, and shroud generation.&lt;br /&gt;
&lt;br /&gt;
These general functions are well documented by groups like Farren Labs{{citation_needed}}.&lt;br /&gt;
&lt;br /&gt;
=== Unique Functions ===&lt;br /&gt;
&lt;br /&gt;
Unique functions are functions that only a single attunement or a few attunements have. Examples of this include the Enchanter attunement's ability to create enchanted items, or the ability of the contract attunements to create binding contracts and exchange mana with other creatures. All information on unique functions of attunements is on the specific wiki page for that attunement.&lt;br /&gt;
&lt;br /&gt;
=== Specialized Functions ===&lt;br /&gt;
&lt;br /&gt;
Specialized functions are functions that are only enabled when the attunement has been specialized. An example of this would be the ability of a specialized elementalist to permanently shift their shroud to their specialized element. Information on specialization in general is in the [[#Attunement Specializations|Attunement Specializations]] section below, and information on specific specializations is in the individual attunement wiki pages.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div id=&amp;quot;Attunement Specializations&amp;quot;&amp;gt;Attunement Specializations&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
An attunement may gain a specialization if a specific type of mana is used disproportionately more than others for an extended period. This typically requires at least ninety percent of the mana used by the attuned to be of that type for about a year. When attunement specialization is gained, the attunement changes, gaining an additional line and skewing future mana production toward the specialized type. Some attunement specializations grant additional effects&amp;lt;ref name=&amp;quot;aa3-7&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 7&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An example of this would be an Elementalist specialized in Lightning. Once the specialization was gained, the attunement would start generating a larger proportion of lightning mana. This specific specialization has the additional effect of automatically generating a lightning shroud, rather than requiring the attuned to manually create one.&lt;br /&gt;
&lt;br /&gt;
== Subglyphs ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Artificial Attunements ==&lt;br /&gt;
&lt;br /&gt;
Full article: [[Artificial Attunements]]&lt;br /&gt;
&lt;br /&gt;
[[Farren Labs]], in [[Caelford]], have developed artificial attunements, which are functionally similar to attunements, but without the requirement of taking a judgment. There are other corporations &amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/877543544615759913 ''Climber's Court #author-answers''] &amp;lt;/ref&amp;gt; that have also developed the ability to create artificial attunements, but not to the degree or expertise that Farren Labs have.&lt;br /&gt;
&lt;br /&gt;
Artificial Attunements are incredibly expensive to make, requiring a class 5 mana crystal of each of the mana types used in the construction, as well as having other difficult and expensive to manufacture parts like applicators with purified mana.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7002</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7002"/>
		<updated>2023-03-28T03:20:18Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Attunement Functions */ Added examples and cleaned up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use [[magic]]. These Attunements are earned in a [[Judgment]], granted by a [[Visage]], or obtained while climbing one of the [[soaring spires]], although earning them outside of a Judgment is exceedingly rare.  If you pass a Judgment in a soaring spire, you will typically be granted an attunement specific to that spire, although exceptions are known to exist&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;. Attunements are the primary form of magic on the continent of [[Kaldwyn]].&lt;br /&gt;
&lt;br /&gt;
Each attunement grants the attuned a set of abilities, which vary drastically between attunements. Attunements also grant the user access to [[mana]]. All attunements allow the attuned to use their [[gray mana]], and individual attunements initially grant access to two other base mana types, and a third type after reaching citrine level. Additionally, each attunement grants access to a [[shroud]], a magical barrier, starting at carnelian level&amp;lt;ref name=&amp;quot;aa3-a2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An attunement works by collecting ambient mana out of the atmosphere in the marked part of the body, stopping when it reaches the body part's safe mana value&amp;lt;ref name=&amp;quot;aa3-3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;. Mana collected in this manner is then able to be used by the attuned, as well as converted (at a small percentage loss) between the types provided by the attunement&amp;lt;ref name=&amp;quot;aa1-6&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Levels ==&lt;br /&gt;
&lt;br /&gt;
Attunements have a &amp;quot;level&amp;quot; based on their current safe mana value. In Valia, these levels are named based on gemstones the color of the generated shroud, starting at Quartz (clear) going up through Carnelian (red), Sunstone (orange), Citrine (yellow), and Emerald (green)&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 2&amp;lt;/ref&amp;gt;. Some have theorized that an additional attunement level, Sapphire, exists above emerald, but has been proven to either not exist, or attuned are restricted from reaching it for unknown reasons&amp;lt;ref name=&amp;quot;aa3-11&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 11&amp;lt;/ref&amp;gt;. Reaching each of these levels requires exponentially more mana than the last, making high-level attuned rare to the point where it is speculated that there are only a one or two hundred Emerald-levels on the entire continent&amp;lt;ref name=&amp;quot;aa3-23&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunement levels unlock additional functionality, the most obvious example being the [[shroud]], with an aura which changes color at each level to match the level's color, starting with Carnelian. Additionally, reaching the Citrine level unlocks a tertiary mana type. Many attunements also have additional features available at later levels&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to levels, attunement power is further subdivided into &amp;quot;ranks&amp;quot;: A-E within each level. These ranks do not typically grant additional attunement functions, but help to more accurately determine attunement power{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits&amp;lt;ref name=&amp;quot;aa1-13&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 13&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The attunement level and rank signify how much mana is available to the attuned. The thresholds for each level, including the theoretical sapphire level, are below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Level     || Rank E || Rank D || Rank C || Rank B || Rank A&lt;br /&gt;
|-&lt;br /&gt;
| Quartz    || 0      || 15     || 20     || 25     || 30&lt;br /&gt;
|-&lt;br /&gt;
| Carnelian || 60     || 90     || 120    || 150    || 180&lt;br /&gt;
|-&lt;br /&gt;
| Sunstone  || 360    || 540    || 720    || 900    || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| Citrine   || 2,160  || 3,240  || 4,320  || 5,400  || 6,480&lt;br /&gt;
|-&lt;br /&gt;
| Emerald   || 12,960 || 19,440 || 25,920 || 32,400 || 38,880&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire  || 77,760 || 116,640|| 155,520|| 194,400|| 233,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Hand&lt;br /&gt;
|While typically on the hand, &amp;quot;hand&amp;quot; marks can also be on the wrist or arm. Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leg&lt;br /&gt;
|Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Lung&lt;br /&gt;
|Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Mind&lt;br /&gt;
|Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Attunements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Serpent Spire]] ([[Valia]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Diviner]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mender]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
Shadows are capable of concealing themselves from the senses and diminishing the senses of others&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;. They can create solid illusions, unlike other similar Attunements&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaper]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]||&lt;br /&gt;
Shapers are capable of forming mana constructs and shaping mana in the air&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]||&lt;br /&gt;
Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Spire]] ([[Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot;&amp;gt;''Diamantine'' Appendix 1&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commander]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Executioner]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legionnaire]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Saboteur]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shieldbreaker]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tiger Spire]] ([[Caelford]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyst]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Architect]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Biomancer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgemaster]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illuminator]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.&amp;lt;ref&amp;gt;Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Sentinels emphasize mental fortitude, and can resist physical and mental spells&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmuter]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Transmuters focus on transforming materials into other types of material&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix Spire]] ([[Edria|East Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Conjurer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot;&amp;gt;''Soulbrand'' Appendix 1&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot;&amp;gt;''The Silence of Unworthy Gods'' Appendix 1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Purifier]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Purifiers typically focus on neutralizing debilitating and mental attacks&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyromancer]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shapeshifter]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellsinger]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Spellsingers focus on distribution of spells through their voice, similar to a lung mark&amp;lt;ref name=&amp;quot;ww2-11&amp;quot;&amp;gt;''Diamantine'' Chapter 11&amp;lt;/ref&amp;gt;. Spellsingers typically use debilitating, and at higher levels, buffing spells&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordmaster]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;. They often improve a weapon's abilities directly or store a spell in it&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tortoise Spire]] ([[Dalenos]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Acolyte]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot;&amp;gt;Crystal Awakening - Appendix 2&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Acolytes are flexibility-focused healers, and are able to treat poisons, injuries, and disease&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Champion]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Champions focus on both defense and crowd control using ice, and self-buffs using enhancement&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloudcaller]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Cloudcallers focus on calling up storms and other weather, then enhancing it with magical effects&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusionist]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Illusionists are by far the best attunement for making large-scale illusions, including sounds and mental manipulation&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Seers can see potential futures, and typically leverage this for information gathering&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulblade]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry to grant those items unique abilities&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wavewalker]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wavewalkers shape the forces of motion, using it to walk on water and throw opponents off balance&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayfarer]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wayfarers are unparalleled at communication and excellent at teleportation, due to being granted access to all 3 mana types at quartz&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Restricted Attunements]] (Granted by the [[Visages]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbiter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chronomancer]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||TBA||&lt;br /&gt;
A lost rumored attunement that can manipulate time and the perception of time&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||TBA||&lt;br /&gt;
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||TBA||&lt;br /&gt;
Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;. Can also conjure bone constructs such as spears, bridges and projections&amp;lt;ref name=&amp;quot;aa2-23&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||TBA||&lt;br /&gt;
Allows a mage to draw additional power from their patron visage during times of great need&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TBA||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||TBA||&lt;br /&gt;
TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ascended Attunements]] (Evolved from other Attunements)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]||[[Summoner]]||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Functions ==&lt;br /&gt;
&lt;br /&gt;
Attunements are complex [[subglyph]] enchantments with multiple functions all working in tandem to accomplish different effects{{citation_needed}}. These functions serve a large variety of purposes, and can be anything from simply displaying a glyph on the attuned's body{{citation_needed}}, to performing the complex analysis needed to determine an attuned's safe mana levels{{citation_needed}}, to something as complex as creating and managing bonds that distribute mana between those bonded{{citation_needed}}. Additionally, functions may be locked before completing certain requirements, either reaching a certain attunement rank or more esoteric requirements, such as specialization. On this wiki, attunement functions are categorized under three groups: general functions, unique functions, and specialized functions.&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
&lt;br /&gt;
''A list of all known general attunement functions is availible [[Attunement Functions|here]]''&lt;br /&gt;
&lt;br /&gt;
General functions are ones that are found across most or all attunements. Note that some attunements may grant some functions in this category earlier or later than others, and it is possible that some attunements may be lacking some entirely. Some examples of functions that fall under this category include attunement level display, safe mana calculation, and shroud generation.&lt;br /&gt;
&lt;br /&gt;
These general functions are well documented by groups like Farren Labs{{citation_needed}}.&lt;br /&gt;
&lt;br /&gt;
=== Unique Functions ===&lt;br /&gt;
&lt;br /&gt;
Unique functions are functions that only a single attunement or a few attunements have. Examples of this include the Enchanter attunement's ability to create enchanted items, or the ability of the contract attunements to create binding contracts and exchange mana with other creatures. All information on unique functions of attunements is on the specific wiki page for that attunement.&lt;br /&gt;
&lt;br /&gt;
=== Specialized Functions ===&lt;br /&gt;
&lt;br /&gt;
Specialized functions are functions that are only enabled when the attunement has been specialized. An example of this would be the ability of a specialized elementalist to permanently shift their shroud to their specialized element. Information on specialization in general is in the [[#Attunement Specializations|Attunement Specializations]] section below, and information on specific specializations is in the individual attunement wiki pages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; The following information is unconfirmed by canon, although canon does have hints that align with the following &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div id=&amp;quot;Attunement Specializations&amp;quot;&amp;gt;Attunement Specializations&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
An attunement may gain a specialization if a specific type of mana is used disproportionately more than others for an extended period. This typically requires at least ninety percent of the mana used by the attuned to be of that type for about a year. When attunement specialization is gained, the attunement changes, gaining an additional line and skewing future mana production toward the specialized type. Some attunement specializations grant additional effects&amp;lt;ref name=&amp;quot;aa3-7&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 7&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An example of this would be an Elementalist specialized in Lightning. Once the specialization was gained, the attunement would start generating a larger proportion of lightning mana. This specific specialization has the additional effect of automatically generating a lightning shroud, rather than requiring the attuned to manually create one.&lt;br /&gt;
&lt;br /&gt;
== Subglyphs ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Artificial Attunements ==&lt;br /&gt;
&lt;br /&gt;
Full article: [[Artificial Attunements]]&lt;br /&gt;
&lt;br /&gt;
[[Farren Labs]], in [[Caelford]], have developed artificial attunements, which are functionally similar to attunements, but without the requirement of taking a judgment. There are other corporations &amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/877543544615759913 ''Climber's Court #author-answers''] &amp;lt;/ref&amp;gt; that have also developed the ability to create artificial attunements, but not to the degree or expertise that Farren Labs have.&lt;br /&gt;
&lt;br /&gt;
Artificial Attunements are incredibly expensive to make, requiring a class 5 mana crystal of each of the mana types used in the construction, as well as having other difficult and expensive to manufacture parts like applicators with purified mana.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7001</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Attunement&amp;diff=7001"/>
		<updated>2023-03-28T01:03:38Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Attunement Functions */ Restructured page, still mostly incomplete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use [[magic]]. These Attunements are earned in a [[Judgment]], granted by a [[Visage]], or obtained while climbing one of the [[soaring spires]], although earning them outside of a Judgment is exceedingly rare.  If you pass a Judgment in a soaring spire, you will typically be granted an attunement specific to that spire, although exceptions are known to exist&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;. Attunements are the primary form of magic on the continent of [[Kaldwyn]].&lt;br /&gt;
&lt;br /&gt;
Each attunement grants the attuned a set of abilities, which vary drastically between attunements. Attunements also grant the user access to [[mana]]. All attunements allow the attuned to use their [[gray mana]], and individual attunements initially grant access to two other base mana types, and a third type after reaching citrine level. Additionally, each attunement grants access to a [[shroud]], a magical barrier, starting at carnelian level&amp;lt;ref name=&amp;quot;aa3-a2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An attunement works by collecting ambient mana out of the atmosphere in the marked part of the body, stopping when it reaches the body part's safe mana value&amp;lt;ref name=&amp;quot;aa3-3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;. Mana collected in this manner is then able to be used by the attuned, as well as converted (at a small percentage loss) between the types provided by the attunement&amp;lt;ref name=&amp;quot;aa1-6&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Levels ==&lt;br /&gt;
&lt;br /&gt;
Attunements have a &amp;quot;level&amp;quot; based on their current safe mana value. In Valia, these levels are named based on gemstones the color of the generated shroud, starting at Quartz (clear) going up through Carnelian (red), Sunstone (orange), Citrine (yellow), and Emerald (green)&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 2&amp;lt;/ref&amp;gt;. Some have theorized that an additional attunement level, Sapphire, exists above emerald, but has been proven to either not exist, or attuned are restricted from reaching it for unknown reasons&amp;lt;ref name=&amp;quot;aa3-11&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 11&amp;lt;/ref&amp;gt;. Reaching each of these levels requires exponentially more mana than the last, making high-level attuned rare to the point where it is speculated that there are only a one or two hundred Emerald-levels on the entire continent&amp;lt;ref name=&amp;quot;aa3-23&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunement levels unlock additional functionality, the most obvious example being the [[shroud]], with an aura which changes color at each level to match the level's color, starting with Carnelian. Additionally, reaching the Citrine level unlocks a tertiary mana type. Many attunements also have additional features available at later levels&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to levels, attunement power is further subdivided into &amp;quot;ranks&amp;quot;: A-E within each level. These ranks do not typically grant additional attunement functions, but help to more accurately determine attunement power{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits&amp;lt;ref name=&amp;quot;aa1-13&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 13&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The attunement level and rank signify how much mana is available to the attuned. The thresholds for each level, including the theoretical sapphire level, are below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Level     || Rank E || Rank D || Rank C || Rank B || Rank A&lt;br /&gt;
|-&lt;br /&gt;
| Quartz    || 0      || 15     || 20     || 25     || 30&lt;br /&gt;
|-&lt;br /&gt;
| Carnelian || 60     || 90     || 120    || 150    || 180&lt;br /&gt;
|-&lt;br /&gt;
| Sunstone  || 360    || 540    || 720    || 900    || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| Citrine   || 2,160  || 3,240  || 4,320  || 5,400  || 6,480&lt;br /&gt;
|-&lt;br /&gt;
| Emerald   || 12,960 || 19,440 || 25,920 || 32,400 || 38,880&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire  || 77,760 || 116,640|| 155,520|| 194,400|| 233,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Hand&lt;br /&gt;
|While typically on the hand, &amp;quot;hand&amp;quot; marks can also be on the wrist or arm. Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leg&lt;br /&gt;
|Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Lung&lt;br /&gt;
|Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Mind&lt;br /&gt;
|Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Attunements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Serpent Spire]] ([[Valia]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Diviner]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mender]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
Shadows are capable of concealing themselves from the senses and diminishing the senses of others&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;. They can create solid illusions, unlike other similar Attunements&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaper]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]||&lt;br /&gt;
Shapers are capable of forming mana constructs and shaping mana in the air&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]||&lt;br /&gt;
Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Spire]] ([[Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot;&amp;gt;''Diamantine'' Appendix 1&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commander]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Executioner]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legionnaire]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Saboteur]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shieldbreaker]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tiger Spire]] ([[Caelford]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyst]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Architect]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Biomancer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgemaster]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illuminator]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.&amp;lt;ref&amp;gt;Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Sentinels emphasize mental fortitude, and can resist physical and mental spells&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmuter]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Transmuters focus on transforming materials into other types of material&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix Spire]] ([[Edria|East Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Conjurer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot;&amp;gt;''Soulbrand'' Appendix 1&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot;&amp;gt;''The Silence of Unworthy Gods'' Appendix 1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Purifier]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Purifiers typically focus on neutralizing debilitating and mental attacks&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyromancer]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shapeshifter]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellsinger]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Spellsingers focus on distribution of spells through their voice, similar to a lung mark&amp;lt;ref name=&amp;quot;ww2-11&amp;quot;&amp;gt;''Diamantine'' Chapter 11&amp;lt;/ref&amp;gt;. Spellsingers typically use debilitating, and at higher levels, buffing spells&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordmaster]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;. They often improve a weapon's abilities directly or store a spell in it&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tortoise Spire]] ([[Dalenos]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Acolyte]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot;&amp;gt;Crystal Awakening - Appendix 2&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Acolytes are flexibility-focused healers, and are able to treat poisons, injuries, and disease&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Champion]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Champions focus on both defense and crowd control using ice, and self-buffs using enhancement&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloudcaller]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Cloudcallers focus on calling up storms and other weather, then enhancing it with magical effects&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusionist]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Illusionists are by far the best attunement for making large-scale illusions, including sounds and mental manipulation&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Seers can see potential futures, and typically leverage this for information gathering&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulblade]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry to grant those items unique abilities&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wavewalker]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wavewalkers shape the forces of motion, using it to walk on water and throw opponents off balance&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayfarer]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wayfarers are unparalleled at communication and excellent at teleportation, due to being granted access to all 3 mana types at quartz&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Restricted Attunements]] (Granted by the [[Visages]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbiter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chronomancer]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||TBA||&lt;br /&gt;
A lost rumored attunement that can manipulate time and the perception of time&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||TBA||&lt;br /&gt;
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||TBA||&lt;br /&gt;
Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;. Can also conjure bone constructs such as spears, bridges and projections&amp;lt;ref name=&amp;quot;aa2-23&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||TBA||&lt;br /&gt;
Allows a mage to draw additional power from their patron visage during times of great need&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TBA||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||TBA||&lt;br /&gt;
TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ascended Attunements]] (Evolved from other Attunements)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]||[[Summoner]]||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Functions ==&lt;br /&gt;
&lt;br /&gt;
Attunements are complex [[subglyph]] enchantments with multiple functions all working in tandem to accomplish different effects{{citation_needed}}. These functions serve a large variety of purposes, and can be anything from simply displaying a glyph on the attuned's body{{citation_needed}}, to performing the complex analysis needed to determine an attuned's safe mana levels{{citation_needed}}, to something as complex as creating and managing bonds that distribute mana between those bonded{{citation_needed}}. Additionally, functions may be locked before completing certain requirements, either reaching a certain attunement rank or more esoteric requirements, such as specialization. On this wiki, attunement functions are categorized under three groups: general functions, unique functions, and specialized functions.&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
&lt;br /&gt;
''A list of all known general attunement functions is availible [[Attunement Functions|here]]''&lt;br /&gt;
&lt;br /&gt;
General functions are ones that are found across most or all attunements. Note that some attunements may grant some functions in this category earlier or later than others, and it is possible that some attunements may be lacking some entirely. Some examples of functions that fall under this category include attunement level display, safe mana calculation, and shroud generation.&lt;br /&gt;
&lt;br /&gt;
These general functions are well documented by groups like Farren Labs{{citation_needed}}.&lt;br /&gt;
&lt;br /&gt;
=== Unique Functions ===&lt;br /&gt;
&lt;br /&gt;
Unique functions are functions that only a single attunement or a few attunements have. TODO&lt;br /&gt;
&lt;br /&gt;
=== Specialized Functions ===&lt;br /&gt;
&lt;br /&gt;
Specialized functions are functions that are only enabled when the attunement has been specialized. See the [[#Attunement Specializations|Attunement Specializations]] section below for information on this.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; The following information is unconfirmed by canon, although canon does have hints that align with the following &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;div id=&amp;quot;Attunement Specializations&amp;quot;&amp;gt;Attunement Specializations&amp;lt;/div&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
An attunement may gain a specialization if a specific type of mana is used disproportionately more than others for an extended period. This typically requires at least ninety percent of the mana used by the attuned to be of that type for about a year. When attunement specialization is gained, the attunement changes, gaining an additional line and skewing future mana production toward the specialized type. Some attunement specializations grant additional effects&amp;lt;ref name=&amp;quot;aa3-7&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 7&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An example of this would be an Elementalist specialized in Lightning. Once the specialization was gained, the attunement would start generating a larger proportion of lightning mana. This specific specialization has the additional effect of automatically generating a lightning shroud, rather than requiring the attuned to manually create one.&lt;br /&gt;
&lt;br /&gt;
== Subglyphs ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Artificial Attunements ==&lt;br /&gt;
&lt;br /&gt;
Full article: [[Artificial Attunements]]&lt;br /&gt;
&lt;br /&gt;
[[Farren Labs]], in [[Caelford]], have developed artificial attunements, which are functionally similar to attunements, but without the requirement of taking a judgment. There are other corporations &amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/877543544615759913 ''Climber's Court #author-answers''] &amp;lt;/ref&amp;gt; that have also developed the ability to create artificial attunements, but not to the degree or expertise that Farren Labs have.&lt;br /&gt;
&lt;br /&gt;
Artificial Attunements are incredibly expensive to make, requiring a class 5 mana crystal of each of the mana types used in the construction, as well as having other difficult and expensive to manufacture parts like applicators with purified mana.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=User:Jolteon0&amp;diff=7000</id>
		<title>User:Jolteon0</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=User:Jolteon0&amp;diff=7000"/>
		<updated>2023-03-20T03:58:10Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added note about position&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am the primary admin/moderator of the wiki, alongside Lan. I can be most easily be contacted via discord at Jolteon#0005 on the Climber's Court Discord server.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
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	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=6998</id>
		<title>MediaWiki:Abusefilter-new-page-disallowed</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=6998"/>
		<updated>2023-02-27T03:35:43Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There have been a large number of automated spam posts on this wiki, so unverified users have been disallowed from creating pages.  &lt;br /&gt;
Please mention your wiki username in our Discord server (linked on the main page) to get page creation access.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
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	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=6997</id>
		<title>MediaWiki:Abusefilter-new-page-disallowed</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-new-page-disallowed&amp;diff=6997"/>
		<updated>2023-02-27T03:33:42Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Initial Commit&lt;/p&gt;
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		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Template:Character&amp;diff=6979"/>
		<updated>2023-02-24T06:37:33Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: potential fix for excess newlines after infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
|image={{#if:{{{image|}}}|[[File:{{{image}}}]]}}&lt;br /&gt;
|label1=Aliases&lt;br /&gt;
|data1={{{Aliases|}}}&lt;br /&gt;
|label2=Titles&lt;br /&gt;
|data2={{{Titles|}}}&lt;br /&gt;
|label3=Items&lt;br /&gt;
|data3={{{Items|}}}&lt;br /&gt;
|label4=Occupation&lt;br /&gt;
|data4={{{Occupation|}}}&lt;br /&gt;
|label5=Groups&lt;br /&gt;
|data5={{{Groups|}}}&lt;br /&gt;
|label6=Species&lt;br /&gt;
|data6={{ #if: {{{Species|}}} | [[{{{Species}}}|{{{Species|}}}]] }} {{ #if: {{{Species2|}}} | [[{{{Species2}}}|{{{Species2|}}}]] }}&lt;br /&gt;
|label7=Sub-Species:&lt;br /&gt;
|data7= {{ #if: {{{sub-species-type1|}}} | [[{{{sub-species-type1}}}|{{{sub-species-type1|}}}]] }} {{ #if: {{{sub-species-type2|}}} | [[{{{sub-species-type2}}}|{{{sub-species-type2|}}}]] }}&lt;br /&gt;
|label8=Era&lt;br /&gt;
|data8={{{Era|}}}&lt;br /&gt;
|label9=Nation&lt;br /&gt;
|data9={{ #if: {{{nation1|}}} | [[{{{nation1}}}|{{{nation1|}}}]] }}{{ #if: {{{nation2|}}} |&amp;lt;br/&amp;gt; [[{{{nation2}}}|{{{nation2|}}}]] }}{{ #if: {{{nation3|}}} | &amp;lt;br/&amp;gt;[[{{{nation3}}}|{{{nation3|}}}]] }}&lt;br /&gt;
|label10=Continent&lt;br /&gt;
|data10={{ #if: {{{continent1|}}}| [[{{{continent1}}}|{{{continent1|}}}]] }}{{ #if: {{{continent2|}}}| &amp;lt;br/&amp;gt;[[{{{continent2}}}|{{{continent2|}}}]] }}&lt;br /&gt;
|label11=World&lt;br /&gt;
|data11={{ #if: {{{world1|}}}| [[{{{world1}}}|{{{world1|}}}]] }}&lt;br /&gt;
|label12=Featured In&lt;br /&gt;
|data12=&amp;lt;em&amp;gt;{{{Series}}}&amp;lt;/em&amp;gt;&lt;br /&gt;
|label13=Skills&lt;br /&gt;
|data13={{{Skills|}}}&lt;br /&gt;
|label14=Attunements:&lt;br /&gt;
|data14={{ #if: {{{attunement1|}}} | [[{{{attunement1}}}|{{{attunement1|}}}]] {{ #if: {{{attunement-specialization1|}}} | - {{{attunement-specialization1}}} Specialization  | }} {{ #if: {{{attunement-location1|}}} | ({{{attunement-location1}}}) | }} {{ #if: {{{attunement-note1|}}} | - {{{attunement-note1}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement2|}}} | [[{{{attunement2}}}|{{{attunement2|}}}]] {{ #if: {{{attunement-specialization2|}}} | - {{{attunement-specialization2}}} Specialization  | }} {{ #if: {{{attunement-location2|}}} | ({{{attunement-location2}}}) | }} {{ #if: {{{attunement-note2|}}} | - {{{attunement-note2}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement3|}}} | [[{{{attunement3}}}|{{{attunement3|}}}]] {{ #if: {{{attunement-specialization3|}}} | - {{{attunement-specialization3}}} Specialization  | }} {{ #if: {{{attunement-location3|}}} | ({{{attunement-location3}}}) | }} {{ #if: {{{attunement-note3|}}} | - {{{attunement-note3}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement4|}}} | [[{{{attunement4}}}|{{{attunement4|}}}]] {{ #if: {{{attunement-specialization4|}}} | - {{{attunement-specialization4}}} Specialization  | }} {{ #if: {{{attunement-location4|}}} | ({{{attunement-location4}}}) | }} {{ #if: {{{attunement-note4|}}} | - {{{attunement-note4}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement5|}}} | [[{{{attunement5}}}|{{{attunement5|}}}]] {{ #if: {{{attunement-specialization5|}}} | - {{{attunement-specialization5}}} Specialization  | }} {{ #if: {{{attunement-location5|}}} | ({{{attunement-location5}}}) | }} {{ #if: {{{attunement-note5|}}} | - {{{attunement-note5}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement6|}}} | [[{{{attunement6}}}|{{{attunement6|}}}]] {{ #if: {{{attunement-specialization6|}}} | - {{{attunement-specialization6}}} Specialization  | }} {{ #if: {{{attunement-location6|}}} | ({{{attunement-location6}}}) | }} {{ #if: {{{attunement-note6|}}} | - {{{attunement-note6}}} | }}| }}&lt;br /&gt;
|label15=Essence Sorcery:&lt;br /&gt;
|data15={{ #if: {{{essence-sorcery1|}}} | [[{{{essence-sorcery1}}} Essence Sorcery|{{{essence-sorcery1|}}}]] ({{ #if: {{{essence-location1|}}} | {{{essence-location1}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery2|}}} | [[{{{essence-sorcery2}}} essence|{{{essence-sorcery2|}}}]] ({{ #if: {{{essence-location2|}}} | {{{essence-location2}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery3|}}} | [[{{{essence-sorcery3}}} essence|{{{essence-sorcery3|}}}]] ({{ #if: {{{essence-location3|}}} | {{{essence-location3}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery4|}}} | [[{{{essence-sorcery4}}} essence|{{{essence-sorcery4|}}}]] ({{ #if: {{{essence-location4|}}} | {{{essence-location4}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery5|}}} | [[{{{essence-sorcery5}}} essence|{{{essence-sorcery5|}}}]] ({{ #if: {{{essence-location5|}}} | {{{essence-location5}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery6|}}} | [[{{{essence-sorcery6}}} essence|{{{essence-sorcery6|}}}]] ({{ #if: {{{essence-location6|}}} | {{{essence-location6}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery7|}}} | [[{{{essence-sorcery7}}} essence|{{{essence-sorcery7|}}}}]] ({{ #if: {{{essence-location7|}}} | {{{essence-location7}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
|label16=Dominion Sorcery:&lt;br /&gt;
|data16={{ #if: {{{dominion-sorcery1|}}} | [[{{{dominion-sorcery1}}} essence|{{{dominion-sorcery1|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery2|}}} | [[{{{dominion-sorcery2}}} essence|{{{dominion-sorcery2|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery3|}}} | [[{{{dominion-sorcery3}}} essence|{{{dominion-sorcery3|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery4|}}} | [[{{{dominion-sorcery4}}} essence|{{{dominion-sorcery4|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery5|}}} | [[{{{dominion-sorcery5}}} essence|{{{dominion-sorcery5|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery6|}}} | [[{{{dominion-sorcery6}}} essence|{{{dominion-sorcery6|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery7|}}} | [[{{{dominion-sorcery7}}} essence|{{{dominion-sorcery7|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery8|}}} | [[{{{dominion-sorcery8}}} essence|{{{dominion-sorcery8|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
|label17=Crystal Marks:&lt;br /&gt;
|data17=&lt;br /&gt;
{{ #if: {{{crystal-mark1|}}} | {{ #if: {{{crystal-shrine1|}}}| {{{crystal-shrine1}}} Shrine Crystal : | }} [[{{{crystal-mark1}}} essence|{{{crystal-mark1|}}}]] {{ #if: {{{crystal-mark-location1|}}} | ({{{crystal-mark-location1}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark2|}}} | {{ #if: {{{crystal-shrine2|}}}| {{{crystal-shrine2}}} Shrine Crystal: | }} [[{{{crystal-mark2}}} essence|{{{crystal-mark2|}}}]] {{ #if: {{{crystal-mark-location2|}}} | ({{{crystal-mark-location2}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark3|}}} | {{ #if: {{{crystal-shrine3|}}}| {{{crystal-shrine3}}} Shrine Crystal: | }} [[{{{crystal-mark3}}} essence|{{{crystal-mark3|}}}]] {{ #if: {{{crystal-mark-location3|}}} | ({{{crystal-mark-location3}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark4|}}} | {{ #if: {{{crystal-shrine4|}}}| {{{crystal-shrine4}}} Shrine Crystal: | }} [[{{{crystal-mark4}}} essence|{{{crystal-mark4|}}}]] {{ #if: {{{crystal-mark-location4|}}} | ({{{crystal-mark-location4}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark5|}}} | {{ #if: {{{crystal-shrine5|}}}| {{{crystal-shrine5}}} Shrine Crystal: | }} [[{{{crystal-mark5}}} essence|{{{crystal-mark5|}}}]] {{ #if: {{{crystal-mark-location5|}}} | ({{{crystal-mark-location5}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark6|}}} | {{ #if: {{{crystal-shrine6|}}}| {{{crystal-shrine6}}} Shrine Crystal: | }} [[{{{crystal-mark6}}} essence|{{{crystal-mark6|}}}]] {{ #if: {{{crystal-mark-location6|}}} | ({{{crystal-mark-location6}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark7|}}} | {{ #if: {{{crystal-shrine7|}}}| {{{crystal-shrine7}}} Shrine Crystal: | }} [[{{{crystal-mark7}}} essence|{{{crystal-mark7|}}}]] {{ #if: {{{crystal-mark-location7|}}} | ({{{crystal-mark-location7}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
|label18=Other Powers&lt;br /&gt;
|data18={{{other-powers|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Characters]]&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{Species|}}} | [[Category:{{{Species|}}}]] |}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{Species2|}}} | [[Category:{{{Species2|}}}]] |}}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{sub-species-type1|}}} | [[Category:{{{sub-species-type1}}}]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{sub-species-type2|}}} | [[Category:{{{sub-species-type2}}}]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement1|}}} | [[Category:{{{attunement1}}} attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement2|}}} | [[Category:{{{attunement2}}} attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement3|}}} | [[Category:{{{attunement3}}} attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement4|}}} | [[Category:{{{attunement4}}} attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement5|}}} | [[Category:{{{attunement5}}} attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement6|}}} | [[Category:{{{attunement6}}} attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement-location1|}}} | [[Category:{{{attunement-location1}}}-mark attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement-location2|}}} | [[Category:{{{attunement-location2}}}-mark attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement-location3|}}} | [[Category:{{{attunement-location3}}}-mark attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement-location4|}}} | [[Category:{{{attunement-location4}}}-mark attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement-location5|}}} | [[Category:{{{attunement-location5}}}-mark attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement-location6|}}} | [[Category:{{{attunement-location6}}}-mark attuned]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery1|}}} | [[Category:{{{dominion-sorcery1}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery2|}}} | [[Category:{{{dominion-sorcery2}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery3|}}} | [[Category:{{{dominion-sorcery3}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery4|}}} | [[Category:{{{dominion-sorcery4}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery5|}}} | [[Category:{{{dominion-sorcery5}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery6|}}} | [[Category:{{{dominion-sorcery6}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery7|}}} | [[Category:{{{dominion-sorcery7}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery8|}}} | [[Category:{{{dominion-sorcery8}}} dominion sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery1|}}} | [[Category:{{{essence-sorcery1}}} essence sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery2|}}} | [[Category:{{{essence-sorcery2}}} essence sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery3|}}} | [[Category:{{{essence-sorcery3}}} essence sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery4|}}} | [[Category:{{{essence-sorcery4}}} essence sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery5|}}} | [[Category:{{{essence-sorcery5}}} essence sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery6|}}} | [[Category:{{{essence-sorcery6}}} essence sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery7|}}} | [[Category:{{{essence-sorcery7}}} essence sorcerer]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark1|}}} | [[Category:{{{crystal-mark1}}} crystal mark]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark2|}}} | [[Category:{{{crystal-mark2}}} crystal mark]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark3|}}} | [[Category:{{{crystal-mark3}}} crystal mark]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark4|}}} | [[Category:{{{crystal-mark4}}} crystal mark]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark5|}}} | [[Category:{{{crystal-mark5}}} crystal mark]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark6|}}} | [[Category:{{{crystal-mark6}}} crystal mark]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark7|}}} | [[Category:{{{crystal-mark7}}} crystal mark]]| }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-shrine1|}}} | [[Category:{{{crystal-shrine1|}}} Shrine Crystal bonded]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-shrine2|}}} | [[Category:{{{crystal-shrine2|}}} Shrine Crystal bonded]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-shrine3|}}} | [[Category:{{{crystal-shrine3|}}} Shrine Crystal bonded]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-shrine4|}}} | [[Category:{{{crystal-shrine4|}}} Shrine Crystal bonded]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-shrine5|}}} | [[Category:{{{crystal-shrine5|}}} Shrine Crystal bonded]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-shrine6|}}} | [[Category:{{{crystal-shrine6|}}} Shrine Crystal bonded]]| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-shrine7|}}} | [[Category:{{{crystal-shrine7|}}} Shrine Crystal bonded]]| }}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
  --&amp;gt;&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example usage for Antonia Meltlake:&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Aliases= Professor Meltlake, Chancellor Meltlake, Antonia Hartigan ''(formerly)''&lt;br /&gt;
|Occupation= Professor at [[Lorian Heights Academy]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
|Species=Hydra&lt;br /&gt;
|sub-species-type1=Fire Hydra&lt;br /&gt;
|Species2=Elemental&lt;br /&gt;
|sub-species-type2=Fire Elemental&lt;br /&gt;
|attunement1=Pyromancer&lt;br /&gt;
|attunement-location1=Right Hand&lt;br /&gt;
|attunement-note1=Just Kidding&lt;br /&gt;
|attunement2=Elementalist&lt;br /&gt;
|attunement-location2=Left Hand&lt;br /&gt;
|attunment-specialization1=Flame&lt;br /&gt;
|dominion-sorcery1=Flame&lt;br /&gt;
|essence-sorcery1=Ashes&lt;br /&gt;
|essence-location1=Head&lt;br /&gt;
|crystal-shrine1=Fire Shrine&lt;br /&gt;
|crystal-mark1=Heat&lt;br /&gt;
|crystal-mark-location1=Lung&lt;br /&gt;
|other-powers=Fire Rituals of Doom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Template:Character&amp;diff=6978</id>
		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Template:Character&amp;diff=6978"/>
		<updated>2023-02-24T06:35:37Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Reverted edits by Jolteon0 (talk) to last revision by Dyelar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
|image={{#if:{{{image|}}}|[[File:{{{image}}}]]}}&lt;br /&gt;
|label1=Aliases&lt;br /&gt;
|data1={{{Aliases|}}}&lt;br /&gt;
|label2=Titles&lt;br /&gt;
|data2={{{Titles|}}}&lt;br /&gt;
|label3=Items&lt;br /&gt;
|data3={{{Items|}}}&lt;br /&gt;
|label4=Occupation&lt;br /&gt;
|data4={{{Occupation|}}}&lt;br /&gt;
|label5=Groups&lt;br /&gt;
|data5={{{Groups|}}}&lt;br /&gt;
|label6=Species&lt;br /&gt;
|data6={{ #if: {{{Species|}}} | [[{{{Species}}}|{{{Species|}}}]] }} {{ #if: {{{Species2|}}} | [[{{{Species2}}}|{{{Species2|}}}]] }}&lt;br /&gt;
|label7=Sub-Species:&lt;br /&gt;
|data7= {{ #if: {{{sub-species-type1|}}} | [[{{{sub-species-type1}}}|{{{sub-species-type1|}}}]] }} {{ #if: {{{sub-species-type2|}}} | [[{{{sub-species-type2}}}|{{{sub-species-type2|}}}]] }}&lt;br /&gt;
|label8=Era&lt;br /&gt;
|data8={{{Era|}}}&lt;br /&gt;
|label9=Nation&lt;br /&gt;
|data9={{ #if: {{{nation1|}}} | [[{{{nation1}}}|{{{nation1|}}}]] }}{{ #if: {{{nation2|}}} |&amp;lt;br/&amp;gt; [[{{{nation2}}}|{{{nation2|}}}]] }}{{ #if: {{{nation3|}}} | &amp;lt;br/&amp;gt;[[{{{nation3}}}|{{{nation3|}}}]] }}&lt;br /&gt;
|label10=Continent&lt;br /&gt;
|data10={{ #if: {{{continent1|}}}| [[{{{continent1}}}|{{{continent1|}}}]] }}{{ #if: {{{continent2|}}}| &amp;lt;br/&amp;gt;[[{{{continent2}}}|{{{continent2|}}}]] }}&lt;br /&gt;
|label11=World&lt;br /&gt;
|data11={{ #if: {{{world1|}}}| [[{{{world1}}}|{{{world1|}}}]] }}&lt;br /&gt;
|label12=Featured In&lt;br /&gt;
|data12=&amp;lt;em&amp;gt;{{{Series}}}&amp;lt;/em&amp;gt;&lt;br /&gt;
|label13=Skills&lt;br /&gt;
|data13={{{Skills|}}}&lt;br /&gt;
|label14=Attunements:&lt;br /&gt;
|data14={{ #if: {{{attunement1|}}} | [[{{{attunement1}}}|{{{attunement1|}}}]] {{ #if: {{{attunement-specialization1|}}} | - {{{attunement-specialization1}}} Specialization  | }} {{ #if: {{{attunement-location1|}}} | ({{{attunement-location1}}}) | }} {{ #if: {{{attunement-note1|}}} | - {{{attunement-note1}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement2|}}} | [[{{{attunement2}}}|{{{attunement2|}}}]] {{ #if: {{{attunement-specialization2|}}} | - {{{attunement-specialization2}}} Specialization  | }} {{ #if: {{{attunement-location2|}}} | ({{{attunement-location2}}}) | }} {{ #if: {{{attunement-note2|}}} | - {{{attunement-note2}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement3|}}} | [[{{{attunement3}}}|{{{attunement3|}}}]] {{ #if: {{{attunement-specialization3|}}} | - {{{attunement-specialization3}}} Specialization  | }} {{ #if: {{{attunement-location3|}}} | ({{{attunement-location3}}}) | }} {{ #if: {{{attunement-note3|}}} | - {{{attunement-note3}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement4|}}} | [[{{{attunement4}}}|{{{attunement4|}}}]] {{ #if: {{{attunement-specialization4|}}} | - {{{attunement-specialization4}}} Specialization  | }} {{ #if: {{{attunement-location4|}}} | ({{{attunement-location4}}}) | }} {{ #if: {{{attunement-note4|}}} | - {{{attunement-note4}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement5|}}} | [[{{{attunement5}}}|{{{attunement5|}}}]] {{ #if: {{{attunement-specialization5|}}} | - {{{attunement-specialization5}}} Specialization  | }} {{ #if: {{{attunement-location5|}}} | ({{{attunement-location5}}}) | }} {{ #if: {{{attunement-note5|}}} | - {{{attunement-note5}}} | }}| }}&lt;br /&gt;
{{ #if: {{{attunement6|}}} | [[{{{attunement6}}}|{{{attunement6|}}}]] {{ #if: {{{attunement-specialization6|}}} | - {{{attunement-specialization6}}} Specialization  | }} {{ #if: {{{attunement-location6|}}} | ({{{attunement-location6}}}) | }} {{ #if: {{{attunement-note6|}}} | - {{{attunement-note6}}} | }}| }}&lt;br /&gt;
|label15=Essence Sorcery:&lt;br /&gt;
|data15={{ #if: {{{essence-sorcery1|}}} | [[{{{essence-sorcery1}}} Essence Sorcery|{{{essence-sorcery1|}}}]] ({{ #if: {{{essence-location1|}}} | {{{essence-location1}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery2|}}} | [[{{{essence-sorcery2}}} essence|{{{essence-sorcery2|}}}]] ({{ #if: {{{essence-location2|}}} | {{{essence-location2}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery3|}}} | [[{{{essence-sorcery3}}} essence|{{{essence-sorcery3|}}}]] ({{ #if: {{{essence-location3|}}} | {{{essence-location3}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery4|}}} | [[{{{essence-sorcery4}}} essence|{{{essence-sorcery4|}}}]] ({{ #if: {{{essence-location4|}}} | {{{essence-location4}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery5|}}} | [[{{{essence-sorcery5}}} essence|{{{essence-sorcery5|}}}]] ({{ #if: {{{essence-location5|}}} | {{{essence-location5}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery6|}}} | [[{{{essence-sorcery6}}} essence|{{{essence-sorcery6|}}}]] ({{ #if: {{{essence-location6|}}} | {{{essence-location6}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery7|}}} | [[{{{essence-sorcery7}}} essence|{{{essence-sorcery7|}}}}]] ({{ #if: {{{essence-location7|}}} | {{{essence-location7}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
|label16=Dominion Sorcery:&lt;br /&gt;
|data16={{ #if: {{{dominion-sorcery1|}}} | [[{{{dominion-sorcery1}}} essence|{{{dominion-sorcery1|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery2|}}} | [[{{{dominion-sorcery2}}} essence|{{{dominion-sorcery2|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery3|}}} | [[{{{dominion-sorcery3}}} essence|{{{dominion-sorcery3|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery4|}}} | [[{{{dominion-sorcery4}}} essence|{{{dominion-sorcery4|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery5|}}} | [[{{{dominion-sorcery5}}} essence|{{{dominion-sorcery5|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery6|}}} | [[{{{dominion-sorcery6}}} essence|{{{dominion-sorcery6|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery7|}}} | [[{{{dominion-sorcery7}}} essence|{{{dominion-sorcery7|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery8|}}} | [[{{{dominion-sorcery8}}} essence|{{{dominion-sorcery8|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
|label17=Crystal Marks:&lt;br /&gt;
|data17=&lt;br /&gt;
{{ #if: {{{crystal-mark1|}}} | {{ #if: {{{crystal-shrine1|}}}| {{{crystal-shrine1}}} Shrine Crystal : | }} [[{{{crystal-mark1}}} essence|{{{crystal-mark1|}}}]] {{ #if: {{{crystal-mark-location1|}}} | ({{{crystal-mark-location1}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark2|}}} | {{ #if: {{{crystal-shrine2|}}}| {{{crystal-shrine2}}} Shrine Crystal: | }} [[{{{crystal-mark2}}} essence|{{{crystal-mark2|}}}]] {{ #if: {{{crystal-mark-location2|}}} | ({{{crystal-mark-location2}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark3|}}} | {{ #if: {{{crystal-shrine3|}}}| {{{crystal-shrine3}}} Shrine Crystal: | }} [[{{{crystal-mark3}}} essence|{{{crystal-mark3|}}}]] {{ #if: {{{crystal-mark-location3|}}} | ({{{crystal-mark-location3}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark4|}}} | {{ #if: {{{crystal-shrine4|}}}| {{{crystal-shrine4}}} Shrine Crystal: | }} [[{{{crystal-mark4}}} essence|{{{crystal-mark4|}}}]] {{ #if: {{{crystal-mark-location4|}}} | ({{{crystal-mark-location4}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark5|}}} | {{ #if: {{{crystal-shrine5|}}}| {{{crystal-shrine5}}} Shrine Crystal: | }} [[{{{crystal-mark5}}} essence|{{{crystal-mark5|}}}]] {{ #if: {{{crystal-mark-location5|}}} | ({{{crystal-mark-location5}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark6|}}} | {{ #if: {{{crystal-shrine6|}}}| {{{crystal-shrine6}}} Shrine Crystal: | }} [[{{{crystal-mark6}}} essence|{{{crystal-mark6|}}}]] {{ #if: {{{crystal-mark-location6|}}} | ({{{crystal-mark-location6}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
{{ #if: {{{crystal-mark7|}}} | {{ #if: {{{crystal-shrine7|}}}| {{{crystal-shrine7}}} Shrine Crystal: | }} [[{{{crystal-mark7}}} essence|{{{crystal-mark7|}}}]] {{ #if: {{{crystal-mark-location7|}}} | ({{{crystal-mark-location7}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
|label18=Other Powers&lt;br /&gt;
|data18={{{other-powers|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{ #if: {{{Species|}}} | [[Category:{{{Species|}}}]] |}}&lt;br /&gt;
{{ #if: {{{Species2|}}} | [[Category:{{{Species2|}}}]] |}}&lt;br /&gt;
{{ #if: {{{sub-species-type1|}}} | [[Category:{{{sub-species-type1}}}]]| }}&lt;br /&gt;
{{ #if: {{{sub-species-type2|}}} | [[Category:{{{sub-species-type2}}}]]| }}&lt;br /&gt;
{{ #if: {{{attunement1|}}} | [[Category:{{{attunement1}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement2|}}} | [[Category:{{{attunement2}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement3|}}} | [[Category:{{{attunement3}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement4|}}} | [[Category:{{{attunement4}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement5|}}} | [[Category:{{{attunement5}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement6|}}} | [[Category:{{{attunement6}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location1|}}} | [[Category:{{{attunement-location1}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location2|}}} | [[Category:{{{attunement-location2}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location3|}}} | [[Category:{{{attunement-location3}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location4|}}} | [[Category:{{{attunement-location4}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location5|}}} | [[Category:{{{attunement-location5}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location6|}}} | [[Category:{{{attunement-location6}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery1|}}} | [[Category:{{{dominion-sorcery1}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery2|}}} | [[Category:{{{dominion-sorcery2}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery3|}}} | [[Category:{{{dominion-sorcery3}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery4|}}} | [[Category:{{{dominion-sorcery4}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery5|}}} | [[Category:{{{dominion-sorcery5}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery6|}}} | [[Category:{{{dominion-sorcery6}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery7|}}} | [[Category:{{{dominion-sorcery7}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery8|}}} | [[Category:{{{dominion-sorcery8}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery1|}}} | [[Category:{{{essence-sorcery1}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery2|}}} | [[Category:{{{essence-sorcery2}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery3|}}} | [[Category:{{{essence-sorcery3}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery4|}}} | [[Category:{{{essence-sorcery4}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery5|}}} | [[Category:{{{essence-sorcery5}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery6|}}} | [[Category:{{{essence-sorcery6}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery7|}}} | [[Category:{{{essence-sorcery7}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark1|}}} | [[Category:{{{crystal-mark1}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark2|}}} | [[Category:{{{crystal-mark2}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark3|}}} | [[Category:{{{crystal-mark3}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark4|}}} | [[Category:{{{crystal-mark4}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark5|}}} | [[Category:{{{crystal-mark5}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark6|}}} | [[Category:{{{crystal-mark6}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark7|}}} | [[Category:{{{crystal-mark7}}} crystal mark]]| }}&lt;br /&gt;
&lt;br /&gt;
{{ #if: {{{crystal-shrine1|}}} | [[Category:{{{crystal-shrine1|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine2|}}} | [[Category:{{{crystal-shrine2|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine3|}}} | [[Category:{{{crystal-shrine3|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine4|}}} | [[Category:{{{crystal-shrine4|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine5|}}} | [[Category:{{{crystal-shrine5|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine6|}}} | [[Category:{{{crystal-shrine6|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine7|}}} | [[Category:{{{crystal-shrine7|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example usage for Antonia Meltlake:&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Aliases= Professor Meltlake, Chancellor Meltlake, Antonia Hartigan ''(formerly)''&lt;br /&gt;
|Occupation= Professor at [[Lorian Heights Academy]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
|Species=Hydra&lt;br /&gt;
|sub-species-type1=Fire Hydra&lt;br /&gt;
|Species2=Elemental&lt;br /&gt;
|sub-species-type2=Fire Elemental&lt;br /&gt;
|attunement1=Pyromancer&lt;br /&gt;
|attunement-location1=Right Hand&lt;br /&gt;
|attunement-note1=Just Kidding&lt;br /&gt;
|attunement2=Elementalist&lt;br /&gt;
|attunement-location2=Left Hand&lt;br /&gt;
|attunment-specialization1=Flame&lt;br /&gt;
|dominion-sorcery1=Flame&lt;br /&gt;
|essence-sorcery1=Ashes&lt;br /&gt;
|essence-location1=Head&lt;br /&gt;
|crystal-shrine1=Fire Shrine&lt;br /&gt;
|crystal-mark1=Heat&lt;br /&gt;
|crystal-mark-location1=Lung&lt;br /&gt;
|other-powers=Fire Rituals of Doom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Template:Character&amp;diff=6977</id>
		<title>Template:Character</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Template:Character&amp;diff=6977"/>
		<updated>2023-02-24T06:35:01Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: potential fix for excess newlines after infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|title={{PAGENAME}}&lt;br /&gt;
|image={{#if:{{{image|}}}|[[File:{{{image}}}]]}}&lt;br /&gt;
|label1=Aliases&lt;br /&gt;
|data1={{{Aliases|}}}&lt;br /&gt;
|label2=Titles&lt;br /&gt;
|data2={{{Titles|}}}&lt;br /&gt;
|label3=Items&lt;br /&gt;
|data3={{{Items|}}}&lt;br /&gt;
|label4=Occupation&lt;br /&gt;
|data4={{{Occupation|}}}&lt;br /&gt;
|label5=Groups&lt;br /&gt;
|data5={{{Groups|}}}&lt;br /&gt;
|label6=Species&lt;br /&gt;
|data6={{ #if: {{{Species|}}} | [[{{{Species}}}|{{{Species|}}}]] }} {{ #if: {{{Species2|}}} | [[{{{Species2}}}|{{{Species2|}}}]] }}&lt;br /&gt;
|label7=Sub-Species:&lt;br /&gt;
|data7= {{ #if: {{{sub-species-type1|}}} | [[{{{sub-species-type1}}}|{{{sub-species-type1|}}}]] }} {{ #if: {{{sub-species-type2|}}} | [[{{{sub-species-type2}}}|{{{sub-species-type2|}}}]] }}&lt;br /&gt;
|label8=Era&lt;br /&gt;
|data8={{{Era|}}}&lt;br /&gt;
|label9=Nation&lt;br /&gt;
|data9={{ #if: {{{nation1|}}} | [[{{{nation1}}}|{{{nation1|}}}]] }}{{ #if: {{{nation2|}}} |&amp;lt;br/&amp;gt; [[{{{nation2}}}|{{{nation2|}}}]] }}{{ #if: {{{nation3|}}} | &amp;lt;br/&amp;gt;[[{{{nation3}}}|{{{nation3|}}}]] }}&lt;br /&gt;
|label10=Continent&lt;br /&gt;
|data10={{ #if: {{{continent1|}}}| [[{{{continent1}}}|{{{continent1|}}}]] }}{{ #if: {{{continent2|}}}| &amp;lt;br/&amp;gt;[[{{{continent2}}}|{{{continent2|}}}]] }}&lt;br /&gt;
|label11=World&lt;br /&gt;
|data11={{ #if: {{{world1|}}}| [[{{{world1}}}|{{{world1|}}}]] }}&lt;br /&gt;
|label12=Featured In&lt;br /&gt;
|data12=&amp;lt;em&amp;gt;{{{Series}}}&amp;lt;/em&amp;gt;&lt;br /&gt;
|label13=Skills&lt;br /&gt;
|data13={{{Skills|}}}&lt;br /&gt;
|label14=Attunements:&lt;br /&gt;
|data14={{ #if: {{{attunement1|}}} | [[{{{attunement1}}}|{{{attunement1|}}}]] {{ #if: {{{attunement-specialization1|}}} | - {{{attunement-specialization1}}} Specialization  | }} {{ #if: {{{attunement-location1|}}} | ({{{attunement-location1}}}) | }} {{ #if: {{{attunement-note1|}}} | - {{{attunement-note1}}} | }}| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement2|}}} | [[{{{attunement2}}}|{{{attunement2|}}}]] {{ #if: {{{attunement-specialization2|}}} | - {{{attunement-specialization2}}} Specialization  | }} {{ #if: {{{attunement-location2|}}} | ({{{attunement-location2}}}) | }} {{ #if: {{{attunement-note2|}}} | - {{{attunement-note2}}} | }}| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement3|}}} | [[{{{attunement3}}}|{{{attunement3|}}}]] {{ #if: {{{attunement-specialization3|}}} | - {{{attunement-specialization3}}} Specialization  | }} {{ #if: {{{attunement-location3|}}} | ({{{attunement-location3}}}) | }} {{ #if: {{{attunement-note3|}}} | - {{{attunement-note3}}} | }}| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement4|}}} | [[{{{attunement4}}}|{{{attunement4|}}}]] {{ #if: {{{attunement-specialization4|}}} | - {{{attunement-specialization4}}} Specialization  | }} {{ #if: {{{attunement-location4|}}} | ({{{attunement-location4}}}) | }} {{ #if: {{{attunement-note4|}}} | - {{{attunement-note4}}} | }}| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement5|}}} | [[{{{attunement5}}}|{{{attunement5|}}}]] {{ #if: {{{attunement-specialization5|}}} | - {{{attunement-specialization5}}} Specialization  | }} {{ #if: {{{attunement-location5|}}} | ({{{attunement-location5}}}) | }} {{ #if: {{{attunement-note5|}}} | - {{{attunement-note5}}} | }}| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{attunement6|}}} | [[{{{attunement6}}}|{{{attunement6|}}}]] {{ #if: {{{attunement-specialization6|}}} | - {{{attunement-specialization6}}} Specialization  | }} {{ #if: {{{attunement-location6|}}} | ({{{attunement-location6}}}) | }} {{ #if: {{{attunement-note6|}}} | - {{{attunement-note6}}} | }}| }}&lt;br /&gt;
|label15=Essence Sorcery:&lt;br /&gt;
|data15={{ #if: {{{essence-sorcery1|}}} | [[{{{essence-sorcery1}}} Essence Sorcery|{{{essence-sorcery1|}}}]] ({{ #if: {{{essence-location1|}}} | {{{essence-location1}}} | }})&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery2|}}} | [[{{{essence-sorcery2}}} essence|{{{essence-sorcery2|}}}]] ({{ #if: {{{essence-location2|}}} | {{{essence-location2}}} | }})&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery3|}}} | [[{{{essence-sorcery3}}} essence|{{{essence-sorcery3|}}}]] ({{ #if: {{{essence-location3|}}} | {{{essence-location3}}} | }})&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery4|}}} | [[{{{essence-sorcery4}}} essence|{{{essence-sorcery4|}}}]] ({{ #if: {{{essence-location4|}}} | {{{essence-location4}}} | }})&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery5|}}} | [[{{{essence-sorcery5}}} essence|{{{essence-sorcery5|}}}]] ({{ #if: {{{essence-location5|}}} | {{{essence-location5}}} | }})&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery6|}}} | [[{{{essence-sorcery6}}} essence|{{{essence-sorcery6|}}}]] ({{ #if: {{{essence-location6|}}} | {{{essence-location6}}} | }})&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{essence-sorcery7|}}} | [[{{{essence-sorcery7}}} essence|{{{essence-sorcery7|}}}}]] ({{ #if: {{{essence-location7|}}} | {{{essence-location7}}} | }})&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
|label16=Dominion Sorcery:&lt;br /&gt;
|data16={{ #if: {{{dominion-sorcery1|}}} | [[{{{dominion-sorcery1}}} essence|{{{dominion-sorcery1|}}}]]&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery2|}}} | [[{{{dominion-sorcery2}}} essence|{{{dominion-sorcery2|}}}]]&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery3|}}} | [[{{{dominion-sorcery3}}} essence|{{{dominion-sorcery3|}}}]]&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery4|}}} | [[{{{dominion-sorcery4}}} essence|{{{dominion-sorcery4|}}}]]&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery5|}}} | [[{{{dominion-sorcery5}}} essence|{{{dominion-sorcery5|}}}]]&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery6|}}} | [[{{{dominion-sorcery6}}} essence|{{{dominion-sorcery6|}}}]]&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery7|}}} | [[{{{dominion-sorcery7}}} essence|{{{dominion-sorcery7|}}}]]&amp;lt;br/&amp;gt;| }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{dominion-sorcery8|}}} | [[{{{dominion-sorcery8}}} essence|{{{dominion-sorcery8|}}}]]&amp;lt;br/&amp;gt;| }}&lt;br /&gt;
|label17=Crystal Marks:&lt;br /&gt;
|data17=&lt;br /&gt;
{{ #if: {{{crystal-mark1|}}} | {{ #if: {{{crystal-shrine1|}}}| {{{crystal-shrine1}}} Shrine Crystal : | }} [[{{{crystal-mark1}}} essence|{{{crystal-mark1|}}}]] {{ #if: {{{crystal-mark-location1|}}} | ({{{crystal-mark-location1}}}) | }}&amp;lt;br/&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark2|}}} | {{ #if: {{{crystal-shrine2|}}}| {{{crystal-shrine2}}} Shrine Crystal: | }} [[{{{crystal-mark2}}} essence|{{{crystal-mark2|}}}]] {{ #if: {{{crystal-mark-location2|}}} | ({{{crystal-mark-location2}}}) | }}&amp;lt;br/&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark3|}}} | {{ #if: {{{crystal-shrine3|}}}| {{{crystal-shrine3}}} Shrine Crystal: | }} [[{{{crystal-mark3}}} essence|{{{crystal-mark3|}}}]] {{ #if: {{{crystal-mark-location3|}}} | ({{{crystal-mark-location3}}}) | }}&amp;lt;br/&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark4|}}} | {{ #if: {{{crystal-shrine4|}}}| {{{crystal-shrine4}}} Shrine Crystal: | }} [[{{{crystal-mark4}}} essence|{{{crystal-mark4|}}}]] {{ #if: {{{crystal-mark-location4|}}} | ({{{crystal-mark-location4}}}) | }}&amp;lt;br/&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark5|}}} | {{ #if: {{{crystal-shrine5|}}}| {{{crystal-shrine5}}} Shrine Crystal: | }} [[{{{crystal-mark5}}} essence|{{{crystal-mark5|}}}]] {{ #if: {{{crystal-mark-location5|}}} | ({{{crystal-mark-location5}}}) | }}&amp;lt;br/&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark6|}}} | {{ #if: {{{crystal-shrine6|}}}| {{{crystal-shrine6}}} Shrine Crystal: | }} [[{{{crystal-mark6}}} essence|{{{crystal-mark6|}}}]] {{ #if: {{{crystal-mark-location6|}}} | ({{{crystal-mark-location6}}}) | }}&amp;lt;br/&amp;gt; | }}&amp;lt;!--&lt;br /&gt;
  --&amp;gt;{{ #if: {{{crystal-mark7|}}} | {{ #if: {{{crystal-shrine7|}}}| {{{crystal-shrine7}}} Shrine Crystal: | }} [[{{{crystal-mark7}}} essence|{{{crystal-mark7|}}}]] {{ #if: {{{crystal-mark-location7|}}} | ({{{crystal-mark-location7}}}) | }}&amp;lt;br/&amp;gt; | }}&lt;br /&gt;
|label18=Other Powers&lt;br /&gt;
|data18={{{other-powers|}}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
{{ #if: {{{Species|}}} | [[Category:{{{Species|}}}]] |}}&lt;br /&gt;
{{ #if: {{{Species2|}}} | [[Category:{{{Species2|}}}]] |}}&lt;br /&gt;
{{ #if: {{{sub-species-type1|}}} | [[Category:{{{sub-species-type1}}}]]| }}&lt;br /&gt;
{{ #if: {{{sub-species-type2|}}} | [[Category:{{{sub-species-type2}}}]]| }}&lt;br /&gt;
{{ #if: {{{attunement1|}}} | [[Category:{{{attunement1}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement2|}}} | [[Category:{{{attunement2}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement3|}}} | [[Category:{{{attunement3}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement4|}}} | [[Category:{{{attunement4}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement5|}}} | [[Category:{{{attunement5}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement6|}}} | [[Category:{{{attunement6}}} attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location1|}}} | [[Category:{{{attunement-location1}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location2|}}} | [[Category:{{{attunement-location2}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location3|}}} | [[Category:{{{attunement-location3}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location4|}}} | [[Category:{{{attunement-location4}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location5|}}} | [[Category:{{{attunement-location5}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{attunement-location6|}}} | [[Category:{{{attunement-location6}}}-mark attuned]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery1|}}} | [[Category:{{{dominion-sorcery1}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery2|}}} | [[Category:{{{dominion-sorcery2}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery3|}}} | [[Category:{{{dominion-sorcery3}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery4|}}} | [[Category:{{{dominion-sorcery4}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery5|}}} | [[Category:{{{dominion-sorcery5}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery6|}}} | [[Category:{{{dominion-sorcery6}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery7|}}} | [[Category:{{{dominion-sorcery7}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{dominion-sorcery8|}}} | [[Category:{{{dominion-sorcery8}}} dominion sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery1|}}} | [[Category:{{{essence-sorcery1}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery2|}}} | [[Category:{{{essence-sorcery2}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery3|}}} | [[Category:{{{essence-sorcery3}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery4|}}} | [[Category:{{{essence-sorcery4}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery5|}}} | [[Category:{{{essence-sorcery5}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery6|}}} | [[Category:{{{essence-sorcery6}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{essence-sorcery7|}}} | [[Category:{{{essence-sorcery7}}} essence sorcerer]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark1|}}} | [[Category:{{{crystal-mark1}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark2|}}} | [[Category:{{{crystal-mark2}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark3|}}} | [[Category:{{{crystal-mark3}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark4|}}} | [[Category:{{{crystal-mark4}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark5|}}} | [[Category:{{{crystal-mark5}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark6|}}} | [[Category:{{{crystal-mark6}}} crystal mark]]| }}&lt;br /&gt;
{{ #if: {{{crystal-mark7|}}} | [[Category:{{{crystal-mark7}}} crystal mark]]| }}&lt;br /&gt;
&lt;br /&gt;
{{ #if: {{{crystal-shrine1|}}} | [[Category:{{{crystal-shrine1|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine2|}}} | [[Category:{{{crystal-shrine2|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine3|}}} | [[Category:{{{crystal-shrine3|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine4|}}} | [[Category:{{{crystal-shrine4|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine5|}}} | [[Category:{{{crystal-shrine5|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine6|}}} | [[Category:{{{crystal-shrine6|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
{{ #if: {{{crystal-shrine7|}}} | [[Category:{{{crystal-shrine7|}}} Shrine Crystal bonded]]| }}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Example usage for Antonia Meltlake:&lt;br /&gt;
&lt;br /&gt;
{{Character&lt;br /&gt;
|Aliases= Professor Meltlake, Chancellor Meltlake, Antonia Hartigan ''(formerly)''&lt;br /&gt;
|Occupation= Professor at [[Lorian Heights Academy]]&lt;br /&gt;
|nation1=Valia&lt;br /&gt;
|continent1=Kaldwyn&lt;br /&gt;
|continent2=Mythralis&lt;br /&gt;
|world1=Venaya&lt;br /&gt;
|Series=[[Arcane Ascension]]&lt;br /&gt;
|Species=Hydra&lt;br /&gt;
|sub-species-type1=Fire Hydra&lt;br /&gt;
|Species2=Elemental&lt;br /&gt;
|sub-species-type2=Fire Elemental&lt;br /&gt;
|attunement1=Pyromancer&lt;br /&gt;
|attunement-location1=Right Hand&lt;br /&gt;
|attunement-note1=Just Kidding&lt;br /&gt;
|attunement2=Elementalist&lt;br /&gt;
|attunement-location2=Left Hand&lt;br /&gt;
|attunment-specialization1=Flame&lt;br /&gt;
|dominion-sorcery1=Flame&lt;br /&gt;
|essence-sorcery1=Ashes&lt;br /&gt;
|essence-location1=Head&lt;br /&gt;
|crystal-shrine1=Fire Shrine&lt;br /&gt;
|crystal-mark1=Heat&lt;br /&gt;
|crystal-mark-location1=Lung&lt;br /&gt;
|other-powers=Fire Rituals of Doom&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=6426</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=6426"/>
		<updated>2023-01-23T20:34:01Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Getting Started */ Added note about using Coppermind as an inspiration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
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If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books published before (and including) [[Soulbrand (Book)]], Weapons and Wielders Book 3.&lt;br /&gt;
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It does not contain spoilers from [[The Silence of Unworthy Gods]], Arcane Ascension Book 4.&lt;br /&gt;
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== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
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* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
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* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
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* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
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If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
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		<author><name>Jolteon0</name></author>
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		<id>https://wydds.wiki/w/index.php?title=Help:Cite&amp;diff=6425</id>
		<title>Help:Cite</title>
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		<updated>2023-01-23T20:30:40Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Initial Commit&lt;/p&gt;
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&lt;div&gt;This wiki is currently under construction. [https://coppermind.net/wiki/Help:References The Coppermind] has an excellent help section that can be referenced while we are building up our own help section.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
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	<entry>
		<id>https://wydds.wiki/w/index.php?title=Abjurer&amp;diff=6424</id>
		<title>Abjurer</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Abjurer&amp;diff=6424"/>
		<updated>2023-01-23T20:26:40Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added 'stub' and 'citation needed' tags&lt;/p&gt;
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&lt;div&gt;{{stub}}{{Attunement&lt;br /&gt;
|compound=Banishment&lt;br /&gt;
|mana1=Light&lt;br /&gt;
|mana2=Death&lt;br /&gt;
|mana3=Unknown&lt;br /&gt;
|location=Unknown&lt;br /&gt;
|spire=Spider Spire&lt;br /&gt;
}}The '''Abjurer''' [[attunement]] is designed to break existing dominion effects. Its [[Deep Dominion|deep dominion]] is the [[Dominion of Banishment]]. This can be used to banish summoned beings to their home plane and prevents their return, at least temporarily. This weakens the beings considerably. Additionally, Abjurers can reportedly temporarily stop attunement functions, an ability seemingly unique to the Abjurer attunement{{citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The Abjurer attunement is a restricted attunement, meaning it is usually obtained directly from a [[visage]]. [[Warren Constantine]] claims that the [[Spider Spire]] also gives restricted attunements, but whether or not this is true is unconfirmed.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
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	<entry>
		<id>https://wydds.wiki/w/index.php?title=Trials_of_Judgment&amp;diff=6423</id>
		<title>Trials of Judgment</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Trials_of_Judgment&amp;diff=6423"/>
		<updated>2023-01-23T20:15:45Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added a bunch more information from AA1-3&lt;/p&gt;
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&lt;div&gt;'''Trials of Judgment''' is the book given to [[Corin Cadence]] during his [[judgment]], which allows him to communicate with [[Tristan Cadence]].&lt;br /&gt;
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== Physical and Magical Properties ==&lt;br /&gt;
&lt;br /&gt;
Trials of Judgment is a journal-style book with a leather cover, roughly as thick as a closed fist&amp;lt;ref name=aa1-1&amp;gt;''Sufficiently Advanced Magic'' Chapter 1&amp;lt;/ref&amp;gt;. It has &amp;quot;Trials of Judgment&amp;quot; written on the cover&amp;lt;ref name=aa1-2&amp;gt;''Sufficiently Advanced Magic'' Chapter 2&amp;lt;/ref&amp;gt;. It does not give off an aura detectable by lesser identification spells&amp;lt;ref name=aa2-14&amp;gt;''On the Shoulders of Titans'' Chapter 14&amp;lt;/ref&amp;gt;, and the enchantments are in the inside of the binding&amp;lt;ref name=aa2-23&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.  It is linked to an identical book, causing anything written in one to be transcribed to the other{{citation needed}}. It has a limited range, but the only time this range limit was reached was when Corin was outside the country, so it is presumably large&amp;lt;ref name=aa3-3&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Trials of Judgment was in the first room of Corin's judgment, where he took it, along with a quill and various other items&amp;lt;ref name=aa1-1 /&amp;gt;. Throughout his judgment, it gives him information about his current room&amp;lt;ref name=aa1-2 /&amp;gt;, and he discovers that he can communicate with &amp;quot;[[The Voice of the Tower]]&amp;quot; through it&amp;lt;ref name=aa1-4&amp;gt;''Sufficiently Advanced Magic'' Chapter 4&amp;lt;/ref&amp;gt;. Corin uses the book to periodically communicate with the Voice of the Tower, who he later determines to be his brother, Tristen Cadence&amp;lt;ref name=aa1-e&amp;gt;''Sufficiently Advanced Magic'' Epilogue&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
During his climb into the tower to find Tristan, he slightly damages the book when using it as the basis for a tracking spell&amp;lt;ref name=aa2-23 /&amp;gt;. Once he finds Tristan, he discovers that his book is one of multiple sets of linked books that Tristan possesses&amp;lt;ref name=aa2-23&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;. Those known to possess a copy of Trials of Judgment include Corin, [[Laura Lyrin]]&amp;lt;ref name=aa2-23 /&amp;gt;, and [[Yunika Lambert]]&amp;lt;ref name=aa2-21&amp;gt;''On the Shoulders of Titans'' Chapter 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
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== References ==&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
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		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Abusefilter-disallowed&amp;diff=6224</id>
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		<updated>2023-01-21T06:06:18Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added more specific contact method&lt;/p&gt;
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A brief description of the abuse rule which your action matched is: $1&lt;/div&gt;</summary>
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	<entry>
		<id>https://wydds.wiki/w/index.php?title=Attunement&amp;diff=6223</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Attunement&amp;diff=6223"/>
		<updated>2023-01-21T05:55:16Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Tortoise Spire (Dalenos) */ Added data from CA appendix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use magic. These Attunements are earned in a [[Judgment]], granted by a [[Visage]], or obtained while climbing one of the [[soaring spires]], although earning them outside of a Judgment is exceedingly rare.  If you pass a Judgment in a soaring spire, you will typically be granted an attunement specific to that spire, although exceptions are known to exist&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;. Attunements are the primary form of magic on the continent of [[Kaldwyn]].&lt;br /&gt;
&lt;br /&gt;
Each attunement grants the attuned a set of abilities, which vary drastically between attunements. Attunements also grant the user access to [[mana]]. All attunements allow the attuned to use their [[gray mana]], and individual attunements initially grant access to two other base mana types, and a third type after reaching citrine level. Additionally, each attunement grants access to a [[shroud]], a magical barrier, starting at carnelian level&amp;lt;ref name=&amp;quot;aa3-a2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An attunement works by collecting ambient mana out of the atmosphere in the marked part of the body, stopping when it reaches the body part's safe mana value&amp;lt;ref name=&amp;quot;aa3-3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;. Mana collected in this manner is then able to be used by the attuned, as well as converted (at a small percentage loss) between the types provided by the attunement&amp;lt;ref name=&amp;quot;aa1-6&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Levels ==&lt;br /&gt;
&lt;br /&gt;
Attunements have a &amp;quot;level&amp;quot; based on their current safe mana value. In Valia, these levels are named based on gemstones the color of the generated shroud, starting at Quartz (clear) going up through Carnelian (red), Sunstone (orange), Citrine (yellow), and Emerald (green)&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 2&amp;lt;/ref&amp;gt;. Some have theorized that an additional attunement level, Sapphire, exists above emerald, but has been proven to either not exist, or attuned are restricted from reaching it for unknown reasons&amp;lt;ref name=&amp;quot;aa3-11&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 11&amp;lt;/ref&amp;gt;. Reaching each of these levels requires exponentially more mana than the last, making high-level attuned rare to the point where it is speculated that there are only a one or two hundred Emerald-levels on the entire continent&amp;lt;ref name=&amp;quot;aa3-23&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunement levels unlock additional functionality, the most obvious example being the [[shroud]], with an aura which changes color at each level to match the level's color, starting with Carnelian. Additionally, reaching the Citrine level unlocks a tertiary mana type. Many attunements also have additional features available at later levels&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to levels, attunement power is further subdivided into &amp;quot;ranks&amp;quot;: A-E within each level. These ranks do not typically grant additional attunement functions, but help to more accurately determine attunement power{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits&amp;lt;ref name=&amp;quot;aa1-13&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 13&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The attunement level and rank signify how much mana is available to the attuned. The thresholds for each level, including the theoretical sapphire level, are below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Level     || Rank E || Rank D || Rank C || Rank B || Rank A&lt;br /&gt;
|-&lt;br /&gt;
| Quartz    || 0      || 15     || 20     || 25     || 30&lt;br /&gt;
|-&lt;br /&gt;
| Carnelian || 60     || 90     || 120    || 150    || 180&lt;br /&gt;
|-&lt;br /&gt;
| Sunstone  || 360    || 540    || 720    || 900    || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| Citrine   || 2,160  || 3,240  || 4,320  || 5,400  || 6,480&lt;br /&gt;
|-&lt;br /&gt;
| Emerald   || 12,960 || 19,440 || 25,920 || 32,400 || 38,880&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire  || 77,760 || 116,640|| 155,520|| 194,400|| 233,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Hand&lt;br /&gt;
|While typically on the hand, &amp;quot;hand&amp;quot; marks can also be on the wrist or arm. Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leg&lt;br /&gt;
|Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Lung&lt;br /&gt;
|Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Mind&lt;br /&gt;
|Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Attunements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Serpent Spire]] ([[Valia]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Diviner]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mender]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
Shadows are capable of concealing themselves from the senses and diminishing the senses of others&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;. They can create solid illusions, unlike other similar Attunements&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaper]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]||&lt;br /&gt;
Shapers are capable of forming mana constructs and shaping mana in the air&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]||&lt;br /&gt;
Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Spire]] ([[Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot;&amp;gt;''Diamantine'' Appendix 1&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commander]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Executioner]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legionnaire]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Saboteur]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shieldbreaker]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tiger Spire]] ([[Caelford]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyst]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Architect]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Biomancer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgemaster]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illuminator]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.&amp;lt;ref&amp;gt;Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Sentinels emphasize mental fortitude, and can resist physical and mental spells&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmuter]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Transmuters focus on transforming materials into other types of material&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix Spire]] ([[East Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Conjurer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot;&amp;gt;''Soulbrand'' Appendix 1&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot;&amp;gt;''The Silence of Unworthy Gods'' Appendix 1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Purifier]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Purifiers typically focus on neutralizing debilitating and mental attacks&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyromancer]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shapeshifter]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellsinger]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Spellsingers focus on distribution of spells through their voice, similar to a lung mark&amp;lt;ref name=&amp;quot;ww2-11&amp;quot;&amp;gt;''Diamantine'' Chapter 11&amp;lt;/ref&amp;gt;. Spellsingers typically use debilitating, and at higher levels, buffing spells&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordmaster]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;. They often improve a weapon's abilities directly or store a spell in it&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tortoise Spire]] ([[Dalenos]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Acolyte]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot;&amp;gt;Crystal Awakening - Appendix 2&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Acolytes are flexibility-focused healers, and are able to treat poisons, injuries, and disease&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Champion]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Champions focus on both defense and crowd control using ice, and self-buffs using enhancement&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloudcaller]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Cloudcallers focus on calling up storms and other weather, then enhancing it with magical effects&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusionist]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Illusionists are by far the best attunement for making large-scale illusions, including sounds and mental manipulation&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Seers can see potential futures, and typically leverage this for information gathering&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulblade]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry to grant those items unique abilities&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wavewalker]]||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wavewalkers shape the forces of motion, using it to walk on water and throw opponents off balance&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayfarer]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;||&lt;br /&gt;
Wayfarers are unparalleled at communication and excellent at teleportation, due to being granted access to all 3 mana types at quartz&amp;lt;ref name=&amp;quot;sl1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Restricted Attunements]] (Granted by the [[Visages]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbiter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chronomancer]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||TBA||&lt;br /&gt;
A lost rumored attunement that can manipulate time and the perception of time&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||TBA||&lt;br /&gt;
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||TBA||&lt;br /&gt;
Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;. Can also conjure bone constructs such as spears, bridges and projections&amp;lt;ref name=&amp;quot;aa2-23&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||TBA||&lt;br /&gt;
Allows a mage to draw additional power from their patron visage during times of great need&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TBA||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||TBA||&lt;br /&gt;
TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ascended Attunements]] (Evolved from other Attunements)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]||[[Summoner]]||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Functions ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Attunements are complicated, but as Corin discovered in AA3 they are more like complex enchantments with multiple functions all working in tandem to accomplish different effects.  Functions are parts of the attunement that does one specific thing.  That could be something like displaying the attunement rank, or it could be something even more fundamental as evaluating the attuned's safe mana value.  But it could also be something more complicated like a [[Summoner]]'s bindings and contracts, or the [[Mender]] ability to heal broken bones.&lt;br /&gt;
&lt;br /&gt;
There are [[general functions]], [[unique functions]], and [[function specializations]] as broad categories of comparing the functions across the attunements.  Whereas looking at how the functions work themselves there are: passive, active, and conditional functions and thus even more complexity as to how attunements work.&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
&lt;br /&gt;
General functions are ones that are found across ''multiple'' attunements.  Common ones are:&lt;br /&gt;
&lt;br /&gt;
# Detect Safe Mana Value&lt;br /&gt;
# Detect Attunement Location&lt;br /&gt;
# Absorb Ambient Mana&lt;br /&gt;
# Store Mana&lt;br /&gt;
# Display Attunement Rank&lt;br /&gt;
# Generate Shroud&lt;br /&gt;
&lt;br /&gt;
There are other functions in common across attunements. Such as two at Citrine that are:&lt;br /&gt;
&lt;br /&gt;
# Unlock additional mana type&lt;br /&gt;
# Mix additional compound mana types&lt;br /&gt;
&lt;br /&gt;
These general functions are well documented by groups like Farren Labs, even ones like the Enhanced Shroud that [[Guardian]]s and [[Shadow]]s possess.&lt;br /&gt;
&lt;br /&gt;
=== Unique Functions ===&lt;br /&gt;
&lt;br /&gt;
Unique functions are where things get a bit into the weeds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; The following information is unconfirmed by canon, although canon does have hints that align with the following &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attunement Specializations ===&lt;br /&gt;
&lt;br /&gt;
An attunement may gain a specialization if a specific type of mana is used disproportionately more than others for an extended period. This typically requires at least ninety percent of the mana used by the attuned to be of that type for about a year. When attunement specialization is gained, the attunement changes, gaining an additional line and skewing future mana production toward the specialized type. Some attunement specializations grant additional effects&amp;lt;ref name=&amp;quot;aa3-7&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 7&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An example of this would be an Elementalist specialized in Lightning. Once the specialization was gained, the attunement would start generating a larger proportion of lightning mana. This specific specialization has the additional effect of automatically generating a lightning shroud, rather than requiring the attuned to manually create one.&lt;br /&gt;
&lt;br /&gt;
== Subglyphs ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Artificial Attunements ==&lt;br /&gt;
&lt;br /&gt;
Full article: [[Artificial Attunements]]&lt;br /&gt;
&lt;br /&gt;
[[Farren Labs]], in [[Caelford]], have developed artificial attunements, which are functionally similar to attunements, but without the requirement of taking a judgment. There are other corporations &amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/877543544615759913 ''Climber's Court #author-answers''] &amp;lt;/ref&amp;gt; that have also developed the ability to create artificial attunements, but not to the degree or expertise that Farren Labs have.&lt;br /&gt;
&lt;br /&gt;
Artificial Attunements are incredibly expensive to make, requiring a class 5 mana crystal of each of the mana types used in the construction, as well as having other difficult and expensive to manufacture parts like applicators with purified mana.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Attunement&amp;diff=6222</id>
		<title>Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Attunement&amp;diff=6222"/>
		<updated>2023-01-21T05:22:50Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Phoenix Spire (East Edria) */ Updated data based on AA4's appendix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Attunements''' are tattoo-like marks that allow creatures with them (known as Attuned), to use magic. These Attunements are earned in a [[Judgment]], granted by a [[Visage]], or obtained while climbing one of the [[soaring spires]], although earning them outside of a Judgment is exceedingly rare.  If you pass a Judgment in a soaring spire, you will typically be granted an attunement specific to that spire, although exceptions are known to exist&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;. Attunements are the primary form of magic on the continent of [[Kaldwyn]].&lt;br /&gt;
&lt;br /&gt;
Each attunement grants the attuned a set of abilities, which vary drastically between attunements. Attunements also grant the user access to [[mana]]. All attunements allow the attuned to use their [[gray mana]], and individual attunements initially grant access to two other base mana types, and a third type after reaching citrine level. Additionally, each attunement grants access to a [[shroud]], a magical barrier, starting at carnelian level&amp;lt;ref name=&amp;quot;aa3-a2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An attunement works by collecting ambient mana out of the atmosphere in the marked part of the body, stopping when it reaches the body part's safe mana value&amp;lt;ref name=&amp;quot;aa3-3&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 3&amp;lt;/ref&amp;gt;. Mana collected in this manner is then able to be used by the attuned, as well as converted (at a small percentage loss) between the types provided by the attunement&amp;lt;ref name=&amp;quot;aa1-6&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Attunement Levels ==&lt;br /&gt;
&lt;br /&gt;
Attunements have a &amp;quot;level&amp;quot; based on their current safe mana value. In Valia, these levels are named based on gemstones the color of the generated shroud, starting at Quartz (clear) going up through Carnelian (red), Sunstone (orange), Citrine (yellow), and Emerald (green)&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 2&amp;lt;/ref&amp;gt;. Some have theorized that an additional attunement level, Sapphire, exists above emerald, but has been proven to either not exist, or attuned are restricted from reaching it for unknown reasons&amp;lt;ref name=&amp;quot;aa3-11&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 11&amp;lt;/ref&amp;gt;. Reaching each of these levels requires exponentially more mana than the last, making high-level attuned rare to the point where it is speculated that there are only a one or two hundred Emerald-levels on the entire continent&amp;lt;ref name=&amp;quot;aa3-23&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Some attunement levels unlock additional functionality, the most obvious example being the [[shroud]], with an aura which changes color at each level to match the level's color, starting with Carnelian. Additionally, reaching the Citrine level unlocks a tertiary mana type. Many attunements also have additional features available at later levels&amp;lt;ref name=&amp;quot;aa1-a2&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
In addition to levels, attunement power is further subdivided into &amp;quot;ranks&amp;quot;: A-E within each level. These ranks do not typically grant additional attunement functions, but help to more accurately determine attunement power{{Citation needed}}.&lt;br /&gt;
&lt;br /&gt;
The primary way to increase an attunement's power is to use mana from the attunement location, although other methods exist, such as eating certain mana-rich fruits&amp;lt;ref name=&amp;quot;aa1-13&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 13&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The attunement level and rank signify how much mana is available to the attuned. The thresholds for each level, including the theoretical sapphire level, are below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Level     || Rank E || Rank D || Rank C || Rank B || Rank A&lt;br /&gt;
|-&lt;br /&gt;
| Quartz    || 0      || 15     || 20     || 25     || 30&lt;br /&gt;
|-&lt;br /&gt;
| Carnelian || 60     || 90     || 120    || 150    || 180&lt;br /&gt;
|-&lt;br /&gt;
| Sunstone  || 360    || 540    || 720    || 900    || 1,080&lt;br /&gt;
|-&lt;br /&gt;
| Citrine   || 2,160  || 3,240  || 4,320  || 5,400  || 6,480&lt;br /&gt;
|-&lt;br /&gt;
| Emerald   || 12,960 || 19,440 || 25,920 || 32,400 || 38,880&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire  || 77,760 || 116,640|| 155,520|| 194,400|| 233,280&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Locations ==&lt;br /&gt;
&lt;br /&gt;
The location of the attunement on a person's body defines the primary method they will use to direct spells. All attuned will have multiple methods of directing spells, though spells directed through using the attunement are more potent. The location of the attunement also increases the rate of mana regeneration for that part of the body, potentially giving the attuned more access to a particular type of mana. The seven potential locations for attunements are the Mind, Heart, Lungs, Left Hand, Right Hand, Left Leg, and Right Leg.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location||Effect&lt;br /&gt;
|-&lt;br /&gt;
|Hand&lt;br /&gt;
|While typically on the hand, &amp;quot;hand&amp;quot; marks can also be on the wrist or arm. Hand marks are the most common. Hand marked attuned generally direct spells through a gesture and excel at accurately directing spells at distant targets&amp;lt;ref name=&amp;quot;aa1-5&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 5&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Leg&lt;br /&gt;
|Leg marks allow for instantaneous delivery of powerful spells through touching a target. Kicking is the most obvious method but mana can be channeled through the attunement to other parts of the body, to be delivered with a touch&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 3&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Lung&lt;br /&gt;
|Typically target and cast spells through verbal incantations, channeling mana into the air around them by speaking. They are exceptional in large confrontations, and are popular in warfare&amp;lt;ref name=&amp;quot;aa1-a3&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Heart&lt;br /&gt;
|Channel mana through their entire body into their heart and then out both hands simultaneously. This requires intense focus and slows the casting of the spell, but increases its intensity&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|Mind&lt;br /&gt;
|Mind marks enhance the attuned's ability to sense and manipulate the mana inside their body. They are capable of casting spells inside their own bodies purely through focusing their minds&amp;lt;ref name=&amp;quot;aa1-5&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Types of Attunements ==&lt;br /&gt;
&lt;br /&gt;
=== [[Serpent Spire]] ([[Valia]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Diviner]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Appendix 1&amp;lt;/ref&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Diviners focus on information gathering magic, such as detecting mana types, identifying magical objects, and finding people from a distance. They are the only attunement that can make [[memory crystals]]&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Elementalist]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Elementalists utilize Fire, Air, and Lightning magic in ranged combat. They are considered extremely strong offensive Attuned&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Enchanter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-6&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;||&lt;br /&gt;
Enchanters can imbue items with mana to produce magical effects which differ based on the [[runes]] on the item&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guardian]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]||&lt;br /&gt;
Guardians can enhance their bodies with mana, as well as manipulate their [[shroud]] more easily than other attuned. They can also discharge mana through contact, greatly enhancing their strikes&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mender]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]||&lt;br /&gt;
Menders are potent healers, and can directly heal bones, something other healing Attunements are unable to do&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadow]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]||&lt;br /&gt;
Shadows are capable of concealing themselves from the senses and diminishing the senses of others&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;. They can create solid illusions, unlike other similar Attunements&amp;lt;ref name=&amp;quot;aa1-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaper]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]||&lt;br /&gt;
Shapers are capable of forming mana constructs and shaping mana in the air&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Summoner]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]||&lt;br /&gt;
Summoners form pacts with Monsters and call upon their power. Powerful Summoners are capable of conjuring figments (copies) of creatures with which they have formed a pact&amp;lt;ref name=&amp;quot;aa1-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Hydra Spire]] ([[Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Assassin]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot;&amp;gt;''Diamantine'' Appendix 1&amp;lt;/ref&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Assassins can generate poison inside their bodies, then secrete that poison to apply it to weapons, put it into liquids, or apply it through unarmed attacks&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Commander]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Commander attunement can temporarily expend portions of their shroud to expand the range or area of their spells&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Executioner]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Executioners can shape their shroud into a weapon forged from pure mana that cleaves through equipment and deals lasting wounds&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Juggernaut]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Juggernaut can temporarily draw their shroud into their muscles, bolstering their physical strength and speed for a short period of time&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Legionnaire]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Legionnaires can extend their shroud into a defensive aura that bolsters the power of other nearby shrouds. This effect is cumulative, making large groups of Legionnaires almost invincible&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Saboteur]]||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Sabotuers can extend their shroud into a debilitating field that weakens all nearby enemies&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Scourge]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Scourges can infect enemies with a portion of their shroud, causing long-lasting debilitating effects&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Shieldbreaker]]||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
The Shieldbreaker can enhance their offensive spells with a portion of their shroud, making it easier for them to break through defensive sorcery and making their spells more dangerous in general&amp;lt;ref name=&amp;quot;ww2-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tiger Spire]] ([[Caelford]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Analyst]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Appendix 4&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
A knowledge gathering attunement that can rapidly gather and process sensory information and understanding how it works&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Architect]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Architects can imbue items with temporary magical properties, which are stronger than permanent enchantments, but only last a few days&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Biomancer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Biomancers are capable of safely manipulating mana in someone's body. They specialize in altering mana flow, potentially improving both mana capacity regeneration&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Controller]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Controllers are specialists in mental compulsion, and are capable of forcing others to do their bidding&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Forgemaster]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Forgemasters are capable of shaping and working metal with ease. They can strengthen and alter other properties of metal&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Illuminator]]||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Illuminators have beneficial auras with a specific focus on beneficial passive effects, especially things like magic resistance and mental effect resistance.&amp;lt;ref&amp;gt;Andrew Rowe, Climber's Court Discord #author-answers 2020-01-18&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Sentinel]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Sentinels emphasize mental fortitude, and can resist physical and mental spells&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Transmuter]]||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;||&lt;br /&gt;
Transmuters focus on transforming materials into other types of material&amp;lt;ref name=&amp;quot;aa3-a4&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Phoenix Spire]] ([[East Edria]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Conjurer]]||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot;&amp;gt;''Soulbrand'' Appendix 1&amp;lt;/ref&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Conjurers can create monsters similar to a summoner's summoned copy. These monsters are weaker than summoner's versions, but can be created without a contract, purely from the conjurer's imagination&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Dancer]]||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Water_mana|Water]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Dancers focus heavily on avoiding and countering debilitating effects such as poisons and compulsions, as well as returning opponents skills&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot;&amp;gt;''The Silence of Unworthy Gods'' Appendix 1&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Mesmer]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Mesmers alter emotions and perceptions. They typically focus on making others ignore their presence, treating them as an unimportant part of the background&amp;lt;ref name=&amp;quot;aa1-11&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 11&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Purifier]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Mental_mana|Mental]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Purifiers typically focus on neutralizing debilitating and mental attacks&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. They also make excellent fire/light-based offensive attuned focused on powerful single-target attacks&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Pyromancer]]||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Death_mana|Death]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Umbral_mana|Umbral]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Pyromancers are fire-based offensive attuned focused on large area-of-effect attacks, including some that produce perpetually burning, difficult to extinguish black fire&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;. &lt;br /&gt;
|-&lt;br /&gt;
|[[Shapeshifter]]||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Shapeshifters make contracts with monsters, allowing them to shapeshift to have some of those monsters' features&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Spellsinger]]||[[Air_mana|Air]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Spellsingers focus on distribution of spells through their voice, similar to a lung mark&amp;lt;ref name=&amp;quot;ww2-11&amp;quot;&amp;gt;''Diamantine'' Chapter 11&amp;lt;/ref&amp;gt;. Spellsingers typically use debilitating, and at higher levels, buffing spells&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Swordmaster]]||[[Enhancement_mana|Enhancement]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Fire_mana|Fire]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||[[Earth_mana|Earth]]&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;||&lt;br /&gt;
Swordmasters are similar to [[guardian|guardians]], but with a focus on weapon enhancement&amp;lt;ref name=&amp;quot;ww3-a1&amp;quot; /&amp;gt;. They often improve a weapon's abilities directly or store a spell in it&amp;lt;ref name=&amp;quot;aa4-a1&amp;quot; /&amp;gt;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Tortoise Spire]] ([[Dalenos]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Acolyte]]||[[Life_mana|Life]]||[[Water_mana|Water]]||[[Perception_mana|Perception]]||&lt;br /&gt;
Focused on healing and neutralizing poisons.&lt;br /&gt;
|-&lt;br /&gt;
|[[Champion]]||[[Enhancement_mana|Enhancement]]||[[Water_mana|Water]]||[[Mental_mana|Mental]]||&lt;br /&gt;
Focused on protective sorcery and ice magic.&lt;br /&gt;
|-&lt;br /&gt;
|[[Cloudcaller]]||[[Water_mana|Water]]||[[Air_mana|Air]]||[[Perception_mana|Perception]]||&lt;br /&gt;
TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[Illusionist]]||[[Perception_mana|Perception]]||[[Light_mana|Light]]||[[Earth_mana|Earth]]||&lt;br /&gt;
Capable of creating sophisticated illusions, such as concealing large areas of terrain.&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]||[[Mental_mana|Mental]]||[[Light_mana|Light]]||[[Death_mana|Death]]||&lt;br /&gt;
An information gathering focused attunement that can remotely view distances. Likely has light and Mental mana, but which is primary is unknown.&lt;br /&gt;
|-&lt;br /&gt;
|[[Soulblade]]||[[Light_mana|Light]]||[[Life_mana|Life]]||[[Transference_mana|Transference]]||&lt;br /&gt;
A soulblade creates contracts with monsters, binding them to items such as weapons or jewelry.&lt;br /&gt;
|-&lt;br /&gt;
|[[Wavewalker]]||[[Water_mana|Water]]||[[Transference_mana|Transference]]||[[Perception_mana|Perception]]||&lt;br /&gt;
TBA&lt;br /&gt;
|-&lt;br /&gt;
|[[Wayfarer]]||[[Air_mana|Air]]||[[Mental_mana|Mental]]||[[Transference_mana|Transference]]||&lt;br /&gt;
Focused on mobility and teleportation through anchors.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Restricted Attunements]] (Granted by the [[Visages]]) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Abjurer]]||[[Light_mana|Light]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
An attunement focused on breaking existing spells. Their most powerful ability is banishment - the ability to send a summoned creature back to their place of origin and prevent them from returning for some time&amp;lt;ref name=&amp;quot;aa2-4&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 4&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Arbiter]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 11&amp;lt;/ref&amp;gt;||[[Life_mana|Life]]&amp;lt;ref name=&amp;quot;aa2-7&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 7&amp;lt;/ref&amp;gt;||[[Light_mana|Light]]&amp;lt;ref name=&amp;quot;aa3-14&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 14&amp;lt;/ref&amp;gt;||&lt;br /&gt;
An Attunement that specialized in purifying mana and transferring it into others&amp;lt;ref name=&amp;quot;aa2-2&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Chronomancer]]||[[Transference_mana|Transference]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||[[Perception_mana|Perception]]&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;||TBA||&lt;br /&gt;
A lost rumored attunement that can manipulate time and the perception of time&amp;lt;ref name=&amp;quot;aa2-11&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Hierophant]]||[[Life_mana|Life]]||[[Air_mana|Air]]||TBA||&lt;br /&gt;
Known for their ability to extend their shroud over a large area, while imbuing it with a spell effect&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Necromancer]]||[[Death_mana|Death]]||[[Earth_mana|Earth]]||TBA||&lt;br /&gt;
Grants a mage advanced healing capabilities that even Menders cannot perform, including healing [[mana scarring]]&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;. Can also conjure bone constructs such as spears, bridges and projections&amp;lt;ref name=&amp;quot;aa2-23&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Paladin]]||[[Light_mana|Light]]||[[Transference_mana|Transference]]||TBA||&lt;br /&gt;
Allows a mage to draw additional power from their patron visage during times of great need&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sovereign]]||[[Umbral_mana|Umbral]]||[[Death_mana|Death]]||TBA||&lt;br /&gt;
Can control or draw power from other Attunements. Can also absorb power from spells and enchantments, increasing their power&amp;lt;ref name=&amp;quot;aa2-4&amp;quot; /&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|TBA||[[Perception_mana|Perception]]||[[Fire_mana|Fire]]||TBA||&lt;br /&gt;
TBA&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Ascended Attunements]] (Evolved from other Attunements)===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name||Base Attunement||Primary Mana||Secondary Mana||Tertiary Mana||Function&lt;br /&gt;
|-&lt;br /&gt;
|[[Invoker]]||[[Summoner]]||TBA||TBA||TBA||&lt;br /&gt;
Allows a mage to draw power directly from their summoned monsters, rather than just casting their spells with their own mana supply.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Attunement Functions ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Attunements are complicated, but as Corin discovered in AA3 they are more like complex enchantments with multiple functions all working in tandem to accomplish different effects.  Functions are parts of the attunement that does one specific thing.  That could be something like displaying the attunement rank, or it could be something even more fundamental as evaluating the attuned's safe mana value.  But it could also be something more complicated like a [[Summoner]]'s bindings and contracts, or the [[Mender]] ability to heal broken bones.&lt;br /&gt;
&lt;br /&gt;
There are [[general functions]], [[unique functions]], and [[function specializations]] as broad categories of comparing the functions across the attunements.  Whereas looking at how the functions work themselves there are: passive, active, and conditional functions and thus even more complexity as to how attunements work.&lt;br /&gt;
&lt;br /&gt;
=== General Functions ===&lt;br /&gt;
&lt;br /&gt;
General functions are ones that are found across ''multiple'' attunements.  Common ones are:&lt;br /&gt;
&lt;br /&gt;
# Detect Safe Mana Value&lt;br /&gt;
# Detect Attunement Location&lt;br /&gt;
# Absorb Ambient Mana&lt;br /&gt;
# Store Mana&lt;br /&gt;
# Display Attunement Rank&lt;br /&gt;
# Generate Shroud&lt;br /&gt;
&lt;br /&gt;
There are other functions in common across attunements. Such as two at Citrine that are:&lt;br /&gt;
&lt;br /&gt;
# Unlock additional mana type&lt;br /&gt;
# Mix additional compound mana types&lt;br /&gt;
&lt;br /&gt;
These general functions are well documented by groups like Farren Labs, even ones like the Enhanced Shroud that [[Guardian]]s and [[Shadow]]s possess.&lt;br /&gt;
&lt;br /&gt;
=== Unique Functions ===&lt;br /&gt;
&lt;br /&gt;
Unique functions are where things get a bit into the weeds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt; The following information is unconfirmed by canon, although canon does have hints that align with the following &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Attunement Specializations ===&lt;br /&gt;
&lt;br /&gt;
An attunement may gain a specialization if a specific type of mana is used disproportionately more than others for an extended period. This typically requires at least ninety percent of the mana used by the attuned to be of that type for about a year. When attunement specialization is gained, the attunement changes, gaining an additional line and skewing future mana production toward the specialized type. Some attunement specializations grant additional effects&amp;lt;ref name=&amp;quot;aa3-7&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 7&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An example of this would be an Elementalist specialized in Lightning. Once the specialization was gained, the attunement would start generating a larger proportion of lightning mana. This specific specialization has the additional effect of automatically generating a lightning shroud, rather than requiring the attuned to manually create one.&lt;br /&gt;
&lt;br /&gt;
== Subglyphs ==&lt;br /&gt;
&lt;br /&gt;
TODO&lt;br /&gt;
&lt;br /&gt;
== Artificial Attunements ==&lt;br /&gt;
&lt;br /&gt;
Full article: [[Artificial Attunements]]&lt;br /&gt;
&lt;br /&gt;
[[Farren Labs]], in [[Caelford]], have developed artificial attunements, which are functionally similar to attunements, but without the requirement of taking a judgment. There are other corporations &amp;lt;ref&amp;gt;[https://discord.com/channels/443421134109671424/578706502001360897/877543544615759913 ''Climber's Court #author-answers''] &amp;lt;/ref&amp;gt; that have also developed the ability to create artificial attunements, but not to the degree or expertise that Farren Labs have.&lt;br /&gt;
&lt;br /&gt;
Artificial Attunements are incredibly expensive to make, requiring a class 5 mana crystal of each of the mana types used in the construction, as well as having other difficult and expensive to manufacture parts like applicators with purified mana.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Champion&amp;diff=6037</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Champion&amp;diff=6037"/>
		<updated>2023-01-20T02:38:53Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: restored previous revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Ice&lt;br /&gt;
|mana1=Unknown&lt;br /&gt;
|mana2=Unknown&lt;br /&gt;
|mana3=Unknown&lt;br /&gt;
|location=Dalenos&lt;br /&gt;
|spire=Tortoise Spire&lt;br /&gt;
}}&lt;br /&gt;
'''Champion''' is an attunement designed for enhancement, defensive buffs, and ice magic-based crowd control. Champion's mana types are unknown, but Champion is generally agreed to probably be the ice attunement.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Category:Life_Attunement&amp;diff=6010</id>
		<title>Category:Life Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Category:Life_Attunement&amp;diff=6010"/>
		<updated>2023-01-19T23:43:45Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: wording change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category page contains all attunements that grant access to Life mana. For all attunements, go to the [[:Category:Attunement|category attunement]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Attunement]]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Category:Shroud_Attunement&amp;diff=6007</id>
		<title>Category:Shroud Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Category:Shroud_Attunement&amp;diff=6007"/>
		<updated>2023-01-19T23:42:24Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attunement]]'''Shroud Attunements''' are [[attunements]] whose primary functions are related to manipulation of their [[shroud]]. Most of the attunements from the [[Hydra Spire]] fall into this category.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Category:Shroud_Attunement&amp;diff=6006</id>
		<title>Category:Shroud Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Category:Shroud_Attunement&amp;diff=6006"/>
		<updated>2023-01-19T23:42:04Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added overarching category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Attunements]]'''Shroud Attunements''' are [[attunements]] whose primary functions are related to manipulation of their [[shroud]]. Most of the attunements from the [[Hydra Spire]] fall into this category.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Category:Mental_Attunement&amp;diff=6005</id>
		<title>Category:Mental Attunement</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Category:Mental_Attunement&amp;diff=6005"/>
		<updated>2023-01-19T23:40:21Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: wording change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category page contains all attunements that grant access to Mental mana. For all attunements, go to the [[:Category:Attunement|category attunement]] page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Attunement]]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=5813</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=5813"/>
		<updated>2023-01-18T02:01:54Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added warming about link-blocking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books published before (and including) [[Soulbrand]], Weapons and Wielders Book 3.&lt;br /&gt;
&lt;br /&gt;
It does not contain spoilers from [[The Silence of Unworthy Gods]], Arcane Ascension Book 4.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
* '''Restrictions''': Due to the increasing amount of spambots attacking the wiki, anyone who has not made at least 3 other edits will be banned when attempting to add a link to a page.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view then [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Arbiter&amp;diff=5783</id>
		<title>Arbiter</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Arbiter&amp;diff=5783"/>
		<updated>2023-01-15T23:27:22Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: removed excess line breaks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Attunement&lt;br /&gt;
|compound=Adaptation&lt;br /&gt;
|mana1=Motion&lt;br /&gt;
|mana2=Life&lt;br /&gt;
|mana3=Light&lt;br /&gt;
|location=Unknown&lt;br /&gt;
|spire=Spider Spire&lt;br /&gt;
}}The '''Arbiter''' [[attunement]] is a [[restricted attunement]] given by the [[Visages]] for performing a diplomatic task, typically of a political nature&amp;lt;ref name=aa2-2&amp;gt;''On the Shoulders of Titans'' Chapter 2&amp;lt;/ref&amp;gt;. The arbiter attunement provides [[motion mana]] and [[life mana]], along with their combination: [[adaptation mana]]. It also provides [[light mana]] at citrine.&lt;br /&gt;
&lt;br /&gt;
== Political Importance ==&lt;br /&gt;
&lt;br /&gt;
Because arbiter attunements are only given to those who have already performed a task for a visage, they are often selected by the visages to perform additional diplomatic tasks. Due to the possibility of this, they are granted certain liberties not granted to others. These include the ability to use information gathering spells in the [[soaring spires|spires]]. Additionally, [[spire elementals]] are bound to assist them, although summoned copies cannot directly disobey their summoner's orders&amp;lt;ref name=aa2-2 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Most arbiters are considered to be an arbiter of the visage who granted them the attunement, and while they work with all visages, they typically work with the one who granted their mark. Each visage typically has only one or two known arbiters.&lt;br /&gt;
&lt;br /&gt;
== Attunement Features ==&lt;br /&gt;
&lt;br /&gt;
''Features that are a result of specific attunement functions, rather than the types of mana available to the attuned.''&lt;br /&gt;
&lt;br /&gt;
=== Mana Purification and Transfer ===&lt;br /&gt;
&lt;br /&gt;
The Arbiter attunement is capable of purifying the user's [[mana]], making it possible to safely transfer mana into another person&amp;lt;ref name=aa2-2 /&amp;gt;. This effect also applies to mana generated by objects enchanted with pure mana, either by an arbiter who is also an enchanter or a regular enchanted item purified by an arbiter&amp;lt;ref name=aa2-8&amp;gt;''On the Shoulders of Titans'' Chapter 8&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Because of this purification, an arbiter can recharge an attunement, including giving an attuned mana above their capacity, although giving them enough mana to more than double their capacity can cause mana scarring in the target, as can exceeding their maximum capacity more than once per week. This boost is not permanent, although it does provide a small permanent increase, typically about 2 percent of the previous total&amp;lt;ref name=aa2-2 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
An additional consequence of the mana purification function is that arbiters cannot be tracked by their mana signature, since they do not have one. When attempting to track an arbiter's mana signature, detection spells are unable to differentiate between any arbiter or item with arbiter-purified mana&amp;lt;ref name=aa3-5&amp;gt;''The Torch that Ignites the Stars'' Chapter 5&amp;lt;/ref&amp;gt;. This does not prevent tracking via other methods, such as spirit tracking.&lt;br /&gt;
&lt;br /&gt;
=== Attunement Movement ===&lt;br /&gt;
&lt;br /&gt;
Arbiters can move attunements from one location on an attuned's body to another location, such as moving an attunement from an arm to a leg. It is also possible to move an attunement from one attuned to another, although there are significant risks to that. When moving an attunement from one person to another, the person must be acclimated to mana in their bodies. An quartz-level attunement could safely be moved to an unattuned, but a citrine attunement could only be moved to another citrine level attuned. If this requirement is not met, the person who is being granted the attunement generally explodes&amp;lt;ref name=aa3-6&amp;gt;''The Torch that Ignites the Stars'' Chapter 6&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
This process cannot be performed without the direct consent of the attuned due to safeguards built into attunements&amp;lt;ref name=aa3-6 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Attunement Decryption ===&lt;br /&gt;
&lt;br /&gt;
''Note: This function is not available until the attunement reaches citrine level.''&lt;br /&gt;
&lt;br /&gt;
Some attunement functions' [[attunement#subglyphs|subglyphs]] are encrypted, and impossible to read or change. At Citrine level, the arbiter attunement grants the ability to read this&amp;lt;ref name=aa3-23&amp;gt;''The Torch that Ignites the Stars'' Chapter 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Attunement Modification ===&lt;br /&gt;
&lt;br /&gt;
If the arbiter has access to mental mana, it is possible to alter the subglyphs on existing attunements.&lt;br /&gt;
&lt;br /&gt;
=== Arbiter's Gate Access ===&lt;br /&gt;
&lt;br /&gt;
Arbiters are capable of charging a petitioner's coin and entering the [[Soaring Spires#Arbiter's_Gate|Arbiter's Gate]] in the soaring spires&amp;lt;ref name=aa3-6 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Interactions with other attunements ==&lt;br /&gt;
&lt;br /&gt;
=== Enchanter ===&lt;br /&gt;
&lt;br /&gt;
Arbiters with an [[enchanter]] attunement are able to create enchantments with pure mana, allowing the creation of items that push mana into an attuned, such as mana regeneration items or [[mana batteries]]. At citrine, it is theoretically possible for an arbiter/enchanter to create an [[artificial attunement]] on their own&amp;lt;ref name=aa3-6 /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Notable Arbiters ==&lt;br /&gt;
&lt;br /&gt;
* [[Warren Constantine]]&lt;br /&gt;
* [[Corin Cadence]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&lt;br /&gt;
* Corin Cadence has a patent pending for the subglyphs for the functions of the Arbiter attunement&amp;lt;ref name=aa3-5 /&amp;gt;.&lt;br /&gt;
* Farren Labs would like an Arbiter in their employ. Presumably, this is because of their incredible value in modifying attunements, and simplifying the attunement creation process. However, ulterior motivates like stealing the unique functions of the Arbiter attunement are implied.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=4913</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=4913"/>
		<updated>2022-12-15T05:37:44Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Fixed article count&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFARTICLES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books published before (and including) [[Soulbrand]], Weapons and Wielders Book 3.&lt;br /&gt;
&lt;br /&gt;
It does not contain spoilers from [[The Silence of Unworthy Gods]], Arcane Ascension Book 4.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view then [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4887</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4887"/>
		<updated>2022-12-12T07:09:39Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: blocked yet another common spammer tld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
.*\.xyz&lt;br /&gt;
.*cbd.*&lt;br /&gt;
.*hemp.*&lt;br /&gt;
.*sexdoll.*&lt;br /&gt;
.*cannabis.*&lt;br /&gt;
http://.*&lt;br /&gt;
.*weight[- _+]loss.*&lt;br /&gt;
.*\.ru&lt;br /&gt;
.*\.tk&lt;br /&gt;
.*\.gq&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4886</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4886"/>
		<updated>2022-12-12T07:00:11Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: ban all .ru and .tk websites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
.*\.xyz&lt;br /&gt;
.*cbd.*&lt;br /&gt;
.*hemp.*&lt;br /&gt;
.*sexdoll.*&lt;br /&gt;
.*cannabis.*&lt;br /&gt;
http://.*&lt;br /&gt;
.*weight[- _+]loss.*&lt;br /&gt;
.*\.ru&lt;br /&gt;
.*\.tk&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Arcane_Ascension&amp;diff=4629</id>
		<title>Arcane Ascension</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Arcane_Ascension&amp;diff=4629"/>
		<updated>2022-11-24T05:40:06Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: /* Books in the Series */ added aa4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arcane Ascension series Covers.jpeg|400px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
The Arcane Ascension series, by [[Andrew Rowe]], is a progression fantasy LitRPG series, with a mix of magic school and dungeon crawling elements. It takes place on the continent of [[Kaldwyn]] where [[attunements]] are the primary form of magic.&lt;br /&gt;
&lt;br /&gt;
== About ==&lt;br /&gt;
&lt;br /&gt;
Arcane Ascension has a heavy focus on learning and exploring how magic works and how it can be exploited. It follows Corin Cadence, the younger son of House Cadence, as he attempts to learn magic in an effort to follow the footsteps of his brother, Tristan, who disappeared into the colossal Serpent Spire five years before.&lt;br /&gt;
&lt;br /&gt;
== From the Author ==&lt;br /&gt;
&lt;br /&gt;
This book is my love letter to Japanese role-playing games (&amp;quot;JRPGs&amp;quot;) like Final Fantasy, the Tales series, Dragon Quest, etc. It also draws from the tropes in shonen anime and xianxia fiction, though to a lesser extent.&lt;br /&gt;
&lt;br /&gt;
A part of my goal was to write a story where game mechanics exist in the world, but they're clearly explained and researched by characters within the setting. For example, &amp;quot;respawning&amp;quot; monsters exist, and characters have researched why and how this happens.&lt;br /&gt;
&lt;br /&gt;
There are a lot of game-like elements in the story, including (but not limited to) the way magic works. If you like game-like worlds and magic, you'll probably enjoy those elements of this story. If you don't enjoy tons of magic system detail, you're probably better off skipping this one.&lt;br /&gt;
&lt;br /&gt;
For those of you that are checking this out from the &amp;quot;LitRPG&amp;quot; community, this is not a pure LitRPG - it's more of a mix between a traditional fantasy novel and a LitRPG. There are no user interfaces or chat logs here - this does not literally take place within a video game, just in a world that is intended to *feel* like a RPG world&amp;lt;ref&amp;gt;[https://www.amazon.com/gp/product/B06XBFD7CB/ ''Sufficiently Advanced Magic'' Amazon Listing]&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Books in the Series ==&lt;br /&gt;
&lt;br /&gt;
# [[Sufficiently Advanced Magic]]&lt;br /&gt;
# [[On the Shoulders of Titans]]&lt;br /&gt;
# [[The Torch that Ignites the Stars]]&lt;br /&gt;
# [[The Silence of Unworthy Gods]]&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4625</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4625"/>
		<updated>2022-11-24T01:43:39Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added filter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
.*\.xyz&lt;br /&gt;
.*cbd.*&lt;br /&gt;
.*hemp.*&lt;br /&gt;
.*sexdoll.*&lt;br /&gt;
.*cannabis.*&lt;br /&gt;
http://.*&lt;br /&gt;
.*weight[- _+]loss.*&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4620</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4620"/>
		<updated>2022-11-23T06:27:12Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: another common keyword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
.*\.xyz&lt;br /&gt;
.*cbd.*&lt;br /&gt;
.*hemp.*&lt;br /&gt;
.*sexdoll.*&lt;br /&gt;
.*cannabis.*&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=4618</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=4618"/>
		<updated>2022-11-23T00:42:17Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: updated spoiler policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFPAGES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books published before (and including) [[Soulbrand]], Weapons and Wielders Book 3.&lt;br /&gt;
&lt;br /&gt;
It does not contain spoilers from [[The Silence of Unworthy Gods]], Arcane Ascension Book 4.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view then [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shield_Sigil&amp;diff=4617</id>
		<title>Shield Sigil</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shield_Sigil&amp;diff=4617"/>
		<updated>2022-11-23T00:40:21Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added footer divider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article describes the standardized shield sigils provided to students by [[Lorian Heights Academy]], for the ones designed by [[Corin Cadence]], see [[Phoenix Sigil]]''&lt;br /&gt;
&lt;br /&gt;
A small silver device that students at [[Lorian Heights Academy]] are required to keep on at all times, particularly if they are involved in any combat classes. It creates a shield that protects from most attacks, showing cracks as it absorbs more damage and runs out of the mana that powers it&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4616</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4616"/>
		<updated>2022-11-22T23:57:33Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added common spam keywords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
.*\.xyz&lt;br /&gt;
.*cbd.*&lt;br /&gt;
.*hemp.*&lt;br /&gt;
.*sexdoll.*&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4612</id>
		<title>MediaWiki:Spam-blacklist</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=MediaWiki:Spam-blacklist&amp;diff=4612"/>
		<updated>2022-11-22T06:40:18Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added filter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; #&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;br /&gt;
# External URLs matching this list will be blocked when added to a page.&lt;br /&gt;
# This list affects only this wiki; refer also to the global blacklist.&lt;br /&gt;
# For documentation see https://www.mediawiki.org/wiki/Special:MyLanguage/Extension:SpamBlacklist&lt;br /&gt;
#&lt;br /&gt;
# Syntax is as follows:&lt;br /&gt;
#   * Everything from a &amp;quot;#&amp;quot; character to the end of the line is a comment&lt;br /&gt;
#   * Every non-blank line is a regex fragment which will only match hosts inside URLs&lt;br /&gt;
&lt;br /&gt;
 #&amp;lt;/pre&amp;gt; &amp;lt;!-- leave this line exactly as it is --&amp;gt;&lt;br /&gt;
.*\.xyz&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=4518</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Main_Page&amp;diff=4518"/>
		<updated>2022-11-17T06:56:40Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Reverted edits by NoeClanton6871 (talk) to last revision by AL'CRUX&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Ascension Universe Series Covers .png|300px|alt=|thumb]]&lt;br /&gt;
&lt;br /&gt;
Welcome to '''Wydd's Wiki''', the core repository to learn about the characters, world, magic, and anything else you might want to know about the world contained within the books written by [[Andrew Rowe]] typically called the Ascension Universe or the Venayaverse.&lt;br /&gt;
&lt;br /&gt;
We currently have [[special: statistics|{{NUMBEROFPAGES}}]] articles and are actively working to expand. &lt;br /&gt;
&lt;br /&gt;
If you are looking for information on a specific book or series, you can find it here:&lt;br /&gt;
* [[War of Broken Mirrors]]&lt;br /&gt;
* [[Weapons and Wielders]]&lt;br /&gt;
* [[Arcane Ascension]]&lt;br /&gt;
&lt;br /&gt;
== Spoiler Policy ==&lt;br /&gt;
&lt;br /&gt;
This wiki contains plot spoilers for all books published before (and including) [[The Torch that Ignites the Stars]], Arcane Ascension Book 3.&lt;br /&gt;
&lt;br /&gt;
It does not contain spoilers from [[Soulbrand]], Weapons and Wielders Book 3.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
&lt;br /&gt;
There are always more things that you [[Project:Things To Do|can do]] to help build up this site. Here are some suggestions to get you started:&lt;br /&gt;
&lt;br /&gt;
* '''Fixing errors''': This includes things such as grammar or spelling mistakes. Large quantities of small fixes can greatly improve the quality of the wiki.&lt;br /&gt;
&lt;br /&gt;
* '''Expand and Improve''': Many articles can be expanded and improved upon. You could roam the wiki, looking for topics with which you are familiar, and which are too vague, missing information, or need re-wording of sentences and paragraphs so that they will be more understandable. If you notice information that is missing from an article, add it.&lt;br /&gt;
&lt;br /&gt;
* '''Building up''': If you see a red link, link it to the proper page, and if that does not exist, create it! Additionally, here is a list of articles that are &amp;quot;[[:Category:Stubs|Stubs]]&amp;quot;: articles that have not received substantial attention from other editors and do not have a sufficient amount of information and/or references.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the wiki, just hop on [https://discord.gg/climberscourt our discord server] and let us know in the #wiki-discussion channel.&lt;br /&gt;
&lt;br /&gt;
This Wiki is based on Mediawiki, and you can view then [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents Mediawiki User's Guide] for information on editing and making changes.&lt;br /&gt;
&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ]&lt;br /&gt;
* [https://lists.wikimedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Localisation#Translation_resources Localise MediaWiki for your language]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Combating_spam Learn how to combat spam on your wiki]&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Shield_Sigil&amp;diff=668</id>
		<title>Shield Sigil</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Shield_Sigil&amp;diff=668"/>
		<updated>2022-07-17T21:25:26Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Specified that this article refers to the school-issued sigils&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This article describes the standardized shield sigils provided to students by [[Lorian Heights Academy]], for the ones designed by [[Corin Cadence]], see [[Phoenix Sigil]]''&lt;br /&gt;
&lt;br /&gt;
A small silver device that students at [[Lorian Heights Academy]] are required to keep on at all times, particularly if they are involved in any combat classes. It creates a shield that protects from most attacks, showing cracks as it absorbs more damage and runs out of the mana that powers it&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Phoenix_Sigil&amp;diff=667</id>
		<title>Phoenix Sigil</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Phoenix_Sigil&amp;diff=667"/>
		<updated>2022-07-17T21:20:13Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Increased specificity of reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corin makes several of these for himself and his friends, improving on their design as he progresses. Originally they just created a second shield outside that created by the School-issued [[Shield Sigil]]&amp;lt;ref name=&amp;quot;aa1-16&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 16&amp;lt;/ref&amp;gt;, but he later added several additional functions to them.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Corin's phoenix sigils have been through several iterations, growing in power and complexity as his skills as an enchanter improved.&lt;br /&gt;
&lt;br /&gt;
=== Initial Design ===&lt;br /&gt;
&lt;br /&gt;
Corin's initial phoenix sigils, designed for his friends to use in the second fake spire exam. This initial iteration was made of copper and were a more powerful version of the school-issued shield sigils with a self-recharging function&amp;lt;ref name=&amp;quot;aa1-16&amp;quot; /&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Silver Phoenix Sigils ===&lt;br /&gt;
&lt;br /&gt;
Prior to the final first-year exam, Corin made a new version using pure silver due to the increased enchanting capacity. This extra capacity was used to double the shield's power, and to add a regeneration effect&amp;lt;ref name=&amp;quot;aa2-15&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tampering ===&lt;br /&gt;
&lt;br /&gt;
After his final exam, Corin added anti-tampering runes to his phoenix sigil, so only he could make modifications to it&amp;lt;ref name=&amp;quot;aa2-19&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 19&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Mana regeneration ===&lt;br /&gt;
&lt;br /&gt;
Prior to climbing the spire in search of his brother, Corin adds a mana regeneration function into the phoenix sigils&amp;lt;ref name=&amp;quot;aa2-22&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 22&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Jump Bell ===&lt;br /&gt;
&lt;br /&gt;
On the train ride to Caelford, Sera helps Corin upgrade the shield sigils with low-quality jump bell enchantments, which required anchors and had a very short range&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
	<entry>
		<id>https://wydds.wiki/w/index.php?title=Phoenix_Sigil&amp;diff=666</id>
		<title>Phoenix Sigil</title>
		<link rel="alternate" type="text/html" href="https://wydds.wiki/w/index.php?title=Phoenix_Sigil&amp;diff=666"/>
		<updated>2022-07-17T21:19:00Z</updated>

		<summary type="html">&lt;p&gt;Jolteon0: Added different iterations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Corin makes several of these for himself and his friends, improving on their design as he progresses. Originally they just created a second shield outside that created by the School-issued [[Shield Sigil]]&amp;lt;ref name=&amp;quot;aa1&amp;quot;&amp;gt;''Sufficiently Advanced Magic''&amp;lt;/ref&amp;gt;, but he later added several additional functions to them.&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
Corin's phoenix sigils have been through several iterations, growing in power and complexity as his skills as an enchanter improved.&lt;br /&gt;
&lt;br /&gt;
=== Initial Design ===&lt;br /&gt;
&lt;br /&gt;
Corin's initial phoenix sigils, designed for his friends to use in the second fake spire exam. This initial iteration was made of copper and were a more powerful version of the school-issued shield sigils with a self-recharging function&amp;lt;ref name=&amp;quot;aa1-16&amp;quot;&amp;gt;''Sufficiently Advanced Magic'' Chapter 16&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Silver Phoenix Sigils ===&lt;br /&gt;
&lt;br /&gt;
Prior to the final first-year exam, Corin made a new version using pure silver due to the increased enchanting capacity. This extra capacity was used to double the shield's power, and to add a regeneration effect&amp;lt;ref name=&amp;quot;aa2-15&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Anti-Tampering ===&lt;br /&gt;
&lt;br /&gt;
After his final exam, Corin added anti-tampering runes to his phoenix sigil, so only he could make modifications to it&amp;lt;ref name=&amp;quot;aa2-19&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 19&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Mana regeneration ===&lt;br /&gt;
&lt;br /&gt;
Prior to climbing the spire in search of his brother, Corin adds a mana regeneration function into the phoenix sigils&amp;lt;ref name=&amp;quot;aa2-22&amp;quot;&amp;gt;''On the Shoulders of Titans'' Chapter 22&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Jump Bell ===&lt;br /&gt;
&lt;br /&gt;
On the train ride to Caelford, Sera helps Corin upgrade the shield sigils with low-quality jump bell enchantments, which required anchors and had a very short range&amp;lt;ref name=&amp;quot;aa3-2&amp;quot;&amp;gt;''The Torch that Ignites the Stars'' Chapter 2&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Jolteon0</name></author>
	</entry>
</feed>